My bro made a video of the shooting/melee/melee throwing/sliding mechanics in mp.
https://youtu.be/5rWne_2Us00
Man, watching someone who knows what they're doing makes this look like a ton of fun. Those slidekicks. Them sword throws.
My bro made a video of the shooting/melee/melee throwing/sliding mechanics in mp.
https://youtu.be/5rWne_2Us00
My bro made a video of the shooting/melee/melee throwing/sliding mechanics in mp.
https://youtu.be/5rWne_2Us00
That looks really fun.
Is it a GAF clan yet?
ok clan created - Jmizzal(GAF)
You can search and join it
I'm pretty good, just level 5 and still finish at the top most of the time lol
Thank you! Im gona be doing some shit tomorrow to find this thangGamestop.com has never gone out of stock if you can't find it locally.
There is also a SKU tracker. http://www.gamestop.com/browse/storesearch.aspx?sku=108126
Is it a GAF clan yet?
ok clan created - Jmizzal(GAF)
You can search and join it
I'm pretty good, just level 5 and still finish at the top most of the time lol
Tried to join (John_Matrix) but it's not coming up for me.
Is it a GAF clan yet?
ok clan created - Jmizzal(GAF)
You can search and join it
I'm pretty good, just level 5 and still finish at the top most of the time lol
Just joined your the clan as well. Name in the game is: VanyaHell
Man I'm worried this game will die so soon though which would be horrible because the multiplayer is amazing. I could only find one small game at this hour which makes sense but is telling of the game's lifespan.
Region locked servers? Why would anyone do that in fucking 2015, what the fuck
It says this person can not be invited because they do not own a fortress in an area or a neighboring, area where your clan owns a fortress lol
My clan is set to be in SoCal, so I guess you have to be near there or something
Shouldn't be a problem. If you receive an email confirming it's ready, then you're set.I just did a hold order at Gamestop.com for my local store. Is the gold order reliable?
Shouldn't be a problem. If you receive an email confirming it's ready, then you're set.
Keep in mind that many received only 1 copy, and since they have to put it on the floor, it might be gutted.
i've been waiting in the matchmaking lobby for ages. Team Deathmatch. Is this game really this dead? NA btw
Try pressing Y instead of A when choosing a mode. Pressing Y does auto skill matchmaking or something idk. I did it once and I found a whole bunch of people.
I was seriously going to buy at a price drop but now I feel like I have to get at full price before it sells out FML. To bad BB didn't get any so I could at least use GC.
Nice game. I'm playing through the Single Player campaign and I thought the whole jail break first level was very well done actually. Game is good.
Shouldn't be a problem. If you receive an email confirming it's ready, then you're set.
Keep in mind that many received only 1 copy, and since they have to put it on the floor, it might be gutted.
So I called Gamestop to confirm if they're holding it for me. They are bit the rep also told me that they indeed only received one amd is already gutted for display... Oh well.
Just picked up this game today and I'm pumped to go home and try it out. Sounds like the multiplayer is legitimately kind of fun. I wonder if GAF people are the only ones online
I think Itagaki might have been right about the gamepad.
Is anyone else noticing an overly large deadzone for the right analog stick in multiplayer? I think this may be the main reason reviewers were saying they had a hard time aiming.
Also, any chance someone can confirm whether the deadzone is lessened on the Pro Controller? I don't currently have one, but I'll try to borrow it and report back.
I recently got a Pro Controller in preparation for this game, and just messing with both controllers yeah the gamepad's deadzone is larger. Sticks on the pro controller feel much tighter by comparison. Though the aiming is still finicky in general, it is generally improved on a pro controller.I think Itagaki might have been right about the gamepad.
Is anyone else noticing an overly large deadzone for the right analog stick in multiplayer? I think this may be the main reason reviewers were saying they had a hard time aiming.
Also, any chance someone can confirm whether the deadzone is lessened on the Pro Controller? I don't currently have one, but I'll try to borrow it and report back.
I can't tell honestly, the Pro Controller definitely makes the game way more comfortable to play though. I think the aiming has less to do about the dead zone in the controller and more about how it's sensitivity was designed. The problem lies in the game's design. I want my sensitivity high because turning corners and doing dope slide maneuvers while turning in the other direction feels amazing. If they just made a second option for the first-person aiming sensitivity then this issue may have been resolved. The problem is the fact that I want to be able to turn quickly but also have the aiming feel tight at the same time. Seems like getting the best of both worlds is not possible unfortunately.
I recently got a Pro Controller in preparation for this game, and just messing with both controllers yeah the gamepad's deadzone is larger. Sticks on the pro controller feel much tighter by comparison. Though the aiming is still finicky in general, it is generally improved on a pro controller.
I think someone mentioned before that you need to start shooting from the hip first once you've got your sights on someone then pop into ADS instead of just popping into ADS. It takes a bit getting used to but I think considering the blend of styles here, it's necessary to take advantage of how the game functions.
While I thought the Jail scene was ok to start, it is also the first level where you get to see how cheap feeling and especially cheap sounding the guns are. It is also a point where you first see how poor the enemies blood explosions look, and start to see how poorly animated and buggy the enemy AI is, so I didn't have a great first impression.
But It wasn't until around mid-way through the second level that things started to really click for me. That's the first time I died, and I started to understand that the game was trying to teach me to grow some balls, and really charge in and mix up the gun and sword play. For as poor as the AI looks in this game, they do their job just fine, and the core of the game is classic Itagaki through and through.
I find that the Campaign is actually really well paced, the story is more interesting and entertaining than I expected, and the gameplay is quite well balanced and tough but fair in that Itagaki way. It does remind me of that special spice that Team Ninja is missing now. It's just too bad that Valhalla doesn't have the tech, art, animation, and budget of the old Team Ninja games. This game could have been something truly special if it didn't go through development hell.
I'd actually love to see Itagaki give this style of game another crack, nothing plays like it, and it deserves to be done right. Here's to hoping the free-to-play PC game is successful enough that Valhalla gets to keep polishing and expanding the game. Really looking forward to playing on PC.
Nice write up.
I am shocked that the game reviewed as badly as it did. Almost as if there was some sort of agenda against Itagaki. I'm having a blast. I admit I am only on the second mission (Panama) and I'm playing on Normal. No multiplayer yet. I wanna master the single player. Shame the game doesn't have a combo meter with the melee attacks.
Anyone have any luck at anywhere other than Gamestop?
Seems like it'll be harder to find a copy than I thought with the scarcity of this thing, and 15GB is hard to swallow for digital.