BeeDog said:Garden Pods spoiler:
What happens if you don't give Bruggie a weapon, and what happens if you do?
find out yourself!
BeeDog said:Garden Pods spoiler:
What happens if you don't give Bruggie a weapon, and what happens if you do?
BeeDog said:Garden Pods spoiler:
What happens if you don't give Bruggie a weapon, and what happens if you do?
I'm surprised you could even make it that far without getting annoyed at how many locations you were locked out of because of insufficient hacking skills. It didn't take me long to realize how important hacking was in the game, and I honestly can't imagine playing it without throwing a decent number of points towards hacking.D6AMIA6N said:Ok so as many have stated before, the only real gripe I have with the game so far is that several of the side missions, two specifically that i can think of (Bar Tab & Shanghai Justice), are only able to be completed via hacking.
For a game this open ended on so many other aspects, it is surprising to see that some objectives are limited to only one solution. I mean seriously, Adam can punch through a concrete wall, but can't punch through a door WITH a window in it?! Sort of ridiculous.
BeeDog said:Garden Pods spoiler:
What happens if you don't give Bruggie a weapon, and what happens if you do?
Lakitu said:If you do:he will contact you over infolink and give you 1000 credits.
Solo said:That was a fun task. Dude looks funny when he falls.
Actually it'sBeeDog said:Thanks.
33-Hit-Combo said:I didn't realise you could throw bodies when I first played. I fell off with him.
red731 said:I don't know if you know this PS3 players.
Hook up your keyboard and write passwords and type codes on numeric.
I wanted that and Eidos fulfilled it. Like in good old Deus Ex.
Linkzg said:yeah, there are a few difference that could be gathered from promotional media. spoilers:Jensen faces Barret at the Hengsha docks, both in that gameplay footage and the CG trailer.
Adam is nearly killed and must become augmented to save his life. In the world of Deus Ex: Human Revolution, mechanical augmentations are commonplace and can take the form of everything from microchips implanted in the brain to fully replacing limbs.
In Adam's case, he has a host of new augmentations received from a generous donor, some of which are military-grade.
The circumstances of Adam being critically wounded, and the impetus for his life-saving operation, are suspect. Is becoming augmented something Adam was ready for? Or wanted at all? And who supplied him with his military-grade augmentations?
I'm on my first playthrough at that level, and I don't know the main differences, but about three 10mm pistol shots and you're dead as of Detroit's missions. That's with no armor AUGs though, which I'd assume you'd skip anyways for a true ninja build early on.I'm going to be playing my pacifist/no alarm run in Give me Deus Ex difficulty. Does anything change besides how quickly you take damage?
Lakitu said:If you do:he will contact you over infolink and give you 1000 credits.
The_Darkest_Red said:I'm surprised you could even make it that far without getting annoyed at how many locations you were locked out of because of insufficient hacking skills. It didn't take me long to realize how important hacking was in the game, and I honestly can't imagine playing it without throwing a decent number of points towards hacking.
I get your point but I think the game is designed with the assumption that most players will have hacking at least somewhat upgraded by those points in the game. It's made fairly clear from the augment screen that hacking is extremely important regardless of your gameplay style.
I don't really see hacking as a play-style, I see hacking as an almost necessary supplement to every play-style. Stealth plus hacking, stealth combat plus hacking, combat plus hacking, etc.
BeeDog said:Oh, need to ask; I'm a compulsive save addict, so it seems I've hit the ceiling of 99 saves so I need to find the folder where save games are stored. No real luck so far; can anyone help me out?
33-Hit-Combo said:wat, why do you need 99+?!
Capture is MUCH more important than stealth hacking, so that's probably the first issue that's really holding you back. The reason it isn't a default skill is because you don't have to complete those side-quests and you don't have to access any high-level areas to complete the game, it's just strongly recommended (at least it appears that way to me). Some people may feel that other augs are more important even considering the fact that they will miss out on some locked areas and computers so they gave you the choice.D6AMIA6N said:I have fully upgraded the stealth hacking AUG, have capture up to lvl 2, and the camera/robot hack. Again, it's not a a huge issue, but to me if hacking was going to be so predominant of a game mechanic, it should be a default skill, without needing to upgrade it. For example the difficulty of the hack could be more of a challenge, rather then just your hacking level is not high enough to even attempt the hack.
All the other AUG's are totally optional otherwise, aside from the few you have as a default, so to me it just seems sort of broken.
BeeDog said:I explained it perfectly clear, I'm a compulsive save addict (I have saved almost 2700 times in Fallout: NV) and it's worse now since new saves can't be done.
BeeDog said:I explained it perfectly clear, I'm a compulsive save addict (I have saved almost 2700 times in Fallout: NV) and it's worse now since new saves can't be done.
Superimposer said:That's not an explanation though. Why are you addicted? You could just overwrite your previous saves
Don't go anywhere then. Priorities!ASSauLTxMasTER said:Game is coming in the mail, can't wait to play it! But i'm going somewhere so maybe I won't get to play it...
BeeDog said:Garden Pods spoiler:
What happens if you don't give Bruggie a weapon, and what happens if you do?
BeeDog said:Because it's a pain in the ass to re-use the same top 3-4 slots when it's easier to just assume that higher save file number equals more game progress.
I don't fucking understand some people's insistance on questioning things instead of trying to help out or answer the question at hand, jesus. Does it exactly matter why I use many saves? I simply asked for the location/folder for the save files, nothing else.
bonesmccoy said:I had something a bit different;I gave him a combat rifle, and he called me up and tossed me 2000 credits.
BeeDog said:Because it's a pain in the ass to re-use the same top 3-4 slots when it's easier to just assume that higher save file number equals more game progress.
I don't fucking understand some people's insistance on questioning things instead of trying to help out or answer the question at hand, jesus. Does it exactly matter why I use many saves? I simply asked for the location/folder for the save files, nothing else.
Yep. No reason to hate on this guy, I know a few people who do this.BeeDog said:I don't fucking understand some people's insistance on questioning things instead of trying to help out or answer the question at hand, jesus. Does it exactly matter why I use many saves? I simply asked for the location/folder for the save files, nothing else.
I didn't have a spare weapon to give him, and when I later got a combat rifle from an unconscious soldier I couldn't give it to him.BeeDog said:Garden Pods spoiler:
What happens if you don't give Bruggie a weapon, and what happens if you do?
33-Hit-Combo said:We're just curious, it's not that big a deal. You don't have to respond to us.
We'd also help if we could.
ctrayne said:Yep. No reason to hate on this guy, I know a few people who do this.
BeeDog said:Garden Pods spoiler:
What happens if you don't give Bruggie a weapon, and what happens if you do?
Red Blaster said:In the middle of a 2nd runthrough and I'm starting to get the feeling that this game will not hold up as much as DX1 did. You get a billion praxis points and the game is just way too easy even on the highest difficulty, combine that with the more directed level design and lesser emphasis on exploration than DX1 and the cracks start to show. What a shame, at least that first playthrough was gold.
I think the level design outside of the hub-worlds is extremely reminiscent of MGS 2 and 3. I haven't played the original Deus Ex and MGS 3 is my favorite game ever so I would imagine that my opinion is more biased towards a favorable view of HR's level design.Linkzg said:Agreed. It feels like I did everything on the first playthrough, though it took a long time. Subsequent playthroughs of Deus Ex were different.
It's a disappointment, but not necessarily bad. I'm still having a blast replaying it as I would replaying most games. It just doesn't feel like a new experience like Deus Ex did.
Dude, the game is taking place six months after the scientists died in the intro, you don't exactly need to rush your investigation. I mean if it was that important, Sarif would have started investigating using someone else six months earlier.See You Next Wednesday said:I have a problem with this. A lot of the side quests do have that typical out of place missions that distract from the main game.
I mean you land in Hengsha to look into the death of your scientists & oh yeah, to help a hooker take out her pimp along the way.
Not to mention, most of the side-quests are much more relevant to the main story than that one.Stallion Free said:Dude, the game is taking place six months after the scientists died in the intro, you don't exactly need to rush your investigation. I mean if it was that important, Sarif would have started investigating using someone else six months earlier.
I'm really terrible at getting my bearings (even in real life), so objective markers were a savior for me, especially for side quests in Hengsha. Others are welcome to try it, but I would not be able to finish the game without objective markers.thefil said:Popping in to make a recommendation: this game is way better with objective markers off, object highlights off, quests inactive and never opening the map window.
Try it.
To be fair NPCs have ammo duplicating augs. :lolKaltagesta said:In the Alice Gardens,I gave the hacker a revolver with a single bullet in it, Jack-Sparrow-Marooned-on-an-island style; I'd only just gotten it and since the 10MM is such a beast, I was just hanging onto it to sell it. I gave it to him, he thanked me. Later on, he infolinked me giving me 2000 and thanking me for saving his life. God knows what he did with that one bullet, but it was clearly effective.
Yes.Deadly said:Is the crossbow lethal if not shot through the head?
Kaltagesta said:In the Alice Gardens,I gave the hacker a revolver with a single bullet in it, Jack-Sparrow-Marooned-on-an-island style; I'd only just gotten it and since the 10MM is such a beast, I was just hanging onto it to sell it. I gave it to him, he thanked me. Later on, he infolinked me giving me 2000 and thanking me for saving his life. God knows what he did with that one bullet, but it was clearly effective.
The One Free Bullet
Finish the game firing exactly one bullet. Grenade, crowbar, rocket, and Gravity Gun kills are okay!
See You Next Wednesday said:I have a problem with this. A lot of the side quests do have that typical out of place missions that distract from the main game.
I mean you land in Hengsha to look into the death of your scientists & oh yeah, to help a hooker take out her pimp along the way.
I just think it's funny when people complain about how you don't have a "choice" when it comes to fighting the bosses, as if that somehow undermines the rest of the narrative of the game or something. The entire point of the boss battles is that Jensen doesn't have a choice because he is trapped with his back to the wall. There is literally no other option for him but to fight and hope to survive, so why does that hurt the overall narrative structure of the game? When he has the option to be either stealthy or go in guns blazing you can make that choice, but sometimes you don't get the luxury because the situation catches you off guard and forces you to work with what you've got.Dyno said:People are bitching about the bosses but they're not anything to get caught up on. The purpose they serve is that Jensen gets his revenge on the people who fucked him up.
Dyno said:People are bitching about the bosses but they're not anything to get caught up on. The purpose they serve is that Jensen gets his revenge on the people who fucked him up.