Fun story.
You know where I said that I wanted to try something else instead of a ranged class? I tried for an hour, but immediately made a new Wizard after that and I am enjoying the hell out of this one. I enjoy it even more than the DH because they have a myriad of skills that actually work, especially the Ice Armor that unlocks at Level 15.
I just defeated The Butcher so I am going towards Act 2 for the very first time tonight. Looking forward to that.
Hey you. I PM'd for details >_>Glad you guys are having fun
I saw it just now! I'll respond later, I promise!Hey you. I PM'd for details >_>
Hey guys anybody happen to know if I get more XP, better drops and so on on Hard as well or it only applies to Master difficulites?
I saw it just now! I'll respond later, I promise!
Only on master levels.
Ah good to know. I'm not playing around with Hard then, seems no point when it comes to drops then.
Absolutely no point because the drops do not outweigh the difficult encounters you get, especially the Butcher boss. What a pain in the ass that was on Hard.
Absolutely no point because the drops do not outweigh the difficult encounters you get, especially the Butcher boss. What a pain in the ass that was on Hard.
Are u guys saying that once I finish my first playthrough, I should keep it on normal but just change the mp levels instead?
Once I can sleep in a warm bed again :lol (I've been homeless for the past 2 days)before or after your 2nd character run
=3
My monk died a bunch of times on Act 2, but my wife's wizard who was standing back shooting projectiles didn't die once.
I started using a shield instead of a weapon in each hand after that.
I found a legendary pants, which farts on occasion
I was getting owned at Act 2 as well with my monk, my wifes wizard was destroying things. I started using a shield in the offhand and it helped immensely.
We just started act 3 and it is way too easy now, we're both totally destroying everything with no concern for health.
I was going to consider going to hard but that sounds like it does nothing but make it hard, doesn't improve or balance loot.
So much confusion around difficulty...
Nope, continue with Nightmare. Then with Hell. Then with Inferno.
Until you hit Inferno, the difficulty shall be "Easy". Once you have the proper gear, you can bump it to Master I on inferno.
So much confusion around difficulty...
Nope, continue with Nightmare. Then with Hell. Then with Inferno.
Until you hit Inferno, the difficulty shall be "Easy". Once you have the proper gear, you can bump it to Master I on inferno.
Once you change your difficulty in Inferno to easy, do you still get great drops?
My monk died a bunch of times on Act 2, but my wife's wizard who was standing back shooting projectiles didn't die once.
I started using a shield instead of a weapon in each hand after that.
Kind of regretting getting this on PS3 instead of 360. For some reason I thought the game was only released for PS3 (?).
The DS triggers are the worst. Holding down "lock target" on L2 while using different abilities is ruining my hand. I wish I could remap the buttons... or make lock target a toggle.
The same items will drop from Easy-Master Level V. But once you start playing Master Levels the chance for magical items to drop increases.
Edit: As far as we understand now anyways. I hope that better items can drop from the higher difficulty levels. I used to love Diablo 2 because certain bosses had certain uniques on their loot table so if you wanted an item you knew who to farm to have the best chance. Diablo 3 is fun but nothing compares to mf runs on D2.
Kind of regretting getting this on PS3 instead of 360. For some reason I thought the game was only released for PS3 (?).
The DS triggers are the worst. Holding down "lock target" on L2 while using different abilities is ruining my hand. I wish I could remap the buttons... or make lock target a toggle.
For Barbarians, how come dual wield is better than 2 handed? Can someone explain this?
I'm not sure if they changed it on PC as well, but the waller ability seems really dumb now. Maybe it's just the zommed-in-way-too-much-on-console perspective, but it seems like the waller types just got incredibly dumb with their AI. Not dumb in a broken way, dumb in a nonsensical way. They keep putting up walls that prevents them from attacking me as well as me attacking them. It's more annoying than difficult. The only time I've had that be an issue is when I ended up fighting an Arcane, Waller, Molten and they walled me inside of a box with two lasers dropped beside me with magma underneath.
I don't really understand how the setup is ruining your hand either since all of your abilities are on the right, and lockon is on the left. You control your character with your thumb. I guess if you hold the controller with a vice grip, or have arthritis it could be an issue.
That's what I'm finding. I think it all boils down to DPS. Two-handed weapons are heavier and swing a lot slower than dual wielding two smaller weapons. Hence, increased DPS.
Its always been like this, ai is not something this game excels in.
Im not even sure I would call mobs running at you and spamming their given attacks ai.
(with the occasional mob running away instead of charging in).
DependsFor Barbarians, how come dual wield is better than 2 handed? Can someone explain this?
For Barbarians, how come dual wield is better than 2 handed? Can someone explain this?
So I played this game for quite a few hours with an Xbox Live buddy and had more or less a blast in terms of gameplay even though the items drops are not as good as I expected (we are still in normal difficulty so that might change later on). We even switched to Master 3 difficulty but the drops are still garbage.
But that isn't even my gripe with this game at the time being. What I don't get is how the fuck Blizzard fucked up art style and story of Diablo THIS much. It's like they did it on fucking purpose. It's not bothering me, I'm mad. This is almost like an insult. The enemies look like they were pulled straight from Titan Quest - only that they explode which feels like it's only done that you could not actually mistake the game for a new Titan Quest. And even if I didn't want to believe it when I've been told, the story is just equally as bad. I can't believe people actually get paid to write a story and dialog THIS bad.
I googled a bit and I can't even explain how glad I am that both art and game director resigned from Blizzard. They should never be allowed to touch a game production again.
It just feels like it was changed a lot since the first six weeks of release on PC. The walls are not as wide and they are being stacked parallel way too often. I remember them being wider and placed slightly smarter on PC to the point where enemies had an easier time attacking me, but I had a harder time escaping. Not so on the console.
The removal of the auction house seems to have helped the loot system a lot here. We actually had to grind in the PC version for loot because some parts where impossible on higher difficulties without good gear but we never had to on PS3 on Nightmare and Hell so far which is great as you find great gear often so you can simply breeze through the game.
The removal of the auction house seems to have helped the loot system a lot here. We actually had to grind in the PC version for loot because some parts where impossible on higher difficulties without good gear but we never had to on PS3 on Nightmare and Hell so far which is great as you find great gear often so you can simply breeze through the game.
The AH is a good thing. You can decide if you want to use it or not. You don't need it one bit on PC to have an MP5-6 able chatacter. Hell I can do MP10 with ease and outside of two items everything was either crafted or found on my barb.Knowing how Blizzard is, they will likely include Loot 2.0 with the expansion in the PS4 version. Auction House included.
Depends, it's more likely you'll find a good pair of 1 handers than it is finding an awesome 2 hander. Wait till you find an insane skorn, also some abilities like rend are INSANE with a good two hander. Rend with the rune that heals you for the damage it does with a 1200 dps skorn that has over 90% critical hit damage and a socket to boot is going to obliterate everything and keep you immortal as long as things are bleeding.
You'll literally be healing 25k hp per second with that rend.