Slightly Live
Dirty tag dodger
Love this funkiness. Yellow arms and dat face. And a single elongated eyebrow? LOL
You'll get the warning no matter what.Branson said:So if it says "Warning: if you leave this area current sidequests will be canceled" and I don't have any, does that mean I've missed one somewhere? Or is it just a general warning.
Ok. Whew. Lol. Thanks.The_Darkest_Red said:You'll get the warning no matter what.
Red Blaster said:The lack of difficulty is killer. The game is pathetically easy even on Deus Ex difficulty because you get a billion praxis points. Being a super armored, cloaking hacker with a souped up silenced 10mm pistol is boring.
Its not because you get a billion Praxis points. To be blunt, you don't even need one. The cover system, Crouch, and third person view is all you need.Red Blaster said:The lack of difficulty is killer. The game is pathetically easy even on Deus Ex difficulty because you get a billion praxis points. Being a super armored, cloaking hacker with a souped up silenced 10mm pistol is boring.
shintoki said:The actual mechanics and presentation are fantastic. It really has that golden first run through.
I think the big problem is they needed more AUGs. You can do the quests and missions different, but you really can't change up the style of play. or increase difficulty.
I said it before, its a pity the game has to be on consoles too. Since it would be perfect for an expansion pack. Adding in a new hub, 6-7 new side quests, and 3 missions maybe 5-6 new AUGs. For 20-25$. It would be perfect. Instead, it looks like we are just going to get mission DLC.
shintoki said:The problem is the AI responses exactly the same to stealth portions... which the game funnels you down anyways. Being stronger, more damage, quicker. It doesn't matter when they never spot you in the first place.
The_Darkest_Red said:I think people will blow the mediocrity of the final mission way out of proportion, as seems to be happening already. Personally I thought the gameplay of the mission wasn't very good but I enjoyed it because of the story and I loved the ending. Even so, that entire mission is probably about 3% of the entire game, although I'm sure that will be enough for some people to write the entire thing off as a "disappointing failure."
Not me though, I'll stick by HR as one of the best games of this generation, if not the best. It's not perfect but it's as close as anything I've played in years and it has completely sucked me in since last Tuesday, even into my second playthrough.
The_Darkest_Red said:Hey now... your praise isn't welcome here. We're currently in full on back-lash mode.
Hey now... your praise isn't welcome here. We're currently in full on back-lash mode.subversus said:this game feels monumental. It's very long and well done. I can't stop playing. I'm like "well, I'll play for 45 minutes" and stand up 3 hours later. I rarely play more than 1 hour.
I don't think the second half of the game took a dip,coopolon said:I disagree with you about the quality of the last mission. It wasn't mediocre, it was bad.The entire level was bad, and the boss fight was terrible. You're absolutely right though that it is a minor portion of the game (although I think the quality of the game started to take a dip about halfway through in general, it still remained pretty good until the last mission.) The problem though is it's the last thing you remember about the game.Second trip to Hengsha was mediocre.
Just jokin' man.coopolon said:Really?
The_Darkest_Red said:I don't think the second half of the game took a dip,although exploring the hub-worlds for the first time was definitely one of the high points of the game. As far as the last mission I don't think it was terrible because there were parts I really enjoyed, such as the conversation with Darrow, the art of the level, the final boss encounter (weird as it was), and especially the ending choice and monologues. I just don't think it's nearly as bad as you're making it out to be.
Just jokin' man.
burgerdog said:Have they fixed ssao on the pc version yet?
Introduces mouse lag, IIRC.Salaadin said:What was wrong with it?
Salaadin said:What was wrong with it?
coopolon said:You're probably right about thesecond trips to hub worlds not having as much impact as the first effecting my thoughts about the second half of the game. I was pretty disappointed when I learned you just went back to the same two. At least when you returned to Detroit though the riot was going on and that helped change how it felt.
It won't be 'fixed' because its not broken. Nixxes felt the console-style SSAO was overblown and decided to tone it down in the PC version.burgerdog said:Have they fixed ssao on the pc version yet?
The_Darkest_Red said:Hey now... your praise isn't welcome here. We're currently in full on back-lash mode.
I really loved the showdown withsubversus said:sorry! I can't keep up with the thread moving so fast.
Just to pile up some more praise I have to say that until the second visit to Detroit the game was just damn good for me. But after Detroit it has become something special. Ambient dialogue was really well done and three verbal battles were awesome. It's the first game since Planescape Torment (played it last summer, so it wasn't long though) and may be Dead Money DLC where I have to think and analyze as much as it is possible what I'm saying and with what person I'm talking. It's even better with CASIE aug where you can watch persuasion progress (and regress) and plan your response depending on character's trait. Writing isn't that great in this game but it totally works in verbal battles. One particular character even managed to make me angry.
And after that it just keeps going strong.
I need to play it more...
ExMachina said:Introduces mouse lag, IIRC.
That explains why I dont notice a big difference in the SSAO settings. Maybe Ill just turn it off completely then.coopolon said:It's also much less dramatic than it is on console, to the point where most people thought it simply wasn't working until a developer responded saying it was and it was intentionally so minor.
SenseiJinx said:I seem to be having a problem with "static", so to speak, in the game.
I can mainly see it only on people's faces. Hard to get a screenshot of it, since it moves fairly quickly. It looked like a bit of interference, so I thought it was my DVI cable at first, but I was able to test out a few other games, and none are seeing the same problem.
Anyone had this problem at all? It's pretty distracting.
Yea I think I get this.SenseiJinx said:I seem to be having a problem with "static", so to speak, in the game.
I can mainly see it only on people's faces. Hard to get a screenshot of it, since it moves fairly quickly. It looked like a bit of interference, so I thought it was my DVI cable at first, but I was able to test out a few other games, and none are seeing the same problem.
Anyone had this problem at all? It's pretty distracting.
Timber said:Last level wasn't great. Don't think it was that bad, either. I was thinking about that last area of DX1 with the infinitely respawning spiderbots and the alien monsters roaming the ground floor and the elevators and the asinine objectives, and System Shock 2 with the wading through fleshy gooey muck and moving molar platforming. HR just respects it heritage.
Enco said:Yea I think I get this.
Black spots on the faces of NPCs when you talk to them. Nothing major but it's there.
edit: my gpu is factory overclocked. I haven't touched it
Salaadin said:DId you overclock your GPU at all?
I had a similar static issue in the Witcher 2 that was solved when I removed my GPU overclock. Witcher 2 was the only game with these issues and my GPU still passes any heat/stability tests I throw at it...it just doesnt like TW2 unless at default clock settings.
Something similar here, maybe?
I'm on a 580. I'll be keeping tessellation on. Just because I can :lolSenseiJinx said:Yeah, same thing I was seeing.
I have overclocked it in the past, but I put it down to stock speeds to see if that would make a difference. Nothing.
I think I found what was causing it, though. I went through all of the settings disabling things until it went away. When I disabled tessellation, it went away completely. Weird! Hopefully there'll be a patch for it or something. Or maybe it's just a compatability problem with my GPU and tesselation? I'm using a GTX 460, which should handle it fine...
SenseiJinx said:Yeah, same thing I was seeing.
I have overclocked it in the past, but I put it down to stock speeds to see if that would make a difference. Nothing.
I think I found what was causing it, though. I went through all of the settings disabling things until it went away. When I disabled tessellation, it went away completely. Weird! Hopefully there'll be a patch for it or something. Or maybe it's just a compatability problem with my GPU and tesselation? I'm using a GTX 460, which should handle it fine...
Salaadin said:Not to alarm you but my first ATI 5850 had tesselation issues too. It was perfect outside of DX11 games with tesselation (mainly Dirt 2 since there werent many other DX11 titles at that time) so I ended up downloading Heaven Benchmark and running that on max with DX11/tesselation to see if the issues existed on there as well. They did and one RMAed 5850 later, things are perfect again.
This was more than just simple black spots on faces though. I had artifacts as well as long, stretched out lines that I cant even begin to describe. Just thought it was worth mentioning.
Enco said:I'm on a 580. I'll be keeping tessellation on. Just because I can :lol
Just checked on that, and... holy shit! :-OChiggs said:What gets me is that IW's lighting engine from 7 years ago is more advanced than HR's. Never would have believed that if you told me back in 2004.
Gamer @ Heart said:I can see that. I however, strangely liked the last level, especially my second play through as stealth.
I just love that 200 foot icarus drop.
Epyon MX said:This has got to be the stupidest thing I've ever wanted.
http://imgur.com/NuP38.png[IMG][/URL][/QUOTE]
Oh I need one. God damn it. Weird thing is it says black/gray but in the picture it looks red.
Edit: love the pouch it comes in
[IMG]http://store.eidosmontreal.com/files//images/shop/thumbnails/ARM-DX3-A-Z.jpg
JumpingTheGun said:Thanks for the spoiler tag you ass
Yeah, the arrows make the vision cone aug completely redundant.Mindlog said:Tweakinig the augs part 1:
The default radar should not have arrows and should refresh more slowly. Arrows and live refresh should be benefits in their respective aug trees.
SenseiJinx said:I seem to be having a problem with "static", so to speak, in the game.
I can mainly see it only on people's faces. Hard to get a screenshot of it, since it moves fairly quickly. It looked like a bit of interference, so I thought it was my DVI cable at first, but I was able to test out a few other games, and none are seeing the same problem.
Anyone had this problem at all? It's pretty distracting.
I'm very spoiler sensitive too but I don't think what he said really constitutes a spoiler. I wouldn't get too upset.JumpingTheGun said:Thanks for the spoiler tag you ass
angular graphics said:You have an nvidia GPU.
You are using DX11.
You have MLAA enabled.
Am I right? If I am, switch to FXAA.
Nixxes Software works with nvidia to resolve the issue with a patch/driver.
Yeah I clocked in at about 31 hours for my whole playthrough. Definitely a game where you want to take your time.Trojita said:These games are like my time kryptonite. I spent most of the morning in the police station just looking around and getting stuff. I'd reload after messing around and tripping alarms. I meant to knock out a guy and punched him over the 2nd floor balcony to the room full of policeman below lol.
Onion_Relish said:So a couple pages back i noted that during my attempted pacifist run I managed to "kill" some people. It seems like gang members in particular are vulnerable to a glitch that SAYS they are dead when in fact they are not. I probably "killed" about 4 people but none of them actually counted and i successfully got my pacifist trophy
now to do my gruff mc badass kill em all run while simultaneously getting foxiest of the hounds. We will see how that goes hah
Doodis said:Without going through all 300 pages of this thread, is there any consensus on what augs to get or to avoid? I keep stockpiling my praxis points because I'm afraid to upgrade the wrong thing.