However, in a recent interview with Major Nelson on his podcast, Jonathan Jacques-Belletete, art director for DE:HR, revealed that during the four years of development, the team had to make a large number of cuts to ensure the game would be finished in time. Such sacrifices even included a complete city hub which had to be removed, apparently to Jacques-Belletete's dismay. Although this was removed quite early in development, other cuts were made very late in the process, purely to ensure that deadlines were met. Jacques-Belletete went on to say that if everything had been included, the game would have had 100+ hours gameplay.