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Devil May Cry 4 SE: Vergil, Trish & Lady Playable, Release Date 18th of June

I doubt he'll have more styles, this is basically his thing. Kind of wish vergil had styles though, but dedicated dodge button will be easier for newcomers.. instead they could give vergil different effects you pick from the dpad, but probably not...

To be totally honest, if they are asking us to play as him for the entire length of the campaign, I expect Vergil's combat to be both more accessible than DMC4 Dante's (which is slightly clunkier than it should be) and somewhat more versatile than Nero's (and Nero is fantastic despite his limited moveset). Remember, this is Itsuno's first time coming back to the franchise in six years. He's going to have some new and refined ideas. And I do expect that (because he's going to lack Buster) Vergil's going to have a slightly bigger moveset than Nero. So yeah, I wouldn't rule out dpad use.
 

Sesha

Member
I wonder if they're going to introduce 360 ground and mid-air inputs. Probably not. Hopefully he'll at least have back-forward inputs.

I'm looking forward to seeing that.

And yeah, I'm curious to see how much of Dark Slayer gets retained. I don't necessarily expect Trick Up to stick around now that Vergil's almost certainly going to get Air Hike, for example.

Air Trick is a bit redundant now that Vergil has Grim Trick. Though I wonder how they're going to make the DmC mechanic work in terms of controls.
 

BadWolf

Member
To be totally honest, if they are asking us to play as him for the entire length of the campaign, I expect Vergil's combat to be both more accessible than DMC4 Dante's (which is slightly clunkier than it should be) and somewhat more versatile than Nero's (and Nero is fantastic despite his limited moveset). Remember, this is Itsuno's first time coming back to the franchise in six years. He's going to have some new and refined ideas. And I do expect that (because he's going to lack Buster) Vergil's going to have a slightly bigger moveset than Nero. So yeah, I wouldn't rule out dpad use.

The issue there is how much he is willing to add to an SE instead of saving for the sequel.

Eitherway, I expect him to at least want to outdo DmC Vergil.
 

Unit24

Member
As much as I'd love for the Motivation meter to exist, I'm afraid of Capcom becoming too aware of the "now I'm motivated" joke. We all saw what happened with "I've covered wars, y'know".
 

Village

Member
As much as I'd love for the Motivation meter to exist, I'm afraid of Capcom becoming too aware of the "now I'm motivated" joke. We all saw what happened with "I've covered wars, y'know".

Thats the exact amount of cheese i desire from this sort of game.

And Resident Evil apperently

RE Rev2 is filled with awesome very dumb references.
 

Unit24

Member
Thats the exact amount of cheese i desire from this sort of game.

And Resident Evil apperently

RE Rev2 is filled with awesome very dumb references.

I don't know, it can get pretty cringeworthy when a developer starts to act like they're in on a joke.
 

Sesha

Member
If you guys are wondering about NicoNico Chou Kaigi, that was 25th-26th of April.

Edit: Never mind. Never saw that bit about April 1st.

Oh snap. Lady is playable? Hopefully DMC 3 Lady cause I hate what happened to her in DMC 4, ugh. Might pick this up cause I always wanted her as a playable character in 3

Her DMC3 outfit is a pre-order bonus/DLC.
 
If you guys are wondering about NicoNico Chou Kaigi, that was 25th-26th of April.



Her DMC3 outfit is a pre-order bonus/DLC.

NICE. If it's DLC I'll wait for a price drop since DMC 4 is one of my least favorite in the series, but I do wanna play it if both Lady and Nero are playable. Super excited for Lady, she was so fuckin boss in 3. Hope she has a good move set
 

I tracked down the famitsu article linked in this thread just to see what the deal was, and I actually think it was two separate announcements that the person who created it confused as a single one. Instead of "Dai Gyakuten Saiban and DMC4SE on Capcom TV," it looked more like it said "Dai Gyakuten Saiban on Capcom TV, also DMC4SE announced."

Granted I could be wrong, would be better to ask someone who reads Japanese. Just don't want people to get disappointed if it doesn't show up.

Edit: I was also unable to find info on DMC4 appearing on this stream anywhere on the internet other than NeoGAF.
 

Lord Dante

Neo Member
Rising is the one Metal Gear property that can actually survive without Kojima

Agreed. But MGS, on the other hand and knowing Konami, like when Team Silent disbanded after Silent Hill 4, they'll end up outsourcing their developers who will act like they're Kojima Productions 2.0 and completely screw up the franchise :/
 
The issue there is how much he is willing to add to an SE instead of saving for the sequel.

Eitherway, I expect him to at least want to outdo DmC Vergil.
I expect him to do a thorough job with regard to new mechanics (since that stuff carries over heavily from game to game) but not add tons of new weapons.

I'm hoping each character will feel very individual and well-differentiated with their own mechanics while feeling like the base combat formula remains consistent across all characters; weapon diversity can be a task for DMC5.
 

BadWolf

Member

You should remove that bro, scans are not allowed here. You can get banned.

I expect him to do a thorough job with regard to new mechanics (since that stuff carries over heavily from game to game) but not add tons of new weapons.

I'm hoping each character will feel very individual and well-differentiated with their own mechanics while feeling like the base combat formula remains consistent across all characters; weapon diversity can be a task for DMC5.

What would you guys prefer in a sequel, weapon diversity or character diversity (less weapons but more characters to play as)?
 

GuardianE

Santa May Claus
What would you guys prefer in a sequel, weapon diversity or character diversity (less weapons but more characters to play as)?

I think Dante should remain a complex and multifaceted character. As multifaceted as they come. But with respect to the other characters, I wouldn't mind them being a bit slightly more restrictive with their armaments, but have tons of options available via personal skills. As long as there are plenty of characters to choose from, I don't see this being an issue.


So rising Sun confirmed in, and his concentration meter when full might do multiple hits or a larger range in addition to more powerk? k

That's interesting. In UMvC3, Vergil's DT would change the properties of his moves, including increased range, projectile durability, size, damage, armor, etc. Maybe we could see an expansion of that with his Concentration.
 

Sesha

Member
What would you guys prefer in a sequel, weapon diversity or character diversity (less weapons but more characters to play as)?

A combination of both. I want a minimum of four melee weapons for Dante, preferably five as DMC3 had the best weapon variety and set the standard in that regard. Dante is the most important character and its important that he has a lot of meat and diversity to him, as his DMC4 incarnation was underwhelming in terms of weapon variety. I'm more okay with less weapons for the other characters, but 2-4 for Vergil, and at least 2 for Nero and the rest sounds good to me. Certain characters like Lady depends on how her combat works. Talking exclusively about melee weapons here, but 5/5 is a good balance for Dante, provided every weapon is unique.

And every weapon should be unique. I'm okay with recycled movesets for the basic weapons, but for example Dante having another gauntlet weapon with the same moveset as Ifrit/Beowulf is lame. They should include weapon DLC in that case.
 
You should remove that bro, scans are not allowed here. You can get banned.



What would you guys prefer in a sequel, weapon diversity or character diversity (less weapons but more characters to play as)?
5 characters is a great number to stick with. I want to see more weapons/styles/DTs for them all though.
 
I think Dante should remain a complex and multifaceted character. As multifaceted as they come. But with respect to the other characters, I wouldn't mind them being a bit slightly more restrictive with their armaments, but have tons of options available via personal skills. As long as there are plenty of characters to choose from, I don't see this being an issue..
Yeah, I think ideally Dante will always be the crazy-deep infinite-skill-ceiling character (though as I've said elsewhere they need to make more of his moves accessible without the Style button) and sort of a jack of all trades while every other character feels more like a more focused specialist.
 

BadWolf

Member
Yeah I agree with you guys, the template they are setting up with the SE is solid. Dante with the overwhelming complexity and the others with different but more focused styles.

Though I do hope that moving forward they share less moves and the character move lists are unique.

Can I answer "yes"?

Okay, if I had to pick. I'd rather just play as Dante and have a ton of weapon diversity.

Tbh even if the sequel didn't have both Dante and Nero I would have been disappointed. But after have a taste of 5 characters I definitely don't think I could go back to just one.
 

GuardianE

Santa May Claus
You know, I'm starting to think that Capcom NA might release DMC4SE at $29.99 or lower in the U.S.

Let's just compare it to REmake Remastered:
Japan (Digital): 3,694 yen + tax
Japan (Retail): 3,990 yen + tax
North America: $19.99
Europe: EUR19.99 / GBP15.99

DMC4SE:
Japan (Retail): 4,490 yen + tax

But after the recent pricing on the RE5 Gold expansion on Steam, who knows?
 
Yeah I agree with you guys, the template they are setting up with the SE is solid. Dante with the overwhelming complexity and the others with different but more focused styles.

Though I do hope that moving forward they share less moves and the character move lists are unique.
Very much agreed on that, yeah.
 

Sesha

Member
So, the only new info/confirmations I got from reading the scan is that DT works similarly to Dante's in that it powers up Vergil's special moves, so his Stinger with Force Edge does multiple hits, for example.

As for concentration, when the gauge is full, Vergil's range and attack power increases. Also his Dimension Slash super move seems to only be performable in this state, so you don't have to be DTed when using it, meaning it works the same as in UMvC3. So concentration is literally a super meter.

Edit: I missed direct_quote's post. Sorry man.

Edit 2: Vergil sounds like he's going to be a beast, again, with both concentration and DT. Imagine if he has Distortion/Just frame mechanics on top of that!

2isyxd2.gif
 

Arttemis

Member
Seems like Vergil's character model is lacking in detail. That's fine, I'd rather them save more for the DMC5 reveal anyway.
 

BadWolf

Member
You know, I'm starting to think that Capcom NA might release DMC4SE at $29.99 or lower in the U.S.

Let's just compare it to REmake Remastered:
Japan (Digital): 3,694 yen + tax
Japan (Retail): 3,990 yen + tax
North America: $19.99
Europe: EUR19.99 / GBP15.99

DMC4SE:
Japan (Retail): 4,490 yen + tax

But after the recent pricing on the RE5 Gold expansion on Steam, who knows?

That would be sweet.

And Capcom can get away with pricing RE higher since it is their best selling series, not so much with DMC.

So, the only new info/confirmations I got from reading the scan is that DT works similarly to Dante's in that it powers up Vergil's special moves, so his Stinger with Force Edge does multiple hits, for example.

As for concentration, when the gauge is full, Vergil's range and attack power increases. Also his Dimension Slash super move seems to only be performable in this state, so you don't have to be DTed when using it, meaning it works the same as in UMvC3. So concentration is literally a super meter.

Reminds me of why I enjoy this genre so much, it's probably the closest thing to a deep single player fighting game.
 

Sesha

Member
That would be sweet.

And Capcom can get away with pricing RE higher since it is their best selling series, not so much with DMC.



Reminds me of why I enjoy this genre so much, it's probably the closest thing to a deep single player fighting game.

Speaking of which, for DMC5 we need a co-op mode ala Bayonetta 2/NG2, versus/PvP mode and co-op versus.
 
On the fly character switching sounds like a nightmare to pull off. Maybe if it was a separate mode or something.

Word. I can barely handle DMC4 Dante as is.

Co op mode with the structure of Bayonetta 2's co op is what I want. Throw in fighting multiple bosses at once like NGS2 and I'm good.

NGS2's co op mode was so broken man lol. Me and my friends tried to do Ultimate Ninja mission 1 and just kept getting demolished.
 
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