[DF] Marvel's Avengers PS5 vs Xbox Series S/X

Didn't know this game was good enough to get this much talk 🤷‍♂️
It always looked too much like cosplaying to me, and Spidey exclusivity made me vote with my wallet on the whole thing. Would try it if it comes to Gamepass though!
 
Proof's in the pudding, man.
dean winchester pudding GIF
 
There has to be something wrong with the CBR implementation, there's simply no way it should look this blurry, especially coming from a higher rendering res to begin with.
 
There has to be something wrong with the CBR implementation, there's simply no way it should look this blurry, especially coming from a higher rendering res to begin with.
It's the RDR2 effect. They never went back and fixed that either..
 
They didn't port the ps4 version to the ps5, that doesn't make any sense when you have the PC version as your base

I do the same when updating to a new version of iOS and the new iPhone model that came alongside it, I ask the iOS team to take the Android's team codebase and port it over. I mean the iOS devs would be stupid to update their existing iOS code to take advantage of the new HW and OS features if they only had a small time window to do the improvements right ;)?

Seriously though, of course they took and extended the PS4 Pro version, considering the SDK is essentially the same and you can get started very quickly that way and get the bulk of the performancd improvements brute forcing your way through.
 
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I could totally see the ps5 version being the ps4 pro version ported over. The only thing that confuses me in that hyperthetical is why isn't the ps5 version running constantly at 60 fps and 4k checkerboarding if it has the horse power to do it. There's moments that it's running at less pixels than 1080p on the ps5 with checkerboarding to hit the 60fps.

Does anyone in the know understand why this is happening. Surely if the ps5 had all this untapped power to pull from it would just be cb at 4k? So half the vertical res but full fat 4k image?

It still seems to be dropping res dynamically as well as then processing the image with CB? it doesn't make sense to me.
 
I could totally see the ps5 version being the ps4 pro version ported over. The only thing that confuses me in that hyperthetical is why isn't the ps5 version running constantly at 60 fps and 4k checkerboarding if it has the horse power to do it. There's moments that it's running at less pixels than 1080p on the ps5 with checkerboarding to hit the 60fps.

Does anyone in the know understand why this is happening. Surely if the ps5 had all this untapped power to pull from it would just be cb at 4k? So half the vertical res but full fat 4k image?

It still seems to be dropping res dynamically as well as then processing the image with CB? it doesn't make sense to me.
but it actually runs at 4k cbr most of the time. the 1440p is the worst case they found in the most extreme scenario. But according to VGTech it usually at max DRS res: 4k.

You need to know that CBR is not free for the system and it actually costs ressources to use it. so you can't directly compare 1440p CBR with the native min seen on XSX: 1296p.

All data provided by VGTech.
 
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but it actually runs at 4k cbr most of the time. the 1440p is the worst case the found in the most extreme scenario. But according to VGTech it usually at max DRS res: 4k.

You need to know that CBR is not free for the system and it actually costs ressources to use it. so you can't directly compare 1440p CBR with the native min seen on XSX: 1296p.

All data provided by VGTech.
Ah ok, thanks for that. so it being full fat 4k most of the time why is the text constantly changing etc like the resolution is moving up and down regularly? And seeing issues like th foliage in the woods?

It seems like the res is constantly fluctuating on the ps5 which is causing the majority of the issues.

Hopefully it geta ironed out.
 
So nothing will matter to you until 3rd parties abandon previous gen consoles. Have fun waiting.....
It's not the fact that a game is crossgen. It's how much effort is put into a specific version. For games that get a patch this is slightly different to for example a game created with an engine built for next gen. The way this game scales (horizontal half) and uses CB in this case could be a big change.
 
Who cares if it's ported, it's ported from a version that's more "next gen" then the consoles can even handle, saying this game isn't using the console's capabilities is patently false

how do you know that this game(specifically?) is using the console capabilities?

I dont know which engine the game uses but I think the question about "if its ported or not" is important because if they simply took the GNM(X) code and recompiled for PS5 then that is not using the console capabilities, even if they tweak some variables for resolution or other stuff, its like taking an old 32 bit winxp era game and just recompiling for 64 bit, it doesnt mean its using the new functions in the newer version of the API, it doesnt mean they re-did the shaders for the new specs or using newer functionw and hardware extentions or adapted to use the new memory or exploit if possible the faster speed of current memory


can you clarify this "it's ported from a version that's more "next gen" then the consoles can even handle"

what version is that? and what does it have that the consoles cant handle it? isnt the game also on PS4/Xbox one?
 
I noticed this after the patch dropped. The image quality switching was so jarring. Currently playing at 30 FPS which is OK but would much prefer 60. Hopefully it's a bug that can be patched, if not, it's another one for xbox....
 
The resolutions dont tell the whole story it also seems the ps5 is using higher quality textures than series x in some scenes but as usual digital foundry would never mention this..
Zxsqtbp.png

look at the background text/ board.
 
The resolutions dont tell the whole story it also seems the ps5 is using higher quality textures than series x in some scenes but as usual digital foundry would never mention this..
Zxsqtbp.png

look at the background text/ board.

This is a difference is Depth of Field settings, not textures.
 
The resolutions dont tell the whole story it also seems the ps5 is using higher quality textures than series x in some scenes but as usual digital foundry would never mention this..
Zxsqtbp.png

look at the background text/ board.
Not sure about that chief:

snimekobrazovky2021-0a6jqq.png
 
The resolutions dont tell the whole story it also seems the ps5 is using higher quality textures than series x in some scenes but as usual digital foundry would never mention this..
Zxsqtbp.png

look at the background text/ board.
Not sure about that chief:

snimekobrazovky2021-0a6jqq.png
That isnt texture detail the blur on ps5 is due to checkerboarding but the textures are higher detail on ps5 heres another photo look at the background rocks here again the ps5 clearly has higher quality textures
N8mcYc0.jpg
 
This forum is full of human garbage. Just look at any thread that has to do with minorities or women.
i want to believe this choice was made without all informations (the world is big) and the guy doesn't want to publicly assume the modern meaning of this symbol even if gaf moderation seems to be ok with it
 
That isnt texture detail the blur on ps5 is due to checkerboarding but the textures are higher detail on ps5 heres another photo look at the background rocks here again the ps5 clearly has higher quality textures
N8mcYc0.jpg
It does look sharper on PS5 in this instance. But I suspect it could simply be the higher rez output on PS5.

I can't see them bothering with higher textures on PS5 in this game. 🤔

Buttuglier did state PS5 looks sharper vs the XsX having the cleaner image so that coincides. He also used 'subjective' adnauseum to highlight some may prefer one over the other.

I prefer clean iq over sharpness personally.
 
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No this isnt depth of field, you can tell depth of field and that isnt it both series s and x use lower res textures than ps5 on high performance mode.

It's definitely Depth of Field. Stop focusing on the textures and look at the geometry. Everything is more blurry in the Xbox background, not just the text.
 
Looks like shit on PS5, it would look better with something like native 1440p even. Same was true for RDR2 on PS4P, it was 1920x2160 with CB and looked like shit, it would looke better and even run slighty better in 2560x1440

Some devs are making terrible descisions...
 
They talked to the developers and said they're using a PlayStation 4 setup.

@1:06:00 They said it wasn't a dramatic performance reason why they decided to use CB. It's mainly how the consoles are setup.

 
That isnt texture detail the blur on ps5 is due to checkerboarding but the textures are higher detail on ps5 heres another photo look at the background rocks here again the ps5 clearly has higher quality textures
N8mcYc0.jpg
Check the video @ 4.49. Series X has a noticeably better IQ in performance mode.
 
It does look sharper on PS5 in this instance. But I suspect it could simply be the higher rez output on PS5.

I can't see them bothering with higher textures on PS5 in this game. 🤔

Buttuglier did state PS5 looks sharper vs the XsX having the cleaner image so that coincides. He also used 'subjective' adnauseum to highlight some may prefer one over the other.

I prefer clean iq over sharpness personally.
Well could be sharpness but even in some close shots like this
Tj0pNBk.png

That text on the background should be less blurry because the background is just close by i doubt if this is just resolution sharpness. It could be low res textures due to the oversight when optimising for series x and s or anything but yeah

Theres always been some unusual remarks from digital foundry ever since the backlash from xbox fans earlier this gen and i suspect they have internally decided not to talk about big disparities between ps5 and series x that would devalue series x,

I remember when ps5 had higher frame rates they said it doesnt matter on series x because of vrr

Ps5 performs better in gameplay and no series x is better because of photo mode

And now ps5 has higher pixel count then suddenly it doesnt matter because the iq is better on series x its very strange since it was battaglia who went on a campaign praising dlss as the holy grail

It seems they are avoiding any negative news for series x they always dissect its games with care like how parents treat a last born kid.
 
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Check the video @ 4.49. Series X has a noticeably better IQ in performance mode.
Better image quality yes series x has that because of the high native res but the textures are of higher quality on ps5. Having a high native resolution doesnt improve texture quality.
 
In performance mode this game makes my Series X fan kick up a lot
So it should mean the XSX is pretty much well utilized in this game.
They talked to the developers and said they're using a PlayStation 4 setup.

@1:06:00 They said it wasn't a dramatic performance reason why they decided to use CB. It's mainly how the consoles are setup.


Confirmed by the devs even. They used the Pro settings as it was much easier to do so. No regards for better image quality or how to better use the PS5 hardware. Case closed.
 
It's definitely Depth of Field. Stop focusing on the textures and look at the geometry. Everything is more blurry in the Xbox background, not just the text.
Depth of field is applied but it isnt the reason those texts are that blurry those are clearly low res textures.
 
It's not the fact that a game is crossgen. It's how much effort is put into a specific version. For games that get a patch this is slightly different to for example a game created with an engine built for next gen. The way this game scales (horizontal half) and uses CB in this case could be a big change.
Don't reply on his behalf unless you have read what he wrote. He admitted that he is basically talking even about games like RE8 so it's not just this specific game.
 
macho man randy savage deal with it GIF


The level of coping is sad. Any time XSX needs a patch or something it "lolz tools" but when its the other way they need a way to spin lol
You seemed concerned. It came from the devs themselves, but you're too quick to discredit.
 
PS5 has overall higher resolution output than Xbox but it is achieved with checkerboard rendering upscaling techniques. So, when the player is moving, you can see checkerboard artifacts, but on Xbox it is cleaner due to native 1600~1800p resolution.
By and large, their checkerboarding sucks, Horizon zero dawn and god of war has way better implementation.
 
Cool story. XSX > Ps5 this faceoff lol. No amount of ifs, ands, or buts will change that. Go to the Crash 4 faceoff, that should help you cope
Of course, and there's a reason for it. You seem to get upset when it's explained why they used CB.
 
Well could be sharpness but even in some close shots like this
Tj0pNBk.png

That text on the background should be less blurry because the background is just close by i doubt if this is just resolution sharpness. It could be low res textures due to the oversight when optimising for series x and s or anything but yeah

Theres always been some unusual remarks from digital foundry ever since the backlash from xbox fans earlier this gen and i suspect they have internally decided not to talk about big disparities between ps5 and series x that would devalue series x,

I remember when ps5 had higher frame rates they said it doesnt matter on series x because of vrr

Ps5 performs better in gameplay and no series x is better because of photo mode

And now ps5 has higher pixel count then suddenly it doesnt matter because the iq is better on series x its very strange since it was battaglia who went on a campaign praising dlss as the holy grail

It seems they are avoiding any negative news for series x they always dissect its games with care like how parents treat a last born kid.
What on Earth are you talking about ? «higher pixel count», the ps5 is running CB resolution at performance mode, do you understand what that means about its pixel count compared to native resolutions ? Some of you should stop posting in technical threads.
 
Of course, and there's a reason for it. You seem to get upset when it's explained why they used CB.


Upset? Lol im not the one making excuses for the shortcomings of any console in any of these faceoffs. I just find it amusing how up in arms you guys get over this 🤣


Ps5 "won" Crash 4. Just go celebrate that "win" and call it a day.
 
Cool story. XSX > Ps5 this faceoff lol. No amount of ifs, ands, or buts will change that. Go to the Crash 4 faceoff, that should help you cope
If we are to accept that tools might indeed be an issue in some cases, we might as well accept that crossgen cames in some cases use PS4 pro settings because the sources in both cases are the only ones with first hand experience: the devs
 
Upset? Lol im not the one making excuses for the shortcomings of any console in any of these faceoffs. I just find it amusing how up in arms you guys get over this 🤣


Ps5 "won" Crash 4. Just go celebrate that "win" and call it a day.
I quoted the devs. You're calling it excuses.

I just posted a video and you reacted to it. Don't talk about other people making excuses when you're trying to discredit developers. :messenger_tears_of_joy:
 
If we are to accept that tools might indeed be an issue in some cases, we might as well accept that crossgen cames in some cases use PS4 pro settings because the sources in both cases are the only ones with first hand experience: the devs
Just so that we are clear , there are people that believe that the ps5 is a more powerful console ?
 
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