*head explodes*thetrin said:Wait, doesn't that make it good design by your logic, because you were eventually able to overcome it? Okay, whatever.
*head explodes*thetrin said:Wait, doesn't that make it good design by your logic, because you were eventually able to overcome it? Okay, whatever.
thetrin said:Wait, doesn't that make it good design by your logic, because you were eventually able to overcome it? Okay, whatever.
zlatko said:No. See I found an option that shouldn't be available in this context. The option that should have been there for me to "over come it," would be cloaking. How is this super genius pill popping raged up cop supposed to know I'm in the elevator when it's 100% empty and I tip to my way out? The fact I can look at him from the elevator, and he stares at me, and I can tranq him in the head = bad game design.
Me finding a game loophole because the designers didn't think this part of the game fully through = bad game design.
Gav47 said:Has anyone ran into a bug that freezes the game on the flight to Henshaw?
I've always considered this one of the cool things about Deus Ex. Regardless, DXHR is anything but "bad game design". That's sounds like hyperbole to me. Most of the game sticks to its own logic.zlatko said:Me finding a game loophole because the designers didn't think this part of the game fully through = bad game design.
You found a loophole in a video game. Congratulations. You're obviously the first to ever do this in the history of video games.zlatko said:No. See I found an option that shouldn't be available in this context. The option that should have been there for me to "over come it," would be cloaking. How is this super genius pill popping raged up cop supposed to know I'm in the elevator when it's 100% empty and I tip toe my way out? The fact I can look at him from the elevator, and he stares at me, and I can tranq him in the head = bad game design.
Me finding a game loophole because the designers didn't think this part of the game fully through = bad game design.
zlatko said:No. See I found an option that shouldn't be available in this context. The option that should have been there for me to "over come it," would be cloaking. How is this super genius pill popping raged up cop supposed to know I'm in the elevator when it's 100% empty and I tip toe my way out? The fact I can look at him from the elevator, and he stares at me, and I can tranq him in the head = bad game design.
Me finding a game loophole because the designers didn't think this part of the game fully through = bad game design.
A bug I had is where the game crashed during an autosave in the second last level of the game. When it loaded back up my hud was doing that half off glitch. Went to the last level and it loaded normally.angular graphics said:Yes. Reload a previous save. That fixed it for me, and it was the only bug I've experienced so far.
Wallach said:I still don't see how some footnote of one instance in the whole game where they missed this trivial shit ruined your entire playthrough.
You unlocked a secret boss congratulations.zlatko said:The word I had in front of play through was the word sneak or sneaky. Up to now the whole game has let me be stealthy with obstacles, aside from bosses. This instance the way it is set up, ruined the immersion I was having with going at the game stealthy. It definitely soured the experience at this point.
Maybe RUINED is a strong word, as it is one instance, but if anything else like this occurs where all these skills I'm putting into sneaking don't amount to shit to handle a situation, and I'm forced to step out of the world and just, "game the game," then it'll have sullied a lot of what I was liking about this game.
Green Scar said:How the fuck do you get past the ground floor of the police station without being spotted? Or at least without activating 'Hostile'. I don't want to have to murder everyone just to reach the toilet vent.
Again, I don't get how having to deal with the consequences of your actions would take you OUT of the game.zlatko said:The word I had in front of play through was the word sneak or sneaky. Up to now the whole game has let me be stealthy with obstacles, aside from bosses. This instance the way it is set up, ruined the immersion I was having with going at the game stealthy. It definitely soured the experience at this point.
Maybe RUINED is a strong word, as it is one instance, but if anything else like this occurs where all these skills I'm putting into sneaking don't amount to shit to handle a situation, and I'm forced to step out of the world and just, "game the game," then it'll have sullied a lot of what I was liking about this game.
Imo, if you don't want to just talk your way in, you NEED cloak once you get to the first floor.Green Scar said:I LOVE PUNCHING DUDES IN THE FUCKING FACE.
*ahem*
How the fuck do you get past the ground floor of the police station without being spotted? Or at least without activating 'Hostile'. I don't want to have to murder everyone just to reach the toilet vent.
angular graphics said:New:
zlatko said:The word I had in front of play through was the word sneak or sneaky. Up to now the whole game has let me be stealthy with obstacles, aside from bosses. This instance the way it is set up, ruined the immersion I was having with going at the game stealthy. It definitely soured the experience at this point.
Maybe RUINED is a strong word, as it is one instance, but if anything else like this occurs where all these skills I'm putting into sneaking don't amount to shit to handle a situation, and I'm forced to step out of the world and just, "game the game," then it'll have sullied a lot of what I was liking about this game.
zlatko said:I go down an elevator, a NPC I can't avoid approaches me, he pulls out a gun, and it goes hostile in lower left, and NPCs are freaking out. I'm going off the idea that the game counts anytime the lower left goes into hostile as the counter to, "you fucked up sneaking through the entire game."
I'd like a consequence that wouldn't have destroyed hours of play up to now guys. If the consequence had been like, he steals ALL your money, or knocks you out and jacks 3 of your weapons from your inventory, or something else... all could have been serious consequences that don't destroy hours upon hours of how I had been playing the game.
I would never go to /?xThe Omega Man said:it looks like 4chan's menu
ctrayne said:Talk your way in or find one of several different ways inside.
Tokubetsu said:This second boss fight is making me want to not even play.
I imagine it's because Eidos Montreal didn't have the manpower to give the PC port their proper attention and work on the console versions at the same time.Marco1 said:Is there a reason why PC development was given to Nixxes ?
They have done a great job but I was hoping for more interaction with objects when shooting. Everyhing such as small plastic bins and cups on desks must be super-glued down.
Isn't there like a few 4chan's jokes/memes in the game? maybe they are related after all.thetrin said:I would never go to /?x
It just sounds like I shouldn't be there ever.
Yeah. There's at least one guy in the game who talks like he belongs to Anonymous, and wears a hat that says "#chan"The Omega Man said:Isn't there like a few 4chan's jokes/memes in the game? maybe they are related after all.
The plot thickens...
This guy was such a dork.The Omega Man said:Isn't there like a few 4chan's jokes/memes in the game?
Wallach said:Well, quite frankly when I read this:
It makes me pretty sure you were mad that you had lost your run at the achievement and now you're playing it off like that isn't really why you were mad. But whatever.
Zeliard said:I don't think I've ever been more glad that I utterly do not give a shit about achievements.
thetrin said:I imagine it's because Eidos Montreal didn't have the manpower to give the PC port their proper attention and work on the console versions at the same time.
zlatko said:I would have liked to see this handled better, it wasn't. That's about the summary there, and then GAF being GAF got uptight I would dare question their shiny new game, and how dare he not marvel at its wonder and awe. :/
Wallach said:Well, a lot of that probably has to do with your choice of words if what you're saying is true. Was pretty much distilled hyperbole.
On a side note, for people that ARE going for that achievement, one thing I am not sure about is whether a hostile target alerting other targets to your presence counts. It shouldn't but nobody's confirmed it to me yet.
zlatko said:And if you had read up above----it didn't force shit. I was able to tranq gun him from the elevator and walk by. I gamed the game.
Bad game design.
SalsaShark said:Im gonna take this off my chest although im about a bit more than halfway through:
So far the game never got as exciting as the first 10-15 hours.
Its not boring me or nothing like that, but im playing at the hadest difficulty, and at first the game gave me no incentive to kill anyone, so i worked my way with non-lethal weapons and takedowns. I got to the firstassigment and i found it quite brutal. Not in the fact that i would die or anything, but in just that there were so many dudes there, it was a great challenge. I was simply too weak to make it, so i had to go back and do a bunch of sidequests, then go in and try again, still not good - go back and do more sidequests.police deparment
And every time i got in, i realized of a new way to enter, a new possibility to finish the mission in a different way and through different means, i felt seriously challenged in the best way possible. Completing that was rewarding as fuck.
Then, as the game went on, i just gotta say that while im really loving it, it never got that challenging and it never got that rewarding.
Specially since the game gave me a reason to kill people, i met with bad dudes that i just wanted to kill, and the game went from being amazing to standing in a corner with cloak on: killing a dude, wait for his buddy to check on him, kill that dude, wait for his other partner to check on him, repeat. I left PILES of bodies behind on the same spot. (being a tiny bit over dramatic for the purpose of my point)
Now, this is of course in part cause of the way im playing the game now, but either way im OP as fuck. Maybe cause i did all the sidequests i could and whatnot, but.. yeah.
Its not like the game plummeted after that part, but it never quite reached that point again for me. I still fucking love it to death, but those first few hours where some of my most fun gaming sessions in years.
I only get all the achievements I would get normally playing a game. For example I will never get the pacifist achievement because I will never play the game like that. Ever. I am not a pacifist person. I might knock out guards and misguided people but mercs? Fuck em.Zeliard said:I don't think I've ever been more glad that I utterly do not give a shit about achievements.
SalsaShark said:no one agrees with this? im surprised
SalsaShark said:no one agrees with this? im surprised
I guess I can see that. But getting to Hengsha and uncovering more of the story, I'm still just as immersed.SalsaShark said:no one agrees with this? im surprised
SalsaShark said:no one agrees with this? im surprised