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Devil May Cry 4 SE: Vergil, Trish & Lady Playable, Release Date 18th of June

Frantic

Member
I do still hope they give us some amount of new content for Nero and Dante to play with though.
While it probably won't happen, I'd love it if Dante got some of the missing DMC3 moves back at the very least. It would be far easier to do than giving him new weapons/styles, but it probably still won't happen. Gotta focus on refining the new characters, rather than work on the existing too much.

I have faith in Itsuno.
 

Golnei

Member
That would be too much work, even old bosses would essentially have to be made from the ground up for the most part.

It's understandable, but it's still a little disappointing that Dante will remain the only player character able to be fought as a boss. Lady, Trish and Nero bosses would be amazing, but even just an enemy Vergil would have made a notable difference to the game's boss variety issues.

I dunno. One of the main reasons Nero was introduced was to have a new "young and handsome guy" added to the game, because Dante was going to be older. If they allow him to grow up, then I think they would do a lot to defeat the purpose of his creation.

And besides, Nero being in his 30s would mean a Dante that would be well in his late 40s-early 50s. I'm not sure how much older they're willing to allow the star of this series to actually age, for the same reason comic book heroes usually don't.

Some of the reasons behind Raiden's introduction were similar, and his MGR incarnation is still as appealing to that demographic as before; if anything, he's generally become more popular. But I doubt either Dante or Nero would age at a human rate regardless - Sparda's thousands of years old and consistently portrayed as being mostly identical to Dante and Vergil, aside from some discrepancies as to the size of his nose. Nero and Dante's partial humanity would allow them to age somewhat, but they have a readily apparent excuse to keep them looking fairly young over the course of the series.

It *will* be a problem if they don't share from the same pool of Proud Souls/blue orbs/DT upgrades, though. This shouldn't feel grindier, and it'd be a bad thing if it did.

I hadn't considered that we'll likely be grinding for all 5 characters, seeing as save file transfers probably aren't happening. I hope they at least don't repeat collectibles for every character - Lady and Trish might recycle Dante and Nero's blue orb fragment locations, but I'm not sure how that'd carry over for Vergil, unless they just arbitrarily disable half of them or just make fewer available to buy.
 
While it probably won't happen, I'd love it if Dante got some of the missing DMC3 moves back at the very least. It would be far easier to do than giving him new weapons/styles, but it probably still won't happen. Gotta focus on refining the new characters, rather than work on the existing too much.

I have faith in Itsuno.

A classic weapons pack for Dante would be stellar and might be fairly easy to do. I don't think we'll see Crazy Combos come back (neat as that'd be).

As for Style-related moves that Dante had in DMC3 but not in DMC4 - DMC4 keeps Trickster roughly the same, Swordmaster isn't that different from DMC3 (outside of some switchery with Drive/Round Trip/Sword Pierce on Rebellion and Gilgamesh's generally slightly slower moves compared to Beowulf), Royal Guard is kinda the same (but generally can't deal as much damage with Just Release; Dreadnought is better than Ultimate but they're both kinda dull lol),

Wall Hike would be nice to have back, though DMC4 doesn't have nearly as many interior environments as DMC3 so it wouldn't be super useful a lot of the time anyway. Also the Point Blank followup to Shotgun Stinger.
 
I think Vergil will get the DMC3 Dante Beowulf Swordmaster moves that missed DMC4 Dante.

I don't miss Zodiac much, but yeah The Hammer is great and Tornado's a nice visual followup to Real Impact even if DMC4 still had a damage followup. I'm a bigger fan of Beowulf's normal combos over Gilgamesh's, though the return of Kick13 is so, so welcome.

I don't think we'll see Vergil get that stuff, though - if anything, the aerial Lunar Phase is evidence that he likely won't (you probably can't have that AND Hammer AND Starfall).
 

GuardianE

Santa May Claus
It won't but it just seems pointless to me.

I get that they're trying to add more value to a port by adding these characters but this particular re-release is more of a remix than anything which doesn't really excite me all that much as a fan. The DmC port on the other hand benefited more in it's gameplay due to the enhancements in the framerate, scoring system, and target locking on top of the bonus skins.

I think you need to realize that most of DmC's changes were fixing a poorly design choices from a combat perspective. When you consider that, DmC's changes don't really seem all that expansive sitting next to DMC's new characters.

Fans of DMC won't find additional characters pointless. They're thirsty for more characters and movesets... more combat to explore. Combat is the meat of the game. The environments are just the gravy. And while the gravy is important, adding more substance to the meat is far far more substantial and important.

Basically, my point is that even two additional characters in an arena-like setting is more substance than all of DmC's changes, because most of DmC's changes just fix what was flawed.
 
A classic weapons pack for Dante would be stellar and might be fairly easy to do. I don't think we'll see Crazy Combos come back (neat as that'd be).

As for Style-related moves that Dante had in DMC3 but not in DMC4 - DMC4 keeps Trickster roughly the same, Swordmaster isn't that different from DMC3 (outside of some switchery with Drive/Round Trip/Sword Pierce on Rebellion and Gilgamesh's generally slightly slower moves compared to Beowulf), Royal Guard is kinda the same (but generally can't deal as much damage with Just Release; Dreadnought is better than Ultimate but they're both kinda dull lol),

Wall Hike would be nice to have back, though DMC4 doesn't have nearly as many interior environments as DMC3 so it wouldn't be super useful a lot of the time anyway. Also the Point Blank followup to Shotgun Stinger.

I don't even want all the classic weapons, just give me agni & rudra and I'll be happy.
 
We do also know that there's SOME amount of remixing coming to Nero and Dante's campaign too (we've seen different enemy configurations being a thing), but that likely doesn't mean anything like all-new environments or story changes.

Any amount of new enemies/bosses would be an absolute delight, as would be any amount of expanded arsenal/moveset for Nero and Dante, but I'm not actually expecting any of that just yet.
 

Akiller

Member
I don't even want all the classic weapons, just give me agni & rudra and I'll be happy.

And Cerberus,Alastor,Ifrit :)
Nevan would be perfect for Nero xD

I don't miss Zodiac much, but yeah The Hammer is great and Tornado's a nice visual followup to Real Impact even if DMC4 still had a damage followup. I'm a bigger fan of Beowulf's normal combos over Gilgamesh's, though the return of Kick13 is so, so welcome.

I don't think we'll see Vergil get that stuff, though - if anything, the aerial Lunar Phase is evidence that he likely won't (you probably can't have that AND Hammer AND Starfall).

Why not?It's totally possible if they introduce Bayonetta-like controls:
Aerial Lunar Phase: R1+forward the enemy+Triangle while on air.
Hammer:R1+Downward+Triangle while on air.
And Starfall just triangle on air.
 

TreIII

Member
A classic weapons pack for Dante would be stellar and might be fairly easy to do. I don't think we'll see Crazy Combos come back (neat as that'd be).

I'd even take Alastor/Ifrit being swiped out for Rebellion/Gilgamesh on a DMC1-costume, if it came to that.
 

BadWolf

Member
Why not?It's totally possible if they introduce Bayonetta-like controls:
Aerial Lunar Phase: R1+forward the enemy+Triangle while on air.
Hammer:R1+Downward+Triangle while on air.
And Starfall just triangle on air.

More like Nero-like controls hehe.
 

Sephzilla

Member
Are any costumes for Dante/Nero/Vergil even confirmed? Or are Trish and Lady's the only ones we know about?

I want the DMC1, 2 and 3 outfits to all be available for Dante. The "Corrupt Vergil" outfit would be cool also.

You know what I'd REALLY like as a costume for Dante though?
A DMC5 costume
 

TreIII

Member
Are any costumes for Dante/Nero/Vergil even confirmed? Or are Trish and Lady's the only ones we know about?

Nothing confirmed yet.

But considering it was one of the more glaring omissions for DMC4, I think Trish and Lady's preorder DLC is a hint that we probably will see them.

Now, whether they'll be included in-game or if there will be more DLC to be had is a bigger question.
 

GuardianE

Santa May Claus
Paid DLC for a remaster/special edition would be a dick move.

I think it depends entirely on when it's developed. At launch? Yeah, it's a shit move. But if they decided to add some new costumes towards the end of the fall, that'd be fine.
 

Nemmy

Member
I think it depends entirely on when it's developed. At launch? Yeah, it's a shit move. But if they decided to add some new costumes towards the end of the fall, that'd be fine.

I'd prefer Capcom to work on other stuff towards the fall
like DMC5
than add digital clothing to a re-release of a 7 year old game.
DMC 1 and 3 costumes sure would be great to have in the game though.
 

Frantic

Member
I don't miss Zodiac much, but yeah The Hammer is great and Tornado's a nice visual followup to Real Impact even if DMC4 still had a damage followup. I'm a bigger fan of Beowulf's normal combos over Gilgamesh's, though the return of Kick13 is so, so welcome.
If they added DMC3's moves to Gilgamesh, I'd like it if a level 2 charge Zodiac would become akin to a DMC1 Meteor... but that's just a dream of mine...

Still, on the subject of changes to Dante... one thing I'd like to see is the Aerial Volcano(or "Shocking!" as it's called) changed in properties so that its strength is dependent on how high you execute it. Give it a use, since it doesn't have much of one right now. Oh, and I'd like it if they made DT automatically charge Gilgamesh's moves to level 1. That'd be pretty neat, imo, and add extra utility to DT.

Are any costumes for Dante/Nero/Vergil even confirmed? Or are Trish and Lady's the only ones we know about?
Capcom Unity's announcement says "Bonus costumes and skins" so I think it's safe to say everyone will get one. Right now it's just a question of how many, and what of, really.
 

Akiller

Member
I want full DT Nero, it could work as unlockable skin (like Super Nero) :(

More like Nero-like controls hehe.

Oh you.

I want the DMC1, 2 and 3 outfits to all be available for Dante. The "Corrupt Vergil" outfit would be cool also.

You know what I'd REALLY like as a costume for Dante though?
A DMC5 costume

They could add a new Dante costume, we'll think it's just a new skin and then BAM it'll be DMC5 Dante.

I'd prefer Capcom to work on other stuff towards the fall
like DMC5
than add digital clothing to a re-release of a 7 year old game.

With this Capcom we're lucky they added Playable Vergil,Trish and Lady.
 
I want full DT Nero, it could work as unlockable skin (like Super Nero) :(

To be fair, the PC version already enhanced the 'Super' costumes (IIRC) so that for Dante his Disaster/RG gauges are always full and for Nero his EX gauge is always full and the Blue Rose is always fully charged for its first shot. I think. I may be misremembering (haven't actually played the PC version).
 
So Vergil will be fighting all bosses more than once in his playthrough. Obviously a callback to DMC1 right?
I hope they at least add new boss patterns/moves to later bosses
 

GuardianE

Santa May Claus
Some info from yesterday, just based on looking at the new Famitsu screenshots:

-Trish has Drive (with followup) with Sparda. It looks like it might have a wider hitbox and pierce better than Dante's.
-Lady can fire Kalina Ann's main rocket while airborne
-It looks like Trish has a Lightning Storm/Chain Lightning attack? She looks like she's doing a ground pound, so it could be a result of her own "Volcano", something to do with her DT activation, or maybe it has to do with the release of unique meter for her? In the screenshot, it also appears that the Sparda sword is in Round Trip animation during it, confirming that she will be able to fight hand-to-hand while she doesn't have Sparda equipped.
 

Akiller

Member
Well i guess she'll be pretty much DMC2 Trish with some moves added For Sparda and melee ones like Aerial lunar phase and lightning real impact. Her using Pandora feels so random though, but it actually makes sense to see her using Dante's weapons,i mean they've Always worked together after all.
 

GuardianE

Santa May Claus
Well i guess she'll be pretty much DMC2 Trish with some moves added For Sparda and melee ones like Aerial lunar phase and lightning real impact. Her using Pandora feels so random though, but it actually makes sense to see her using Dante's weapons,i mean they've Always worked together after all.

It's bizarre because her Pandora beam is actually different. It's more like the Blitz lightning beam.

More than any other character, Trish seems to be borrowing a lot of her moveset. Trish in DMC2 basically played like slower DMC1 Dante with some modifications. We haven't even really seen a lot of unique things established from MVC3, like traps or aerial movement, yet.
 

Akiller

Member
Not a fan of having many shared moves between characters but oh well.

It's bizarre because her Pandora beam is actually different. It's more like the Blitz lightning beam.

More than any other character, Trish seems to be borrowing a lot of her moveset. Trish in DMC2 basically played like slower DMC1 Dante with some modifications. We haven't even really seen a lot of unique things established from MVC3, like traps or aerial movement, yet.

I seriously need to know when DMC4SE Development started, the presence of "clones" moves makes me think they didn't have time to build some really new mechanics/moves For her and Trish. We Know the game is 90% complete so i think next gameplay we'll see they'll be pretty much definitive.
Hopefully Itsuno is now switching on DMC5 full Development.


Isn't the move Vergil uses against the demon frog UMVC3-ish?
 

BadWolf

Member
I seriously need to know when DMC4SE Development started, the presence of "clones" moves makes me think they didn't have time to build some really new mechanics/moves For her and Trish. We Know the game is 90% complete so i think next gameplay we'll see they'll be pretty much definitive.
Hopefully Itsuno is now switching on DMC5 full Development.


Isn't the move Vergil uses against the demon frog UMVC3-ish?

Yeah I do wonder if there will be many, if any, actual new moves and animation for the new characters or if they will just reuse as much as they can to create 'new' stuff (like SNK did back in the old days with King of Fighters).

Someone did mention that as being Vergil's super in UMVC3.
 

GuardianE

Santa May Claus
Isn't the move Vergil uses against the demon frog UMVC3-ish?

Yes. It's his Dimension Slash, which is also boss DMC3 Vergil's move.

vergil-hyper-1-o.gif


But it's not as though this is simply repurposed assets. It's his move and they had to recreate it in DMC4's engine.
 

BadWolf

Member
Yes. It's his Dimension Slash, which is also boss DMC3 Vergil's move.

But it's not as though this is simply repurposes assets. It's his move and they had to recreate it in DMC4's engine.

Seems like there it was just him doing the slashes but in DMC4 he splits into multiples to do the move.
 

GuardianE

Santa May Claus
Seems like there it was just him doing the slashes but in DMC4 he splits into multiples to do the move.

I personally think the "doubles" and afterimages are him just moving super fast rather than him actually having Doppleganger. I hope, anyway.

Regardless, it's the same move, whether he has Doppleganger or not. DMC4 did away with the Judgment Cut orbs in favor of Judgment Cut slashes.
 

BadWolf

Member
I personally think the "doubles" are him just moving super fast rather than him actually having Doppleganger. I hope, anyway.

Yeah, it just seems like a separate special move (like Nero's Maximum Showdown) and not an activation.

Though it wouldn't be surprising if he ends up with Doppleganger and Quick Silver.
 

Akiller

Member
Yes. It's his Dimension Slash, which is also boss DMC3 Vergil's move.

vergil-hyper-1-o.gif


But it's not as though this is simply repurposed assets. It's his move and they had to recreate it in DMC4's engine.

I see what you did there Neo_G .

Yeah, it just seems like a separate special move (like a super in a fighting game) and not an activation.

Though it wouldn't be surprising if he ends up with Doppleganger and Quick Silver.

Oh well, Nero already had a "super" move(Yamato Showdown, awesome) if you think about it.That made me believe even more Itsuno's wish is to make DMC a unique Stylish action-Fighting game hybrid, i mean look at DMC4 Dante.

As For Quicksilver and Doppleganger, Itsuno would have talked about those too when info were released, but he only mentioned the "Concentration" mechanic.
 

ezekial45

Banned
Sort of - nobody seems to have gone to the effort to replace Dante himself, but a couple of background textures and weapon models have been ported.

I do like the dream levels being brought into DMC4 BP, but the weapons just doesn't belong. They're too different stylistically.
 

Sesha

Member
Vergil super move is definitely Dimensional Slash / Maximum Vergil. Keep in mind Judgement Cut was redesigned from the cutting orbs to that net of glowing blue slashes.

Vergil, Lady and Trish heavily reuse existing assets, and in the case of Lady and Trish it's probably the main reason why we're getting them. Their models already exist in the game, and there's quite a few moves that can be recycled, especially for Trish. That said they will probably have some new moves. Lady seems to have a special Twosome Time move using her Scorpion SMGs from DMC3 with a target reticule, in addition to her Kalina Ann moves. Reusing moves while adding a few new ones will make things easier if they're planning to include them as characters in DMC5, as then they could simply replace or redesign many of the recycled moves with new ones, but keep the ones they've already made for DMC4SE.
 

Golnei

Member
absolutelydisgusting.jpg

Just wait until someone inevitably mods Vergil's fedora into SE.

I do like the dream levels being brought into DMC4 BP, but the weapons just doesn't belong. They're too different stylistically.

I agree, they don't fit at all. Even some Bayonetta weapons would be be less jarring - Shuraba might actually be a better fit for Dante visually than Yamato; and I could see Trish using Onyx Roses, Durga or All 4 One.
 
I don't like new vergil's outfit really. I feel like it's an outfit a pompous rich kid would wear... New rebellion looks ok,but it doesn't beat the original. The OG rebellion looks like it was forged in hell...
 

AdaWong

Junior Member
I really hope they give Trish some moves from UMVC3. Her tricks and traps fit her character perfectly and they are unique.
 

Sesha

Member
I don't like new vergil's outfit really. I feel like it's an outfit a pompous rich kid would wear... New rebellion looks ok,but it doesn't beat the original. The OG rebellion looks like it was forged in hell...

Like I posted in the other thread, DmC Vergil's outfit was probably based on some of the original DMC1 sketches for Vergil: http://www.zerochan.net/full/540985

Speaking of, Trish should totally get this outfit as a costume: http://www.zerochan.net/540248#full
 
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