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Devil May Cry 4 SE: Vergil, Trish & Lady Playable, Release Date 18th of June

Sesha

Member
IIRC, Berial doesn't say that he's the new ruler of the demon world, it's phrased more like he's one of several, as though it's sort of fallen to turf wars in Mundus's absence. He calls himself the "conqueror of the Fire Hell," which is definitely not the entirety of the demon realm. (It's also possible that "conqueror" is a slight mistranslation and he's not so much the person who *conquered* that region of the demon realm so much as he's its foremost warrior or something).

Yeah. I was focusing on his description from the DMC4 art book, which describes him thusly "Wrapped in flames, the Demon Berial was born and raised in The Underworld, a land known for its barbarity. As prince to the Demon Emperor, who has been sealed away, Berial faced ruling The Underworld alone.", as found in the Wiki.

There are files and notes in DMC1.

I think they're saying they would like to see more of a MGS4 database approach.

The Goetia demons are already kind of used, at least their names and probably some kind of inspiration, Bael, Barbas and Berial belong to this group.

Fun fact, Berial was referred to as Haborym during his design phase. You can see it in the art book. I don't know when they decided on Berial.

Anyway, they kinda messed up as it should be "Belial", so technically they can still use that one. Furthermore, Berial's design doesn't really fit with the name Belial.
 

Golnei

Member
I know but I'm not talking about that kinda notes. When I say notes I mean stuff like Revelation 2 that give you a general idea about what happened in the past, what kind of person the
Overseer
is, what were does experiments for, etc etc. Notes like that are things that could really help make DMC's universe and lore much more interesting.

Something like the regular notes you'd find in the RE series; the Bayonetta games' journal entries and Metroid Prime's scan logs, then? It'd definitely help make the world feel less sparse; and flesh out plot and characterisation without having to drown the game in cutscenes. Mallet Island and the Temen-ni-gru worked due to being inherently supernatural and isolated, but Fortuna felt dead and artificial without any sign of habitation - providing backstory and fluff through files would have helped immensely in making it a more interesting place, similar to how the culture and history of Noatun and Vigrid were fleshed out by background information despite only functioning as a backdrop to their games' events.

Eva lived for hundreds of years because she was an Umbra Witch. Believe.

That's probably the scenario that'd make the most sense. It also provides a reasonable explanation as to her vulnerable state at the time of her demise - the death of her pact demon would void her power, leaving her completely human. It's possible that being unable to sacrifice angels in the 450-ish years following the witch hunts would have made her fairly unpopular in Inferno as well...

The Goetia demons are already kind of used, at least their names and probably some kind of inspiration, Bael, Barbas and Berial belong to this group.

Barbas hasn't been used in the main series, and Belial was the victim of an unfortunate spelling error. In any case, most Goetia demons have alternative names that could be used; for example, the transliteration Baal was used for the demon's SMT and Bayonetta appearances. Not that it's particularly necessary to return to those three, considering there are 72 to choose from - and regardless of whether a couple of Goetic figures have been seen in the series already, the Goetia could provide a good structure to centre an entire game's bestiary around, providing an effect similar to Bayonetta's Hierarchy of Laguna.
 

Sesha

Member
Personally I would love to see Asmodeus and Astaroth being used, but they'd have to be important characters in that case, type central villains, and not some weak generic scrub like Bael was.
 

UrbanRats

Member
No foolin? Holy shit, what rig do you have?

i5 2500k-970 (but my 780 could also run it like that, and the 580 also had not too many problems with some super-sampling, though probably not 4k).

Haven't tried unlocking the framerate, but i'm confident it could go much higher than that, too.
This game is very light, and gorgeous, thanks to a very solid art direction.
 

Sesha

Member
i5 2500k-970 (but my 780 could also run it like that, and the 580 also had not too many problems with some super-sampling, though probably not 4k).

Haven't tried unlocking the framerate, but i'm confident it could go much higher than that, too.
This game is very light, and gorgeous, thanks to a very solid art direction.

You should try it at 120fps. It runs like butter.

Btw, do you know if GeDoSaTo works with DMC4?
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
i5 2500k-970 (but my 780 could also run it like that, and the 580 also had not too many problems with some super-sampling, though probably not 4k).

Haven't tried unlocking the framerate, but i'm confident it could go much higher than that, too.
This game is very light, and gorgeous, thanks to a very solid art direction.

i guess that speaks well of the current gen console ports i suppose...

What does "C16x" mean for the MSAA toggle?
 

BadWolf

Member
Wonder how the taunts will be for the new characters. Not expecting Nero levels of awesome but at least like Dante would be nice.

I'm replaying DMC4 now and I'm SUPER rusty. I'm having a hard time re-wraping my mind around Dante's style switches.

Loaded it up yesterday as well and had a blast with Nero in BP before moving on to Dante.

One thing about Nero is how great it feels to have enemies be built around a character so well and being able to use enemies as 'weapons' against other enemies. Like being able to hold up enemies as a shield while attacking a shielded Blitz or Chimera Assault, using dogs and swords as projectiles etc.
 

Akiller

Member
Wonder how the taunts will be for the new characters. Not expecting Nero levels of awesome but at least like Dante would be nice.
Well, i guess Vergil will have his DMC3SE taunts.
As for Trish and Lady:

"I've got a fever and the only cure is more dead Angelos"
 

BadWolf

Member
Well, i guess Vergil will have his DMC3SE taunts.
As for Trish and Lady:

"I've got a fever and the only cure is more dead Angelos"

That would be pretty hilarious lol, probably wouldn't fit Lady though.

Something new for Vergil would be nice.
 
Something like the regular notes you'd find in the RE series; the Bayonetta games' journal entries and Metroid Prime's scan logs, then? It'd definitely help make the world feel less sparse; and flesh out plot and characterisation without having to drown the game in cutscenes. Mallet Island and the Temen-ni-gru worked due to being inherently supernatural and isolated, but Fortuna felt dead and artificial without any sign of habitation - providing backstory and fluff through files would have helped immensely in making it a more interesting place, similar to how the culture and history of Noatun and Vigrid were fleshed out by background information despite only functioning as a backdrop to their games' events.
Yeah that's exactly what I meant. It's just a great yet simple way for fleshing out the world and characters. I would be genuinely surprised AND disappointed if we didn't get something similar in DMC5, especially when you consider that so many other games including Capcom's own RE series have been using this method to tell there back stories for years.
 
I haven't played a Devil May Cry game since 4 came out 7 years ago, I'm super excited for DMC4:SE but I wanted to revist the series again before diving in 4 again so I went to get the Collection(PS3).

I'm probably just going to replay 3, I recall loving that game.
 

GuardianE

Santa May Claus
I haven't played a Devil May Cry game since 4 came out 7 years ago, I'm super excited for DMC4:SE but I wanted to revist the series again before diving in 4 again so I went to get the Collection(PS3).

I'm probably just going to replay 3, I recall loving that game.

Awesome. Enjoy it! DMC3 stands the test of time for sure.
 
One thing about Nero is how great it feels to have enemies be built around a character so well and being able to use enemies as 'weapons' against other enemies. Like being able to hold up enemies as a shield while attacking a shielded Blitz or Chimera Assault, using dogs and swords as projectiles etc.

I do enjoy that about Nero (mostly - I'm not a fan of the way Buster is handled in most boss fights at all, where it's just a way to do a bunch of free damage when you've successfully put the boss into a stun state). But it definitely does come with an increased cost to enemy design and a feeling (in DMC4's case) that everything was designed very much around Nero's toolset (though that goes well beyond Buster - Nero's DT (the way it instantly cancels anything you're doing and has massive priority over whatever pretty much any enemy is doing, can remove Blitz shields, stuns most enemies, et cetera) and charged Blue Rose shot are really essential tools for DMC4 and, while Dante does have all the tools he needs to fight any enemy in the game, it's undeniable that getting to some of those tools is a bit clunkier for Dante than it is for Nero.
 

BadWolf

Member
I do enjoy that about Nero (mostly - I'm not a fan of the way Buster is handled in most boss fights at all, where it's just a way to do a bunch of free damage when you've successfully put the boss into a stun state). But it definitely does come with an increased cost to enemy design and a feeling (in DMC4's case) that everything was designed very much around Nero's toolset (though that goes well beyond Buster - Nero's DT (the way it instantly cancels anything you're doing and has massive priority over whatever pretty much any enemy is doing, can remove Blitz shields, stuns most enemies, et cetera) and charged Blue Rose shot are really essential tools for DMC4 and, while Dante does have all the tools he needs to fight any enemy in the game, it's undeniable that getting to some of those tools is a bit clunkier for Dante than it is for Nero.

True, though at the same time it's interesting to see a character that is so open and so flexible that he can easily survive if thrown into pretty much any game out there. That in itself is a pretty big accomplishment.
 
I'm definitely hoping that DMC5 and onward gives Dante the Ricoshot for E&I charging instead of just dealing higher damage. Blue Rose is definitely the best (in terms of flexibility and utility) single firearm in the series so far without even having a Gunslinger moveset.
 

Sesha

Member
So, I was thinking about the possibility for superbosses in future games. Adult Vergil using Sparda. Anyone else who'd love to see that? Of course that's something that needs to happen in the story at some point as well.

Anyway, as far as Nero goes, I always viewed him as a training wheel character. You're supposed to get used to him before moving on to Dante. While Dante has the tools to wreck bosses as well, the execution window is much higher. So Buster being a free damage tool works in that regard.

I'm definitely hoping that DMC5 and onward gives Dante the Ricoshot for E&I charging instead of just dealing higher damage. Blue Rose is definitely the best (in terms of flexibility and utility) single firearm in the series so far without even having a Gunslinger moveset.

Agreed. Ricoshot is such a great addition. It of course does increased damage than standard gun fire, but it can be charged to three levels like Nero's charge shot, works as a crowd control move, has combo/juggling potential, and it can be just charged. I hope the give something equally interesting to the Shotgun. I didn't really find the DmC Shotgun charge shot to be all that interesting.
 

AdaWong

Junior Member
I'm replaying DMC4 now and I'm SUPER rusty. I'm having a hard time re-wraping my mind around Dante's style switches.

No worries! Don't play until the SE releases where Trish is playable, she does not have any switches! Perfect for your style... And for everyone else's! Play as TRISH y'all!

Well, i guess Vergil will have his DMC3SE taunts.
As for Trish and Lady:

"I've got a fever and the only cure is more dead Angelos"

I want Trish's MVC3 taunt. "*yawns*... i'm already bored."
 
Agreed. Ricoshot is such a great addition. It of course does increased damage than standard gun fire, but it can be charged to three levels like Nero's charge shot, works as a crowd control move, has combo/juggling potential, and it can be just charged. I hope the give something equally interesting to the Shotgun. I didn't really find the DmC Shotgun charge shot to be all that interesting.

Shotgun charge has never been particularly interesting, whether in DMC3, DMC4, or DmC - it's just been a way to deal higher damage (though DmC at least did a bomb thing somewhat akin to Blue Rose's LV3 charge, albeit with less utility because of differences in enemy design). But Shotgun Stinger's pretty great. Fireworks and Backslide... eh. Not the worst thing for crowd control but not super interesting either outside of something like LDK mode.

I'd honestly make charged Shotgun shots phenomenally great from a physics perspective (really strong for juggling or downing enemies, etc).
 

Sesha

Member
Shotgun charge has never been particularly interesting, whether in DMC3, DMC4, or DmC - it's just been a way to deal higher damage (though DmC at least did a bomb thing somewhat akin to Blue Rose's LV3 charge, albeit with less utility because of differences in enemy design). But Shotgun Stinger's pretty great. Fireworks and Backslide... eh. Not the worst thing for crowd control but not super interesting either outside of something like LDK mode.

I'd honestly make charged Shotgun shots phenomenally great from a physics perspective (really strong for juggling or downing enemies, etc).

The shotgun has always been pretty stiff, and its moves are limited in their usefulness. Backslide for example is great for styling purposes if the player is skilled enough, but otherwise it's a bit redundant. Being able to shoot behind you is great in theory, but I never found myself actually using it because most enemies are too fast for it to be worth the risk of being stuck in that animation for the duration of it.

As for its charge shot, I've thought of a couple different possibilities. One was a sort of burst shot version with a wide hitbox. Not so much a damage dealer but something to knock enemies back or stun them. The other was a sort of chain lightning effect, where enemies would explode, spreading fragments that would spread and then make other enemies go through the same effect, though the damage and hitbox would increasingly reduce. Or take the Fireworks train of thought further and have Dante throw it in an arc like a boomerang. Work as crowd control, and it could also have some mild juggling properties on airborne enemies.
 
The shotgun has always been pretty stiff, and its moves are limited in their usefulness. Backslide for example is great for styling purposes if the player is skilled enough, but otherwise it's a bit redundant. Being able to shoot behind you is great in theory, but I never found myself actually using it because most enemies are too fast for it to be worth the risk of being stuck in that animation for the duration of it.

As for its charge shot, I've thought of a couple different possibilities. One was a sort of burst shot version with a wide hitbox. Not so much a damage dealer but something to knock enemies back or stun them. The other was a sort of chain lightning effect, where enemies would explode, spreading fragments that would spread and then make other enemies go through the same effect, though the damage and hitbox would increasingly reduce. Or take the Fireworks train of thought further and have Dante throw it in an arc like a boomerang. Work as crowd control, and it could also have some mild juggling properties on airborne enemies.

Chain lightning stuff requires that enemies die in order for it to work (and also, as such, produces inconsistent effects that would be highly situationally dependent). I think the boomerang-move sort of thing sounds like it'd be super fun if handled correctly, but it'd make the most sense for that to be its own move rather than the result of a charged shot, I think.

But the idea of some sort of elemental effect might be a good way to go forward as far as the shotgun is concerned. If you want to go with lightning, then charged shots could create longer stun (and/or slight additional damage over time) depending on charge level 1/2/3; you could even use charged shots to apply a sort of short-duration Quicksilver slowdown effect to enemies. I still think stronger physics effects are probably the most sensible way to go but it's neat to think about things that could be done that aren't just based on how ordinary shotguns work.
 

Clawww

Member
True, though at the same time it's interesting to see a character that is so open and so flexible that he can easily survive if thrown into pretty much any game out there. That in itself is a pretty big accomplishment.

he's so fucking broken, I love it. I kinda hope he stays that way in 5
 
True, though at the same time it's interesting to see a character that is so open and so flexible that he can easily survive if thrown into pretty much any game out there. That in itself is a pretty big accomplishment.

Dante would be easy mode in most games out there
 

Unicorn

Member
I haven't played a Devil May Cry game since 4 came out 7 years ago, I'm super excited for DMC4:SE but I wanted to revist the series again before diving in 4 again so I went to get the Collection(PS3).

I'm probably just going to replay 3, I recall loving that game.
7 years?! Wow. This reminds me I haven't put time into a DMC since around DMC3's launch. At that time, I thought it was the pinnacle of action gaming. I mean, it was, but I thought it was going to usher in a generation of equally competitive action games. Then the next consoles came out and shooters dominated.
 

Golnei

Member
7 years?! Wow. This reminds me I haven't put time into a DMC since around DMC3's launch. At that time, I thought it was the pinnacle of action gaming. I mean, it was, but I thought it was going to usher in a generation of equally competitive action games. Then the next consoles came out and shooters dominated.

Hopefully things will be a little better this generation - DmCDE, Bayonetta 2 and TW101 were fairly good, and even Korra wasn't the total abomination it could have been. With 4SE, DMC5 and MGR2 to be releasing soon (possibly Scalebound as well, but the actual game structure is still a mystery), the genre's in a better place than it has been for a while; especially if Hellblade and Devil's Third manage to end up being decent.

http://www.famitsu.com/news/201503/31075336.html

Looks like they'll show Vergil's DT and his "Concentration" fighting style, i guess we'll see it tomorrow on Capcom TV stream.

They may have gone a little too far with the scales on Vergi's DT; the added detail results in something much less appealing than the original artwork. Then again, they did something similar in DMC3, albeit limited by the hardware. Ideally, it'd be rendered in a style closer to the SMT games themselves, which managed to translate Kaneko's artwork nearly perfectly, even on the PS2.

Also, if Dante gets any Sengoku Basara costume, I hope it's that one.
 

Sesha

Member
Hopefully things will be a little better this generation - DmCDE, Bayonetta 2 and TW101 were fairly good, and even Korra wasn't the total abomination it could have been. With 4SE, DMC5 and MGR2 to be releasing soon (possibly Scalebound as well, but the actual game structure is still a mystery), the genre's in a better place than it has been for a while; especially if Hellblade and Devil's Third manage to end up being decent.

So far this gen is looking pretty good for hardcore action titles, and we came off a decent ending from last gen with GOW:A, MGR and DmC, with some flubs like Castlevania: LoS 2. The genre is supposedly doing poorly but in terms the number of releases we're doing better now than before. Unless GoW4, DMC5 and MGR2 underperform I'm convinced that the sales slump was just a fluke. All of the titles that didn't do so well were all lesser releases in their respective franchises, or had some other circumstance to account for their lack of sales, like Bayo 2 being on Wii U or LoS2 being notoriously shit.
 
7 years?! Wow. This reminds me I haven't put time into a DMC since around DMC3's launch. At that time, I thought it was the pinnacle of action gaming. I mean, it was, but I thought it was going to usher in a generation of equally competitive action games. Then the next consoles came out and shooters dominated.

Yeah, when I wrote "7 years" I even surprised myself, it's been such a long time and yet I've been pleased with action games, they are deep enough that I don't need several of them a year.

I do wonder why I see some posts in here talking about DMC5 like if it's going to happen, is the 4:SE giving everyone new hope?

I'd kill for DMC5 just giving us 4's Dante and actually building a game around his skill set, it's a sin that 4 was so amazing because of Dante but nothing was built around him.
 
Hopefully things will be a little better this generation - DmCDE, Bayonetta 2 and TW101 were fairly good, and even Korra wasn't the total abomination it could have been. With 4SE, DMC5 and MGR2 to be releasing soon (possibly Scalebound as well, but the actual game structure is still a mystery), the genre's in a better place than it has been for a while; especially if Hellblade and Devil's Third manage to end up being decent.

Either I'm missing some news or neither of those games have been confirmed yet
 

Sesha

Member
Release "soon" isn't feasable, but both titles are definitely in development and will probably be announced within a year or two.

DMC5 is speculation.

MGR2 was teased and then Kojima/Platinum were like "NO GUYS WE WERE JUST CELEBRATING THE MGR 2 YEAR ANNIVERSARY" which 0 people believed.

They're celebrating the 2 year anniversary of MGR because MGR2 will be announced this year.
 

BadWolf

Member
Kojima was minimally involved with MGR so the series can and probably will continue without him.

He was the one who personally asked them to work on it and pushed the relationship (there were a whole bunch of pics on twitter of him visiting them not too long ago).

I'm sure PG would love to continue working on the series but we don't know how Konami will decide to handle the MG series moving forward.

Not to mention KojiPro is no more (with various key members leaving with Kojima) and they helped PG a lot with the project (weren't they the one's handling the cutscenes etc.)?
 

Sesha

Member
He was the one who personally asked them to work on it and pushed the relationship (there were a whole bunch of pics on twitter of him visiting them not too long ago).

I'm sure PG would love to continue working on the series but we don't know how Konami will decide to handle the MG series moving forward.

Not to mention KojiPro is no more (with various key members leaving with Kojima) and they helped PG a lot with the project (weren't they the one's handling the cutscenes etc.)?

Well yes, but he wasn't heavily involved with production after it got handed to Platinum from what we know. Though the rest of KojiPro was more involved, yeah.
 
It talks about Vergil's concentration mechanic and about his DT. Funnily enough Concentration is referred as a style, So either Dark Slayer has been replaced or it's just their phrasing and not an indication that it's an actual style.

Edit: Damn, that late edit.

I'm looking forward to seeing that.

And yeah, I'm curious to see how much of Dark Slayer gets retained. I don't necessarily expect Trick Up to stick around now that Vergil's almost certainly going to get Air Hike, for example.
 
It talks about Vergil's concentration mechanic and about his DT. Funnily enough Concentration is referred as a style, So either Dark Slayer has been replaced or it's just their phrasing and not an indication that it's an actual style.

Edit: Damn, that late edit.
I doubt he'll have more styles, this is basically his thing. Kind of wish vergil had styles though, but dedicated dodge button will be easier for newcomers.. instead they could give vergil different effects you pick from the dpad, but probably not...
 
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