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Devil May Cry 4 SE: Vergil, Trish & Lady Playable, Release Date 18th of June

So do I but it seems many people have been calling for a more streamlined Dante ala DmC.

I think it's best (and quite feasible) to make more of Dante's currently style-bound moveset (lots if not all of the Gunslinger and Trickster moves, some of the Swordmaster moves) accessible without use of the Style button, but I'd want to see that sort of change used in order to do even more interesting stuff with the Style button.
 

Monocle

Member
So do I but it seems many people have been calling for a more streamlined Dante ala DmC.
Where were they when DmC bombed? And when DMC4 became the best selling game in the series?

I don't want the advancement of the series held hostage by a casual minority that mostly don't care enough to stick with an action game past the first one or two playthroughs. DMC games should not be disposable entertainment for people with short attention spans and an indifference to the richness of really deep mechanics.

There are many other games and series that cater directly to those players.
 

Frantic

Member
While I understand the desire for a more streamlined/accessible approach, I love style switching and definitely don't want it to go away(for Dante, at least). Admittedly, I would like it if Swordmaster and Gunslinger made the individual weapons more "unique" rather than being strictly a moveset expansion. Make the styles compliment the weapons like how Lucifer's Swordmaster moves are about formations rather than strictly new moves, or how Pandora's Gunslinger moves use the Disaster Gauge. Give each Devil Arm/Firearm its own unique 'flair' beyond its basic movesets and compliment the main moveset. A lot of the other weapon's Swordmaster/Gunslinger moves could be integrated into the default control scheme, so they could more freely do some unique things with the Devil Arms/Firearms with SM/GS.
 

Sesha

Member
I too used to think it was either have same system as DMC4 or nothing, but I recently changed my mind. I think the optimal solution is to keep the concept of styles, but merge it with DmCs solution. I'll try to explain in detail.

- Have dedicated buttons for the four basic styles. No DmC mode switching or anything like that.
- Have double button inputs for stuff like Gunslinger and Swordmaster.
- Let every style have customizable controls, meaning you can assign a single button instead of the double ones. If you want to replace say Royal Guard with Swordmaster, you can.
- Have any unlockable styles ala Doppelganger, Quicksilver, trap style, summoner style, whatever, be customizable via the controls. Meaning you could have Swordmaster, Gunslinger instead of melee and gunfire, and maybe replace dodge and Royal Guard/the old style button with Doppelganger and Quicksilver.
- For more advanced stuff, include multiple custom control set ups. Basically, custom set ups A, B, C, etc. Have an option in the controls to assign a button to a custom controller layout. By default this is the D-Pad. This would work the same as the existing style switching, but advanced players could create crazy control setups that would include an untold amount of possibilities. This would be more in-depth than the existing system.

I know foregoing existing conventions of DMC4s combat system is a bit of a no-no subject, but as it is, I've realized I don't see the point of the style system in DMC4. It works, but I want the series to aspire to more than just "it works". DmC had the right idea but the wrong execution. There is no reason the depth of the combat system has to be chained to the existing style system. There are many possible ways to make it work.
That said, I don't think styles via style switching affecting your entire move set ala DmC would work. Neither would having styles affect all weapons differently. Maybe a couple of weapons could have some connection with multiple styles. But I think both systems are too complicated and way too much work to actually be feasible. For me the future of DMC is optionalization. DmC, especially DmC DE, made me realize that. And the suggested system above reflects that idea.
 

One_San

Member
The official site updated with lots of cool things.

Yamato has 3 different combos, Beowolf has 2. DT Lunar Phase is great. Information on Vergils DT stuff and his concentration gauge. Sick Vergil Graphics. Increased proud/red orb rate.



vergil_yamato_ss01_pop.jpg
 

Golnei

Member

It looks a little better than in the scan, but on the other hand I still wish it was closer to the concept art. I wonder how much could be changed just through texture editing...

The Beowulf DT looks pretty good, though. It's nice that they went to the effort of including it, when it would have been so easy to reuse the standard one.

vergil_majin_img02.png


Look at that little fanged smile, he's so happy.

Hopefully this means weapon-specific DTs will return for Dante in 5...
 
Glad to see the concentration technique is more fleshed out than I thought. 3 levels, with a weaker level at the bottom, so there's strategy in playing like Vergil should play otherwise you'll be weaker... And for concentration technique the website says there are only certain moves that can be accessed at maximum concentration... So more super moves than the one shown in the trailer?

And oh yah we have pause combos now..
 

GuardianE

Santa May Claus
The official site updated with lots of cool things.

Yamato has 3 different combos, Beowolf has 2. DT Lunar Phase is great. Information on Vergils DT stuff and his concentration gauge. Sick Vergil Graphics. Increased proud/red orb rate.

Nice, thanks for the heads up. There's a lot of good stuff in there.

Where do you see the increased proud/red orb rate? It'd be nice if they leak some tweaks to the underlying game in a particular spot we can keep an eye on.
 
Nice, thanks for the heads up. There's a lot of good stuff in there.

Where do you see the increased proud/red orb rate? It'd be nice if they leak some tweaks to the underlying game in a particular spot we can keep an eye on.

It's in one of the sub-sections in the menu. I remember reading it to.

Higher orb drop rate and proud soul acquisition rate. It also says there are now auto-saves.


PS3
sys_gf_ss01.jpg


PS4
sys_gf_ss02.jpg



vergil_majin_ss01_pop.jpg

vergil_majin_ss02_pop.jpg

vergil_majin_ss03_pop.jpg


Vergil - low tier power (he's not motivated)
vergil_ccr_ss01_pop.jpg


Vergil - mid tier power (he's getting there...)
vergil_ccr_ss02_pop.jpg


Vergil - top tier power (now he's motivated!)
vergil_ccr_ss03_pop.jpg


This shows how Vergil's attacks change based on his motivation - er, I mean his concentration guage level.

Vergil's concentration guage increases with hit attacks, not taking damage. His guage decreases when Vergil runs, takes damage, or whiffs attacks. So button mashing while aimlessly flailing about is the fastest way to lose concentration guage.
 

GuardianE

Santa May Claus
It's in one of the sub-sections in the menu. I remember reading it to.

Higher orb drop rate and proud soul acquisition rate. It also says there are now auto-saves.

I don't know why I assumed that only the Japanese site had updated. I was trying to use auto-translate for no reason, hah. Thanks.
 

ezekial45

Banned
Yeah, he sounds like he'll be a really difficult to master. As it should be. I'm very impressed with what I'm reading so far. Does he just have the two weapons (Yamato/Beowulf)?

I can't wait to hear what Trish and Lady will be like.
 

Seyavesh

Member
air trick is now linked to the sword shooting thing rather than being it's own thing, huh

i wonder if it'll be more interesting than just that, like sword air tricks are instant but regular air trick has recovery
 
Yeah, he sounds like he'll be a really difficult to master. As it should be. I'm very impressed with what I'm reading so far. Does he just have the two weapons (Yamato/Beowulf)?

I can't wait to hear what Trish and Lady will be like.

Yamato, Beowulf and Force Edge.

I really can't wait to see some more of Lady's gameplay.
 

Monocle

Member
air trick is now linked to the sword shooting thing rather than being it's own thing, huh

i wonder if it'll be more interesting than just that, like sword air tricks are instant but regular air trick has recovery
Sounds amazing though. Apparently you can use multiple swords for multiple teleports.
 
Need some streams of this ASAP.. Going to be a long April...
The bigger question is whether Vergil will get taunts specific to each style level...
 

Dahbomb

Member
New mechanic is cool, it's all about efficienct hits. Whiff attacks and you lose motivation.

Teleport system is looking like DmC's system where he throws a sword. Although it says you can embed multiple enemies and chain together teleports. That's definitely interesting.

Yamato having three combos is cool although one of them might be the air Roulette Spin type move along with Vergil's own Million Slash equivalent on the ground. Combo II Beowul is looking like Bee Hive.

Vergil's DT actually has a strong impact on moves now, like DMC4 Dante.


Auto save in DMC4 is cool and getting Proud Souls/Red Orbs faster is fucking excellent. Grinding Proud Souls was a huge pain in the ass. With so many moves to get now it's good that moves come by faster.
 
DMC4:SE Official Site said:
Round Trip - Hurl Force Edge at an enemy. It will create a whirlwind vacuum that sucks the enemy in while carving them up.

So Vergil's Round Trip can pull enemies in and deal damage. I'm liking the sound of that.
 

GuardianE

Santa May Claus
So Vergil's Round Trip can pull enemies in and deal damage. I'm liking the sound of that.

Interesting. Sounds like it'll stay out for a while, kind of like Trish's DMC2 roundtrip? Or maybe it'll drag enemies across as it boomerangs back and forth.


Vergil get's drive now?
website source (+ some more unseen pics): http://game.watch.impress.co.jp/docs/news/20150402_695952.html

Definitely looks like it. Man, they're giving everyone Drive... Dante, Trish, and Vergil. I hope they differentiate its utility across the characters. There's already indication that Trish's is a bit different.


Vergil getting pause combos is such good news.

Sounds amazing though. Apparently you can use multiple swords for multiple teleports.

This is great news. I wonder if you can use a sword teleport mid-pause combo and spread the combo across multiple targets.


That DT render. If we really aren't getting a physical edition, I can make my own. Hell, I'll probably do that anyway.

You could always import the JP version if you need something for the shelf. Region free afterall!

Yep, I've got my e-Capcom edition pre-ordered. At the end of the day, even if the west gets hardcopies (which I'd double dip for), I figure they won't be as elaborate as that package.
 

BadWolf

Member
Awesome update, Vergil looks like a beast.

Very interesting how they seem to be making his DT unique by giving it the multiple (weapon based) form functionality, that definitely sets it apart well enough from Nero and Dante.

The Concentration gauge is just brilliant and compliments his character perfectly. Reminds me of the difficulty gauge a little from God Hand but I love how it not only encourages good play (don't get hit) but efficiency and accuracy (no useless moving or attacking, everything must have a purpose).

Sounds like he will be able to be all over the place with the summons sword warping being viable between multiple enemies. Speed and efficiency is where it's at for this character it seems.

The system changes are also welcome, hope that at the very least Lady/Trish and Nero/Dante share the proud souls and orbs (that way returning players can play the new campaign first while being able to unlock moves for Nero and Dante at the same time).

Hope they tell us more about Bloody Palace soon. Time limit thrown out the window and a floor select (after you finish it once) would be very appreciated.
 

zogged

Member
Man, building my new PC could not have come at a better time. I held off playing 4 for the longest time and now I'm gonna get to play what might be my favourite game this year.
 

GuardianE

Santa May Claus
Hope they tell us more about Bloody Palace soon. Time limit thrown out the window and a floor select (after you finish it once) would be very appreciated.

The increased resource pool is such a welcome addition, making for better balance and growth. It gives me hope that maybe they'll be making some additional tweaks to Bloody Palace. Your floor select option would be a way to get around adding a fully functional boss rush mode (provided they actually add all the potential bosses into Bloody Palace).
 

BadWolf

Member
The increased resource pool is such a welcome addition, making for better balance and growth. It gives me hope that maybe they'll be making some additional tweaks to Bloody Palace. Your floor select option would be a way to get around adding a fully functional boss rush mode (provided they actually add all the potential bosses into Bloody Palace).

Yeah a boss rush is a must whichever way they decide to do it, most of them are a blast to fight and being able to experiment with 5 characters without going through any hoops would be a god send.
 

GuardianE

Santa May Claus
Yeah a boss rush is a must whichever way they decide to do it, most of them are a blast to fight and being able to experiment with 5 characters without going through any hoops would be a god send.

It's certainly not the most elegant solution, but I'm trying to see what shortcuts Capcom might employ because I'm not convinced they'll add a ton more since they have their hands full with three new characters for a remaster.
 

Golnei

Member
It's certainly not the most elegant solution, but I'm trying to see what shortcuts Capcom might employ because I'm not convinced they'll add a ton more since they have their hands full with three new characters for a remaster.

I'd be happy with that, even if it's just the room select option from the debug menu with a basic UI - leaving that functionality out of the game when the methods to do so are already partially implemented and no extra balancing or content creation is required would be kind of disappointing. I hope they have the time to do so, because the chances of another version with debug functions enabled being accidentally released aren't exactly high.
 

paolo11

Member
Forgive me for asking this silly question however since Vergil has already access to Force Edge and Beowolf, does it mean his presense in DMC 4 is after DMC3/DMC1?
 

Akiller

Member
Forgive me for asking this silly question however since Vergil has already access to Force Edge and Beowolf, does it mean his presense in DMC 4 is after DMC3/DMC1?

Vergil mode is about Vergil visiting Fortuna "many" years before Dante's arrival so it's 100% pre DMC4 and most likely pre DMC3 too.

Vergil's Force Edge and Beowulf are only there for gameplay purpose.
 
has someone tried sending a tweet to Itsuno asking about if Nero is Vergil's son thing?

its possible that he might answer it.. most likely not..but its possible
 
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