Honestly, the game started out great. It began on a really high note. High enough for me to dispense with sleep -- about 5 hours combined between two days -- to play the game after work. But then things slowed down.
I feel like Picus was the turning point where the game went from great to just good. It shed the city hubs and immediately passed from one setpiece to the next (Highland Park also didn't sit too well with me for being staged that way). On top of that, the design of Picus wasn't too different from the upper areas of TYM. It just felt too much like doing the same area all over again.
After that you
Go go go; while it might have been the view of the developers that constantly pushing you forward to the next setpiece would crescendo toward the climax, I felt instead like it was poorly paced.
So the return to
I would say was when I felt like the game went from good to mediocre. At that point the game has just about shown you all there is to see; no new mechanics, no new abilities (so much Praxis), no new environmental hazards.
And then there was the end where it falls from grace and ends south of mediocre. It throws away all earlier mechanics, offers a totally disposable final boss, and then bludgeons you in the face with the most simplistic and blunt choices for the ending -- re-explained again if you couldn't remember what you were just told. I don't really have a huge complaint with the actual endings, just the way they were presented.
I ended the game with over 180,000 XP, so that's 36 Praxis. With 10 Praxis available for sale, and at least 5 more (I lost this count) from environmental loot and sidequest rewards, that's over 41 Praxis points. I'm sure I missed a couple more, too.
The first half of the game is amazing. Some of the best that's been available all year, and is enough on its own to carry the rest of the game and make the whole game still worth experiencing. But it definitely loses its charm when it speeds everything up without presenting any new challenges while you grow increasingly overpowered.
I feel like Picus was the turning point where the game went from great to just good. It shed the city hubs and immediately passed from one setpiece to the next (Highland Park also didn't sit too well with me for being staged that way). On top of that, the design of Picus wasn't too different from the upper areas of TYM. It just felt too much like doing the same area all over again.
After that you
return to places where you've already been, so new sidequests and Praxis Kits aside, there's nothing really new to discover except some walls that strangely have regenerated. Detroit was at least handled well, but the return to Hengsha really didn't add much, and the Harvesters' Lair felt lazy. Harried along to the docks, and then off again to Omega Ranch.
So the return to
Hengsha
And then there was the end where it falls from grace and ends south of mediocre. It throws away all earlier mechanics, offers a totally disposable final boss, and then bludgeons you in the face with the most simplistic and blunt choices for the ending -- re-explained again if you couldn't remember what you were just told. I don't really have a huge complaint with the actual endings, just the way they were presented.
I ended the game with over 180,000 XP, so that's 36 Praxis. With 10 Praxis available for sale, and at least 5 more (I lost this count) from environmental loot and sidequest rewards, that's over 41 Praxis points. I'm sure I missed a couple more, too.
The first half of the game is amazing. Some of the best that's been available all year, and is enough on its own to carry the rest of the game and make the whole game still worth experiencing. But it definitely loses its charm when it speeds everything up without presenting any new challenges while you grow increasingly overpowered.