Pixel Pete said:I was so busy checking for d3 beta related things constantly all day that it flew under my radar also!
I know I shouldn't laught and just shuffle under blanket...
Pixel Pete said:I was so busy checking for d3 beta related things constantly all day that it flew under my radar also!
red731 said:I was so busy playing, that this totaly flew under my radar! Holy frenzied cow...
Bashiok said:we're playing around with having skill swapping locked to being in-town only. We're definitely not sold on it, but it could appear at some time in a beta patch, so FYI. Just be aware it's only something we're trying, and not a permanent solution.
Wow, people are crazy. I could understand that with SC 2 beta, because You could play it infinitely and even make mods and maps, but Diablo 3 beta is really short and doesnt even have the best features introduced - runes and higher difficulties.Yoshichan said:This is sick. Just witnessed someone buy the beta for 1600 SEK ($233)...
MrKnives said:Have they actually said that they will add pvp arena? I can't find anything :>
On another note. Skill swapping only in towns
red731 said:Ask Yochi about it, I was surprised too about this. Don't know anything more.
And skill swap only in town? So my melee witch doctor who changed to ranged mid battle and then to another build against other enemies other times won't be possible.
I think that people will at least learn to play with one build...
And they will be forcing people to TP when new skill opens and go to artisan or buy something in town.
edit: on a second note, I think this is mainly because of the PvP.
red731 said:Dat art. I bet DH is chilling in the back shooting arrows.
Kosma said:Skill swapping and no more putting points into stats is the best thing they did in this game.
Corky said:I agree, the depth you get from the rune-system is infinitely more interesting to me than just putting 20 points in skill/talent Y and so forth.
Corky said:I agree, the depth you get from the rune-system is infinitely more interesting to me than just putting 20 points in skill/talent Y and so forth.
agree on all countsZapperkhan said:Anyone feel like the tension of playing multiplayer games is nonexistent? No fastest clicker gets items and next to zero inventory management (lootris was awesome, and being able to pick up every item in a Leoric run is stupid) It just doesn't feel like the game has staying power to keep me interested. Could just be the part of the game in the beta, but I miss the expansive outdoor environments.
Limiting skill slots is forced depth and it's awkward and doesn't feel very Diablo like. Kinda like giving you max points in all skills in D2 as you level up however you can only use 2-6. Psychologically these are perceived differently to me, D2 being I choose a path, and in D3 I have all this cool stuff but my character can't pat their head and rub their tummy but magically at level 6 they can, then at 12 they can also balance on one foot and so on.
It's not super fast to switch them out as Blizzard has said. Particularly strange with the monk when you have a resource battery ability, resource depletion ability, and a buff ability of which you can't use because you need both of the other skills.
I talked with another player and they agreed for the most part on the skills and said it felt a lot better once you hit 4 skill slots plus the passive. Maybe they would consider changing the starting slots to something a lot less agonizing.
MrKnives said:I don't really mind that, really. I just don't like their "only in town" solution. Feels awkward..
MrKnives said:Have they actually said that they will add pvp arena? I can't find anything :>
On another note. Skill swapping only in towns
Corky said:This was added recently no?
But you have to agree with them, a system where you can switch skills on the fly like *snap* that isn't really feasible.
In any other game I'd agree that it would be slightly displeasing to have to go back to your main town/hub/etc to do changes to your character. But in d3 the town is merely seconds away, even still that's enough of a barrier for the players to try to keep to "one" specific skill setup even if it's only for a short amount of time.
Have they talked about somekind of cooldown system for switching skills?
Fallout-NL said:Yeah, those are pretty damn significant changes and if they're still not sure about those, this game is a long fucking way from being finished if you ask me.
Zapperkhan said:Anyone feel like the tension of playing multiplayer games is nonexistent? No fastest clicker gets items and next to zero inventory management (lootris was awesome, and being able to pick up every item in a Leoric run is stupid) It just doesn't feel like the game has staying power to keep me interested. Could just be the part of the game in the beta, but I miss the expansive outdoor environments.
Limiting skill slots is forced depth and it's awkward and doesn't feel very Diablo like. Kinda like giving you max points in all skills in D2 as you level up however you can only use 2-6. Psychologically these are perceived differently to me, D2 being I choose a path, and in D3 I have all this cool stuff but my character can't pat their head and rub their tummy but magically at level 6 they can, then at 12 they can also balance on one foot and so on.
It's not super fast to switch them out as Blizzard has said. Particularly strange with the monk when you have a resource battery ability, resource depletion ability, and a buff ability of which you can't use because you need both of the other skills.
I talked with another player and they agreed for the most part on the skills and said it felt a lot better once you hit 4 skill slots plus the passive. Maybe they would consider changing the starting slots to something a lot less agonizing.
MrKnives said:I don't really mind that, really. I just don't like their "only in town" solution. Feels awkward.
I like that you are not punished that badly for going one spell over another so I kinda see it being good for picking the 6 spells you want and then just sticking with them.
But for people who wants to use different spell in different location it will be a pain to constantly have to tp back to town (it's even free now) so it doesn't really stop them doing so, just makes it more annoying.
And for people who like to stick with their spells won't really have any drawback from it. It just doesn't feel like it's helping anything.
I guess it could be for the few reasons mentioned above.
That's definitely the reason, to kill changing abilities mid-combat. They could make it castable, like with changing specs in wow is now, that would have been much better.Kosma said:Yeah I don't get it why it can't be done anywhere anymore. Surely there is a way to make no macroable.
rakhir said:I can understand having a problem with only 6 active abilities (I think that's a fantastic idea, but i understand why someone can think that's limiting), but below that? Who cares how many skill you can equip at level 12, really? That's leveling stuff, it's ment to slowly learn players that can be not familiar with this game, but what really matters is the max level builds.
That's definitely the reason, to kill changing abilities mid-combat. They could make it castable, like with changing specs in wow is now, that would have been much better.
Somnid said:As far as drops go D3 is way better than D2. As a player who had a slow connection I didn't get shit from D2 bosses, I barely even saw the drop. Though one thing I might miss is being able to scavenge games. Especially in exp runs people left items that could be good for crafting, socketing, weaker sets, uniques, rares that could be upgraded etc. I suppose they could do a hybrid system where some drops are public and some aren't. That would keep some tension but all unique/champion/bosses would at least drop something per player. I don't know that that would still allow for scavenging since salvaging would likely make players grab everything. But with salvaging I constantly think of the mass piles of loot left in the River of Flame and how this would have put that to good use.
Ahh, okay - gotcha. I'll try that with a fresh character over the next couple days and report back. I hadn't played D2 in a while, forgot it worked like that!Artadius said:I think what he might be talking about is folks leveling up to 13 before they kill the Skeleton King for the first time.
If its anything like Diablo 2, bosses will drop better loot at a higher rate the first time you kill them vs. subsequent kills. Also, your character's level in Diablo 2 determined what prefixes and suffixes were available on drops at the time... so it makes sense that higher level = possibly better loot.
How long the bubble last? Make it a 10-15 cast and problem solved imo.V_Arnold said:But 2 classes have some bubble-like aoe abilty, dont they? You could use that mid-fights to change specs if really needed.
rakhir said:How long the bubble last? Make it a 10-15 cast and problem solved imo.
MrKnives said:Doesn't Monk have inner sanctuary where no enemy can hurt him. Would be an awesome place to change skills.
Game flow. You level up in the wilds, get a new ability, and you can immediately play with it. It's a much better pacing especially since they've drastically cut down the old D2 umbilical need for town because you can vendor items from the field. This is especially important at low levels when you constantly want to try the new skill you just got.erragal said:Inner Sanctuary just prevents movement into an area. Serenity is immunity and the default duration is 3 seconds.
Skill switching only in 'town' is a good idea. There's no valid gameplay reason to allow switching while you're out in the hostile part of the world.
Don't underestimate the power of Diablo in Europe!KKRT00 said:Wow, people are crazy. I could understand that with SC 2 beta, because You could play it infinitely and even make mods and maps, but Diablo 3 beta is really short and doesnt even have the best features introduced - runes and higher difficulties.
This fucking company. Ugh.maabus1999 said:Did Bashiok really say "they have no idea how they are going to implement unattuned runestones yet?" Seriously? Did I read that link to his post wrong?
April 2012 at the earliest with everything else they are going to have to look at (e.g. items)![]()
FieryBalrog said:Game flow. You level up in the wilds, get a new ability, and you can immediately play with it. It's a much better pacing especially since they've drastically cut down the old D2 umbilical need for town because you can vendor items from the field. This is especially important at low levels when you constantly want to try the new skill you just got.
What makes much more sense is a cast time, say about 5 seconds. You can't really change skills then in any real combat situation. Also, skills should only resolve cooldown when active. So if you swap out Diamond Skin it stays frozen on cooldown. At least this would be a good solution in my eyes.
MrKnives said:Well the game isn't out for at least 4-5 months so they have plenty of time. Also I doubt it's hard to implement, it's pretty much just putting restrictions in place.
Fallout-NL said:Yeah, easy to implement, but a fundamental part of the skill system (which is the core of the game). For me it's quite a disconcerting thing to be unsure about at this point in the development.
V_Arnold said:My feeling of getting lost by not getting into either Path of Exile beta or Diablo 3 beta is only slightly diminshed by the fact that I will get my review copy of Dark Souls in two days.![]()
We both know different moms confirmedYoshichan said:Don't underestimate the power of Diablo in Europe!
SC = Korea
WoW = US
Diablo = EU
FACT. Diablo is the "mom"-game in Europe. Lots and lots of moms I know plays Diablo, while moms play WoW in US.
Yoshichan said:Don't underestimate the power of Diablo in Europe!
SC = Korea
WoW = US
Diablo = EU
FACT. Diablo is the "mom"-game in Europe. Lots and lots of moms I know plays Diablo, while moms play WoW in US.
Corky said:I hate you for that. And not even a potential D3 release this very day would quench my hatred...
EU got many invites these 2-3 days now!Danj said:Shame Blizzard don't seem inclined to give EU people beta invites*repeatedly F5s eu.battle.net*