[DF] Star Wars Jedi: Fallen Order: PS5 vs Xbox Series X/S - Full Next-Gen Release Tested

Most where discussed in VGTech thread.

This one shows better the loading times it is too longer for a next-gen patch.
Seems like developers are not putting work in this points that in my view should be mandadory.
 
Go gonna be round 2 of a bunch of warriors shitting on each other, relentlessly.




FlusteredCalculatingHammerheadshark-size_restricted.gif
 
similar conclusion i guess. Series X got just ahead.
I guess ps5 BC porting tools are not as good. 🤭
Why the laugh? Nobody would notice any difference what so ever between these versions without looking at a fps graph and pixel counter tool. 🤷‍♂️

Is this a new version or the one that is on Gamepass?
 
Why the laugh? Nobody would notice any difference what so ever between these versions without looking at a fps graph and pixel counter tool. 🤷‍♂️

Is this a new version or the one that is on Gamepass?
the same thing. the game pass version is the native version that just got updated
 
similar conclusion i guess. Series X got just ahead.
I guess ps5 BC porting tools are not as good. 🤭

It's not BC though. What was available before this update was BC and the results were much worse on tbe PS5. This shows how a native version can make a difference.



You can see for yourself what the improvements are.
 
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Its a bit weird that they can get the S to 1080p/60, but only 1440p/60 on PS5 and XSX. You would of expected 1800p, or even higher.
 
Digital Foundry continues to create poor-quality content.

So Tom uses this cutscene to compare GPU-related performance. He also acknowledges (see captions) that this cutscene is GPU-heavy, and PS5 version doesn't lose frame rates as the PS4 version did.

pzt27ig.jpg


Then he doesn't use the same cutscene on either Xbox Series X or Xbox Series S. Similarly, the scenes he tests the Series consoles on, he does not show/test on PS5. Absolute low-quality content. I thought these were supposed to be side-by-side comparisons, as the title suggests "PS5 vs. Xbox Series X/S".

Also, doesn't cover the loading time for respawning, I think, which is crucial for these souls-type games.
 
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Its a bit weird that they can get the S to 1080p/60, but only 1440p/60 on PS5 and XSX. You would of expected 1800p, or even higher.

Well they are native versions so they have access to the additional features that the hardware provides. My guess is that they were built for the previous consoles but the code was never fully updated to take full advantage of the current gen systems.

It's better than BC for sure but doesn't equal a game built for these systems. Now I'm not sure how much more they can improve it though.
 
Digital Foundry continues to create poor-quality content.

So Tom uses this cutscene to compare GPU-related performance. He also acknowledges (see captions) that this cutscene is GPU-heavy, and PS5 version doesn't lose frame rates as the PS4 version did.

pzt27ig.jpg


Then he doesn't use the same cutscene on either Xbox Series X or Xbox Series S. Similarly, the scenes he tests the Series consoles on, he does not show/test on PS5. Absolute low-quality content. I thought these were supposed to be side-by-side comparisons, as the title suggests "PS5 vs. Xbox Series X/S".

Also, doesn't cover the loading time for respawning, I think, which is crucial for these souls-type games.

The best comparisons are like for like on my opinion. It could just be an oversight.
 
Digital Foundry continues to create poor-quality content.

So Tom uses this cutscene to compare GPU-related performance. He also acknowledges (see captions) that this cutscene is GPU-heavy, and PS5 version doesn't lose frame rates as the PS4 version did.

Then he doesn't use the same cutscene on either Xbox Series X or Xbox Series S. Similarly, the scenes he tests the Series consoles on, he does not show/test on PS5. Absolute low-quality content. I thought these were supposed to be side-by-side comparisons, as the title suggests "PS5 vs. Xbox Series X/S".

Also, doesn't cover the loading time for respawning, I think, which is crucial for these souls-type games.
Probably just simply wasn't worth covering those particular scenes like for like as they are identical in performance. And this is a last gen game that received very little in the form of upgrade, PS5 was just being updated to reach what XSX had prior to the patch. It's not really worth the time spent going into detail compared to titles like FFVII that received major upgrade.
 
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The best comparisons are like for like on my opinion. It could just be an oversight.
That wasn't just one instance. As I said in my post, they also didn't show the scenes on PS5 that they showed on XSX. We couldn't really see or judge like-for-like performance and image quality on either console because they just hardly showed anything. The first 4 minutes of the video is also just filler content.

Could be an oversight, but they structured this entire video in a weird way. It's just low-quality content for me at this stage. And it's a shame because DF is the leading source for so many gamers, including me. I hope they up their game and stop producing these low-quality, low-effort videos.
 
Digital Foundry continues to create poor-quality content.

So Tom uses this cutscene to compare GPU-related performance. He also acknowledges (see captions) that this cutscene is GPU-heavy, and PS5 version doesn't lose frame rates as the PS4 version did.

pzt27ig.jpg


Then he doesn't use the same cutscene on either Xbox Series X or Xbox Series S. Similarly, the scenes he tests the Series consoles on, he does not show/test on PS5. Absolute low-quality content. I thought these were supposed to be side-by-side comparisons, as the title suggests "PS5 vs. Xbox Series X/S".

Also, doesn't cover the loading time for respawning, I think, which is crucial for these souls-type games.
By poor content I assume you mean not enough bait for warriors?

This was much more in depth than VGTech's it showed the advantage for both XSX over XB1X and PS5 over PS4BC, where the game still stumbles on both consoles and their base specs. Maybe it didn't show the 2 scenes because it didn't likely show any difference.

Cry me a river if it doesn't obsess over minimal drops on a cutscenes or miniscule DRS numbers that aren't even noticable.
 
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Digital Foundry continues to create poor-quality content.

So Tom uses this cutscene to compare GPU-related performance. He also acknowledges (see captions) that this cutscene is GPU-heavy, and PS5 version doesn't lose frame rates as the PS4 version did.

pzt27ig.jpg


Then he doesn't use the same cutscene on either Xbox Series X or Xbox Series S. Similarly, the scenes he tests the Series consoles on, he does not show/test on PS5. Absolute low-quality content. I thought these were supposed to be side-by-side comparisons, as the title suggests "PS5 vs. Xbox Series X/S".

Also, doesn't cover the loading time for respawning, I think, which is crucial for these souls-type games.
Because he doesn't want to show any difference, cause that wouldn't go along with his narrative: "Game performs the same in both machines".
 
You know E Elliot , when I said they purposefully didn't want to show any difference when there was one because of an editorial stance I didn't know VGTech already had run his framerate tools on that same cutscene. Well there it is, and there is a big difference between PS5 and XSX here (guess which machine performs the best). DF are so predictable with their tricks, it's really too easy. I actually think there could be 2 kind of drops on Xbox, I/O (the big 83.3ms stutter) and GPU (the others small drops), but still, XSX does performs worse in that game.

HsDZFEh.png
 
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You know E Elliot , when I said they purposefully didn't want to show any difference when there was one because of an editorial stance I didn't know VGTech already had run his framerate tools on that same cutscene. Well there it is, and there is a big difference between PS5 and XSX here (guess which machine performs the best). DF are so predictable with their tricks, it's really too easy. I actually think there could be 2 kind of drops on Xbox, I/O (the big 83.3ms stutter) and GPU (the others small drops), but still, XSX does performs worse in that game.

HsDZFEh.png
i understand that the PS5 has an advantage in this one cutscene and I've seen the clips across various channels. Maybe he didnt capture footage of that section on xbox idk. It's a cutscene and hitches like the other IO hitching other than a frame or two, just like PS5.

idgaf enough to get all up in arms. you're fine to have your complaints and opinions about the content DF puts out. it doesn't bother me.
 
You know E Elliot , when I said they purposefully didn't want to show any difference when there was one because of an editorial stance I didn't know VGTech already had run his framerate tools on that same cutscene. Well there it is, and there is a big difference between PS5 and XSX here (guess which machine performs the best). DF are so predictable with their tricks, it's really too easy. I actually think there could be 2 kind of drops on Xbox, I/O (the big 83.3ms stutter) and GPU (the others small drops), but still, XSX does performs worse in that game.

HsDZFEh.png
Playing the cut scene... Almost as bad as photo mode comparisons..
 
You know E Elliot , when I said they purposefully didn't want to show any difference when there was one because of an editorial stance I didn't know VGTech already had run his framerate tools on that same cutscene. Well there it is, and there is a big difference between PS5 and XSX here (guess which machine performs the best). DF are so predictable with their tricks, it's really too easy. I actually think there could be 2 kind of drops on Xbox, I/O (the big 83.3ms stutter) and GPU (the others small drops), but still, XSX does performs worse in that game.

HsDZFEh.png
Thanks for posting the lowest resolution photo in existence.
 


Star Wars Jedi: Fallen Order was one of the best action games of 2019 and it recently got a current gen upgrade patch. At first glance, the patch doesn't seem to add much but under the hood, it features a noticeable amount of improvements.

Note that for this tech analysis, we have only tested the Xbox One X and Xbox Series X versions, however the patch is also available for PS5 players. Before we move forward, note that we analysed the performance by taking some sample scenes from the game and running it through trdrop, an open source software. Note that this tool gives us a mere demonstration of the game's performance, because an exact 1:1 representation of performance can only be provided by the developers themselves since they have access to a vast array of tools and profilers.

On the Xbox One X, with performance mode switched on the game targeted 60 frames per second at a dynamic 1080p resolution, but temporal reconstruction pushed it to 1920 X 1080 resolution . The performance during this mode was pretty much unstable in our tests. When the performance mode was switched off, the game ran at a stable 30 frames per second with a dynamic 1440p resolution but temporal reconstruction pushed it to 3840 X 2160 resolution.

On the Xbox Series X and in performance mode, the frame rate held to 60 frames per second with the resolution largely holding on to 1440p. With performance mode switched off, the game runs largely in 4K resolution and at a solid 30 frames per second. We will leave you with more frame rate tests and comparisons, so check them out and let us know your thoughts in the comments section below. Also, let us know what game you want us to test next.
 
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