NeOak
Member
Did you watch the English trailer?
Yes. YES.
Do we have a dual voice option for this version? I want JP voice.
It would be an awesome option to have for those who prefer the JP voices.
Did you watch the English trailer?
Do we have a dual voice option for this version? I want JP voice.
I mean, both the nonwhiteness and the twin daggers moveset are covered by Gloria, but Lucia is both (1) a vastly better character design than Gloria and (2) an actual character instead of a disguise.
It's on the Capcom DMC4SE site now.Why do you guys say this like it's a fact? Did they release any info?
Heads up for people looking to import:
AmiAmi currently has the regular edition up for pre-order at probably the cheapest price you'll find it pre-release, 4070 yen (roughly $34) before shipping. You'll not be charged until it ships, but you're also technically not allowed to cancel. They accept credit cards and Paypal, and will give you a shipping cost estimate once the game is available for shipping.
http://www.amiami.com/top/detail/detail?gcode=GAME-0014029&page=top
For those interested in the E-CAPCOM LE, you can either go through a site like nin-nin at a slight premium:
http://www.nin-nin-game.com/en/japa...-edition-e-capcom-limited-edition-ps4-en.html
9,990 yen+shipping (cheapest shipping option is 1990 yen) or around $83 before shipping.
Or you can go through a proxy. I used dv8cag, who has a lot of good feedback and relatively low fees:
http://www.dv8cag.com/index.php?opt...find-it-for-me&catid=35:dv8services&Itemid=53
Simply create an account, submit a ticket with a link to the LE (http://www.e-capcom.com/ec/srDispPr...ctLink/1/1/A10005365/10/10/srDispProductList/ for the PS4 version), and they'll provide you with a pre-shipping estimate. I went with this choice because it looked like the most cost effective way of getting the E-CAPCOM Limited Edition. This is Paypal only, and requires up front payment, but my total was 8,814 yen or $75.73 before shipping.
So, you've got options. I figured I'd lay a few out here now since people were interested. With ANY of the options above, you'll have the options of SAL or EMS. SAL is cheaper, but will take anywhere from 2-5 weeks. EMS usually takes a week, but is pretty expensive. Expect shipping costs of upwards of $15-20, and in the case of nin-nin around $35.
The backtracking was pretty bad on top of stuff like the dice puzzle game. Story and characters were pretty lousy compared to DMC3 as well. Game also had a weird lack of costumes. Not as many classic boss fights as DMC3 either (DMC4 basically just had Credo Angelo as its best boss fight).so with DMC 4 having arguably the deepest combat system in gaming, what stopped it from reaching the heights of Dante's Awakening, was it just too flawed in other areas of the game, that the combat system just couldn't carry everything?
so with DMC 4 having arguably the deepest combat system in gaming, what stopped it from reaching the heights of Dante's Awakening, was it just too flawed in other areas of the game, that the combat system just couldn't carry everything?
so with DMC 4 having arguably the deepest combat system in gaming, what stopped it from reaching the heights of Dante's Awakening, was it just too flawed in other areas of the game, that the combat system just couldn't carry everything?
The campaign and story are pretty inferior to DMC3 (as is the selection of bosses, even though Berial and Credo are great) even though the normal enemy design is generally a lot better.
Also, I'd argue that although DMC4's depth is undeniable, it doesn't quite hit a certain 'sweet spot' in the sense that, although Nero's combat foundations are simply stellar (and probably a more solid foundation than Dante's base combat), he only has one melee weapon (Can we call the Red Queen a Devil Arm even though it doesn't seem to be demon-related?) and one gun, as stellar as those two weapons are.
Dante, on the other hand, has something of a glut of options; this makes him intensely rewarding for expert-level players, but (now that you can switch between them) Styles got nerfed pretty hard. Also, between style-switching and three weapons at a time, Dante's options have been massively broadened but there's much less of a sense of every single move in your arsenal being a single button press away. The level of depth on DMC4 Dante is still absolutely crazy, but he's arguably less rewarding for mid-skill-level players who want to pick a favorite loadout/playstyle and rock with it.
tl;dr Nero is arguably simpler than DMC3 Dante, DMC4 Dante is definitely more complex than DMC3 Dante, in DMC4 many players felt limited by Nero and overwhelmed by the possibilities with Dante.
tl;dr Nero is arguably simpler than DMC3 Dante, DMC4 Dante is definitely more complex than DMC3 Dante, in DMC4 many players felt limited by Nero and overwhelmed by the possibilities with Dante.
so with DMC 4 having arguably the deepest combat system in gaming, what stopped it from reaching the heights of Dante's Awakening, was it just too flawed in other areas of the game, that the combat system just couldn't carry everything?
so what your mean is, it's harder to just pick up and play DMC 4 Dante...which makes it less rewarding for players that are not as skilled, is what you are trying to say?
That was my first impression when looking at the new design. The clean shaven look makes him appear younger than his brother, well he did in my eyes.
For DMC5 gimme Vergil rocking a full perfectly groomed white beard #daddy #yaskween
Without already having an established background with DMC3 Dante, a player would be completely and utterly befuddled by DMC4 Dante. Throw in style switching and the already ingrained gameplay of Nero, and you've set yourself up for a difficult adaptation for any new players.
But at the end of the day, a poor player will continue playing through the game if the rest of the experience is satisfying and up to snuff. DMC3 did that. DMC4 arguably did not. The pacing, story, and characters were all heavily flawed. And perhaps most importantly there was no rival or foil to Nero. Dante doesn't count or appropriately fill in the shoes of one. I maintain that one of DMC3's biggest strengths is Vergil, and the perfect design and execution of a rivalry within a game.
do you think Capcom will ditch Nero for DMC 5.. or continue with him?
do you think Capcom will ditch Nero for DMC 5.. or continue with him?
I think Nero is a fine addition to the cast. I think he brings a lot to the table. And I welcome him being added to any future DMC.
But in DMC5, Dante needs to be front and center. With the fiasco of DmC and the lapsing identity of DMC, Capcom needs to reassure the fanbase that Dante has returned.
do you think Capcom will ditch Nero for DMC 5.. or continue with him?
I'd prefer a 50/50 split, honestly. Deal with Nero/Vergil whole thing when Vergil inevitably comes back and have a spotlight on Dante as well.
As a non-advanced DMC player, I thought that DMC4 Dante was utterly bewildering to play as. I had no issues with him in 3, but in 4 they just throw you with a billion tools to play with, and keep adding weapons and mechanics on top of that with every other mission. Not to mention that you had zero clue on what you should upgrade considering there are like 7 upgrade paths as well as standalone moves. It was a complete mess.
I loved Nero though, very simple to use character, but still difficult to master. I just wish he had an extra weapon or two to play as.
We need full fleshed out campaigns for Nero, dante, and Vergil in DMC 5..
I wouldn't mind a new character for DMC5 entirely; just as long as whoever is in charge doesn't fuck it up.![]()
We need full fleshed out campaigns for Nero, dante, and Vergil in DMC 5..
although you guys mentioned that DMC 4 is deeper then DmC and has a much more complex combat system, in terms of Dante's
but in terms of Vergil, isn't DmC Vergil actually better than DMC 3 Vergil?
although Itsuno said in his blog that the DMC 4 SE will be the definite version of Vergil
although you guys mentioned that DMC 4 is deeper then DmC and has a much more complex combat system, in terms of Dante's
but in terms of Vergil, isn't DmC Vergil actually better than DMC 3 Vergil?
although Itsuno said in his blog that the DMC 4 SE will be the definite version of Vergil
As a non-advanced DMC player, I thought that DMC4 Dante was utterly bewildering to play as. I had no issues with him in 3, but in 4 they just throw you with a billion tools to play with, and keep adding weapons and mechanics on top of that with every other mission. Not to mention that you had zero clue on what you should upgrade considering there are like 7 upgrade paths as well as standalone moves. It was a complete mess.
But at the end of the day, a poor player will continue playing through the game if the rest of the experience is satisfying and up to snuff. DMC3 did that. DMC4 arguably did not. The pacing, story, and characters were all heavily flawed. And perhaps most importantly there was no rival or foil to Nero. Dante doesn't count or appropriately fill in the shoes of one. I maintain that one of DMC3's biggest strengths is Vergil, and the perfect design and execution of a rivalry within a game.
Let's be fair here. DMC3 Vergil came out 10 years ago as an extra character on a system with RAM limitations. Itsuno admitted that there were things he wanted to do with Vergil but couldn't because of the power of the PS2. DmC came out in 2013 and its character development was heavily influenced/assisted by Itsuno, while there was already an existing template for the character to build upon.
That all said, DmC Vergil has a greater breadth of options than DMC3 Vergil. Just like DMC4 Dante has more options at any given time than DMC3 Dante. It's a natural progression.
Also, you're comparing DMC4 to DmC in your first sentence, but then talking about DMC3 Vergil, so I'm not sure I'm following your logic.
That said, I really don't expect us to get anything like that in DMC5. Forgetting the finger gymnastics that would be expected to really master Dante at a higher level, I, along with some others, definitely agree that it'd be better to start "consolidating" Dante's moveset, so that the core character would be better. For example - not much excuse not to have at least some of his Gunslinger moves just mapped to Dante's shoot button and keep it moving.
sorry i been asking multiple questions about this...just really curious, i really don't understand why DmC wasn't as complex as DMC 4, combat system..i know it was a different company, but did Ninja Theory even get help from Capcom in combat design
it doesn't feel like a progression from DMC 4 to DmC
sorry i been asking multiple questions about this...just really curious, i really don't understand why DmC wasn't as complex as DMC 4, combat system..i know it was a different company, but did Ninja Theory even get help from Capcom in combat design
it doesn't feel like a progression from DMC 4 to DmC
sorry i been asking multiple questions about this...just really curious, i really don't understand why DmC wasn't as complex as DMC 4, combat system..i know it was a different company, but did Ninja Theory even get help from Capcom in combat design
it doesn't feel like a progression from DMC 4 to DmC
"For example," said supervising producer Hideaki Itsuno, "let's say you're making a punch motion. If it's going at the same speed from the time you start swinging to the end of the follow-through, it's not going to feel all that forceful. There's a sort of charging-up period at the start, and then a snap or a whoosh as you quickly push forward on it; that's what makes it feel good. But at the start, it was all going at the same speed."
* * *
"I remember, during the first stages of development, one of the illustrations we got for a regular enemy had this huge blade on his right elbow," Itsuno said. "It was actually on pretty much all the enemies! Apparently the designer really liked putting blades on people's elbows."
"So we asked how the guy was gonna attack with this blade," Eshiro continued, "and the reply was 'Oh, he doesn't use it much'. So we said 'No, no, that's not going to work as a game' and had them rethink it a little bit."
* * *
In Itsuno's eyes, the first boss designs were flat and uninteresting, basically just minion-level enemies blown up to huge size.
but did Ninja Theory even get help from Capcom in combat design
Yes. Itsuno and others from Capcom flew out regularly in the first year of development to assist Ninja Theory with the development of the combat. Capcom had to teach Ninja Theory how hit detection, strikes, and combat flow worked. They had to teach them enemy and boss design:
http://www.polygon.com/2013/1/30/39...-long-distance-romance-with-ninja-theory-that
Capcom's goal with DmC was westernization and God of War money. They wanted the game to be approachable and not too difficult for players to pick up.
so its fair to say that Capcom had alot to do with DmC success
didn't Itsuno tell Ninja Theory to drop lock on though? or something like that, what was NT thinking about dropping off an important thing like lock on in an action game, that's like a staple
Well, "success" is relative. I don't think it's really been a big success from a sales or gameplay perspective for the series. From the perspective of Western action games in general and sensationalist games journalists maybe.
I certainly don't recall anything about Itsuno advising them to drop lock on. Even though Capcom helped NT with the ebb and flow of combat and enemy design, most of the other combat decisions were made by NT. That's why you get that faux-Heavenly Sword R2/L2 style swap.
Thats a really good question.
Im no DMC combo expert, but i guess for me the overall atmosphere (read darker and more gothic) in DMC3 felt better than DMC4.
DMC3 was also alot harder by default, meaning the satisfaction once you finally beat that epic boss was high. Like Dark Souls high. No im not joking.
thanks for answering my questions, I don't mean to be annoying asking all these questions, im just really curious about DMC, i played 3 along time ago, and really dont remember alot about it..
its cool that Itsuno is going to take the best of Vergil DMC 3 and DmC to make the definite character for DMC 4 SE...
i just hope the girls combat is well defined
I think Nero is a fine addition to the cast. I think he brings a lot to the table. And I welcome him being added to any future DMC.
But in DMC5, Dante needs to be front and center. With the fiasco of DmC and the lapsing identity of DMC, Capcom needs to reassure the fanbase that Dante has returned.
One thing im worried about is how many characters there are, its great from a gameplay point, but with Vergil returned he needs to be central focus too, DMC 4 was also already reaching it with the amount ofcharacters, look at the SE cover art, compared to the first game.
Add to that the new characters and villains of DMC 5 and it can easily become too convulted,
that said yeah Nero needs to return too, he has too much potential to be thrown away and could fit one more time, and have great scenes with Vergil.
One thing im worried about is how many characters there are, its great from a gameplay point, but with Vergil returning he needs to be central focus too, DMC 4 was also already reaching it with the amount ofcharacters, look at the SE cover art, compared to the first game.
Add to that the new characters and villains of DMC 5 and it can easily become too convulted,
that said yeah Nero needs to return too, he has too much potential to be thrown away and could fit one more time, and have great scenes with Vergil.
I have to disagree.
More characters. More moves. More weapons. More bosses. More more more.
Keep the story streamlined and tailored to a handful of characters, but make all the characters playable after the story is over. Don't lock traversal to some character specific skills. Make all missions available for all characters. Make training, bloody palace, mission mode, and co-op mission mode available for all characters.
DMC is absolutely begging to be a combat sandbox game. It's a natural next step for the series.
I am not saying to make all of the characters story relevant. That would be absurd and probably destroy any consistency, flow, or pacing. But make them playable after the fact.
Yeah because we trust Capcom with multiple campaigns.
*cough* RE6 *cough*
RE6 suffered because all the campaigns were designed with different groups of people handled each campaign and the game was only designed for Leon and Ada's campaign (minimal ammo drops for everybody even though the other segments clearly need more ammo)
Even if Capcom goes for multiple campaigns in DMC5 I doubt they are going to have multiple groups working on the game