Ok, I finished yesterday DMC5 and I have some questions for a specific person...
I played nearly all DMC games and still don't understand why Vergil want to become so strong. One thought is to exterminate the majority of the Demon World. But in this game we see literally Vergil becoming a pure Demon motherfucker without any knowledge of his previous self and bringing the Demons AGAIN to the Human world....
Is he so damn stupid or I am missing something?
Ok, I finished yesterday DMC5 and I have some questions for a specific person...
I played nearly all DMC games and still don't understand why Vergil want to become so strong. One thought is to exterminate the majority of the Demon World. But in this game we see literally Vergil becoming a pure Demon motherfucker without any knowledge of his previous self and bringing the Demons AGAIN to the Human world....
Is he so damn stupid or I am missing something?
Basically when him and Dante were kids, there mother was killed and the kids were seperated; whislt Dante took it as "Go into hiding and the demons won't get you", Vergil took it as "Become so strong so that something like this doesn't happen again". This was also marked by, in DMC3 he tried his best to act without compassion and just acted like a demon by being merciless, which was taken further in 5 with him literally becoming a demon
Basically when him and Dante were kids, there mother was killed and the kids were seperated; whislt Dante took it as "Go into hiding and the demons won't get you", Vergil took it as "Become so strong so that something like this doesn't happen again". This was also marked by, in DMC3 he tried his best to act without compassion and just acted like a demon by being merciless, which was taken further in 5 with him literally becoming a demon
Just finished the Dante vs Vergil fight on Son of Sparda with no continues. Whoof. Heart's beatin', hands are shakin', this fight is fantastic. They really did him justice with it, feels like the single player fighting game that it should.
Also his entire 4SE Yamato moveset is there and then some. Playable Vergil when?
I started using the EX modes for Shadow and Griffon more recently, and coupled with standing still while reading the book for maximum DT gain it gets kind of ridiculous just how quickly they can rack up an SSS rank on their own.
Me.
I hear the same thing when people say who play fighting games for the story.
Just because the main focus is the gameplay doesn't mean the story can be dumb.
A perfect example Skullgirls. Perfect gameplay, story which have soul and heart.
The only disappointing thing about this game is the photo mode. I was hoping it was gonna be a bit more robust. All you can really do is orient the camera.
I don't see how it makes it stupid. Character's ambition is the cause of its catastrophic downfall.
The worst part of this game is Nico. Everything about this character is annoying, the obnoxious accent, her body language and mannerisms, and her stupid bugs bunny teeth. I hate that shes integrated so deeply in the game.
Have all of DMC's environments been this bland or did I simply not notice in previous games? Feels like they're all just empty corridors leading to open arenas over and over.
The worst part of this game is Nico. Everything about this character is annoying, the obnoxious accent, her body language and mannerisms, and her stupid bugs bunny teeth. I hate that shes integrated so deeply in the game.
Just finished on Hunter mode. Will do a quick playthrough on Human and then head into Sons of Sparda.
Even now I can already confidently say that this is the best action videogame. A worthy successor to DMC3 while also incorporating all the cool shit from DMC4. Just a fantastic job by the devs. And the throwbacks to the older titles...man.
Have all of DMC's environments been this bland or did I simply not notice in previous games? Feels like they're all just empty corridors leading to open arenas over and over.
1 and 3 had more intricate level layouts and the RE-style lite puzzle elements to contextualize backtracking. 4 still did some of that but reused the crap out of everything for Dante's section and made itself feel thinly-spread.
Though to give 5 its due, there's a whole bunch of neat hidden areas squirreled away around the edges with blue/purple orbs, secret missions and a few other things.
There's a whole skatepark for the Punch Line hidden behind the first goddess of time statue. It's rad.
Impartially I'd say the level design tier list is probably 1 > 3 > 5 > DmC > 4, but I was never a fan of 3's Temen-Ni-Gru after 1's Mallet Island so 5 takes second place for me.
Even now I can already confidently say that this is the best action videogame. A worthy successor to DMC3 while also incorporating all the cool shit from DMC4. Just a fantastic job by the devs. And the throwbacks to the older titles...man.
I love what they did with Dante this time around. Everything feels viable, like a true successor to Dante from 3 rather than the esoteric swiss army knife of specific problem-solving tools he ended up being in 4.
Like, Lucifer and Pandora were cool, but weird and different enough that accidentally switching to them instead of one of the more traditional weapons was a great way to screw up an otherwise stylish combo.
I'm also thankful Dark Slayer style is gone. I can't count the amount of times the toggle input for that messed me up because I was already on the style I wanted, and it didn't really do enough to justify that inconvenience imo.
And that's to say nothing of the stuff we can't talk about without spoiler tags yet
Beat the game twice now and working toward S ranking every mode for the platinum. Easily my favorite DMC game from its art design, story, and core gameplay. I am having so much fun kickin' demon ass.
Beat Devil Hunter tonight. Played damn near all of Dante's part and the end of the game in one sitting. Last few fights were epic. This was an awesome send off for Devil May Cry if Capcom chooses to end it here.
Beat the game twice now and working toward S ranking every mode for the platinum. Easily my favorite DMC game from its art design, story, and core gameplay. I am having so much fun kickin' demon ass.
Please keep posting updates about your progress. I read this is one of the hardest platinum trophies ever due to "Hell and Hell" mode being pretty unforgiving (one hit = death) and getting S ranks there is very, very, very hard.
I like V as a character and that he is so totally different but I don't really like playing him. I wish I could just pick one character and play through the whole story and then pick the next one and do it again etc.
I finished the game on Devil Hunter a day ago and I'm now on Sons of Sparda. Unfortunately, I was not all that impressed by DMC 5 as a complete package.
The story was needlessly complicated by jumping around the timeline and was poorly paced. It didn't feel like Nero did anything to earn that DT, and when I got to the end I wasn't even sure what the characters even accomplished. The dialogue felt odd/unnatural at times, and it was especially noticeable with Nico in the beginning and I can't tell if it was intentional or not. "He likes to kill demon things.... That's why I built him that well-functioning arm." Who talks like this?
I still feel like DMC 3 is the only game in the main series to tell a decent story. There weren't many characters, but they all played their part well. I understand DMC 5 was meant to be a bit fanservicey since the last entry in the series was released over a decade ago, but characters like Trish and Lady had no real place in the game's plot.
The music seems mostly forgettable this time around. Maybe it's just not to my taste. Devil Trigger is fine, but I didn't like the remix used for the final boss.
As expected, the combat mechanics carry this game. It uses DMC 4 as a base, and builds upon it. I like how you can parry pretty much anything in this game now with your own attack. Jump cancels seem pretty easy to do now, which I don't see as a bad thing.
Nero unexpectedly has all of his old abilities intact once he gets his DT. You can even use the devil bringer to snatch your enemies, though I'm not sure if it's functionally different to the wire snatch. It did make me realize just how unreasonable the default control scheme is for this character though, as there are now 4 buttons that a player could potentially hold all at the same time (Charging your gun/That one sword move that requires you to hold the button/Holding on to an enemy with the Devil Bringer/Charging a Devil Breaker), in addition to the lock-on button. I was able to work around this with a PS4 controller with paddles and Steam Input's ability to turn a button into a toggle. I'm still not really liking the breakers that much overall, as there are only a few that I actually enjoy using(Overture/Punchline/Buster, but this one's sort of redundant in post-game).
Dante is as flexible as ever, but I wonder if the devs could have streamlined the control scheme somehow. It just feels like too much busy work when you have to tap the d-pad an insane number of times to do basic things like dash towards an enemy then use a swordmaster move. As with Nero, I was able to come up with my on streamlining solution so I could, for example, hold a button to activate Royal Guard, then release it to go back to Trickster. Speaking of Royal Guard, I love how a just release feels now. Solid feedback on a counter attack like that is extremely satisfying and it was the reason I loved playing Mystic Knight in Dragon's Dogma.
I don't have much to say about V, as I've realized that I don't enjoy playing him very much due to the indirect nature of his attacks. Switching to him after the early Nero missions killed my momentum on the second playthrough.
I've also experienced a number of crashes on the PC version of the game, which was unexpected coming from RE7, MHW and RE2. Then there's also that bug that locks up gamepad input if you touch the keyboard or mouse.
At this point, I may just drop this game until the bloody palace is released so I can just enjoy Nero/Dante without the time wasting level traversal and V.
Good
- Vergil, his dialogues and constant smugface
- Design of Lady. It is superb.
- Final arena design and final battle (reminds me of battle with Credo from DMC4)
- More mechanics for Nero
- Felt like DMC3 remake though plot-like Bad
- Lack of interesting locations
- Nobody follows date and time anyway
- Final battle with Urizen (when he ate the fruit). Felt like something straight from DMC2 Weird
- Mentioning dates and time. I doubt anybody followed it
The music seems mostly forgettable this time around. Maybe it's just not to my taste. Devil Trigger is fine, but I didn't like the remix used for the final boss.
If it was just the time and date I wouldn't have follow either, but the fact that they were placed in a timeline before and after every mission's load screen made it easy to follow.
If it was just the time and date I wouldn't have follow either, but the fact that they were placed in a timeline before and after every mission's load screen made it easy to follow.
I don't think so. The thing is that in the game following the timeline serves no purpose. You can get rid of it, set the events in proper order and it would change nothing
I agree with the dates/times being pointless but the story is great and the main cast feel like real persons with actual emotions and motivations. People like good stories in any game and compelling characters. That's why the third game was so successful. Great gameplay doesn't make a game unforgettable. Great characters do. To me this game is on par with 3 at the top of the saga.
I agree with the dates/times being pointless but the story is great and the main cast feel like real persons with actual emotions and motivations. People like good stories in any game and compelling characters. That's why the third game was so successful. Great gameplay doesn't make a game unforgettable. Great characters do. To me this game is on par with 3 at the top of the saga.
Absolutely. This. You can tell the guys who made this game truly LOVE the franchise. The reboot pissed off lot of people because it made very unfortunate jokes that someone could take as mocking the DMC legacy but this ones does the opposite. It's a great wrap-up to some events from previous games and even I got to like Nero, something that I would have never imagined before starting the game.
Game needs a mod so you can just pick Dante every level. Going through SOS and just waiting for the good levels. Not saying the others are bad but he is functionally the best.
Yeah after beating this game three times and collecting every collectible (currently in the process of playing through Dante must Die, which is effin' intense!) I can say that this is not only the best DMC, but might be in my top 5 games of all time. I simply love everything about this game. All characters have unique playstyles that are fun to master (still struggling a bit with V), the music is great and graphics are just insane. I have literally no complaints. This is exactly how imagined the perfect DMC-style game would feel like.
The visual presentation and character variety make this game better than 3 in my mind (previously I thought DMC3 was the quintessential action game). 4 is mechanically sound, but the repetition seriously makes it feel so much worse that 3 or V. The last bosses in 4 are also pretty stupid (the giant goliath thing and the old man inside a bubble). 1 has aged quite a bit, but it's still fun. 2 is crappy but fun. I also enjoy DmC quite a bit for its visuals and level design.
It'd need testing in The Void to get some hard damage numbers, but my gut feeling is that Rebellion is the same as Sparda outside of its shorter range. I'd expect damage numbers to be the same across all 3.
I love how you can hold the Royalguard button on the ground to assume a defensive stance and keep moving. Looks cool as hell.
And you can reflect one of Vergil's summoned swords if you hit it with the very tip of a Royal Release. You get a slow-mo holy shit moment before it impales him and opens up a combo opportunity.
I've seen screenies of that datamine, and without getting spoilery let's just say it could go either way.
The Vergil player object could very well be referring to mission 19/20 Vergil rather than an actual playable character. Since he's a humanoid with a moveset like Dante, Nero or V it wouldn't be unheard of to implement a boss using the same framework, since all the tech to make it work is already there.
That's how the DMC3 style switcher mod was able to make Lady and 'Bob' (a.k.a. the simplified Battle of Brothers Vergil from the Arkham fight) playable.
So what's the secret to fighting that enemy that zooms super fast around leaving after images? I loose most of my life and haven't noticed a pattern yet.
So what's the secret to fighting that enemy that zooms super fast around leaving after images? I loose most of my life and haven't noticed a pattern yet.
Some of his attacks have a readable tell that you can use to land a parry, like the cross slash where he floats in the air for a moment before teleporting in for an attack.
As for getting that parry, Dante can use Prop/Shredder, Revolver, Million Stab, anything with lots of quick hits.
Nero has a harder time with his core moveset, but some of the breakers are good for this like Helter Skelter and Rawhide.