Ran act 3 with a full group, that felt so good.
No legendaries or worthwhile drops, but great fun. Although, I managed to snag Cain's set recipe, which was legendary. Rather neat to have 22lvl set pieces ready to craft for my alts.
Btw, anyone else think that the Leoric's Gauntlets are broken or something? At least I haven't had a minion proc for 10 levels or so.
Nightmare run soon done, hell here I come!
Yes to both!
The higher the difficulty, the better the loot? Are there any other factors that come into play?
Not sure about the console version but on PC playing on higher MP (difficulty) gives you these bonusses ->
http://www.diablowiki.net/Monster_Power
Easy = MP0
Normal = MP2
Hard = MP4
etc
You can play MP10 out of the gate if you want to, actually.
How does dual wielding work on a monk? My dmg doesn't change with 2 weapons, is it just the dmg from primary and stats from offhand? I feel like I'm better off with a shield.
Inspired by the Diablo 2 Players X system, Monster Power allows players to set a level from 0-10 which will increase the difficulty of the game. Patch 1.0.7 updated Monster Power to add considerably more experience per MP level, making for faster leveling up with higher MP levels. - See more at: http://www.diablowiki.net/Monster_Power#sthash.d7cfvwTc.dpuf
I will bookmark this.you guys just arent noticing the tearing. be thankful.
i noticed it literally 5 seconds into my solo run when i started the game this morning. it's not a deal breaker, but it's there and its pretty frequent. its not excessive tearing, not screen shreddingly bad, but i noticed it often in my first hour of play on the first act playing solo.
game is damn fun though, so it's getting a pass for me.
yes i work for Blizzard... what's your contribution to society?
the bolded is why i said it's not going to happen, but as bigDug mentioned earlier there are always hacked saves. so that may be a possibility.
feel free to dig up my post next year and mock me when Microsoft and Sony allow us to takes saves from their last gen systems and cross platform swap them to the new shiny consoles.
So what's up with Monster Power settings in this game? I quit playing Diablo 3 on PC before they implemented that, but it doesn't appear to work the same as how /players 8 (or whatever you set it to) in Diablo 2 worked, nor does it seem like the experience gains are even remotely scaled similarly to how it was in Diablo 2 offline, or how it was scaled with other human players.
It took me approximately 40 minutes to hit level 8 on easy. When setting it to "Hard", by the 40 minute mark I was only level 6. Upping the difficulty or players in Diablo 2 would have resulted in me being level 11 at the very least by then, not lower than my first attempt at leveling. All it seems like it's doing is raising enemy health, damage with an insignificant boost to drop rates and the experience gains are actually way less due to a much slower killing speed.
I also have no idea why they called the new Evade (dodge) an Evade, when you aren't evading anything with it. You have to use it as a preemptive measure than an actual active avoidance to incoming attacks.
Bullshit. It's actually much slower and it doesn't feel like the Diablo 2 system at all. At least not on the console version anyway. Does it not actually kick in with the experience boost until you can set it past "Hard" (where it actually states an increase in experience, where the difficulties prior do not)
So what's up with Monster Power settings in this game? I quit playing Diablo 3 on PC before they implemented that, but it doesn't appear to work the same as how /players 8 (or whatever you set it to) in Diablo 2 worked, nor does it seem like the experience gains are even remotely scaled similarly to how it was in Diablo 2 offline, or how it was scaled with other human players.
It took me approximately 40 minutes to hit level 8 on easy. When setting it to "Hard", by the 40 minute mark I was only level 6. Upping the difficulty or players in Diablo 2 would have resulted in me being level 11 at the very least by then, not lower than my first attempt at leveling. All it seems like it's doing is raising enemy health, damage with an insignificant boost to drop rates and the experience gains are actually way less due to a much slower killing speed.
I also have no idea why they called the new Evade (dodge) an Evade, when you aren't evading anything with it. You have to use it as a preemptive measure than an actual active avoidance to incoming attacks.
Your character doesn't do enough damage yet. There's a tradeoff of mob hp/exp (kill time) and travel time. You're not at the point where that tradeoff is worth it yet.
That dodge, yeah, it's good against something like frost, that you can see in advance and dodge before it detonates.
The treasure goblins will drop coins as they run away from you, but to get the real goodies you need to kill them before they disappear into their portal. You used to be able to cheat on them with an ancient spear barbarian (most snares/roots/stuns don't work), not sure if that strategy still works.
Many a time I've wandered into trouble chasing those bastards.
Some useful reading.How does dual wielding work on a monk? My dmg doesn't change with 2 weapons, is it just the dmg from primary and stats from offhand? I feel like I'm better off with a shield.
I'm not at home at the moment, but somebody commented that it didn't make any difference to the experience until you hit master levels. So with that in mind, there's little benefit to playing above easy it seems. The benefit you get in terms of numbers, is probably offset by the fact that it takes you longer to kill them.So what's up with Monster Power settings in this game? I quit playing Diablo 3 on PC before they implemented that, but it doesn't appear to work the same as how /players 8 (or whatever you set it to) in Diablo 2 worked, nor does it seem like the experience gains are even remotely scaled similarly to how it was in Diablo 2 offline, or how it was scaled with other human players.
It took me approximately 40 minutes to hit level 8 on easy. When setting it to "Hard", by the 40 minute mark I was only level 6. Upping the difficulty or players in Diablo 2 would have resulted in me being level 11 at the very least by then, not lower than my first attempt at leveling. All it seems like it's doing is raising enemy health, damage with an insignificant boost to drop rates and the experience gains are actually way less due to a much slower killing speed.
I also have no idea why they called the new Evade (dodge) an Evade, when you aren't evading anything with it. You have to use it as a preemptive measure than an actual active avoidance to incoming attacks.
Bullshit. It's actually much slower and it doesn't feel like the Diablo 2 system at all. At least not on the console version anyway. Does it not actually kick in with the experience boost until you can set it past "Hard" (where it actually states an increase in experience, where the difficulties prior do not)?
I bought it on PSN as soon as it came back up yesterday, and no helm. :'(Are the PS3 pre-order bonuses still available?
At this point I genuinely feel it's there for people who enjoy a bit of a challenge as they level. Master+ are for farming gear.Playing on Hard didn't add any extra magic or gold find for me in my stats menu so maybe it's not the same as the PC version.
Playing on Hard didn't add any extra magic or gold find for me in my stats menu so maybe it's not the same as the PC version.
Got a hardcore barb to level 30. The flood gates opened up for me once I got to level 13. From 13-30 I had 11 legendary items drop. I ended up using 10 of them.
Normal/Hard apparently doesn't add MF/EXP, so best to use Easy until you can do Master I or higher. So far farming Master I - I've managed ~26 legendaries in about 8.5 hours today and 18 in about 7.5 hours yesterday. Just hit Paragon 9.
Nice. I suspect that trophy might be the last one I end up getting... too much of a pussy! D:Got a hardcore barb to level 30. The flood gates opened up for me once I got to level 13. From 13-30 I had 11 legendary items drop. I ended up using 10 of them.
Same! Feeling rather foolish at the moment, might drop it right down and just get through the levelling as quickly as possible.Why in the hell did I start with Hard in the first place? I thought this increased gear, gold and experience. Oh well. Might as well just keep striding forward now, but Blizzard should have warned us about this in the game itself.
EGAD! How do people find the time for this!Normal/Hard apparently doesn't add MF/EXP, so best to use Easy until you can do Master I or higher. So far farming Master I - I've managed ~26 legendaries in about 8.5 hours today and 18 in about 7.5 hours yesterday. Just hit Paragon 9. Got a Skorn, two IK chests, Unity, 400str Angel Hair Braid, couple other items including a red-socketed 2k dps Messer's Reaver LOL
I bought it on PSN as soon as it came back up yesterday, and no helm. :'(
you guys just arent noticing the tearing. be thankful.
i noticed it literally 5 seconds into my solo run when i started the game this morning. it's not a deal breaker, but it's there and its pretty frequent. its not excessive tearing, not screen shreddingly bad, but i noticed it often in my first hour of play on the first act playing solo.
game is damn fun though, so it's getting a pass for me.
As you'd expect... random!Is coop still fun with randoms? I'm doing it with friends but just wondered if it was still enjoyable with randoms if I got bored one day
How bad was it on the PC for people to be it naming it as ''the flood gates have opened''
.
Yeah, Screen Tearing is pretty bad in this game. Probably one of the worst I have experience. Hopefully it patch-able.
it is not so bad now on the pc but over a year ago, I did not get a legendary over 30 hours of playtime. My first one dropped on my second character at around level 15 and I could not even use it. I did not get another one for another 30-40 hours of play (one legendary over 70 hours) I stopped playing out of frustration with inferno act 3/4 and did not come back until they patched the difficulty down a bit.
Why in the hell did I start with Hard in the first place? I thought this increased gear, gold and experience. Oh well. Might as well just keep striding forward now, but Blizzard should have warned us about this in the game itself.
EGAD! How do people find the time for this!
Yeah I regret nothing with the hard difficulty. It was actually hard at the early levels but now it's a joke. Two more hours of work... Then finally, I can continue Hell act 1
I think I got 12 or so on normal, and 8 on nightmare.How many legendaries in Normal and then how many in Nightmare?
At this point I genuinely feel it's there for people who enjoy a bit of a challenge as they level. Master+ are for farming gear.
Hey guys, look who just switched his avatar Anyone remember?
Ugh, I wish I had time man... At this rate, as soon as I come home from work, I spend an hour or two with my girl and then it's Diablo till 3-4am... The problem here being that I woke up 6am today 2 hours of sleep today and yesterday, and it's killing me :lol
Is coop still fun with randoms? I'm doing it with friends but just wondered if it was still enjoyable with randoms if I got bored one day
Hey guys, look who just switched his avatar Anyone remember?
And that's fair enough. I was fine up until Leoric (which wasn't really a problem, I'd just been lazy with the encounter) but after that point it's a struggle and it can only be down to the gear I have. I've played through the game multiple times on PC, so seeing everything isn't such a draw to me now.It's why I am playing hard. I really find steamrolling enemies a total bore, and am in no rush to penetrate 60 at the fastest clip. I want loot to feel meaningful for the severe challenge presented and I want the satisfaction of dealing with enemy groups tactfully and intelligently. Hard has been great for players like me!