FoT No Rune: 100/100/75
Thunderclap: 150/75/75
Lightning Flash: 100/100/75
Static Charge: 100/100/75
Quickening: 100/100/75
Bounding Light: 100/100/75
The first strike of Thunderclap seems to inflict 2 hits, each worth 75% becuse
if you instantly kill your enemy you only gain 75%.
DR No Rune: 85/85/75
Piercing Trident: 85/75/50
Keen Eye: 85/85/75
Scattered Blows: 85/85/35
Strike from Beyond: 85/85/75
Foresight: 85/85/75
CW No Rune: 75/75/50
Mangle: 75/75/50
Concussion: 75/75/50
Rising Tide: 75/75/50
Tsunami: 75/75/35
Breaking Wave: 75/75/50
WotHF No Rune: 75/60 (9 per hit)/50
Hands of Lightning: 75/90 (10 per hit)/50
Blazing Fists: 75/60 (9 per hit)/50
Fists of Fury: 150/125 (18 per hit)/100
Spirited Salvo: 75/60 (9 per hit)/50
Windforce Flurry: 75/60 (9 per hit)/50
Fists of Fury, like Thunderclap, seems to inflict 2 hits on your first strike,
each worth 75% and with the second hit only happeneing if the enemy is
still alive after the first.
For all the runes, the individual hits of the second strike add up, so if one
of them doesn't hit at least a target, you will gain less life.
LTK No Rune: 67
Vulture Claw Kick: 50
Sweeping Armada: 50
Spinning Flame Kick: 50
Scorpion Sting: 67
Hand of Ytar: 80
The attacks with an AoE in front of the character give 67%, the ones with
an AoE around the character give 50%. Hand of Ytar hits in an AoE around
a single target.
TR No Rune: 25
Northern Breeze: 25
Tailwind: 25
Flurry: 25
Slipstream: 25
Bluster: 25
It is pretty hard to see the individual hits for this move, in general the least
life gained I've seen was 25% so I suppose that's the amount gained for
each individual hit.
WoL No Rune: 11
Wall of Light: 11
Explosive Light: 25
Empowered Wave: 11
Blinding Light: 11
Pillar of the Ancients: 20
For all the runes that have the animation of the bell falling in front of the
character, sometimes, on a single target hit by the bell, I've seen this
move return a sequence of an 11% when the bell falls and after that a 22%
when the wave arrives. I suppose that it just means that each individual
hit of the move gives 11% and there is a possibility that the wave that gets
created after the bell falls might push back the target and hit it again, giving
3 hits on it instead of the 2 that I'd expect.
DS No Rune: 100
Way of the Falling Star: 100
Flying Side Kick: 100
Quicksilver: 100
Soaring Skull: 100
Blinding Speed: 100
EP No Rune: 100
The Flesh is Weak: 100
Strong Spirit: 100
Creeping Demise: 100
Impending Doom: 100
Essence Burn: 100
SSS No Rune: 17.5 per attack (52.5/52.5/17.5)
Sudden Assault: 17.5 per attack (52.5/52.5/17.5)
Several-Sided Strike: 8.7 per attack (35/35/8.75)
Pandemonium: 17.5 per attack (52.5/52.5/17.5)
Sustained Attack: 17.5 per attack (52.5/52.5/17.5)
Fulminating Onslaught: 11.7 per attack (35/35/11.7)
All versions of this attack gave 3 life gained numbers. The first and the
second consistently equal and the last was 1/3 (1/4 in case of Several-Sided
Strike) of the first 2. I suppose that the speed of the attacks is so high that
the life gained with the first 3 (4 for Several-Sided Strike) and the second 3
(again, 4 for the 2nd Rune) were grouped into the first and second number
and the third represents the last attack.