I think it unlocks at a global time, just like No Man's Sky, which sucks for every region.
Should be 12AM CEST Tuesday, 23rd for unlock of MD.
I think it unlocks at a global time, just like No Man's Sky, which sucks for every region.
I see Deus Ex sequels the same way I see horror movies.
Audiences and studios alike can't understand why horror movies since the 80s just aren't as scary or impactful as they were in the 70s and before. The makeup is better, the sound is better, the gore is better, there's CG now... What's missing?
What's missing is a brain. Most of the classic horrors of the 60s and 70s were political or philosophical allegories told by writers and directors with strong personal views and a determination to tell them subversively.
Most of today's mainstream horror makers grew up appreciating only the special effects and general creepiness, and are experts at all of that but completely miss the brains behind it all.
Ditto Deus Ex. The original wasn't made for the sake of it, it was genuine science fiction: looking at the present and drawing conclusions about what kind of society we will live in in the future - not just technologically but socially, politically etc.
Just like great horror teaches you about society or yourself through fear and the supernatural, Deus Ex teaches you to reflect on the present by telling you a story about the future.
The sequels just use those themes as superficial window dressing; "oh I guess we need some conspiracy theories? The original had that right?.. Uh ok, let's chuck in some cults or whatever?". It's like someone watched Bladerunner, decided it was about robots than can punch through walls, and went off to make a sequel.
Until there is a creative talent directing a Deus Ex game who has outspoken and well informed views about the world and isn't afraid to tell them through the game, there will never be another great Deus Ex game. No amount of cool augments or alternate paths will change that. I really don't understand why Spector hasn't returned to the genre in all this time, he must look at the knock offs and think ffs, why has the industry gone backwards instead of forwards?
But it reflects the modern developed world. We're supposed to be in a post-political society in which globalised capitalism is 1) the only possible form of human existence and 2) basically a perfect system that will never need replacing and will be infinitely sustainable. You can't question economics so you can't really question the form of politics that we have that maintains it, and not being able to question either of those means you can't even question the fundamental values behind the society we live in etc. etc. You're confined to question only things which are already formally denounced by the mainstream ie. torture, involuntary experimentation, slavery, religious extremism etc. Even when an issue like environmentalism is brought up, it can never be in a way which criticises the economic system behind the destruction of the environment, instead it'll be some kind of environmental terrorist or a corporation "gone rogue" ie. one bad apple.
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Gimme a Deus Ex game that talks about taxes.
Style first, context and story telling second (or third? Fourth?).
Thanks for the heads up, because fucking outlook put the mail with the code in the junk mail and i had to manually check it. Preloading now.They are from retail copies.
Haven't received mine...
Edit: for the one that received them, do you have the standard or deluxe edition ?
Are you guys doing an analysis? If so, any ETA?Honestly, I barely even recall the ending to the original game and never even liked the final areas. Didn't take away from the amazing experience for me.
I'm kinda leaning towards waiting on a complete edition after reading the impressions :/
Just because it allows you free reign on killing or stealth does not make it closer to Deus Ex than Dishoboured....there are other points to consider, all of which Dishonoured falls short on when drawing comparison to Deus Ex.
Dishonoured is closer to thief than Deus Ex. Why?
Because there is no non linearity in the quest design (not talking about level design). It also lacks environmental detailing in the sense that half of Deus Ex is going around collecting things and reading up of the world via mails/pads/NPCs. It also lacks a hub based world and ofcourse it lacks the conversations. That's what makes Deus Ex...not just freedom in combat. And oh...you can't blow open door a single door...that's one thing that would disappoint Warren Spector actually.
Good post.
Deus Ex hit home the way it did cause it didn't shy away of discussing our modern political and societal system. It was more a less a game about the eternal class struggle against an seemingly ominpotent corporate structure. Poor vs rich, unwashed masses vs leaders, anarchy or democracy vs rulership from the top, painting democracy movements as terrorism, technology as a way by the enlightended few to control the populace.
The theme of Mankind Divided and its "mechanical apartheid", doesn't seem to come from "rich vs poor" but a more artificial "we hate augs". (I might be wrong though, haven't played it yet)
That apartheid just doesn't echo in real life or our current Zeitgeist in the way the original did. So in a way they "downgraded" the game's theme from "where are we headed as the human race" to "racism".
The Augs in real life WOULD be the richer people with means to actually start moving themselves towards transhumanism.
How can you be sure of that? The mechanical augs in HR (and MD from what I know? haven't played it, though) come with serious downsides. Everybody except Adam Jensen has to take a daily regimen of anti rejection drugs. Why would rich people want to expose themselves to that, generally?
Augmentation in HR is suppose to have become really really common place, which is why the illuminati wanted to do just that regulate augs with the exception of the powerful.Good post.
Deus Ex hit home the way it did cause it didn't shy away of discussing our modern political and societal system. It was more a less a game about the eternal class struggle against an seemingly ominpotent corporate structure. Poor vs rich, unwashed masses vs leaders, anarchy or democracy vs rulership from the top, painting democracy movements as terrorism, technology as a way by the enlightended few to control the populace.
The theme of Mankind Divided and its "mechanical apartheid", doesn't seem to come from "rich vs poor" but a more artificial "we hate augs". (I might be wrong though, haven't played it yet)
That apartheid just doesn't echo in real life or our current Zeitgeist in the way the original did. So in a way they "downgraded" the game's theme from "where are we headed as the human race" to "racism".
The Augs in real life WOULD be the richer people with means to actually start moving themselves towards transhumanism.
Any more benchmarks on PC? On the fence on picking it up, 970 performance doesn't look too hot.
Word on the street is that there are a few Ultra settings that breaks framerate on the 970 but it runs great on mixed High/Ultra settings. You should be fine with a 970.
I got my key from CDKeys this morning. I'm preloading now. Excited!!
In HR, that was the whole point. That the rich bought Augs to advance themselves, even at the risk of Neuropozyne Dependency, creating a wider rift betwen the lower class and upper class. When you can afford the drugs, that becomes a small annoyance to make yourself think/act faster and more accurately.
What? The environments that you move across in Human Revolution are generally urban slum areas in the US and China. The enemies with augs that you fight are mercenaries and gang members and presumably not part of the 1%. I am sure that some rich people have augs too according to the lore, but the game obviously shows a lot of poor people with augmentations.
I think this is the biggest disconnect. Not sure how they thought going the other way made any sense.The Augs in real life WOULD be the richer people with means to actually start moving themselves towards transhumanism.
20 hours sounds exactly right for a Deus Ex game
DE1, first and only complete playthrough:
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DE:HR, first playthrough (only played once fully before the DC came out):
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DE:HRC, 1 playthrough on the clock, includes Missing Link:
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And that's a good ballpark for the series on HLTB too:
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I think this is the biggest disconnect. Not sure how they thought going the other way made any sense.
Top of the line augs are for über rich or military. There is cheap stuff and even black market recycles floating around that poorer people can get their hands on, even if they can't properly afford that drug so their bodies tolerate augs. People, rich or poor, have need to aug themselves so they can become better and superior versions of themselves.
The original Deus Ex was more about how to use technology to either control or better human society, vs bettering oneself.
The "natural" thing to do would have been to have the story of HR and MD be about the rich trying to keep the "secrets" to augmentation to their own caste, in order to lift them up even more and have unprecedented control over normal humans down in the mud.
"A boot stomping on a human face forever"
It would have gelled better with what we see in our modern world.
It is the haves that will live longer, the haves that will be able to do genetic preselection for their offspring and it will also be those haves that will begin the journey to transhumanism. You see it in our actual tech CEOs and their hobbies right now.
Having augmentations being an uber common "Apple store" thing for the masses was a weird world building choice in my opinion.
The end of HR could have been that the player has a choice to finally democratize augs for everyone to level the playing field once more.
The sequel could then have been that there was a failsafe (or the plan all along) and the rich made it so you need their drugs to keep using the augs.
But that's what the illuminati was trying to do in HR, control the augs. Don't you remember the stuff Taggart tells you?The original Deus Ex was more about how to use technology to either control or better human society, vs bettering oneself.
The "natural" thing to do would have been to have the story of HR and MD be about the rich trying to keep the "secrets" to augmentation to their own caste, in order to lift them up even more and have unprecedented control over normal humans down in the mud.
"A boot stomping on a human face forever"
It would have gelled better with what we see in our modern world.
It is the haves that will live longer, the haves that will be able to do genetic preselection for their offspring and it will also be those haves that will begin the journey to transhumanism. You see it in our actual tech CEOs and their hobbies right now.
Having augmentations being an uber common "Apple store" thing for the masses was a weird world building choice in my opinion.
The end of HR could have been that the player has a choice to finally democratize augs for everyone to level the playing field once more.
The sequel could then have been that there was a failsafe (or the plan all along) and the rich made it so you need their drugs to keep using the augs.
Came across the most amazing apartment complex, incredible design. It's just a random building in the city, but I spoiler-tagged it anyway.
yeah maybe it is more the transition towards "everyone now hates people with mechanical augs, they are monsters" I have a problem with.
That live action trailer really didn't help selling the world building as something that felt organic.
https://www.youtube.com/watch?v=D7XCAgj0TtI
It tried too hard to create this rift that doesn't feel like it would actually be a plausible consequence from HR and a precursor to the original game.
If at all, "racism" as a theme would seem better if the elite orchestrated and used it to keep the lower class busy with infighting.
It felt like they wanted to get "racism" as a theme in there, when there is an abundance of themes already that all come with the Deus Ex mythology and are plenty enough.
Jim Sterling @JimSterling
(To be quite honest I sort of love the shit out of Mankind Divided. Just to spoil the upcoming - probably tomorrow - review).
Do you know which item the extra credits are included in? This is what I see:
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I'm okay with the other bonuses, but extra credits break the in game economy. Human Revolution had the same problem. I don't want a preorder bonus making the game easier for me.
Covert Agent Pack (Intruder Gear, Enforcer Gear and Classic Gear + 1 Praxis Kit + 1000 Credits)
Thanks
How long was this game in development? I ask because it doesn't make sense to feel unfinished again if the rumors are to be believed.
Information about all the augs is available from the start, right?
Has anyone compiled info about the augs in a wiki or something? Would be fun to start the planning at this point, so that we can actually focus on playing the game when it gets out ...
The new Augs are hidden until after the bombing from the trailer.