Trish
- has some marvel 3 moves
- has hand to hand
- she has traps
Vergil tidbits:
- concentration fills up like a super bar it seems (by playing perfectly)
- There's an effect when it's full + you are stronger...
- you use it to execute a super attack when it fills all the way too (assuming super dimension slash).
Traps confirmed for Trish and BP for all characters is excellent news!
It's like pandora though.Traps for Trish! Traps in DMC! I can't take it! It's too much!
Mahvel = DMC testing ground confirmed!
Super meter in DMC, then? Hmm, not sure if I like it. I would have preferred it to be a typical DT super like Nero's.
It's like pandora though.
I'm assuming in the beginning of the reveal trailer, where you see Vergil having a repeated image of himself is the effect, but I hope it leads to multiple hits with move or some kind of change to the move properties beyond making them more powerful (so more like ex-rev mechanic when you are powering up). Because Greg made it sound like it' s just a visual effect + more damage..Traps for Trish! Traps in DMC! I can't take it! It's too much!
Mahvel = DMC testing ground confirmed!
Super meter in DMC, then? Hmm, not sure if I like it. I would have preferred it to be a typical DT super like Nero's.
Me too but still got to see how it works, probably an incentive to get good.Hopefully there's more unannounced features. No Gods Must Die, Must Style or Boss Rush would suck majorly.
Yeah, but I like the idea of DT super moves. I'm not fond of how Pandora works.
Assuming before DMC3, because in the bio on the DevilMayCry.com website it says he visited Fortuna years before Dante. After DMC3 he was enslaved by Mundus, and we don't know about after DMC1. But because it's suggested Vergil is Nero's father we assume this will be pre-DMC3 so it confirms that Nero is Vergil's son.. But the epilogue could possibly be after this time period, because the campaign is non-canon..Any news if Vergil's prologue is after DMC1 or before DMC3?
Because I wonder what Capcom will do about the Sanctus fight at the end and if they will change it for other characters.. But I don't want to get people overhyped for a possible slip-up...
Assuming before DMC3, because in the bio on the DevilMayCry.com website it says he visited Fortuna years before Dante. After DMC3 he was enslaved by Mundus, and we don't know about after DMC1. But because it's suggested Vergil is Nero's father we assume this will be pre-DMC3 so it confirms that Nero is Vergil's son.. But the epilogue could possibly be after this time period, because the campaign is non-canon..
http://www.capcom.co.jp/devil4se/global/intro.html?la=en
An no one wants to speculate with me if Vergil will fight Nero? Because I wonder what Capcom will do about the Sanctus fight at the end and if they will change it for other characters.. But I don't want to get people overhyped for a possible slip-up...
Non canon? How do you know this? I clicked the link and it does not show anything.
Oh, yeah. A friend I know who mains Trish in MvC went crazy when I shared this.
I think he meant the fact that Vergil is playing through Nero/Dante's levels rather than having his own DLC a la Vergil's Downfall.
Reading the previous page I got a doubt: who worked on DmCE?
Was it Ninja Theory or some group at Capcom?
What I want is the ability to make it so that the difficulty doesn't automatically lower after I die a few times. I want to actually get better, not have the game trick me into thinking I'm getting better.
Ninja Theory. In particular, I believe the combat designer for vanilla DmC was made the creative director for DmCE.
For DMC5 gimme Vergil rocking a full perfectly groomed white beard #daddy #yaskween
I can buy Vergil growing a beard, he'll be in a rough spot after being enslaved for years and possibly tortured, that's when you grow "he had a hard life" beards.
Since they already made the effort to remake the game w/trophies on PS4, why not just add PS3 trophies? How hard could it actually be, they did 88% of the work already. They promised them when trophies finally arrived and backstabbed their fans.Why would they patch trophies into a now outdated version of the game?
That's why I am holding back on the analysis. Hard to say without any real time footage or demos.Didn't realize that Lady had a cool flying backshot with the shotgun. Though I can't tell if you can do that move consecutively after a gun stinger, or if it's just a different move.
You mean this game isn't a dating sim? I've been playing the DMC series all wrong!Pretty much, yeah.
If for no other reason, it's an easy way to generate more interest in the series and have an avenue for multiple styles of play in the game, without trying to force a bunch of extra Styles on Dante or any of the other established characters.
Plus, this dynamic has worked for Sengoku BASARA (Kobayashi's other series) for years. Even as Masamune/Dante and Mitsunari/Vergil likely will remain the most popular characters in each series, few things help keep fans motivated than more characters to get to know, love/hate (or even ship).
Yep, DmC was a profit-driven experiment that Capcom tried to make viable by exploiting the cachet of classic DMC characters and the prestige of the franchise. Why would the very fans Capcom and Ninja Theory threw under bus with a failed reboot want to be reminded of it in the game that just might mark the beginning of the DMC series' realignment with the core principles that made it great?The DMC franchise should not be further contaminated with DmC. Let's just be done with that mess.
I know its completely stupid and people are probably gonna mock me for it, but i really hope they still have this prologue opener at the start of the game and not something new
https://www.youtube.com/watch?v=7rYFMaeSrsg
He said all characters are playable in Bloody Palace.
Yes!
Well, they are gonna have to change it, right? Nero is the only one with the buster, so I guess they'd skip that part entirely.
You mean this game isn't a dating sim? I've been playing the DMC series all wrong!
In all seriousness I wouldn't mind something new. My gripe is it went from serious to awesome then whiny. Just give us something straght badass.
Have we discussed the M rating? The original game was T, right?
Pretty sure every DMC game is rated M.
CU Podcast went up. They start talking about the game at around the 20 minute mark.
http://www.capcom-unity.com/gregaman/blog/2015/03/27/capcom-unity-official-podcast-episode-25
Livestreams for the game will start in the last week of April.
Vergil tidbits:
- concentration fills up like a super bar it seems (by playing perfectly)
- There's an effect when it's full + you are stronger...
- you use it to execute a super attack when it fills all the way too (assuming super dimension slash).
Trish:
- has some marvel 3 moves
- has hand to hand
- she has traps
Can choose these characters at the start it seems..
- Gregaman says Vergil fights Nero too, but I assume that was a mistake in phrasing..
Yep, DmC was a profit-driven experiment that Capcom tried to make viable by exploiting the cachet of classic DMC characters and the prestige of the franchise. Why would the very fans Capcom and Ninja Theory threw under bus with a failed reboot want to be reminded of it in the game that just might mark the beginning of the DMC series' realignment with the core principles that made it great?
I know that I personally will have no confidence in the future of this series if Capcom screws up this remaster or insists that DmC has a place in the classic DMC universe, and I've bought every DMC title on day one (up until Ninja Theory entered the picture). I'm still hoping for a DMC3-style turnaround with DMC5. If DMC4SE is good and people buy it, maybe that's still a possibility.
I hope that Dante fight is changed up in some way, it was always such a downer to me.Maybe he was talking about this?https://twitter.com/DevilMayCry/status/580797807407144960
Well, I'll be getting the game no matter what, probably multiple copies too. But I'm gonna be seriously disappointed if we don't get something like the Must-Style mode from DmCDE. Such a cool idea.After Greg said "that was it" on the podcast regarding DMC4SE features I've been feeling my hype steadily fading. I assumed there being more features teased in the trailer and the game being 90% done meant there were features they weren't ready to show yet. If DMC4SE is another regressive entry in terms of game modes then I'm not sure I want to bother with it, at least not at full price.
Greg Moore, Senior Community and Online Specialist at Capcom, talked a little bit about the upcoming Devil May Cry 4 Special Edition through multiple Twitter posts. He first confirmed that you will be able to fight Dante while playing as Vergil. You wont be able to fight Vergil as Dante, however, as that scenario has been done before and he hasnt heard anything about adding any additional bosses in the remastered version of Devil May Cry 4.
Greg Moore also mentioned that, although all of the major features for the Devil May Cry 4 Special Edition have already been announced, Capcom still has more stuff from the game to show off, including specific gameplay tweaks, costumes and move sets:
Last but not least, he said that Nero wont be getting any new moves as his set is already robust enough. However, the character will get some new costumes:
You won’t be able to fight Vergil as Dante, however, as that scenario has been done before
"We haven't withheld any major features, but smaller tweaks and costumes have yet to be shared, ntm the new characters' moves."
How does this make sense? "Welp, lock on, we've seen that before, better drop it." "Twin pistols? Nah."
WELP. So much for that, then. RIP Gods Must Die, Must Style, Boss Select, Boss Rush, Mission Mode and Training Mode. Long live the modding community.
WELP. So much for that, then. RIP Gods Must Die, Must Style, Boss Select, Boss Rush, Mission Mode and Training Mode. Long live the modding community.
Also, I'm really not understanding all of the disappointment I'm seeing. You guys do realize that DMC4:SE is going to have more features than originally advertised, right? All they did was say Vergil was in it, and now we're also getting Lady and Trish. Having more playable characters in an action game is a huge deal and adds tons of replay value on its own. I understand wanting extra modes, levels, and bosses, but don't act like they're failing to live up to some kind of promise by not having them.
I think he means that there's no point in them going and adding in a Vergil boss for Dante, because that would require additional resources because they'd have to, well, make a Vergil boss. There's a difference between Vergil fighting Dante, because Dante is already a boss in the main game and doesn't require any new AI programming to be done. To make Dante vs Vergil happen they'd have to program an AI routine for Vergil.How does this make sense? "Welp, lock on, we've seen that before, better drop it." "Twin pistols? Nah."