This game, the unevenness of it, but the spark of potential too, makes me quite eager for the next Deus Ex. You can draw a lot of comparisons between this and Mass Effect 1.
Primarily, I would like them to add a basic combat system for fighting without the instant takedowns (like Batman, preferably... switching to 3rd person) and also... for the love of god... give me a snap-aim when I'm NOT in cover. I'm sure others have mentioned this but it seems insane that you can be standing there with this bigass sniper rifle, hit L1 and .... nothing happens. I mean it's not even mapped to do
anything out of cover how can you have a spare button mapping in a game like this??
Also, it seems that you simply must buy a laser sight or targeting system for the sniper rifles, they don't even have a reticle when you shoot, which makes them incredibly difficult to use. That's such a bizarre choice.
Other than that I'd like a subsystem where you can place things in specific locations, ala Fallout. I'd like to store my gear in the apartment's hidden plasma-tv safe, but you can't! I just drop all this hardware on the coffee table.
In terms of atmosphere though... this game really nailed it hard. I think the Giant Bomb guys were way off base in downplaying the design sense; I can see why Eidos is proud of it. Maybe a little to crazy with the gold overlay, but the actual industrial design and art style is fucking amazing.
Sniggler said:
Is there any in-game explaination of the personality types? I'm not really sure how to apply them to the conversations.
Yeah, it's in the Info about the item in the Augments menu, and I think actually in-conversation as well. Don't overthink it. Basically just watch the squares light up as they talk; the type with the most squares flashing is what they are. When you hit the prompt to use the pheromones, it will explain which are which (I think it's in order: left is Alpha, top is Beta and right is Omega). Pick the type that they demonstrated. The CASIE is quite invaluable. It's one of the things I really liked about the conversation system; that meta-game sets it apart from Mass Effect and things like LA Noire.