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Devil May Cry 4 SE: Vergil, Trish & Lady Playable, Release Date 18th of June

BadWolf

Member
I understand Capcom knows Vergil is the selling point For many, but the lack of info For Trish and Lady makes me a Little worried.

Really itching for Lady info as well.

We still have a couple of months to go till release though so it's understandable for them to want to stretch the hype instead of blowing it all in one go.

*crosses fingers for similar effort going into Lady and Trish as Vergil*
 
Really itching for Lady info as well.

We still have a couple of months to go till release though so it's understandable for them to want to stretch the hype instead of blowing it all in one go.

*crosses fingers for similar effort going into Lady and Trish as Vergil*
Doubt it, but I wonder how many weapons lady will have.. please don't give her pandora as well..
 
When does this start making the preview rounds? Totally anticipating the mainstream press taking jabs whenever they can because of old DMC returning after they spent so much effort telling us it was outdated and desperately needed a reboot.
 

TreIII

Member
Doubt it, but I wonder how many weapons lady will have.. please don't give her pandora as well..

Hey, if it meant more distinctive Pandora transformations, I wouldn't have a problem with that, actually. I mean, thing is supposed to have 666 transformations, and we only saw, what, 7 of them?

Of course, that's entirely reliant on the notion that Lady could use Devil Arms, in the first place. If she can, then I'm hoping Artemis has found a new home, as well.
 

TreIII

Member
The article doesn't seem to showcase too much beyond what we already know, with regards to Vergil, his weapons and his moves. From what it sounds, Bloody Palace is truly still apparently the same as it always was. Then more talk about the BASARA v. DMC stream event coming up in a week, which is where I believe this BP Challenge is going to take place.

I'll leave it up to Sesha or somebody else if there's anything noteworthy I missed. My friend (who's far better at this) and I just skimmed it, more or less, haha.

On a completely different tangent...

Since it was confirmed in this week's Famitsu that there won't be any more DMC collab outfits in SB4: Sumeragi (besides the Dante and Vergil outfits that were already available from vanilla), I wonder if that just means that the DMC crew may get BASARA costumes instead, this time around. Fangirls would eat it up.
 

Lord Dante

Neo Member
Happy to see the DMC support, but honestly, nobody needs to apologize about the reboot because it's a great game in it's own right.

xqHj6TZ.jpg
 

Dahbomb

Member
When does this start making the preview rounds? Totally anticipating the mainstream press taking jabs whenever they can because of old DMC returning after they spent so much effort telling us it was outdated and desperately needed a reboot.
Next week we start getting some previews.
 

Akiller

Member
Doesn't say anything that's really new. Only things I noticed were that the Bloody Palace challenge will last for 15 minutes it seems, and that Vergil has Straight through Beowulf Combo B.

The article doesn't seem to showcase too much beyond what we already know, with regards to Vergil, his weapons and his moves. From what it sounds, Bloody Palace is truly still apparently the same as it always was. Then more talk about the BASARA v. DMC stream event coming up in a week, which is where I believe this BP Challenge is going to take place.

I'll leave it up to Sesha or somebody else if there's anything noteworthy I missed. My friend (who's far better at this) and I just skimmed it, more or less, haha.

On a completely different tangent...

Since it was confirmed in this week's Famitsu that there won't be any more DMC collab outfits in SB4: Sumeragi (besides the Dante and Vergil outfits that were already available from vanilla), I wonder if that just means that the DMC crew may get BASARA costumes instead, this time around. Fangirls would eat it up.

Thanks guys!

Btw, here they are the Famitsu pics:
 

Astral Dog

Member
it will be very interesting to see if Nero will be in DMC 5
Nero still has a lot of potential, having more weapons would be a big difference, and its very likely that he will be a playable character, at least.
If they want to, Nero could have an interesting part on the plot too, it would be very easy to fit him, its just that Nero is not as popular as other characters.

Now i can picture Vergil treating him like Vegeta treats Trunks at first, on the Abridged version of course.

,Even just a Nero and Vergil game could work.
 
So is this digital everywhere or is there anywhere I can import an English version..

DMC4SE has a physical release in Japan, but there's nothing really telling us that their version of the game will have English language text or audio. Traditionally they have had it in past series releases, but they're also emphasizing the new Japanese voices for this Special Edition in recent trailers for the Japanese version...
 
DMC4SE has a physical release in Japan, but there's nothing really telling us that their version of the game will have English language text or audio. Traditionally they have had it in past series releases, but they're also emphasizing the new Japanese voices for this Special Edition in recent trailers for the Japanese version...

On the Play Asia site it says it has both:

http://www.play-asia.com/devil-may-cry-4-special-edition-english-japanese-paOS-13-49-en-70-8qt1.html
 

TreIII

Member
DMC4SE has a physical release in Japan, but there's nothing really telling us that their version of the game will have English language text or audio. Traditionally they have had it in past series releases, but they're also emphasizing the new Japanese voices for this Special Edition in recent trailers for the Japanese version...

Even the old vanilla DMC4 JP release had English text and audio, and the recent Biohazard Remaster contained the entirety of the English localization on the disc. That all said, there's reason to believe that'd be the case here, as well.

Not to mention that the Japanese physical release is being made a prize for Capcom's official DmC:DE Truestyle Tournament. Would imagine Capcom's tournament runners wouldn't put it up for grabs if a language barrier was really going to be a factor for possible winners.
 

Golnei

Member
I wonder how much work it'd take to make Angelo Credo playable as a BP-only bonus character, using only the moves from his boss fight. He could be a limited but fun extra addition; as well as being the Royal Guard character to complement the other new characters' Swordmaster, Trickster and Gunslinger-esque movesets.

He already has a ground combo, equivalents to Drive, High Time, Helm Breaker and Stinger, a charge attack, hover, air dash, teleport, various forms of Summoned Sword patterns, the thrown spear projectile and even a form of taunt with his sword twirl. Combined with a Dreadnought-derivative mechanic through his shield; his existing animations would be enough to function as another playable character, even if he couldn't be balanced around the main game.
 

Dahbomb

Member
Well now I'm motivated.

Also am I the only one who found Nero a hell of a lot more fun to play as than Dante?
No quite a lot of people have more fun with Nero than Dante. Dante only starts being fun for people if they had a head start with DMC3 or they put hundreds of hours into him.

Vergil is looking to be the bridge between the two... he will have the instant gratification of Nero with hard hitting moves and easy crowd control yet will have weapon swap, high APM requirement and motivation factor to keep the hardcores invested.
 

Dahbomb

Member
Double post but IDGAF this is legit info that needs to be shared.

Spend like half a day analyzing the Vergil footage frame by frame in Adobe for a better dediction on the character.

Few things first:

*Video quality is shit of YT. Not high enough resolution on top of not being 60FPS obscures analysis.

*LDK mode means a lot of the time Vergil is obscured by enemies so it's hard to tell what's going on.

*They have actually added even more motion blur to the game. This is super obvious when analyzing frame by frame... damn near everything has motion blur on it.

*The guy is using Super Vergil along with who knows what else perks. Any comment about Vergil being OP or broken should be taken with a grain of salt but if someone held a gun to my head I would tell them that Vergil absolutely trivializes DMC4's content no matter the difficulty.



Now the new stuff I found out (on top of stuff I said before which still mostly holds true):

*Vergil indeed has both backwards and forward weapon swap from DMC3SE. It's confirmed in the first area where he goes from Yamato to Beowulf and then back to Yamato. It only happens once so its easy to miss.

*There is solid evidence throughout the footage that Vergil has DMC's first ever "true cancel" mechanic which up to this point has only been seen on Nero through DT activation and Vergil in DmC. Basically it's taking the Vergil DmC mechanic of teleport canceling everything.

Best evidence of this was against Blitz Vergil was doing some combo and mid animation canceling a RISING launcher into a trick and did a VERY LOW TO THE GROUND Helm Breaker. You will miss it if you don't view it frame by frame. There are other instances where he animation cancels even his jump frames. The parts where Vergil is spazzing out on screen is him using teleport cancel with other high speed moves.


*The Force Edge Round Trip twirling animation I thought was a bug initially is actually a brand new taunt for Vergil. Player actually never uses Round Trip in the game.

*Judgment Cut is command based as opposed to being charged base move like DMC4 Dante JC. Either that or the charge time is damn near instant... either way it's entirely different from DMC3 JC in terms of mechanics.


*Vergil does not have rolls is my theory. He has teleport dashes when you press X back or left/right while locked on. How do I know this? There's an instance where Vergil is locked on but instead of teleporting to the target he does a side dash or a back dash with teleport animation. If this was the Dark Slayer he would've teleported towards the opponent. This is the next evolution for DMC evasiveness... maybe rolls are replaced with stuff like teleport dashes and table hopper stuff to maintain high pace of the

*Rain Storms immobilizes enemies confirmed. First time I saw it I thought the Blades had bugged out but this is a property of the Rain Storms.

*Already know but Vergil's Aerial Rave A is 3 hits as opposed to 2 hits. This is because he has an Aerial Rave B now which is like his form of Roulette form. If you didn't have the 2 hits buffer it would've made the pause combo a bit clunkier.

*Some of Vergil's hitboxes have reached stupidity levels, even getting to DmC level. Vergil has a launcher now that launches so far in front of him that if he jumped directly up and attacked the attack would whiff. If this was any other game I would day this was bad design but Vergil's teleports make this inconsequential. It basically makes Vergil's spacing game disgusting just like in UMVC3 only infinitely more safe.

*Aerial Stinger has more range when used in DT form. Still not something worth abusing on whiff but you can probably do some cute stuff like aerial Stinger into teleport cancel to chase down enemies in mid air.


Most of Vergil toolset even at a fundamental level trivializes Dante and Nero. I know this is a bold statement but it's true. Vergil has superior mobility compared to both (yes he trumps even 5+ years experts using Flying Guards), he has superior damage (teleport cancel for high APM DPS + swords + that god move), he has vastly superior crowd control (big hitbox , beefed up Rapid Slash, beefed up Judgment Cut, Spiral Swords) and superior canceling ability (teleport cancel trumps both RG canceling and DT canceling).

You can say the damage thing is debatable becauss Dante has the Godfist but that will probably get nerfed. Even then Vergil trumps Dante in dishing out crowd damage.


Dante and Nero need serious buffs to be relevant again. Playing Vergil is like having all your moves be EXed all the time while having access to free canceling without expenditure of meter and no timing requirement to have access to a Table Hopper like defensive option. Of course I have not yet seen the changes made to Dante/Nero so I can't yet say that Vergil is obviously better than both.


Also there's still stuff to be discussed or found out in the video but it's mostly guesswork or theories because of the poor demonstration (LDK, low resolution, low framerate, mediocre player, Super Vergil etc). I have some extra theories on the footage but will not post because I can't solidly back them up based on the footage.
 

Monocle

Member
Good stuff, Dahbomb.

When does this start making the preview rounds? Totally anticipating the mainstream press taking jabs whenever they can because of old DMC returning after they spent so much effort telling us it was outdated and desperately needed a reboot.
Can't wait for a bunch of these dudes to tell me why an amazing game that they don't know how to play is worse than DmC: My Little Dante Can't Be This Edgy.
 

Dahbomb

Member
I hope Capcom goes ham with Dante and Nero as well.

Make Table Hopper complete replacement for Rolls. Timing it gives you 3x Max Act.

Royal Guard returned to DMC3 status.

Move start up and recovery improved across the board.

Triple Dash given back to Dante, made even faster.

Nero's DT cancel lets Nero move freely without the animation (you can do that now if you are in air and you can use some action)

A ton of Dante's moves have more range and hit stun (like Hightime should properly launch Frosts) to be more in line with the content in DMC4.



Just go full DBZ power level creep here.
 

Frantic

Member
*They have actually added even more motion blur to the game. This is super obvious when analyzing frame by frame... damn near everything has motion blur on it.
Noticed this in the first trailer when I saw that Rainstorm had motion blur. It's a nice touch, just hope they don't go too ham with the motion blur.

*The Force Edge Round Trip twirling animation I thought was a bug initially is actually a brand new taunt for Vergil. Player actually never uses Round Trip in the game.
It looks like a mini-summoned sword(that kinda looks like Nero's, actually) that's orbiting his finger, from what I can tell. It hits enemies, too. His style was going up as they ran into it. Kinda neat.

*Judgment Cut is command based as opposed to being charged base move like DMC4 Dante JC. Either that or the charge time is damn near instant... either way it's entirely different from DMC3 JC in terms of mechanics.
The speed at which it comes out makes me wonder if it's a "Quick Judgment Cut" like Dante's "Quick Drive", and if there's a slower, more powerful version. Who knows.

Also, one thing I noticed in the gameplay is that Vergil's Kick 13 was the standard autocombo while he was in Devil Trigger. Makes me wonder if it'll be DMC1 Kick 13 out of DT, or if it'll just be an autocombo regardless. Kinda hoping it's DMC1's basic Kick 13, personally.

And his Rapid Slash is a lot like DmC's in that he turns around at the end. It's also nowhere near as fast outside of DT as it is in DT.

Dante and Nero need serious buffs to be relevant again.
Itsuno PLZ!

Still, if Dante and Nero don't get buffed all that much, it just means Itsuno is saving all their changes for DMC5.
 

Monocle

Member
I hope Capcom goes ham with Dante and Nero as well.

Make Table Hopper complete replacement for Rolls. Timing it gives you 3x Max Act.

Royal Guard returned to DMC3 status.

Move start up and recovery improved across the board.

Triple Dash given back to Dante, made even faster.

Nero's DT cancel lets Nero move freely without the animation (you can do that now if you are in air and you can use some action)

A ton of Dante's moves have more range and hit stun (like Hightime should properly launch Frosts) to be more in line with the content in DMC4.



Just go full DBZ power level creep here.
I would poop my drawers.
 

NateDog

Member
I hope Capcom goes ham with Dante and Nero as well.

1) Make Table Hopper complete replacement for Rolls. Timing it gives you 3x Max Act.

Royal Guard returned to DMC3 status.

Move start up and recovery improved across the board.

Triple Dash given back to Dante, made even faster.

2)Nero's DT cancel lets Nero move freely without the animation (you can do that now if you are in air and you can use some action)

3) A ton of Dante's moves have more range and hit stun (like Hightime should properly launch Frosts) to be more in line with the content in DMC4.



Just go full DBZ power level creep here.

1) But then we end up with the whole "demon evade" scenario that DmC had. Just wait for an attack, dodge at the right time and instant Max3. I don't see that working.

2) If they could make it work then I'm all for it but his the frames of animation (the DT Burst) provide a an enemy launch.

3) 7 years of getting accustomed to the weight, juggle and launch properties of enemies for them to change would be annoying. Hightime launching Frosts incorrectly?
 
Royal Guard returned to DMC3 status.

Triple Dash given back to Dante, made even faster.

A ton of Dante's moves have more range and hit stun (like Hightime should properly launch Frosts) to be more in line with the content in DMC4..
These all sound kinda like they'd make the game more like DMC3, which, yknow, I wouldn't really mind. I miss that "crunchiness", and I LOVE Triple Dash,

Bring back crazy combos while we're at it,
or maybe save this all for DMC5
 

dan2026

Member
Its Nero's grabs that makes him about 1000x more fun for me than Dante.

Its intuitive, it opens up a whole other world of combat.
Dante just feels really limited without it. Even though he has a fuckton of moves.
 
Edit; now that I think about it , you're right it's probably vergils back forward input for yamato

I didn't go through it frame by frame though, so I dunno..

Is judgement cut a charge move in DmC?
 
What kind of custom controls do you guys use in DMC3/4? For years I just stuck with standard controls. I eventually switched shoot to L1 and Devil Trigger to square on Vergil and Nero, but lately I've tried to become accustomed to using shoot with L1 as Dante as well. A bit of a rough transition after playing the same way for so many years. I'm really curious as to how Lady and Trish's control schemes will work, especially since they said they want to try and make Trish complex while simplifying her controls.
 
I hope Capcom goes ham with Dante and Nero as well.

Make Table Hopper complete replacement for Rolls. Timing it gives you 3x Max Act.

Royal Guard returned to DMC3 status.

Move start up and recovery improved across the board.

Triple Dash given back to Dante, made even faster.

Nero's DT cancel lets Nero move freely without the animation (you can do that now if you are in air and you can use some action)

A ton of Dante's moves have more range and hit stun (like Hightime should properly launch Frosts) to be more in line with the content in DMC4.



Just go full DBZ power level creep here.

Yasssss.

Just out of curiousity: how much of your hitbox analysis from the video do you think is thrown off by the Concentration system's buff to Vergil's general range/attack hitboxes? It's possible that his Super Vergil always gives you the extended range but doesn't always give you access to supermoves because that could potentially result in super boring supermove spamming.
 

Dahbomb

Member
Edit; now that I think about it , you're right it's probably vergils back forward input for yamato

I didn't go through it frame by frame though, so I dunno..

Is judgement cut a charge move in DmC?
It's a charge input in DmC, like Drive.


As far as range + Concentration buff goes, the example I was talking about was him using Upper Slash with no DT and around half Concentration (so lvl2).
 
I hope Capcom goes ham with Dante and Nero as well.

Make Table Hopper complete replacement for Rolls. Timing it gives you 3x Max Act.

Royal Guard returned to DMC3 status.

Move start up and recovery improved across the board.

Triple Dash given back to Dante, made even faster.

Nero's DT cancel lets Nero move freely without the animation (you can do that now if you are in air and you can use some action)

A ton of Dante's moves have more range and hit stun (like Hightime should properly launch Frosts) to be more in line with the content in DMC4.



Just go full DBZ power level creep here.



No offense Dahbomb, but that would be close to making DMC 4 into vanilla DmC levels of easy. Max act 3 for a successful dodge, unless there is a serious risk/reward attached to it, would give us another Demon Dodge situation. Making DT frames cancellable also takes away all risk associated with it and gives you nothing but reward, again making it easily abusable. Creating new cancels would again just makes it so that you don't actually have to commit to a move and making looser hit boxes just sounds like a bad idea all around.

Vergil in DMC 4 is more like a fun "Super" character to me. If such changes are going to be implemented, then the overall balance and enemy behavior needs to change, meaning it shouldn't happen until DMC 5. I mean, I agree with changing how Frosts are launched since it always seemed awkward and a few of the buffs mentioned (Royal Guard buff), but other than that, I respectfully disagree.
 

GuardianE

Santa May Claus
No offense Dahbomb, but that would be close to making DMC 4 into vanilla DmC levels of easy. Max act 3 for a successful dodge, unless there is a serious risk/reward attached to it, would give us another Demon Dodge situation. Making DT frames cancellable also takes away all risk associated with it and gives you nothing but reward, again making it easily abusable. Creating new cancels would again just makes it so that you don't actually have to commit to a move and making looser hit boxes just sounds like a bad idea all around. With how you railed against these kinds of things in DmC, I'm surprised you're suggesting them.

I don't think Table Hopper giving you Max Act is too excessive. Have MaxAct3 is nothing like the damage buff in Demon Dodge + Dodge Offset. Good Nero players hit MaxAct so often, it'd make hardly any difference.

With the DT, I agree. I think Nero's DT has such a unique range of versatility that I feel as though making it cancelable is just unnecessary. It's already a powerful tool.

Start-up and recovery are fine as-is. Just make subtle changes as necessary. We don't need easy-mode cancels everywhere without some level of work for them. Some juggle properties could use some adjustment, though.
 

Frantic

Member
Now here's the real question: which is better/cooler, Omen or Judgment Cut End?
I was playing LDK with Super Dante. It's pretty fun, and he's pretty OP in constant DT.

In regards to buffs, can Shock! be like Volcano in MvC3? Make it jump cancelable on hit and launch enemies up some for combo opportunity. I always want to use it in a combo, but it's got so much recovery it never works out for me. :(
 

GuardianE

Santa May Claus
In regards to buffs, can Shock! be like Volcano in MvC3? Make it jump cancelable on hit and launch enemies up some for combo opportunity. I always want to use it in a combo, but it's got so much recovery it never works out for me. :(

I would so love this. I'm so used to it being a launch move now from MvC3. It'd be a great carryover. I doubt they'd make a change as dramatic as that for the SE, but maybe in the future.


On the subject of it though, does anyone know the cheapest place to import the e-Capcom limited edition? It's 7000Y direct from e-Capcom but I don't think they ship outside Japan. 10000Y everywhere else.

Here's my advice.

Heads up for people looking to import:
For those interested in the E-CAPCOM LE, you can either go through a site like nin-nin at a slight premium:
http://www.nin-nin-game.com/en/japa...-edition-e-capcom-limited-edition-ps4-en.html
9,990 yen+shipping (cheapest shipping option is 1990 yen) or around $83 before shipping.

Or you can go through a proxy. I used dv8cag, who has a lot of good feedback and relatively low fees:
http://www.dv8cag.com/index.php?opt...find-it-for-me&catid=35:dv8services&Itemid=53

Simply create an account, submit a ticket with a link to the LE (http://www.e-capcom.com/ec/srDispPr...ctLink/1/1/A10005365/10/10/srDispProductList/ for the PS4 version), and they'll provide you with a pre-shipping estimate. I went with this choice because it looked like the most cost effective way of getting the E-CAPCOM Limited Edition. This is Paypal only, and requires up front payment, but my total was 8,814 yen or $75.73 before shipping.


So, you've got options. I figured I'd lay a few out here now since people were interested. With ANY of the options above, you'll have the options of SAL or EMS. SAL is cheaper, but will take anywhere from 2-5 weeks. EMS usually takes a week, but is pretty expensive. Expect shipping costs of upwards of $15-20, and in the case of nin-nin around $35.

It'll probably cost me about $85 when all is said and done, including shipping, via proxy. Play-Asia also added it since I made that post, but it's even higher priced there.
 

Dahbomb

Member
Now here's the real question: which is better/cooler, Omen or Judgment Cut End?
I was playing LDK with Super Dante. It's pretty fun, and he's pretty OP in constant DT.

In regards to buffs, can Shock! be like Volcano in MvC3? Make it jump cancelable on hit and launch enemies up some for combo opportunity. I always want to use it in a combo, but it's got so much recovery it never works out for me. :(
The animation that Dante does after completing Omen is swag as fuck.

Other than that Vergil's Judgment Cut End is the end all super move.
 

Tom Snows

Neo Member
What kind of custom controls do you guys use in DMC3/4? For years I just stuck with standard controls. I eventually switched shoot to L1 and Devil Trigger to square on Vergil and Nero, but lately I've tried to become accustomed to using shoot with L1 as Dante as well. A bit of a rough transition after playing the same way for so many years. I'm really curious as to how Lady and Trish's control schemes will work, especially since they said they want to try and make Trish complex while simplifying her controls.

First of all, I'm not a good DMC player (a fact made evident by the combo videos I see online). But I use a control scheme that I believe would work well for high level play. Here it goes:

For Dante, I use L1 for jumping (much better for jump cancelling) and L2 for DT. X is for gun swap.

For Nero, again I use L1 for jumping, but I assign shooting to R2 (charged shots) and DT goes in either X or square. For Vergil it's the same, but DT goes to L2 and weapon swapping to X and square (this last part may not appeal to everyone).

I don't think you should bother with using shoulder buttons for shooting with Dante, since his charged shots aren't important at all. Even the Artemis multi-lock in DMC3 was tied to the style button. But really, the most important thing in your control scheme is that it feels good to use, so go with whatever rocks your boat.
 
So question for people who have played DmC Vergil, what advantage does having grim trick have over og dark slayer teleport.. Because from reading about it I'd almost prefer OG dark slayer teleport to the enemy you are targeted on, without the need to pierce them..
 

Morue

Member
I don't know if it's been already discussed but do you think they will explain how Yamato ended up in Fortuna?

I mean, doesn't the fact that the Order's got it pretty much confirms that Vergil is alive after DMC1 (unless someone else used it after he got corrupted by Mundus...)?
 

Dahbomb

Member
So question for people who have played DmC Vergil, what advantage does having grim trick have over og dark slayer teleport.. Because from reading about it I'd almost prefer OG dark slayer teleport to the enemy you are targeted on, without the need to pierce them..
In DmC you don't need to pierce them you just throw a sword and teleport to the sword. It works exactly like a teleport only because the sword can be fired while attacking it gives Vergil the property to cancel out of anything into a teleport. That makes it superior to OG teleport.

Vergil's demon pull is also superior to Nero's devil bringer because it's a true 0 frame move.
 

Akiller

Member
New Vergil pics from Bloody Palace:





Also:
バサラ4皇vsDMC4SEチャンネル

4/25(土)
http://live.nicovideo.jp/watch/lv215804505

4/26(日)
http://live.nicovideo.jp/watch/lv215805047

Source: http://www.gamer.ne.jp/news/201504180003/

I don't know if it's been already discussed but do you think they will explain how Yamato ended up in Fortuna?

I mean, doesn't the fact that the Order's got it pretty much confirms that Vergil is alive after DMC1 (unless someone else used it after he got corrupted by Mundus...)?

Well, Vergil mode is before DMC3 so it's unlikely but who knows, maybe his ending cutscene will be after DMC1.Gregaman said fans could see hidden hints in those cut scenes.
 
I'm looking for some advice and I'm hoping maybe some of you guys could help me out :)

Where would be the best place to buy an import of a physical copy of this game? I don't really buy many imports but I really want a physical copy of this, and I'm not sure which sites are good. Also, is it confirmed it will be in English like the original DMC4?
 
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