Results so far indicate it's the biggest mid-gen jump I've ever seen not even one x was doubling frame rate and that's universally considered the biggest mid-gen upgrade.It is. But it's not the power jump we are used to (unless you were nintendo fan 2001-2011).
Results so far indicate it's the biggest mid-gen jump I've ever seen not even one x was doubling frame rate and that's universally considered the biggest mid-gen upgrade.
Just forget about the power jumps of the past, won't happen again for anything (even PC). Nvidia latest and greatest $2000 GPU will be a marginal upgrade to their current one.It is. But it's not the power jump we are used to (unless you were nintendo fan 2001-2011).
Results so far indicate it's the biggest mid-gen jump I've ever seen not even one x was doubling frame rate and that's universally considered the biggest mid-gen upgrade.
The One X still had that weak Jaguar CPU.
No question this is gonna be the biggest mid-gen upgrade when you add up the "big 3"
- 67% more GPU cores
- RDNA 4 RT
- PSSR
Now the argument is back to native resolutions. They didn't have AI tech back then, or they would have used it. This is to provide the DLSS like tech that people rave about, but not when it's PSSR I suppose.
Painfully transparent.
No, they would not have. This is Rockstar we are talking about here. They can't be fucked to do a 60fps patch for the game.If they had ML reconstruction they wouldn't bother with native 4k in RDR2 - they would have used this 4.5x power jump to make game look much better (sadly with shit cpu, no room for framerate improvements), they don't have much room with mere 45% upgrade (1.45x). People saying that PS5 Pro is the biggest mid upgrade ever are just wrong/full of shit, in fact it's the worst one.
Could I interest you in this...
Notice how I said "results" obviously one x brute forced its way to amazing results but we are effectively getting a 4k(and sometimes better)quality picture @60 fps with pro even if it's not native it looks just as good or better.One X was able to render game that was 900p on Xbox One at native 3840x2160 (RDR2) - this requires more than 4x more power. Pro so far keeps resolutions the same.
Jaguar in one X was 31% faster, not maybe 10%. Plus 4GB of RAM more and massive jump in memory bandwidth. PS5 Pro is not even close to power jump like this (and all that for 500$, same MSRP as base console!).
Notice how I said "results" obviously one x brute forced its way to amazing results but we are effectively getting a 4k(and sometimes better)quality picture @60 fps with pro even if it's not native it looks just as good or better.
That's because the XB1 was so weak. Now compare this to the S.Results are impressive, especially in this game. But it really objectively don't beat power jump One X got, in pure hardware AND results - for the same amount of money base console launched (and with disc drive, lol). With PS4 there is room for debate, developers were often lazy with this console and memory bandwidth/size jump wasn't good enough for some games for bigger improvements.
For me, I'm still surprised, not because it looks really bad, but because it seem so out of character for a high quality Japanese developer to not re-balance their renderer first and replace troublesome ancient fx and increase rendering resolution in source data and instead march straight onto using the new crutch, which can't fix the ancient fx source issue.We all have different expectations I didn't expect we'd get these results this soon because we know things are only going to get better over time since it's ML based.
Jaguar in one X was 31% faster, not maybe 10%. Plus 4GB of RAM more and massive jump in memory bandwidth. PS5 Pro is not even close to power jump like this (and all that for 500$, same MSRP as base console!).
The Pro is like 60% and 50% faster in terms of texture and ROP fiil-rates vs the base PS5.One X was able to render game that was 900p on Xbox One at native 3840x2160 (RDR2) - this requires more than 4x more power. Pro so far keeps resolutions the same.
Jaguar in one X was 31% faster, not maybe 10%. Plus 4GB of RAM more and massive jump in memory bandwidth. PS5 Pro is not even close to power jump like this (and all that for 500$, same MSRP as base console!).
Bro you are adding in tons of caveats I'm just talking about the results/real world performance but it's OK we just disagree but in a different conversation just talking raw numbers then absolutely one x is the biggest jump on paper but my point is we can't just look at raw numbers to quantify real world performance. Microsoft thought they would have a real world 30% rendering and 25% memory bandwidth performance advantage just looking at PS5 spec reveal but we all see how that turned out.Results are impressive, especially in this game. But it really objectively don't beat power jump One X got, in pure hardware AND results - for the same amount of money base console launched (and with disc drive, lol). With PS4 there is room for debate, developers were often lazy with this console and memory bandwidth/size jump wasn't good enough for some games for bigger improvements.
Well,in terms of fill-rates,the Series consoles are roughly comparable to the XboneX and XboneS. The Series X is about 3x in terms of both fill-rates and 2.5x the bandwidth vs the S.That's because the XB1 was so weak. Now compare this to the S.
Right.
I don't know if you are doing this on purpose.... but I will give you the benefit of the doubt that you aren't.Jaguar in one X was 31% faster, not maybe 10%. Plus 4GB of RAM more and massive jump in memory bandwidth. PS5 Pro is not even close to power jump like this (and all that for 500$, same MSRP as base console!).
If they gave it a better CPU you might have seen more modes with 120fps options instead. And games from locked at 30 to 60+. Which would've been really nice.I just don't get the focus on the cpu, most performance modes so far have only reduced resolution and graphical settings to hit 60fps and many of those games were not originally designed to have a 60fps option in the first place.
I didn't get anywhere from his post that he expects prices to remain the same. He's arguing the Xbox One X was a bigger jump in power and it arguably was. Problem was, of course, that it stayed stuck at 30fps anyway. However, games often went from sub-1080p to 1800p-4K, which was an enormous jump. The price increase was also comparatively smaller.And somehow, you expect prices to remain the same? How is that even possible? The same size chip, on a PS5pro vs a PS4 (~300mm2) will literally cost 6x+ more money. So how in the world would you suggest that they give you the kinda gains you are expecting, without being smart about things?
Ohhhh... he did.I didn't get anywhere from his post that he expects prices to remain the same. He's arguing the Xbox One X was a bigger jump in power and it arguably was. Problem was, of course, that it stayed stuck at 30fps anyway. However, games often went from sub-1080p to 1800p-4K, which was an enormous jump. The price increase was also comparatively smaller.
Now this is a different matter. And we are hovering around subjectivity here. So I won't get into that. What value someone sees or takes from all of this is up to them... but if we are talking about numbers... there is not subjectiveness there.For what it's worth, I don't care all that much about resolution if I'm still forced to play at 30fps anyway. Whether the Xbox One X was a more satisfying upgrade than the Pro is a different matter...but the Pro also upgrades from a much better and balanced console than the X1 so...
How did you get from that that he was expecting prices to remain the same? He states the upgrade was bigger all the while prices remained the same. That’s him pointing the cold hard truth. In your very case, you were expecting it to be $500. That’s expecting prices to remain the same.Ohhhh... he did.
He said all those gains of the One X and PS4pro, were made while still being at the base consoles' launch prices. I was simply pointing out why that was something they could do then but not now.
And of course, the price increase then was comparatively smaller... I think I just showed why that was?
It’s not. But that’s not on Sony but because the speed and cost of technology nowadays. We’re in the sad part of the evolution. What happened to graphane?It is. But it's not the power jump we are used to (unless you were nintendo fan 2001-2011).
And in hindsight, that was very stupid of me. Because even I then was not taking into account how chip prices are going up. But what makes any of us here worth anything, is an ability to know when wrong on something, admit it, learn from it, and adjust. I have done that. In retrospect, it was really stuof me to have overlooked that... even when people like Mibu no ookami was screaming it form the rooftops. But when shit like this happens, the smart thing to do is take a step back and try and understand why.How did you get from that that he was expecting prices to remain the same? He states the upgrade was bigger all the while prices remained lower. That’s him pointing the cold hard truth. In your very case, you were expecting it to be $500. That’s expecting prices to remain the same.
I don't get how you don't see it here... but he was clearly using the previous gen upgrades and their price in relation to the launch versions to point out how with the PS5pro we arent even getting those kinda physical gains and yet the price is higher.Not sure whether Bojji expected it to be $500 or not, but saying that he was unreasonable with his price expectations based on these posts doesn’t seem correct since he didn’t call a price or even implied his expectations. Maybe in other posts he did, but not in this one.
Beautifully worded response. Thank youI don't know if you are doing this on purpose.... but I will give you the benefit of the doubt that you aren't.
There are a lot of mitigating factors to consider when looking at the last gen and this gen. And I would think you are well learned in these matters enough to know everything I am about to say... so it makes me wonder why you are saying what you are saying to begin with.
- I think it would be obvious by now to anyone that has remotely followed tech over the last 2 decades, that (pardon the pun), Moores law is dead.
PS1 to PS2:~10x more powerful
PS2 to PS3: ~35x more powerful
PS3 to PS4: ~8x more powerful
PS4 to PS5: ~5.5x more powerful
It doesn't take a rocket scientist to see what has been going on, and you can do the same for GPUs too. That brings me to the next point
- If the laws of physics means we can no longer just throw ever bigger processors and ever-rising clocks at the problem anymore, it simply means that the next technological leap would be to make "smarter" processors. And that is literally what is being done now. The PS5pro, doesn't need to be 4x more powerful than the base PS5 to justify its cost, especially when compared to say the One X, because we simply don't live in that world anymore.
Because now, its a results game, not a numbers game. Eg. If running native rez, and that is your only option, how much power do you need to take PS5 games from say 1080p to 4K. That would be about 4x the power right? So we are talking about like a an actual 40TF (or 80TF dual issue) GPU. For some perspective.... that's 2TF less than the 4090.
The 4090... an almost $2000 GPU.
You don't see how crazy what you are expecting sounds?
So now, we have smarter processors, giving the perceptual results of a 400%+ performance uplift, while using less than 70% more actual hardware. That is what you are paying for. This is the world we live in now. If you are going to make comparisons and throw numbers around, then please, be consistent, and look around you. Sony, or the PlayStation does not exist in a vacuum.
- And lastly... I am not calling you ignorant (pity I have to make such a disclaimer before I even make the point since we have some super sensitive people around these parts), but that point about how much it cost and how much stuff cost before... is an ignorant statement to make. Why? It's simply not accounting for the ridiculous rise in chip costs. eg.
- 28nm (PS4) = $3K/wafer
- 16nm (PS4pro) = $6k/Wafer
- 7nm (PS5) = $10K+/Wafer
- 4nm (PS5pro) = $18k - $20k+/Wafer
And somehow, you expect prices to remain the same? How is that even possible? The same size chip, on a PS5pro vs a PS4 (~300mm2) will literally cost 6x+ more money. So how in the world would you suggest that they give you the kinda gains you are expecting, without being smart about things?
MountaingateWay worse mountain water reflections wtf!?
I don''t get itLmfao
Isn't PS5 PRO a 2 SE design just like PS5 based on the leaks? PS5 has 64 physical (active) color ROPs. If those ROPs gained RDNA2/3 double issue feature now this would essentially double the max theoretical (color) fill rate (though there is no now way enough bandwidth make full use of them just like PS4 PRO situation). If there is no change in ROP architecture, then the fill rate figure would stay the same as PS5, albeit it will exceed it somewhat in practical scenarios due to bandwidth increase. As to depth ROPs their number/theoretical throughput will remain essentially the same between the systems no matter which scenario. At the end we need more info/confirmation to settle PS5 PRO fill rate figure with certainty. Even the clock speed remains officially undisclosed as for now.The Pro is like 60% and 50% faster in terms of texture and ROP fiil-rates vs the base PS5.
24:45
I don't know if you are doing this on purpose.... but I will give you the benefit of the doubt that you aren't.
There are a lot of mitigating factors to consider when looking at the last gen and this gen. And I would think you are well learned in these matters enough to know everything I am about to say... so it makes me wonder why you are saying what you are saying to begin with.
- I think it would be obvious by now to anyone that has remotely followed tech over the last 2 decades, that (pardon the pun), Moores law is dead.
PS1 to PS2:~10x more powerful
PS2 to PS3: ~35x more powerful
PS3 to PS4: ~8x more powerful
PS4 to PS5: ~5.5x more powerful
It doesn't take a rocket scientist to see what has been going on, and you can do the same for GPUs too. That brings me to the next point
- If the laws of physics means we can no longer just throw ever bigger processors and ever-rising clocks at the problem anymore, it simply means that the next technological leap would be to make "smarter" processors. And that is literally what is being done now. The PS5pro, doesn't need to be 4x more powerful than the base PS5 to justify its cost, especially when compared to say the One X, because we simply don't live in that world anymore.
Because now, its a results game, not a numbers game. Eg. If running native rez, and that is your only option, how much power do you need to take PS5 games from say 1080p to 4K. That would be about 4x the power right? So we are talking about like a an actual 40TF (or 80TF dual issue) GPU. For some perspective.... that's 2TF less than the 4090.
The 4090... an almost $2000 GPU.
You don't see how crazy what you are expecting sounds?
So now, we have smarter processors, giving the perceptual results of a 400%+ performance uplift, while using less than 70% more actual hardware. That is what you are paying for. This is the world we live in now. If you are going to make comparisons and throw numbers around, then please, be consistent, and look around you. Sony, or the PlayStation does not exist in a vacuum.
- And lastly... I am not calling you ignorant (pity I have to make such a disclaimer before I even make the point since we have some super sensitive people around these parts), but that point about how much it cost and how much stuff cost before... is an ignorant statement to make. Why? It's simply not accounting for the ridiculous rise in chip costs. eg.
- 28nm (PS4) = $3K/wafer
- 16nm (PS4pro) = $6k/Wafer
- 7nm (PS5) = $10K+/Wafer
- 4nm (PS5pro) = $18k - $20k+/Wafer
And somehow, you expect prices to remain the same? How is that even possible? The same size chip, on a PS5pro vs a PS4 (~300mm2) will literally cost 6x+ more money. So how in the world would you suggest that they give you the kinda gains you are expecting, without being smart about things?
Bruh:I don''t get it
24:45
Bruh:
Italian senate meeting interrupted by Final Fantasy hentai
An interloper got on the virtual meet and played the video.www.pcgamer.com
Well, I won't be Bojji's mouthpiece because he can speak for himself. I'm saying that someone pointing that prices were better in the past doesn't mean that they expected prices to remain the same. I mean, I and many others are constantly complaining about GPU prices and all longed the old days when they were more affordable, but you ain't gonna catch any of us expect that prices will return to what they were in 2016. We're very much aware of the current situation, but we can still say that prices are worse than ever before.And in hindsight, that was very stupid of me. Because even I then was not taking into account how chip prices are going up. But what makes any of us here worth anything, is an ability to know when wrong on something, admit it, learn from it, and adjust. I have done that. In retrospect, it was really stuof me to have overlooked that... even when people like Mibu no ookami was screaming it form the rooftops. But when shit like this happens, the smart thing to do is take a step back and try and understand why.
As I said many times already, yes I was one of those advocating for the price to be between $50-$600. Also was saying it won't come with a disc drive. But I was wrong because I didn't fact in then exactly what I am saying to you now. Not even that I didn't know it, I just didn't think about it. Sono narratives has changed, I just gave it a proper think and arrived at the why. We all speculated on price, some of us got it wrong, few goit right. Its not changing a narrative if you simply learn from those that figured it out before it was announced.Oh I know about this stuff, all electronics are going up in recent years thanks to TSMC (basically) monopoly and all around world inflation. But we have discussed Pro for months now and MANY people expected it to launch at the same price as PS5, including you as Gaiff have said. I said that this thing will be 600$+ based on normal PS5 price (it didn't drop at all since 2020, quite the opposite). And now you say that I'm surprised by price and no one expected 500$ console? Give me a break. Fans of this console just adjusted their narrative when Sony proved them wrong.
What I truly didn't expect is lack of disc drive - this fucking drives me nuts, otherwise I would change my PS5 to this console. Now I will wait for some good deals (or used machines), there aren't many good games announced from Sony on the horizon so I have a lot of time.
Yes, I'm assuming the Pro has more ROPs vs the base PS5 and I'm going off only paper specs without accounting architectural improvements, which may skew the paper specs between each machine.Isn't PS5 PRO a 2 SE design just like PS5 based on the leaks? PS5 has 64 physical (active) color ROPs. If those ROPs gained RDNA2/3 double issue feature now this would essentially double the max theoretical (color) fill rate (though there is no now way enough bandwidth make full use of them just like PS4 PRO situation). If there is no change in ROP architecture, then the fill rate figure would stay the same as PS5, albeit it will exceed it somewhat in practical scenarios due to bandwidth increase. As to depth ROPs their number/theoretical throughput will remain essentially the same between the systems no matter which scenario. At the end we need more info/confirmation to settle PS5 PRO fill rate figure with certainty. Even the clock speed remains officially undisclosed as for now.
As I said many times already, yes I was one of those advocating for the price to be between $50-$600. Also was saying it won't come with a disc drive. But I was wrong because I didn't fact in then exactly what I am saying to you now. Not even that I didn't know it, I just didn't think about it. Sono narratives has changed, I just gave it a proper think and arrived at the why. We all speculated on price, some of us got it wrong, few goit right. Its not changing a narrative if you simply learn from those that figured it out before it was announced.
I saw the disc drive thing coming the second they released the PS5Slim.
Even this I have tried to understand it, and can only come up with the whole VAT thing, but how does that explain how the base model is "number matched" across regions?I expected price around what it is but didn't expect massive difference between regions and lack of disk drive.
I didn't just not see $700 coming, I also didn't even think it was possible. The only way it makes sense to me, even after factoring in that components may be more expensive now, is that sony wants to desensitize people to the idea of a $600+ console, and the best time to do that is now and with something like a PS5pro.The best thing is that I internally was like: "maybe they are right with that 500$, it's a console after all and most of the time they sold these things at loss". But Sony really fucking dropped the bomb...
Spoke to 2 friends both were keen on the Pro before the reveal. Both soured on it after the price and reveal and were on the fence.
Now they've both watched the Rebirth comparison and are getting one before the year is out.
Sony definitely did a bad job marketing this and really should have worked in advance with someone like DF to bring out 3rd party comparisons straight from the reveal.
24:45
We now have confirmation that PSSR is being used.I think it is still FSR if they haven't got round to getting PSSR in the game, yet. Square don't strike me as a publisher that can get PSSR working quickly, and the results don't look like PSSR IMO.
I think square have just tried fidelity mode unlocked and then cranked shader workloads that can easily run in parallel on the Pro's wider CU count until minimum fpses started hitting 60fps, and have then re-enabled v-sync at 60fps and taken the easy FSR win, with image quality massively improving because of increased detail at native.
We now have confirmation that PSSR is being used.
“Final Fantasy VII Rebirth is now able to evolve to the next level by utilizing the new architecture and superior hardware power of PS5 Pro. The new Enhanced Mode* developed especially for PS5 Pro combines the characteristics of the existing Performance Mode and Graphics Mode to offer players a new visual experience.
Specifically, Enhanced mode runs at a frame rate of 60 FPS and supports PSSR to achieve a resolution on par with that of Graphics Mode (mode names under development and subject to change).
These visual enhancements result in even richer rendering for all aspects of the game, including the world, the combat and the cut scenes, taking player immersion even further. We invite you to experience an even more thrilling, even more beautiful Final Fantasy VII Rebirth with PS5 Pro.”
– Naoki Hamaguchi, Director / Square Enix
PS5 Pro: Developers share how they’re using new tech to enhance their games
https://blog.playstation.com/2024/09/24/ps5-pro-developers-share-how-theyre-using-new-tech-to-enhance-their-games/ Earlier this month, we revealed the PlayStation 5 Pro console and how dozens of games will take advantage of its powerful hardware capabilities when it launches November 7. Today...www.neogaf.com
??Yeah that's pretty definitive, but shame all the shots they are showing with PSSR in the tweet are all amazing without PSSR.
Seems it would have been more revealing why there are some very coarse square edged alpha masked foliage in the distance that looks to be defeating PSSR completely.