FoT 	No Rune: 100/100/75
	Thunderclap: 150/75/75 				
	Lightning Flash: 100/100/75
	Static Charge: 100/100/75 
	Quickening: 100/100/75
	Bounding Light: 100/100/75
The first strike of Thunderclap seems to inflict 2 hits, each worth 75% becuse 
if you instantly kill your enemy you only gain 75%.
DR	No Rune: 85/85/75
	Piercing Trident: 85/75/50
	Keen Eye: 85/85/75
	Scattered Blows: 85/85/35
	Strike from Beyond: 85/85/75
	Foresight: 85/85/75
CW	No Rune: 75/75/50
	Mangle: 75/75/50
	Concussion: 75/75/50
	Rising Tide: 75/75/50
	Tsunami: 75/75/35
	Breaking Wave: 75/75/50
WotHF	No Rune: 75/60 (9 per hit)/50
	Hands of Lightning: 75/90 (10 per hit)/50
	Blazing Fists: 75/60 (9 per hit)/50
	Fists of Fury: 150/125 (18 per hit)/100 	
	Spirited Salvo: 75/60 (9 per hit)/50
	Windforce Flurry: 75/60 (9 per hit)/50
Fists of Fury, like Thunderclap, seems to inflict 2 hits on your first strike, 
each worth 75% and with the second hit only happeneing if the enemy is 
still alive after the first.
For all the runes, the individual hits of the second strike add up, so if one 
of them doesn't hit at least a target, you will gain less life.
LTK	No Rune: 67 					
	Vulture Claw Kick: 50 				
	Sweeping Armada: 50 				
	Spinning Flame Kick: 50 			
	Scorpion Sting: 67 				
	Hand of Ytar: 80 
The attacks with an AoE in front of the character give 67%, the ones with 
an AoE around the character give 50%. Hand of Ytar hits in an AoE around 
a single target.
				
TR	No Rune: 25
	Northern Breeze: 25
	Tailwind: 25
	Flurry: 25
	Slipstream: 25
	Bluster: 25
It is pretty hard to see the individual hits for this move, in general the least 
life gained I've seen was 25% so I suppose that's the amount gained for 
each individual hit.
WoL	No Rune: 11
	Wall of Light: 11
	Explosive Light: 25
	Empowered Wave: 11
	Blinding Light: 11
	Pillar of the Ancients: 20
For all the runes that have the animation of the bell falling in front of the 
character, sometimes, on a single target hit by the bell, I've seen this 
move return a sequence of an 11% when the bell falls and after that a 22% 
when the wave arrives. I suppose that it just means that each individual 
hit of the move gives 11% and there is a possibility that the wave that gets
created after the bell falls might push back the target and hit it again, giving 
3 hits on it instead of the 2 that I'd expect.
DS	No Rune: 100
	Way of the Falling Star: 100
	Flying Side Kick: 100
	Quicksilver: 100
	Soaring Skull: 100
	Blinding Speed: 100
EP	No Rune: 100
	The Flesh is Weak: 100
	Strong Spirit: 100
	Creeping Demise: 100
	Impending Doom: 100
	Essence Burn: 100
SSS	No Rune: 17.5 per attack (52.5/52.5/17.5)
	Sudden Assault: 17.5 per attack (52.5/52.5/17.5)
	Several-Sided Strike: 8.7 per attack (35/35/8.75)
	Pandemonium: 17.5 per attack (52.5/52.5/17.5)
	Sustained Attack: 17.5 per attack (52.5/52.5/17.5)
	Fulminating Onslaught: 11.7 per attack (35/35/11.7)
All versions of this attack gave 3 life gained numbers. The first and the 
second consistently equal and the last was 1/3 (1/4 in case of Several-Sided 
Strike) of the first 2. I suppose that the speed of the attacks is so high that 
the life gained with the first 3 (4 for Several-Sided Strike) and the second 3
(again, 4 for the 2nd Rune) were grouped into the first and second number 
and the third represents the last attack.