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DF: Elden Ring Nightreign First Look

Bojji

Member


Still performs like crap

michael-jordan-laughing.gif


Edit: summary by adamsapple adamsapple

- Fortnite inspired PvE mode, much faster paced than base Elden Ring
- Technical makeup is 'unimproved' and no PS5 Pro specific upgrade in this beta.
- 'Very much repurposing Elden Rings assets'

- PS5/SX no longer offer the RT option (that was added to Elden Ring)
- Only Quality and Frame Rate mode with same metrics as base Elden Ring
- Quality: Fixed 4K on PS5/SX and fixed 1440p on Series S
- Frame Rate: DRS 1512p to 2160p on PS5/SX and 1008p to 1440p DRS on Series S
- DF's recommendation is the Performance mode on all versions

- IQ and shadow quality drops in Frame Rate with a slightly blurrier result
- Series S takes further cuts in shadow quality over other versions.
- Cut-scenes always run in the Quality mode equivalent (fixed 4K)

- No official PS5 Pro support but base version running on Pro benefits from higher DRS in Frame Rate mode.

Quality mode performance:
- in Quality mode: Similar lobby tested areas run at 55fps on Pro, SX/PS5 at 39fps and SS at 35fps
- Quality Mode: PS5/SX In general game play 35 to 45 fps with drops to the 20's possible
- Series S has further drops and more frequent lurches to the 20's
- PS5 Pro is between 45 to 60 with drops to 40s, not enough for VRR to work successfully

Frame rate mode performance:
- All consoles hover around 55 to 60 in the lobby round-table area
- Due to DRS setup, it feels like hitting a locked 60 is almost impossible on any console
- PS5 and SX also seem to stick to the lower bound of DRS (1512p) in most of the testing
- In general gameplay PS5/SX run between 45 to 60 fps with the the boss running surprisingly smooth
- DF notes the Xbox version's broader VRR coverage works as an advantage here
- Series S hovers between 40 to 60 fps and slots into the VRR range nicely as well
- PS5 Pro runs at a higher average 50 to 60fps where it fits into PS5's VRR range better than the base PS5
- It also runs higher DRS than base PS5 or SX

Verdict:
- Best way to play on console is in Performance mode with a VRR display.
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?



Blending developer FromSoftware's winning Souls combat with a Fortnite-esque PvE objective has no right to work - but it somehow does. The recent network test allowed us take an early look at how Elden Ring Nightreign is shaping up on current-gen machines. Curiously the ray tracing mode of the main game is absent, but the frame-rate and quality modes provide more than enough for us to dissect and analyse.

00:00 Introduction
01:25 Gameplay Overview
04:13 Res Metrics/Graphics Comparisons
07:14 Quality Mode Tests
10:03 Frame-Rate Mode Tests
12:38 Verdict
Chapters
 
Last edited:

DeepEnigma

Gold Member
Oh how I wish From started using Bluepoint's or Decima.

Sony will be publishing for Kadokawa with their agreement, so maybe they can also get some much better tech love.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
It truly is the worst timeline because everyone is annoyingly mislabeling this game as some sort of BR. That's going to have much more of a damaging effect on it than what Fromsoft is attempting to do with it.
Shine some light on us and tell us what this is if not a Fortnite PvE wearing From's skin.
 

adamsapple

Or is it just one of Phil's balls in my throat?
- Fortnite inspired PvE mode, much faster paced than base Elden Ring
- Technical makeup is 'unimproved' and no PS5 Pro specific upgrade in this beta.
- 'Very much repurposing Elden Rings assets'

- PS5/SX no longer offer the RT option (that was added to Elden Ring)
- Only Quality and Frame Rate mode with same metrics as base Elden Ring
- Quality: Fixed 4K on PS5/SX and fixed 1440p on Series S
- Frame Rate: DRS 1512p to 2160p on PS5/SX and 1008p to 1440p DRS on Series S
- DF's recommendation is the Performance mode on all versions

- IQ and shadow quality drops in Frame Rate with a slightly blurrier result
- Series S takes further cuts in shadow quality over other versions.
- Cut-scenes always run in the Quality mode equivalent (fixed 4K)

- No official PS5 Pro support but base version running on Pro benefits from higher DRS in Frame Rate mode.

Quality mode performance:
- in Quality mode: Similar lobby tested areas run at 55fps on Pro, SX/PS5 at 39fps and SS at 35fps
- Quality Mode: PS5/SX In general game play 35 to 45 fps with drops to the 20's possible
- Series S has further drops and more frequent lurches to the 20's
- PS5 Pro is between 45 to 60 with drops to 40s, not enough for VRR to work successfully

Frame rate mode performance:
- All consoles hover around 55 to 60 in the lobby round-table area
- Due to DRS setup, it feels like hitting a locked 60 is almost impossible on any console
- PS5 and SX also seem to stick to the lower bound of DRS (1512p) in most of the testing
- In general gameplay PS5/SX run between 45 to 60 fps with the the boss running surprisingly smooth
- DF notes the Xbox version's broader VRR coverage works as an advantage here
- Series S hovers between 40 to 60 fps and slots into the VRR range nicely as well
- PS5 Pro runs at a higher average 50 to 60fps where it fits into PS5's VRR range better than the base PS5
- It also runs higher DRS than base PS5 or SX

Verdict:
- Best way to play on console is in Performance mode with a VRR display.
 
Last edited:

Bojji

Member
How hard is it to just reduce the DRS range? It feels like they're doing it on purpose.

They don't give a shit. They got almost perfect scores despite both ER and SotER being total crap from performance perspective.

1 minute late and no summary, you got what you deserved.

My thread was first!

And summary was perfect:

Still performs like crap

hahahaha.
 
Last edited:

Fbh

Member
Shame they haven't improved performance compared to the original game.
I wonder why they don't drop the resolution to 1440p though, even if it doesn't provide a locked 60fps it should still help improve performance (and hopefully keep it within the VRR range on Ps5).
 

Skifi28

Member
My thread was first!
Shit, you're right. I retract my original comment!

They don't give a shit. They got almost perfect scores despite both ER and SotER being total crap from performance perspective.
I mean sure, but didn't a sigle person be like "we can lock the framerate to 60 by changing a single line of text, might as well"


"-Nope, let them suffer, back to Mario Kart"
 
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Bojji

Member
Shit, you're right. I retract my original comment!


I mean sure, but didn't a sigle person be like "we can lock the framerate to 60 by changing a single line of text, might as well"


"-Nope, let them suffer, back to Mario Kart"

They have shit ton of feedback since 2022 and their games still perform exactly the same. Looks like they WANT players to suffer.

I doubt fix is much more than just changing lower DRS value to ~1200p.
 

adamsapple

Or is it just one of Phil's balls in my throat?
They have shit ton of feedback since 2022 and their games still perform exactly the same. Looks like they WANT players to suffer.

I doubt fix is much more than just changing lower DRS value to ~1200p.

Clearly optimization on static resolution is not From's priority.

Just go down to 1080p if needed, most people won't notice drops like that in the heat of the moment, especially cuz by the time things slow down, the DRS would be higher anyway.
 

delishcaek

Member
Why they don't use slightly improved PS4/One settings as performance mode is a mystery to me.

Miyazaki be like
ypnvJ3l.gif


If I still had a PS5 I'd play the PS4 version on it, just like Elden Ring...
 
PS5 Pro just brute forcing it's way though this one, obviously none run at a locked 60FPS, but seeing that the Pro has a higher FPS average by a healthy margin, and is able to reach peak 4K resolution more often is kind of impressive considering the lack of optimization.
 

kevboard

Member
They sell millions of copies but still won't improve that dated shitty ass game engine. They're no different than Game Freak

their engine is fine. it's the settings they chose that are the issue.
we have 100% empirical evidence that the current gen systems can run Elden Ring at a near perfect 60fps, at an 1800p Checkerboard resolution no less.

but for some fucking reason, whoever is responsible for the console settings on Series X and PS5 just ignored that fact, and gave these some completely nonsensical settings that almost never hit 60fps.
even on Series S, if they gave the console the exact settings the PS4 Pro uses, locked the resolution down to 1080p or 1440p CBR, it would probably hit a pretty stable 60fps.

I would almost bet, once we see the PS4 Pro version running on PS5 again, we will have the same exact results in this game that we had in the main game... probably a locked 60fps at 1800p CBR.

and what is hilarious btw,
the PS4 Pro settings look arguably better in some scenarios than the current gen settings.
the PS4 Pro settings have reduced foliage, but this reduced foliage also leads to way less obvious pop-in of more detailed foliage that is present on Series X and PS5. so the game ends up looking more cohesive and draw distance issues are less distracting.
and you would never even miss those missing bushes and that missing grass if you didn't know it was there in the SX/PS5 version... the reduced foliage looks fine... there's still plenty of it...
 
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kevboard

Member
didn't notice any performance issues really when i played. maybe it was because it was fun.

what system? if you play on Series X at 120hz with VRR, I bet it wouldn't stand out as much. but on PS5 I'd image you'd feel it a lot more once the game drops below 48fps
 

Bojji

Member
didn't notice any performance issues really when i played. maybe it was because it was fun.

It's even more fun with better framerate.

I completed ER on PS5 using PS4 version, near locked 60fps... PS5 was useless to me on non VRR screen (constant stutter).

For DLC I used PS5 version, with VRR screen it was playable but still far from ideal.
 
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Antwix

Member
what system? if you play on Series X at 120hz with VRR, I bet it wouldn't stand out as much. but on PS5 I'd image you'd feel it a lot more once the game drops below 48fps
just series x perf mode, non vrr. didn't really notice any performance issues but i guess it does drop into the high 40s. idk didn't ever seem that bad. maybe i'm retarded.
 
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