Yeah, while there is some great reactive stuff in the game they miss some really obvious stuff. This is the exact type of thing that the original DE1 nailed. There was a line of dialogue for pretty much every bit where JC would discover something before a main character gave him the info.
Yeah, that was one of the greatest parts of the original. There were so many times where that game surprised you with what the devs had thought of in terms of doing things out of sequence or whatever.
Human Revolution was okay at that as well, but not to the same extent. There were still some cool moments (for example, try disabling the signal in DRB territory before you're told to).
Looking forward to replaying Mankind Divided and trying to see how many situations like that there are. Don't have my hopes up too high, but I'm sure there's some surprises.
I thought the Breach stuff was stuff for the Breach mode? Like you find it in the campaign, give it to the man, then it unlocks stuff in the breach mode. You can't actually use it in the game, it's a collectable like the triangle codes right? It just lives in it's own section but you have to hand it in.
I thought the Breach stuff was stuff for the Breach mode? Like you find it in the campaign, give it to the man, then it unlocks stuff in the breach mode. You can't actually use it in the game, it's a collectable like the triangle codes right? It just lives in it's own section but you have to hand it in.
Yeah, I read it (only five bucks, which is a good price point for game tie-in novels) - honestly, I feel like it should have been included with the game or with the deluxe version of the game at least. You get some good background that sets up the world of MD, TF29, and there's some substantial interaction between Jansen and an old friend from the first game. You also are introduced to some minor characters that appear in side quests in MD and on TF29. Spoiler for an apartment you can break into/side mission and the opening event in MD:
one of the bad guys in the book actually appears in the background at the train station (before the bombing - look for the woman with reddish hair in the background during Alex's and Jensen's conversation - the implication is she is the bomber, of course ) and you can break into her apartment and see that she's been tracking/photographing Jensen and Alex. Another bad guy in the novel shows up dead in one of the side missions (the one with Sarif).
The book does a far better job than MD does at humanizing and personalizing Jensen since readers can see his internal thoughts and feelings about events and people. Swallow is not the best writer in the WH40K-verse (that's Abnett, of course), but he knows how to craft a coherent and engaging plot. (The phrase
"hot screaming lead"
does appear in the book, which I think Swallow may have left in as a hat tip to his 40K-fans, though. )
To sum up, if you're interested in the broader story of Deus Ex and the world that Adam Jensen inhabits and the people he interacts with in both HR and MD, I would recommend getting the novel.
Spoiler for an apartment you can break into/side mission and the opening event in MD:
one of the bad guys in the book actually appears in the background at the train station (before the bombing - look for the woman with reddish hair in the background during Alex's and Jensen's conversation - the implication is she is the bomber, of course ) and you can break into her apartment and see that she's been tracking/photographing Jensen and Alex. Another bad guy in the novel shows up dead in one of the side missions (the one with Sarif).
As true as his advice is, you can also backtrack in the level, get the Penguin, then carry it to its home. I found that easier, since I had already knocked out a bunch of enemies.
Finished my new game+ last night, got all the side quest I missed and the only significant difference was I killed everybody that was a bad guy in my opinion (I wiped out all the Dvali before i left for London but there seemed to be no consequences for doing that) and I went heist, which allowed me to do things differently in the London convention center mission to get those 2 specific achievements. I will do one more run as pacifist with the ending I want if it does affect the dlc.
I do have a problem with Allison or Heist. IMO gameplay wise and story wise the heist is the better option that will lead to the better ending. I don't see how a pacifist Jenson can justify going for the bank instead of Allison with all we know about the situation.
Honestly they should have never confirmed they had that fix. They should have only said they were working on it. Just makes people more upset if it's delayed for some reason. (Which is probably why it wasn't released on Friday or today -- QA probably found some big problem with the fix.)
her in the station scene - saw that referenced on Reddit and it's really obvious it's her from the description provided in the book and the facts we learn about her when breaking into Madame Photographe's apartment. She also appears in other scenes in the game! (I totally missed these as well)
. Swallow thanks the Squeenix team/writers in the book credits and nifty book-game references like this show that he had a lot of access to the game script/universe bible.
• Fixed a crash during the subway loading scene.
• Fixed issue with loading a saved game while in cover and pressing [SPACE], causing Jensen to vault over cover.
• Fixed crash when leaving for Golem City.
• Fixed issues where the UI was offset at some aspect ratios, such as 21:9.
• Fixed issue where vibration was not working on gamepad.
• Fixed an issue where some keyboard language settings could cause the game to not launch.
o Some users had a workaround by creating a new user account or by changing their keyboard language setting.
• Fixed various issues related to Breach.
• Fixed issues related to Tobii EyeTracking.
Not sure if anyone would find this useful, but I found another Praxis kit laying around.
It's in Golem City in the Police Room just across from the room where Solokov's wife is where you start the first main quest. It's in a medical cabinet.
Everything related to battery bc you get like no nrg time for this one
Cloaking for your stealth needs
Remote hacking for sure
Wall punching aug for making new paths
Gas breathing
Jump aug
I don't think anything else directly pertains to stealth so you can choose as you'd like after
Probably/hopefully none at all. Deus Ex has never been a series about a specific character. In fact, you could argue that's one of the main things holding Mankind Divided back, AND it'd make a lot of sense in context of the whole series.
(I dream about MD starring another character, possibly even a small chargen a la IW - it would only need slight rewrites to star, say, Aria, and present the core issues with much more focus, allowing us to feel the augmented segregation with much more weight than Jensen ever could, and some bonus added DX touch if we had reason at the start to doubt both TF29 AND the Juggernaut Collective - I'm veering into fanfiction territory, but seriously, it could've been so much more with so few tweaks and changes)
I find the current theory about Adam
being a clone
actually quite interesting, it makes some things in the game take a different meaning. It doesn't all fit, but I'd like it if it could be true.
Depends what you're looking for, and your open mindedness to a different/wider set of mechanics and an older presentation. The original DX still has the strongest level design, and arguably versatility in mechanics of the series (and of many, many games). The soundtrack is also absolutely killer. Some can't see past the "jankiness", for lack of a better term. Some still find it as pleasurable to play as it was on release. It took me four tries to get into it: first time, I couldn't finish the first mission, second time I got lost in NYC, third time I gave up at the airfield. Fourth was the charm, I can still remember the feeling of awe when I reached Hong Kong for the first time... and that was over 10 years ago. Unmatched DX moment for me: at the airfield, reaching
Lebedev
and trying
to kill Agent Navarre
... and having the game roll with it.
If you ask me, it's a visionary game - one that unfortunately simply couldn't be made today with the current industry practices. I play it every year, and I love it even more each time. It's one of my main design references as far as reactivity and player agency in a game goes. Haven't seen it beat yet.
Honestly on my second play through I finished mission 2 first before starting the side quests. Since it is very clear when side quests will lock out there is no harm in doing that to get back your augs.
You have lots of other options, both to take care of the papers guy and to bypass the blockade.
to get past the blockade, you can use superjump and go high, or sneak through the side passage
. If you don't want to pay up,
just asking him but not confronting him will trigger the quest steps to investigate how they are making the papers, which gives you a much safer way of surviving.
What? you can get your augs fixed the first thing when you get to the city.
Plus every area in this game can be entered alternatively without using augs, I don't think there is even a single area which you can't enter because you don't have a particular aug or any aug, they can all be entered using something like stacking up boxes or breaking the door, all the augs do is provide you an alternative and faster way of doing the same.
As for your other situation, You have 5 options there itself that and none require augs, you can sneak past them, you can get a side quest from him that will lead to solving this problem, you can pay him up, you can shoot him from across the street so that no one sees you or you can fight head on by confronting and it is certainly possible to do that even if difficult (which it is for the right reason).
The choice is there, you are just not noticing it.
Whoops, seems I got a little heavily wrapped up in the first dump of missions at the base. Started the other mission and got my augs back immediately. I'll have to bear that in mind when I go for a second run through. You were bang on about me missing a bunch of obvious alternatives too. I don't know how I missed
the hole in the fence by the side of the papers guy.
. Guess I need to bear in mind not to rely on the vision aug too much.
Whoops, seems I got a little heavily wrapped up in the first dump of missions at the base. Started the other mission and got my augs back immediately. I'll have to bear that in mind when I go for a second run through. You were bang on about me missing a bunch of obvious alternatives too. I don't know how I missed
the hole in the fence by the side of the papers guy.
. Guess I need to bear in mind not to rely on the vision aug too much.
I tried that at first but couldn't see a way around the guy. I figured it was going to chain off of the other mission or something, which it did anyway later on. unsurprisingly I'm still missing obvious stuff as I can't find a solution
for the conspiracy theorists mission. Guess I need to scope the place inside and out to try and find some secret route.
Just did a mission for Samidzat in the Piscus building, holy crap that was good level design, I spent around 2 and a half hours exploring what was, seemingly, quite a smallish building that kept expanding as I found more stuff, incredible. I really hope the game continues this.
Quick question, is it true that you can only do Mission 11 or 12, and not both? They asked for a choice, but I wasn't clear if the game truly rules anything out.