I'm still sad the new Vergil mechanic is not named Motivation
I know, such a missed opportunity.
I'm still sad the new Vergil mechanic is not named Motivation
I doubt he'll have more styles, this is basically his thing. Kind of wish vergil had styles though, but dedicated dodge button will be easier for newcomers.. instead they could give vergil different effects you pick from the dpad, but probably not...
I'm looking forward to seeing that.
And yeah, I'm curious to see how much of Dark Slayer gets retained. I don't necessarily expect Trick Up to stick around now that Vergil's almost certainly going to get Air Hike, for example.
To be totally honest, if they are asking us to play as him for the entire length of the campaign, I expect Vergil's combat to be both more accessible than DMC4 Dante's (which is slightly clunkier than it should be) and somewhat more versatile than Nero's (and Nero is fantastic despite his limited moveset). Remember, this is Itsuno's first time coming back to the franchise in six years. He's going to have some new and refined ideas. And I do expect that (because he's going to lack Buster) Vergil's going to have a slightly bigger moveset than Nero. So yeah, I wouldn't rule out dpad use.
And when it fills up he says "i'm motivated".I know, such a missed opportunity.
As much as I'd love for the Motivation meter to exist, I'm afraid of Capcom becoming too aware of the "now I'm motivated" joke. We all saw what happened with "I've covered wars, y'know".
So what time will this thing be tomorrow? Will there be archives (I hope so..)?
So what time will this thing be tomorrow? Will there be archives (I hope so..)?
Thats the exact amount of cheese i desire from this sort of game.
And Resident Evil apperently
RE Rev2 is filled with awesome very dumb references.
I don't know, it can get pretty cringeworthy when a developer starts to act like they're in on a joke.
Oh snap. Lady is playable? Hopefully DMC 3 Lady cause I hate what happened to her in DMC 4, ugh. Might pick this up cause I always wanted her as a playable character in 3
Here it is:http://m.neogaf.com/showthread.php?t=1018525Oh man, I forgot about this. There was a thread up before, but now I can't seem to find it.
If you guys are wondering about NicoNico Chou Kaigi, that was 25th-26th of April.
Her DMC3 outfit is a pre-order bonus/DLC.
Rising is the one Metal Gear property that can actually survive without Kojima
I expect him to do a thorough job with regard to new mechanics (since that stuff carries over heavily from game to game) but not add tons of new weapons.The issue there is how much he is willing to add to an SE instead of saving for the sequel.
Eitherway, I expect him to at least want to outdo DmC Vergil.
Capcom TV Stream is starting
DMC4 is mentioned in the description, though the focus is on Ace Attorney.
scan
I expect him to do a thorough job with regard to new mechanics (since that stuff carries over heavily from game to game) but not add tons of new weapons.
I'm hoping each character will feel very individual and well-differentiated with their own mechanics while feeling like the base combat formula remains consistent across all characters; weapon diversity can be a task for DMC5.
What would you guys prefer in a sequel, weapon diversity or character diversity (less weapons but more characters to play as)?
So rising Sun confirmed in, and his concentration meter when full might do multiple hits or a larger range in addition to more powerk? k
What would you guys prefer in a sequel, weapon diversity or character diversity (less weapons but more characters to play as)?
What would you guys prefer in a sequel, weapon diversity or character diversity (less weapons but more characters to play as)?
5 characters is a great number to stick with. I want to see more weapons/styles/DTs for them all though.You should remove that bro, scans are not allowed here. You can get banned.
What would you guys prefer in a sequel, weapon diversity or character diversity (less weapons but more characters to play as)?
Yeah, I think ideally Dante will always be the crazy-deep infinite-skill-ceiling character (though as I've said elsewhere they need to make more of his moves accessible without the Style button) and sort of a jack of all trades while every other character feels more like a more focused specialist.I think Dante should remain a complex and multifaceted character. As multifaceted as they come. But with respect to the other characters, I wouldn't mind them being a bit slightly more restrictive with their armaments, but have tons of options available via personal skills. As long as there are plenty of characters to choose from, I don't see this being an issue..
Can I answer "yes"?
Okay, if I had to pick. I'd rather just play as Dante and have a ton of weapon diversity.
Very much agreed on that, yeah.Yeah I agree with you guys, the template they are setting up with the SE is solid. Dante with the overwhelming complexity and the others with different but more focused styles.
Though I do hope that moving forward they share less moves and the character move lists are unique.
You know, I'm starting to think that Capcom NA might release DMC4SE at $29.99 or lower in the U.S.
Let's just compare it to REmake Remastered:
Japan (Digital): 3,694 yen + tax
Japan (Retail): 3,990 yen + tax
North America: $19.99
Europe: EUR19.99 / GBP15.99
DMC4SE:
Japan (Retail): 4,490 yen + tax
But after the recent pricing on the RE5 Gold expansion on Steam, who knows?
So, the only new info/confirmations I got from reading the scan is that DT works similarly to Dante's in that it powers up Vergil's special moves, so his Stinger with Force Edge does multiple hits, for example.
As for concentration, when the gauge is full, Vergil's range and attack power increases. Also his Dimension Slash super move seems to only be performable in this state, so you don't have to be DTed when using it, meaning it works the same as in UMvC3. So concentration is literally a super meter.
That would be sweet.
And Capcom can get away with pricing RE higher since it is their best selling series, not so much with DMC.
Reminds me of why I enjoy this genre so much, it's probably the closest thing to a deep single player fighting game.
Speaking of which, for DMC5 we need a co-op mode ala Bayonetta 2/NG2, versus/PvP mode and co-op versus.
For sure, co-op and on the fly character switching.
On the fly character switching sounds like a nightmare to pull off. Maybe if it was a separate mode or something.
For sure, co-op and on the fly character switching.
On the fly character switching sounds like a nightmare to pull off. Maybe if it was a separate mode or something.
On the fly character switching sounds like an awful idea. There are literally no buttons left with which to make that happen.
Just replace style switching with character switching on the D-pad.
But I *like* style switching.