• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Devil May Cry 4 SE: Vergil, Trish & Lady Playable, Release Date 18th of June

Vergil alone would have been great, IMO. Lady, Trish & Legendary Dark Knight Mode (I don't have access to a decent gaming capable PC) just sweeten the deal even more, and add a ton of replay value for me already.
 

Akiller

Member
Btw guys, can't believe this old fanart is now a reality xD :
822e24cc96.jpg
 

Dahbomb

Member
what exactly does "Devil May Cry" mean i always wondered what it meant.. i heard the phrase "Devils Never Cry"....but never Devil May Cry
"I tell ya, when he glares at a guy, even the devil may cry". Enzo referring to Dante.

"Even a devil may cry when he loses a loved one". Lady referring to Dante after losing Vergil in DMC3 (where Dante sheds a single manly tear).
 

Astral Dog

Member
Virgil being neros father is just stupid and for plot wise there is no way Virgil being in this game makes sense. I'm fine with that anyway, it doesn't have to make sense, as long as you get to play as Virgil.

Dmc4 takes place between dmc 1 and 2 btw so Virgil at the stage was defeated by Dante in dmc one.
Yes there is a way, the game takes place before DMC 3 for Vergil, its just two small cutscenes that will likely show his connection to Nero.

About Vergil being his father, i see a lot of this "but it doesn't make sense!" "its stupid doesn't fit Vergils character"
but i think it does, Vergil despised, or at least ignored his human side, but in the end he's still human, what's so hard to believe he would give in to his impulses? or even, fall in love?
It makes it more interesting, and far better than Nero being another clone as that was already done before.
 

Sesha

Member
That's a terrible comparison. Dante vs. Vergil isn't a core feature like locking on and using Ebony and Ivory.

Also, I'm really not understanding all of the disappointment I'm seeing. You guys do realize that DMC4:SE is going to have more features than originally advertised, right? All they did was say Vergil was in it, and now we're also getting Lady and Trish. Having more playable characters in an action game is a huge deal and adds tons of replay value on its own. I understand wanting extra modes, levels, and bosses, but don't act like they're failing to live up to some kind of promise by not having them.

Maybe out of context, but in context it's a critique of his line of reasoning. Which is weak.

Not sure why you're addressing anyone else but me, as I'm the only one that's expressed my disappointment. I was never fully on board with the Special Edition. I was only on board under the assumption that some if not all of the extra modes in DmC DE would find their way into DMC4SE. Lady and Trish are cool enough, even though their move sets are largely rehashed versions of the Dante's. But modes are another important part of action games, and the game is sorely lacking in that department. When a concurrent remaster of a game in the same franchise has modes that another doesn't, then, well, that isn't exactly praiseworthy.
I paid $60 for this back in 2008. Heck even more so, as I bought the limited edition, and I've bought the PC version to gain access to Turbo and LDK. DMC3SE added Turbo and Vergil back in 2006 that cost $40, same with the PC version of 4 that added Turbo and LDK. I'm not paying another $40, not even $30, so I can run through the same crappy campaign but with different characters. I never mentioned levels and bosses. Besides Vergil, I don't care about any of that.

Is the lack of modes a failed promise? Maybe not, but I never said it were. But I expect new iterations in a franchise to have equivalent or more features than previous iterations. That is on me, sure, but then the game isn't worth the price of admission to me. I still might buy it, but it's become a 50% Steam sale instead.

Would trade all of that for just Vergil.

More power to you. I'll stick with playing DmC DE as that has Vergil along with Must Style, GMD and Training Mode.

I think he means that there's no point in them going and adding in a Vergil boss for Dante, because that would require additional resources because they'd have to, well, make a Vergil boss. There's a difference between Vergil fighting Dante, because Dante is already a boss in the main game and doesn't require any new AI programming to be done. To make Dante vs Vergil happen they'd have to program an AI routine for Vergil.

Sure, that's fine, but that's not what I was addressing. Greg is a PR guy, I'm going to take more or less everything he says regarding their games at face value. If he says "that's been done" as a response to a question regarding the possibility of a Vergil boss fight, then I take issue with that statement.
 

TreIII

Member
WELP. So much for that, then. RIP Gods Must Die, Must Style, Boss Select, Boss Rush, Mission Mode and Training Mode. Long live the modding community.

I still think this is a bit preemptive to say, though.

For most, "major features" would definitely be the announcement of the new characters/playstyles/LDK mode for consoles, above anything else. I wouldn't be surprised if at least some of the other things you mentioned still show up, but they wouldn't be touted as "major features" because 1) they're already in another, fairly recent release and 2) at most, they would just be seen as more tweaks like Turbo mode would for all but the most hardcore.
 

Sesha

Member
I still think this is a bit preemptive to say, though.

For most, "major features" would definitely be the announcement of the new characters/playstyles/LDK mode for consoles, above anything else. I wouldn't be surprised if at least some of the other things you mentioned still show up, but they wouldn't be touted as "major features" because 1) they're already in another, fairly recent release and 2) at most, they would just be seen as more tweaks like Turbo mode would for all but the most hardcore.

If Turbo and LDK count as major features then I doubt Greg would say that there are no more major features if stuff like GMD, Must Style, etc. was actually in the game but hadn't been announced.
 

funkypie

Banned
Yes there is a way, the game takes place before DMC 3 for Vergil, its just two small cutscenes that will likely show his connection to Nero.

About Vergil being his father, i see a lot of this "but it doesn't make sense!" "its stupid doesn't fit Vergils character"
but i think it does, Vergil despised, or at least ignored his human side, but in the end he's still human, what's so hard to believe he would give in to his impulses? or even, fall in love?
It makes it more interesting, and far better than Nero being another clone as that was already done before.

If the takes place before dmc 3 for Virgil it still doesn't make sense since it's the same level and evil plot. So Virgil stops it and x amount of years later the shit happens again lol .
 
I honestly think Sparda is still more powerful than Dante... Dante needed Sparda's full power...and although there is a manual that says Dante might of surpassed Sparda in power, its still questionable

in DMC 1 Dante needed Sparda's power to beat Mundus...Sparda did it by himself
 

funkypie

Banned
I curious if Dante and Virgil age like normal humans and if spardas rebellion happened only 20-30 years before dmc3 in the demon world obviously.
 
Maybe out of context, but in context it's a critique of his line of reasoning. Which is weak.

Not sure why you're addressing anyone else but me, as I'm the only one that's expressed my disappointment. I was never fully on board with the Special Edition. I was only on board under the assumption that some if not all of the extra modes in DmC DE would find their way into DMC4SE. Lady and Trish are cool enough, even though their move sets are largely rehashed versions of the Dante's. But modes are another important part of action games, and the game is sorely lacking in that department. When a concurrent remaster of a game in the same franchise has modes that another doesn't, then, well, that isn't exactly praiseworthy.
I paid $60 for this back in 2008. Heck even more so, as I bought the limited edition, and I've bought the PC version to gain access to Turbo and LDK. DMC3SE added Turbo and Vergil back in 2006 that cost $40, same with the PC version of 4 that added Turbo and LDK. I'm not paying another $40, not even $30, so I can run through the same crappy campaign but with different characters. I never mentioned levels and bosses. Besides Vergil, I don't care about any of that.

Is the lack of modes a failed promise? Maybe not, but I never said it were. But I expect new iterations in a franchise to have equivalent or more features than previous iterations. That is on me, sure, but then the game isn't worth the price of admission to me. I still might buy it, but it's become a 50% Steam sale instead.



More power to you. I'll stick with playing DmC DE as that has Vergil along with Must Style, GMD and Training Mode.



Sure, that's fine, but that's not what I was addressing. Greg is a PR guy, I'm going to take more or less everything he says regarding their games at face value. If he says "that's been done" as a response to a question regarding the possibility of a Vergil boss fight, then I take issue with that statement.
I was expecting GMD and Must Style Mode because I thought everyone was in sync with what fans wanted.. Guess Both teams were kind of doing their own thing.. I think unfortunately they had to rebalance LDK for the new characters and that took extra effort, combined with fine tuning the campaigns so the new characters could play them along with bloody palace(whild DmC's team could focus on just adding new modes)..
 

Golnei

Member
I was expecting GMD and Must Style Mode because I thought everyone was in sync with what fans wanted.. Guess Both teams were kind of doing their own thing.. I think unfortunately they had to rebalance LDK for the new characters and that took extra effort, combined with fine tuning the campaigns so the new characters could play them along with bloody palace(whild DmC's team could focus on just adding new modes)..

I'd also imagine the integration of community mods in DmCDE might have helped a little, in terms of being already-present fixes to a few minor issues that allowed more time to be spent on other areas. DMC4 hasn't been modded that extensively, but officially integrating untimed BP, unused taunts, style decay, variable weapon loadout size, Doppelganger, Quicksilver and the removal of orbs from rank requirements would have been welcome additions. Though the work needed to implement, test and balance three entirely new characters; in addition to the extra cutscenes and costumes, still would have demanded considerably more resources than the work done on DE; even if a few assets were reused. Hopefully, some similar alterations might be part of the as-yet-unannounced tweaks and balance changes, even if none will be as significant as an extra mode.
 

Sesha

Member
I'd also imagine the integration of community mods in DmCDE might have helped a little, in terms of being already-present fixes to a few minor issues that allowed more time to be spent on other areas. DMC4 hasn't been modded that extensively, but officially integrating untimed BP, unused taunts, style decay, variable weapon loadout size, Doppelganger, Quicksilver and the removal of orbs from rank requirements would have been welcome additions. Though the work needed to implement, test and balance three entirely new characters; in addition to the extra cutscenes and costumes, still would have demanded considerably more resources than the work done on DE; even if a few assets were reused. Hopefully, some similar alterations might be part of the as-yet-unannounced tweaks and balance changes, even if none will be as significant as an extra mode.

A lot of equivalent mods already exist for DMC4 though. There's already a God Must Die mod, which is what the one in DmC was inspired by, along with a Sparda Must Die difficulty mod. There's also a debug function mod that allows you to control enemy spawns and so on. Boss Select and Boss Rush should be the easiest thing in the world to add, and from my limited experience with game engines, implementing Must Style should be as simple as altering some values with along with some tweaking, with UI/menu work being the most complex.

There's still no word on turning off the BP timer, toggle option for lock on, implementing the unused taunts, variable weapon loadouts, removing the orb requirement, changing mission 19 by removing the Angelo fight and adding Credo, and a possible removal of the dice game, along with tweaks to the enemies, so there's still a chance for those. But new modes seem unlikely.

So... has anyone seen this image in 4chan

Probably spoilers, probably not, read at your own risk

This sounds like something I would write, and I certainly have. But before anyone asks, no, that's not me.
 

Azure J

Member
So... has anyone seen this image in 4chan

Probably spoilers, probably not, read at your own risk

BRUH

I'm kinda upset I read this now. If it turns out true then it'll be totally upsetting knowing
that they dropped the new ruler subplot and Vergil is probably going to be one of those annoying ascended non main plot relevant "gaiden" characters for the rest of the DMC series.
 

Golnei

Member
A lot of equivalent mods already exist for DMC4 though. There's already a God Must Die mod, which is what the one in DmC was inspired by, along with a Sparda Must Die difficulty mod. There's also a debug function mod that allows you to control enemy spawns and so on. Boss Select and Boss Rush should be the easiest thing in the world to add, and from my limited experience with game engines, implementing Must Style should be as simple as altering some values with along with some tweaking, with UI/menu work being the most complex.

I think the Must Style and Gods Must Die modes are a little different from a boss rush in execution - while actually implementing them would be relatively easy, the amount of extra balancing work they'd create on top of what's already being done for the new and existing characters is not inconsiderable. A boss rush, on the other hand, is literally reusing scenarios from the main game - as you said, it can easily be replicated with the debug menu (which I'm really going to miss, incidentally) - it's possible that it might be just minor enough to have gone unmentioned until now, seeing as it could fall into the greater category of combat rebalancing and restructured enemy formations rather than being an entirely new mode. I'm still not expecting it to show up, but it's more likely than other modes - in the worst-case scenario, a facsimile could be created with .pla editing.

So... has anyone seen this image in 4chan

Probably spoilers, probably not, read at your own risk

The image is a texture from Berial's arena which has been there since the original release, there's nothing to corroborate the claims made as to the original plans for 4 or any hypothetical plot details in SE. And as much as I'd prefer Nero to be the creation of the Ultra Baby Method, it's overwhelmingly likely they're going with the son angle.
 

Astral Dog

Member
So... has anyone seen this image in 4chan

Probably spoilers, probably not, read at your own risk
Unfortunately Its possible they drop the child angle for a clone (like a retconn) but that sounds bad, Lucifer? the series is a bit more original than that, it works as the name of a weapon or even boss but to use that name for the new ruler of hell would be dissapointing.

If the takes place before dmc 3 for Virgil it still doesn't make sense since it's the same level and evil plot. So Virgil stops it and x amount of years later the shit happens again lol .
That's just the way it is, the literal story doesn't happen again but the new cutscenes are canon and happen before DMC 3, its a way to give little story content without having to design a new campaign for Vergil.
 
The image is a texture from Berial's arena which has been there since the original release, there's nothing to corroborate the claims made as to the original plans for 4 or any hypothetical plot details in SE. And as much as I'd prefer Nero to be the creation of the Ultra Baby Method, it's overwhelmingly likely they're going with the son angle.

You really think someone would do that? Just go on the internet and tell lies?

Unfortunately Its possible they drop the child angle for a clone (like a retconn) but that sounds bad, Lucifer? the series is a bit more original than that, it works as the name of a weapon or even boss but to use that name for the new ruler of hell would be dissapointing.

Probably why it was dropped

Yeah... I'll believe it when I see it. I have little faith in anything that comes from 4chan.

nevah 4get t-rex vergil

;_; I still hope that we may see him one day
 

Sesha

Member
I think the Must Style and Gods Must Die modes are a little different from a boss rush in execution - while actually implementing them would be relatively easy, the amount of extra balancing work they'd create on top of what's already being done for the new and existing characters is not inconsiderable. A boss rush, on the other hand, is literally reusing scenarios from the main game - as you said, it can easily be replicated with the debug menu (which I'm really going to miss, incidentally) - it's possible that it might be just minor enough to have gone unmentioned until now, seeing as it could fall into the greater category of combat rebalancing and restructured enemy formations rather than being an entirely new mode. I'm still not expecting it to show up, but it's more likely than other modes - in the worst-case scenario, a facsimile could be created with .pla editing.

I see people mentioning Boss Rush all the time. There's no way they're not aware of it. As for Must Style, yeah, it's a little complicated due to the way the game handles enemy waves. Getting S-ranks on Gladiuses, Cutlasses and Faults would be torture, although considering Must Style is an optional feature I don't see that much of an issue when it comes to balancing. GMD is again, it's been done already. If a bunch of fans can make new difficulty modes by doing a few tweaks here and there then it should be doable by Itsuno and his star team.

Unfortunately Its possible they drop the child angle for a clone (like a retconn) but that sounds bad, Lucifer? the series is a bit more original than that, it works as the name of a weapon or even boss but to use that name for the new ruler of hell would be dissapointing.

Screw originality. Lucifer is a way more badass story angle than Mundus. That said, "Hell has been taken over by *insert demon*" isn't very interesting.
 

Astral Dog

Member
does DMC 4 make Sparda to be a villain, because of the cult that worships him in the game?
No the cult itself is the "villain" of the game,they worship Sparda but he isn't evil himself, Nero says it at the end.
.
Screw originality. Lucifer is a way more badass story angle than Mundus. That said, "Hell has been taken over by *insert demon*" isn't very interesting.
We already got that twist on Castlevania!
Vergil could be the new ruler of hell, a human, or an evil angel
that isn't named Lucifer
 
So... has anyone seen this image in 4chan

Probably spoilers, probably not, read at your own risk

That's just a new spin on a very old theory.

Vergil is Nero's father. The head writer on DMC 3 and 4 confirmed it and even did a freelance novel on it. That was the original intention. If Capcom decides to go in a different direction, that's fine, but the original intention was Nero = Vergil's son.
 

AdaWong

Junior Member
I really hope they give Trish some moves from UMVC3. Her tricks and traps fit her character perfectly and they are unique.

Vergil tidbits:
- concentration fills up like a super bar it seems (by playing perfectly)
- There's an effect when it's full + you are stronger...
- you use it to execute a super attack when it fills all the way too (assuming super dimension slash).
Trish:
- has some marvel 3 moves
- has hand to hand
- she has traps
Can choose these characters at the start it seems..
- Gregaman says Vergil fights Nero too, but I assume that was a mistake in phrasing..

All I wanted to know about Trish. Can't wait for the live-streams.

Traps confirmed for Trish and BP for all characters is excellent news!

Fucking yes. All I needed to know. Bloody Palace being open to everyone is the cherry on top.

Traps for Trish! Traps in DMC! I can't take it! It's too much!

Mahvel = DMC testing ground confirmed!



Super meter in DMC, then? Hmm, not sure if I like it. I would have preferred it to be a typical DT super like Nero's.


YES.
YES.

YES.

SO MUCH YES.


YES.

yes
 
I see people mentioning Boss Rush all the time. There's no way they're not aware of it. As for Must Style, yeah, it's a little complicated due to the way the game handles enemy waves. Getting S-ranks on Gladiuses, Cutlasses and Faults would be torture, although considering Must Style is an optional feature I don't see that much of an issue when it comes to balancing. GMD is again, it's been done already. If a bunch of fans can make new difficulty modes by doing a few tweaks here and there then it should be doable by Itsuno and his star team.

The bosses in DMC4 aren't that great outside of Credo for a Boss Rush mode to be a feature that has to be in SE like MGR. GMD should be in, but to my understanding it's just DMD with enemies doing more damage. If that's the case they can easily rebalance DMD to be like GMD. Outside of a training mode some of the extra stuff you guys are mentioning are better saved for DMC5. This remaster isn't going to be the last OG DMC game we get. Let's just enjoy the new characters and see what Capcom has in store for DMC5
 
https://www.youtube.com/watch?v=iT3ca1_nrxM

DMC4SE trailer analysis.

Now we talking!

This is fantastic and people should watch it even though it's pretty long.

Regarding Lady, it's interesting that several of her moves seem to lock her into place (hopefully with the means to cancel out of that stance) but her shotgun moves showcase VERY high in-and-out mobility.

For Trish, the prospect that lightning stuff might add a great deal of extra stunlock/juggle to her moves could be really interesting and allow for some especially creative combos - I strongly suspect that that's her DT equivalent. That super-fast Killer Bee-esque move, too, goddamn.

And yeah, regarding Vergil, the fact that enemies have been pinned with a sword in so many of his clips is pretty fascinating.

There's definitely some new and important mechanics stuff we haven't explicitly been told about yet.
 

TreIII

Member
BRUH

I'm kinda upset I read this now. If it turns out true then it'll be totally upsetting knowing
that they dropped the new ruler subplot and Vergil is probably going to be one of those annoying ascended non main plot relevant "gaiden" characters for the rest of the DMC series.

Not necessarily. Even if
Nero is some type of clone
, Vergil's still clearly a popular enough character that they'll find a way to bring him back.

And if nothing else,
being made an impromptu father, even without his own volition involved, would still be something that he'd have to deal with sooner or later.

And there's nothing else stopping a new demon lord from taking over Hell sooner or later. Belial pretty much points to the fact that there's likely some type of power struggle going on down there, and it's likely pretty bad if the first ruler they got, ended up getting bodied that badly by the first Sparda-blooded relative he came across.
 

Sesha

Member
Speaking of Lady, I wonder if her fighting style works like Pandora, in the sense that each move has her using a different weapon.

No the cult itself is the "villain" of the game,they worship Sparda but he isn't evil himself, Nero says it at the end.

We already got that twist on Castlevania!
Vergil could be the new ruler of hell, a human, or an evil angel
that isn't named Lucifer

Vergil taking over Hell would be super boring, and evil humans are done to death. A boring ol' traditional Judeo-Christian demon being the main focus is the actually the rare curiosity in this case. Heck, Japanese games in general usually go for Brassofax the Archedemon of the 6th Dimension or some garbage. I can't remember the last non-SMT game I played where a Judeo-Christian figure was the villain.

The bosses in DMC4 aren't that great outside of Credo for a Boss Rush mode to be a feature that has to be in SE like MGR. GMD should be in, but to my understanding it's just DMD with enemies doing more damage. If that's the case they can easily rebalance DMD to be like GMD. Outside of a training mode some of the extra stuff you guys are mentioning are better saved for DMC5. This remaster isn't going to be the last OG DMC game we get. Let's just enjoy the new characters and see what Capcom has in store for DMC5

Berial, Bael/Dagon, Echidna, Agnus and Credo are perfectly fine bosses on their own, along with Dante.

GMD has enemies always in DT, doing more damage, taking less hits, and you can't use items. And I know they're saving this stuff for DMC5. Which is why it sucks. DmC DE already has half of these features, and we're now 5 games, 3 updates and 1 HD collection into this franchise.
It's fine if they're not adding this stuff. I just don't feel all that compelled buying this at full price anymore.
 

GuardianE

Santa May Claus
what exactly does "Devil May Cry" mean i always wondered what it meant.. i heard the phrase "Devils Never Cry"....but never Devil May Cry

"Devil May Cry" is also a play on the phrase "Devil May Care", as in a devil-may-care attitude usually reference being aloof or carefree.
 

TreIII

Member
Speaking of Lady, I wonder if her fighting style works like Pandora, in the sense that each move has her using a different weapon.

If it was, it'd be doing more to cite Magoichi over on the Sengoku BASARA side, where every Skill activation summoned a different weapon for her to use. It could be an interesting thing to see used for a moveset on the DMC side.

Since KobaP and other individuals are involved with both series, it'd make a lot of sense. But we'll have to wait and see!
 

GuardianE

Santa May Claus
WELP. So much for that, then. RIP Gods Must Die, Must Style, Boss Select, Boss Rush, Mission Mode and Training Mode. Long live the modding community.

Would trade all of that for just Vergil.

Absolutely. Without question. Even without those enhancements, and even with resued assets, DMC4SE brings a lot more to the table that DmCDE just for having a stronger and more expansive foundation for the combat.
 
"Devil May Cry" is also a play on the phrase "Devil May Care", as in a devil-may-care attitude usually reference being aloof or carefree.

It's actually interesting how Dante is the more cool-headed twin. Vergil's stoic as shit but he also gets super salt pretty quickly but you never really see Dante lose his cool.
Except for when Trish died.
 
Top Bottom