Question: What augment do I need to activate in order to have breakable walls be highlighted? I already have the wall-punch aug.
(Actually, is that a game-setting I need to toggle? For all the whining about object highlighting, it just occurred to me that my 360 version has almost none. Pick-up-able things like pocket secretaries blink in a fairly subtle fashion, and that's about it. Ladders just look like ladders. Vents, likewise. Is that stuff turned off by default?)
Question: What augment do I need to activate in order to have breakable walls be highlighted? I already have the wall-punch aug.
(Actually, is that a game-setting I need to toggle? For all the whining about object highlighting, it just occurred to me that my 360 version has almost none. Pick-up-able things like pocket secretaries blink in a fairly subtle fashion, and that's about it. Ladders just look like ladders. Vents, likewise. Is that stuff turned off by default?)
Plus you can only capture them if they aren't active (i.e. you are undetected or you use a slow worm to turn them off momentarily and try to capture it)
Hmmm, I am playing on the hardest difficulty, so that explains that. Dare I turn the high-lighting on, or will that be equivalent to turning down the difficulty? (Achievement-wise)
I'm fine with having stuff like vents un-highlighted, but spotting breakable walls is kinda tough for me. I think I only found two in Detroit, and neither led to loot.
Hmmm, I am playing on the hardest difficulty, so that explains that. Dare I turn the high-lighting on, or will that be equivalent to turning down the difficulty? (Achievement-wise)
I'm fine with having stuff like vents un-highlighted, but spotting breakable walls is kinda tough for me. I think I only found two in Detroit, and neither led to loot.
Breakable walls are VERY hard to spot without highlighting. I don't think highlighting makes things too obvious for the most part, with the key exception of room searches for hidden items.
PC players: now that the first week hype is gone -- would you recommend this as a purchase?
I try to avoid buying/pre-ordering AAA/$50 games because I regret them 50% of the time and usually forget the ones I don't buy after the initial launch hype wave -- but with DE:HR I am still intrigued by it and want to play it after reading reviews and what not.
Yes, I would highly recommend it. It's one of those games that only comes along occasionally that can suck you in and dominate your thoughts even while you're not playing. It's one of the best games I've played in quite some time. It has a few rough edges (so did the first, of course) but it's one of those games that's more then the sum of its parts.
If you're willing to take the game slowly, and really get absorbed into the world, then you'll end up loving it. If you're looking for a quicker paced game and don't like to take your time in a game, it's probably not for you though.
It's pretty fun when spaced out. There's a bit too much hacking though, in my opinion. I always want to read everything on every computer, but when I'm in a building with a dozen or so computers spaced out in it, in addition to any doors I'm hacking? I get a little tired of it.
Luckily a hacking game rarely ever lasts more than 10 seconds or so.
It's pretty fun when spaced out. There's a bit too much hacking though, in my opinion. I always want to read everything on every computer, but when I'm in a building with a dozen or so computers spaced out in it, in addition to any doors I'm hacking? I get a little tired of it.
Luckily a hacking game rarely ever lasts more than 10 seconds or so.
Anyone one have any idea why the FMV's are so low-res? They wouldn't look so terrible if they were actually at the same res I play the rest of the game at...
Anyone one have any idea why the FMV's are so low-res? They wouldn't look so terrible if they were actually at the same res I play the rest of the game at...
FMV's used to be used when the hardware and the engines weren't powerful enough to display what they wanted to show in real time.
So why are developers still using FMV? I'm guessing the rationale might have been that their character animation engine for the game wasn't advanced enough (as can be seen by the janky in game animations) to portray what they wanted in the cutscenes.
But the style just feels different, and it's too jarring for me. =\ If they had been more like the original CGI trailer, I wouldn't have minded.
Oh well. Minor complaint. There's not enough of them to make it a huge deal anyway.
Anyone one have any idea why the FMV's are so low-res? They wouldn't look so terrible if they were actually at the same res I play the rest of the game at...
I hate to toss around blame, but I get the impression that they're compressed for the 360 version (the lead platform, with the ancient optical media) and Eidos/Nixxes didn't have the time, resources, or desire to add uncompressed, full quality cutscenes to the PS3 and PC ports.
I can't remember the last time the "how hard the game appears to be trying to convey a cool story versus how little I care about the story" ratio ever being so one to one, for me. I have nothing to latch onto, here. It all feels really heavy-handed and clumsy. I just don't care about anything Jenson does, either to himself or the people around him.
Good to hear that other people are taking their time too. I'm sure I have spent 20+ hours in the game and I just got finished with Montreal. I messaged a buddy on my friends list and told him to check this game out. He went and picked it up and finished it in two days.
Some things are meant to be cherished.
Finished it for the second time. Absolutely baffled how I didn't get Foxiest of the Hounds as its the only achievement I'm missing... no alarms went off apart from scripted ones, the only time I got spotted was less than half a second before killing/KO'ing from a corner or using the stun gun, same for hostile. No camera went higher than suspicious, no turret spotted me at all... gah.
If I didn't have Bayonetta to finish off and Resistance 3 on friday I'd probably start a third playthrough.
Probably my favourite game since RE4.
Einbroch said:
I feel stupid.
I didn't know you could do more than one thing at once in the hacking minigame.
Holy crap. I was loading and reloading over and over because I was taking nodes and fortifying one node at a time.
Yeah it's a really cool game, in fact I just downloaded the demo and played through the tutorial again for the hell of it. Hard to believe it's 10 years old. It holds up.
I can't remember the last time the "how hard the game appears to be trying to convey a cool story versus how little I care about the story" ratio ever being so one to one, for me. I have nothing to latch onto, here. It all feels really heavy-handed and clumsy. I just don't care about anything Jenson does, either to himself or the people around him.
I've got say I'm completely on the other spectrum. At least so far. I just got to the third hub, so there's still time for the story to let me down. But I've been very drawn in by the story, and I think Jenson is a fantastic character.
FMV's used to be used when the hardware and the engines weren't powerful enough to display what they wanted to show in real time.
So why are developers still using FMV? I'm guessing the rationale might have been that their character animation engine for the game wasn't advanced enough (as can be seen by the janky in game animations) to portray what they wanted in the cutscenes.
But the style just feels different, and it's too jarring for me. =\ If they had been more like the original CGI trailer, I wouldn't have minded.
Oh well. Minor complaint. There's not enough of them to make it a huge deal anyway.
They use FMV for a whole bunch of reasons. Maybe they want to use better looking assets because they feel the scene needs it or they stream assets during the FMV.
It depends on the configuration of nodes. Oftentimes you'll only have a few low security nodes between you and the enemy CPU while the useful XP bonuses are off in the distance in a high security forest. If you don't fortify the stuff nearest to your CPU, you'd probably get screwed as soon as you're detected.
This is kind of simplified since it's hard to discuss without a diagram. IN CONCLUSION, fortification really was useful.
They use FMV for a whole bunch of reasons. Maybe they want to use better looking assets because they feel the scene needs it or they stream assets during the FMV.
It depends on the configuration of nodes. Oftentimes you'll only have a few low security nodes between you and the enemy CPU while the useful XP bonuses are off in the distance in a high security forest. If you don't fortify the stuff nearest to your CPU, you'd probably get screwed as soon as you're detected.
This is kind of simplified since it's hard to discuss without a diagram. IN CONCLUSION, fortification really was useful.
Especially if they insisted on having achievements/trophies related to this things. It's annoying having to guess if you screwed up a play-through or not especially when one of the enemies you knocked out fell to their death somehow due to him getting accidentally pushed into a ditch. I haven't done something like that but I've seen enough people complaining about it that I think it's a real problem.
Also needs better cover/shoot system. It needs quick dodging ability and a melee ability for close quarter combats. The combat feels really janky and not fun to do. I also find it annoying that running is severely limited to a few seconds only unless you do Aug. What kind of shit is this? It's not even running in most cases, just jogging from one cover to cover. Most relatively fit people can last for an hour jogging so why Jensen, who's an Augmented individual on top of being a normal human, can't do the same?
I've taken a while to finally post in this thread for two reasons. 1) I didn't get the game until four days ago, and 2) I've been too busy playing the game to come post on here.
I'm really enjoying it. It feels like a PC game that was developed in the late 90's or early 2000's, and I mean that in the best way possible. It feels flexible, complex without being overwhelming, and content-rich in ways that few games do these days. Sure, it's presentation is all over the place, but my cyberpunk odyssey with Mr. Jensen has been an absolute blast thus far.
I've been taking my time, playing the game with a focus on stealth and hacking and exploring every nook and cranny in the environments. I find myself going mostly nonlethal, but every once in a while I decide it's time for someone to die brutally. Nothing like watching a guard turn away from his comrade only to turn back around and see his head stapled to the wall with a crossbow dart. And before he has any clue what transpired, I turn on my cloaking system, run up, and eviscerate him with my augmented death blades. The shooting is definitely sub-par, but I have to say that the stealth was very well-handled in this game.
Anyway, here's a little anecdote from my playtime with the game that I think perfectly captures why I love it:
I'm in
Shanghai
, and I decided to do the side-mission for the bartender at
The Hive
. By the time I tracked down the
girl that owed him money
, I was feeling a bit bored of playing Mr. Nice Cyborg. After hearing her sob story, I decided to just gut her like a fish and then drag her body onto her bed to make it look like she was just sleeping. When I returned to the bartender to collect my money, he got all pissed at me for killing off his "cash cow" and refused to give me the money reward that he had promised. I hated that bastard, but I'd lost my chance to collect the reward. So I did the first thing that came to my mind:
I went into cloak mode, put a fucking crossbow bolt through his head, and then snuck out the bathroom air duct before the guards found me out. Once the alert wore off, I went back into the club and collected a chunk of credits and a praxis kit from his corpse!
That kind of freedom reminds me of my first experiences with the Hitman series. Some of the assassination scenarios in this game feel like a direct evolution of what Hitman started.
OK this thread + reviews and waiting for the launch hype to pass (and to still be excited to play it) has led to picking this up. Found a 100% feedback person on ebay selling extra key for $30. Couldn't pass that up, considering I was about to just do the $40 Amazon deal.
Can't wait to get into this world. Loved reading this thread last few days.
I hate to toss around blame, but I get the impression that they're compressed for the 360 version (the lead platform, with the ancient optical media) and Eidos/Nixxes didn't have the time, resources, or desire to add uncompressed, full quality cutscenes to the PS3 and PC ports.