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Devil May Cry 4 SE: Vergil, Trish & Lady Playable, Release Date 18th of June

Capcom might of been struggling with quality these last couple years, but its undeniable that they are the king when it comes to combat systems...
 

Unit24

Member
What I want is the ability to make it so that the difficulty doesn't automatically lower after I die a few times. I want to actually get better, not have the game trick me into thinking I'm getting better.
 

Sesha

Member
Traps for Trish! Traps in DMC! I can't take it! It's too much!

Mahvel = DMC testing ground confirmed!

Vergil tidbits:
- concentration fills up like a super bar it seems (by playing perfectly)
- There's an effect when it's full + you are stronger...
- you use it to execute a super attack when it fills all the way too (assuming super dimension slash).

Super meter in DMC, then? Hmm, not sure if I like it. I would have preferred it to be a typical DT super like Nero's.
 

OniBaka

Member
Traps for Trish! Traps in DMC! I can't take it! It's too much!

Mahvel = DMC testing ground confirmed!



Super meter in DMC, then? Hmm, not sure if I like it. I would have preferred it to be a typical DT super like Nero's.
It's like pandora though.
 
I'm just glad I can start playing Vergil at the start.. Guess they couldn't do the whole save file get the newest character thing like with DMC3:SE because DMC4:SE is on a separate system (except for PC)..
Traps for Trish! Traps in DMC! I can't take it! It's too much!

Mahvel = DMC testing ground confirmed!



Super meter in DMC, then? Hmm, not sure if I like it. I would have preferred it to be a typical DT super like Nero's.
I'm assuming in the beginning of the reveal trailer, where you see Vergil having a repeated image of himself is the effect, but I hope it leads to multiple hits with move or some kind of change to the move properties beyond making them more powerful (so more like ex-rev mechanic when you are powering up). Because Greg made it sound like it' s just a visual effect + more damage..

edit: so should we confirm with Greg if him saying Nero is a boss for Vergil is a slip up in his dialogue, or something that will actually happen????
 

OniBaka

Member
Hopefully there's more unannounced features. No Gods Must Die, Must Style or Boss Rush would suck majorly.



Yeah, but I like the idea of DT super moves. I'm not fond of how Pandora works.
Me too but still got to see how it works, probably an incentive to get good.
 
Any news if Vergil's prologue is after DMC1 or before DMC3?
Assuming before DMC3, because in the bio on the DevilMayCry.com website it says he visited Fortuna years before Dante. After DMC3 he was enslaved by Mundus, and we don't know about after DMC1. But because it's suggested Vergil is Nero's father we assume this will be pre-DMC3 so it confirms that Nero is Vergil's son.. But the epilogue could possibly be after this time period, because the campaign is non-canon..
http://www.capcom.co.jp/devil4se/global/intro.html?la=en

An no one wants to speculate with me if Vergil will fight Nero? Because I wonder what Capcom will do about the Sanctus fight at the end and if they will change it for other characters.. But I don't want to get people overhyped for a possible slip-up...
 
I'm curious to see how they adapt the traps so they'd be functional in a 3D space. I'm most interested to see exactly how lady's moveset works.

Because I wonder what Capcom will do about the Sanctus fight at the end and if they will change it for other characters.. But I don't want to get people overhyped for a possible slip-up...

Well, they are gonna have to change it, right? Nero is the only one with the buster, so I guess they'd skip that part entirely.
 

paolo11

Member
Assuming before DMC3, because in the bio on the DevilMayCry.com website it says he visited Fortuna years before Dante. After DMC3 he was enslaved by Mundus, and we don't know about after DMC1. But because it's suggested Vergil is Nero's father we assume this will be pre-DMC3 so it confirms that Nero is Vergil's son.. But the epilogue could possibly be after this time period, because the campaign is non-canon..
http://www.capcom.co.jp/devil4se/global/intro.html?la=en

An no one wants to speculate with me if Vergil will fight Nero? Because I wonder what Capcom will do about the Sanctus fight at the end and if they will change it for other characters.. But I don't want to get people overhyped for a possible slip-up...

Non canon? How do you know this? I clicked the link and it does not show anything.
 

Azure J

Member
Gotta admit, I'm suddenly a lot more hype to see what combo videos will look like if Trish is getting her Peekaboo and High Voltage traps from Marvel...
 
So she does have her traps? Nice.

Should be fun going through all of this (Dat Vergil super move looks baller as fuck).

Also i wouldnt be surprised if the TrueStyle Tournament came back with all of this now out (Trish, Vergil and Lady experiments along with Nero and Dante refining)
 

BadWolf

Member
Excellent hearing about the campaigns being available from beginning, will be jumping right into the new characters. Man I can't wait to dig in.
 
This system fits Vergil's more calm and calculated personality. Dante knows how to have fun, vergil is all about precise efficiency.
 
What I want is the ability to make it so that the difficulty doesn't automatically lower after I die a few times. I want to actually get better, not have the game trick me into thinking I'm getting better.

Uggg, Mission 19.. Mission 19, I will always remember it because it's the only mission where I got this, I didn't know about the dice manipulation so I always arrived with low health to the bosses

Ninja Theory. In particular, I believe the combat designer for vanilla DmC was made the creative director for DmC:DE.

Interesting , I though Ninja Theory expressed that they didn't want to work with companies like Sony or Capcom some months after the release of DmC
 

YoungHav

Banned
Why would they patch trophies into a now outdated version of the game?
Since they already made the effort to remake the game w/trophies on PS4, why not just add PS3 trophies? How hard could it actually be, they did 88% of the work already. They promised them when trophies finally arrived and backstabbed their fans.
 
Didn't realize that Lady had a cool flying backshot with the shotgun. Though I can't tell if you can do that move consecutively after a gun stinger, or if it's just a different move.
 

Dahbomb

Member
Didn't realize that Lady had a cool flying backshot with the shotgun. Though I can't tell if you can do that move consecutively after a gun stinger, or if it's just a different move.
That's why I am holding back on the analysis. Hard to say without any real time footage or demos.

Also I am very certain that in that aerial Lunar Phase section of Vergil he is doing an enemy step out of Roulette Spin (well his variation of it) into Lunar Phase. There's a clear jump animation in between although Vergil is missing the white mist. Could just be an early build or they forgot to put in for Vergil.
 

Monocle

Member
Pretty much, yeah.

If for no other reason, it's an easy way to generate more interest in the series and have an avenue for multiple styles of play in the game, without trying to force a bunch of extra Styles on Dante or any of the other established characters.

Plus, this dynamic has worked for Sengoku BASARA (Kobayashi's other series) for years. Even as Masamune/Dante and Mitsunari/Vergil likely will remain the most popular characters in each series, few things help keep fans motivated than more characters to get to know, love/hate (or even ship).
You mean this game isn't a dating sim? I've been playing the DMC series all wrong!

The DMC franchise should not be further contaminated with DmC. Let's just be done with that mess.
Yep, DmC was a profit-driven experiment that Capcom tried to make viable by exploiting the cachet of classic DMC characters and the prestige of the franchise. Why would the very fans Capcom and Ninja Theory threw under bus with a failed reboot want to be reminded of it in the game that just might mark the beginning of the DMC series' realignment with the core principles that made it great?

I know that I personally will have no confidence in the future of this series if Capcom screws up this remaster or insists that DmC has a place in the classic DMC universe, and I've bought every DMC title on day one (up until Ninja Theory entered the picture). I'm still hoping for a DMC3-style turnaround with DMC5. If DMC4SE is good and people buy it, maybe that's still a possibility.
 

i-Jest

Member
https://www.youtube.com/watch?v=iT3ca1_nrxM

DMC4SE trailer analysis.

Now we talking!

Bless you sir. Thank you.


I know its completely stupid and people are probably gonna mock me for it, but i really hope they still have this prologue opener at the start of the game and not something new

https://www.youtube.com/watch?v=7rYFMaeSrsg

Your gonna get clowned :p

In all seriousness I wouldn't mind something new. My gripe is it went from serious to awesome then whiny. Just give us something straght badass.
 

Golnei

Member
Good to hear that all characters will be available from the beginning; has it been confirmed if all characters' Proud Souls and Blue/Purple Orbs are separate?

Well, they are gonna have to change it, right? Nero is the only one with the buster, so I guess they'd skip that part entirely.

That seems more likely - since any new enemies would be beyond the scope of the remaster, anything that would require too much work to adapt for Lady or Vergil will probably just get cut. The original boss was a glorified cutscene anyway.

You mean this game isn't a dating sim? I've been playing the DMC series all wrong!

My brother/nephew/mother can't be this cute
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
In all seriousness I wouldn't mind something new. My gripe is it went from serious to awesome then whiny. Just give us something straght badass.

Its my favorite trailer for the game so i hope they keep is, why im wondering
 

Akiller

Member
CU Podcast went up. They start talking about the game at around the 20 minute mark.

http://www.capcom-unity.com/gregaman/blog/2015/03/27/capcom-unity-official-podcast-episode-25

Livestreams for the game will start in the last week of April.

Oh well, there will be that Capcom livestream event on April 25-26th, so it makes sense.

Vergil tidbits:
- concentration fills up like a super bar it seems (by playing perfectly)
- There's an effect when it's full + you are stronger...
- you use it to execute a super attack when it fills all the way too (assuming super dimension slash).
Trish:
- has some marvel 3 moves
- has hand to hand
- she has traps
Can choose these characters at the start it seems..
- Gregaman says Vergil fights Nero too, but I assume that was a mistake in phrasing..

Maybe he was talking about this?https://twitter.com/DevilMayCry/status/580797807407144960
 

Sesha

Member
After Greg said "that was it" on the podcast regarding DMC4SE features I've been feeling my hype steadily fading. I assumed there being more features teased in the trailer and the game being 90% done meant there were features they weren't ready to show yet. If DMC4SE is another regressive entry in terms of game modes then I'm not sure I want to bother with it, at least not at full price.

Yep, DmC was a profit-driven experiment that Capcom tried to make viable by exploiting the cachet of classic DMC characters and the prestige of the franchise. Why would the very fans Capcom and Ninja Theory threw under bus with a failed reboot want to be reminded of it in the game that just might mark the beginning of the DMC series' realignment with the core principles that made it great?

I know that I personally will have no confidence in the future of this series if Capcom screws up this remaster or insists that DmC has a place in the classic DMC universe, and I've bought every DMC title on day one (up until Ninja Theory entered the picture). I'm still hoping for a DMC3-style turnaround with DMC5. If DMC4SE is good and people buy it, maybe that's still a possibility.

Speaking purely about my own opinion, every DMC game has brought with it features that improve on the series as a whole, and DmC is no different. Although the combat system and the overall gameplay is weaker than DMC3/4, there are a ton of features including ones unique to DmC that make it an enjoyable experience and should make it into future games.
Speaking as one of the fans who was slandered and ridiculed by the enthusiast media and Capcom and NT PR alike, the fans' personal misgivings shouldn't stand in the way of improving and innovating upon the formula. There is no reason why features like the superior upgrade system, the in-game hint system, the stat tracking, etc., shouldn't be a staple of future games.
 
I hope that Dante fight is changed up in some way, it was always such a downer to me.

After Greg said "that was it" on the podcast regarding DMC4SE features I've been feeling my hype steadily fading. I assumed there being more features teased in the trailer and the game being 90% done meant there were features they weren't ready to show yet. If DMC4SE is another regressive entry in terms of game modes then I'm not sure I want to bother with it, at least not at full price.
Well, I'll be getting the game no matter what, probably multiple copies too. But I'm gonna be seriously disappointed if we don't get something like the Must-Style mode from DmCDE. Such a cool idea.
 

Akiller

Member
http://gameidealist.com/news/capcom...-more-devil-may-cry-4-special-edition-extras/

Greg Moore, Senior Community and Online Specialist at Capcom, talked a little bit about the upcoming Devil May Cry 4 Special Edition through multiple Twitter posts. He first confirmed that you will be able to fight Dante while playing as Vergil. You won’t be able to fight Vergil as Dante, however, as that scenario has been done before and he hasn’t heard anything about adding any additional bosses in the remastered version of Devil May Cry 4.

Greg Moore also mentioned that, although all of the major features for the Devil May Cry 4 Special Edition have already been announced, Capcom still has more stuff from the game to show off, including specific gameplay tweaks, costumes and move sets:

Last but not least, he said that Nero won’t be getting any new moves as his set is already robust enough. However, the character will get some new costumes:

When did he say that?I mean it's not like i was expecting new moves for Nero,hopefully we'll see some good fixes for him and Dante.
 

funkypie

Banned
Virgil being neros father is just stupid and for plot wise there is no way Virgil being in this game makes sense. I'm fine with that anyway, it doesn't have to make sense, as long as you get to play as Virgil.

Dmc4 takes place between dmc 1 and 2 btw so Virgil at the stage was defeated by Dante in dmc one.
 

Sesha

Member
You won’t be able to fight Vergil as Dante, however, as that scenario has been done before

How does this make sense? "Welp, lock on, we've seen that before, better drop it." "Twin pistols? Nah."

"We haven't withheld any major features, but smaller tweaks and costumes have yet to be shared, ntm the new characters' moves."

WELP. So much for that, then. RIP Gods Must Die, Must Style, Boss Select, Boss Rush, Mission Mode and Training Mode. Long live the modding community.
 

Unit24

Member
How does this make sense? "Welp, lock on, we've seen that before, better drop it." "Twin pistols? Nah."



WELP. So much for that, then. RIP Gods Must Die, Must Style, Boss Select, Boss Rush, Mission Mode and Training Mode. Long live the modding community.

That's a terrible comparison. Dante vs. Vergil isn't a core feature like locking on and using Ebony and Ivory.

Also, I'm really not understanding all of the disappointment I'm seeing. You guys do realize that DMC4:SE is going to have more features than originally advertised, right? All they did was say Vergil was in it, and now we're also getting Lady and Trish. Having more playable characters in an action game is a huge deal and adds tons of replay value on its own. I understand wanting extra modes, levels, and bosses, but don't act like they're failing to live up to some kind of promise by not having them.
 

Akiller

Member
Also, I'm really not understanding all of the disappointment I'm seeing. You guys do realize that DMC4:SE is going to have more features than originally advertised, right? All they did was say Vergil was in it, and now we're also getting Lady and Trish. Having more playable characters in an action game is a huge deal and adds tons of replay value on its own. I understand wanting extra modes, levels, and bosses, but don't act like they're failing to live up to some kind of promise by not having them.

Oh trust me , this is the place where i've seen more hype for DMC4SE, on internet or other forums it is just considered as an average remaster.
The info we got really went over my expectations(which were low tbh) ,but i think we should wait for videogameplay and most importantly the changelog for the final verdict.Until then, we can just say Capcom started on the right foot with this SE.
 

Squishy3

Member
How does this make sense? "Welp, lock on, we've seen that before, better drop it." "Twin pistols? Nah."
I think he means that there's no point in them going and adding in a Vergil boss for Dante, because that would require additional resources because they'd have to, well, make a Vergil boss. There's a difference between Vergil fighting Dante, because Dante is already a boss in the main game and doesn't require any new AI programming to be done. To make Dante vs Vergil happen they'd have to program an AI routine for Vergil.
 
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