GDJustin said:
There should be enough praxis points to max out ONE of these three paths, with maybe a couple left over for flavor. So if you wanna be a badass hacker that can turn turrets against their owners, fine. But your guns will be pea shooters, and you'll be about as stealthy as a rhino. Ditto for the other two paths.
That's just reintroducing the same problem, but in the opposite direction. It's lame to kill off individuality by giving the player enough points to do everything that they could possibly want to, but it's just as lame to be given the choice between being able to be good at one thing and a gimp at everything else and being kind-of-shitty at two different things. Remember we
are talking about the very,
very end of the game - you
should be a pretty multifaceted badass by that point, since the bulk of the game is spent being much weaker than that.
I think the problem here is basically twofold:
1) Putting points in Hacking is not an investment. Every point you put into Hacking: Capture will earn you enough experience to make back probably two or three Praxis Points - enough to cover all of Hacking: Stealth, the turret and robot enhancements, and then some. The
only reason to not max out Hacking is if you're purposely playing suboptimally.
2) There are very few good combat augs. Dermal Armor will not let you change your playstyle; with or without it, you're stuck firing from cover. Aim Stabilizer is in every way
worse than slapping a laser sight on your weapon. Recoil Stabilizer is
okay but in a pretty limited capacity, as sticking your head out of cover and firing long enough for it to be useful will usually just get you killed. Typhoon is good against bosses, but comparatively useless otherwise unless you
also use Cloaking to get in position for it. Reflex Booster is good, but it's as much a Stealth skill as a Combat skill - similarly, Icarus Landing, the Rebreather, and Dermal Armor's EMP Shielding are all far more useful as Exploration skills than Combat.
So in the end, Hacking is free, Combat is useless and/or comprised of augs that serve more purpose for Stealth and Exploration builds, and Stealth and Exploration go hand-in-hand for what are probably some pretty obvious reasons. If you got rid of Datastore XP rewards and introduced a proper suite of Combat-oriented augs, I think the game would pretty much sort itself out.