Gentlemen, the DH is retired, a new SHINING CRUSADER IN HIS PLACE.
GET.
ON.
MY.
LEVEL.
A Crusader with no shield... that's... different.
did anyone here beat adria on master or torment 1 ?
I don't play Witch Doctor. How good is this? Picked up from a random corpse. I didn't know legendaries were marked with a star on the map.
edit: Okay I just read that Summon Zombie Dogs has a 45 second cooldown. This is so cool.
Can't imagine what that would be like lolHas anyone downed malthael on T6 yet?
Welp. I have finally found a good WD build that uses piranhas and doesn't run out of mana like crazy.
Firebats-vampire bats
Piranhas-tornado
Soul harvest-vengeful spirit
Spirit walk-welcomed guest
Dogs-life link
Gargantuan-bruiser
Passives: blood ritual, grave injustice, pierce the veil, and fetish sycophants
Open on group with piranhas which will group them all together then hit them with bats. Passives will keep the long cool down on piranhas down next to nothing. When I get low on mana I just use spirit walk. Absolutely wrecking in nephalem rifts and my gear is shit.
I played for a while yesterday and got to theShit just got real.fields of battle before the Pandemonium.
Also, this expansion is making me wonder what the fuck were they thinking when they released Diablo III.
Not really;D I think you can go Shield or 2-Handed for DEEPS.
Or just grab the passive you unlock at like level 10 and have both. That's where the real DEEPS are.
Or just grab the passive you unlock at like level 10 and have both. That's where the real DEEPS are.
To be honest, I feel like the game is too easy, especially with v 2.0. I think the first few weeks will be great, but once everyone is completely covered in oranges what will be left? Maybe adventure mode will be enough to keep things going, but I don't know that more loot = more enjoyment in this case. I mean, as it is now you die, you restart, and just keep going - all in search of that orange bling.
I think the game will really open up with the (re)introduction of ladders. It'd be cool if players could create custom ladders as well and the implement rules that all participants would have to follow. We used to do ironman / hardcore challenges like that back in D2. I guess there's nothing stopping people from doing that now. I should get on that...
I think I feel like with that kind of "structure" or metagoal, the game just turns into a hunt for loot and with 2.0 loot - that game will probably not last very long unless Blizzard is planning on introducing new content at a steady pace.
We'll see. I'm far from the most experienced player so maybe I'll really dig adventure mode when I unlock it (eventually.)
Gentlemen, the DH is retired, a new SHINING CRUSADER IN HIS PLACE.
GET.
ON.
MY.
LEVEL.
So... Do the crusader has any long range attacks? Because my brother is playing Barbarian and I want crusader, and I dont see how the two can coporate togather.
My frind is DH and I'm WD tank and it works great
Record a vid of you killing stuff on torment 6 please, but seriously the game is way harder at level 70 I could face roll tomrnet 6 before RoS hit now I'm on master , watching a few streams they said it'll take months before they are trying torment 6, rifts and bountys add to the game , but I agree ladders are needed but at least we know they are coming .
Oh man Act 5 is really bad if you have Break-Everything-OCD, I probably could've progress 2x as fast if I didn't constant stopping to break shit.
So true. I started act V with a "i'm gonna check every nook and cranny" mentality, but got bored half-way because there is really A LOT of stuff.
Oh man Act 5 is really bad if you have Break-Everything-OCD, I probably could've progress 2x as fast if I didn't constant stopping to break shit.
Oh man Act 5 is really bad if you have Break-Everything-OCD, I probably could've progress 2x as fast if I didn't constant stopping to break shit.
considering a warning pops up about eq becoming account bound if enchanted, i assume some form of trading is going to be implemented eventuallyI'm already seeing a few very gear-specific builds for the Wizard and I am assuming other classes are going to have these as well. So without any form of trading available, some people will never get to try these builds if the RNG does not work out for them.
Yeah, this is definitely going to be a big problem and it's why I didn't like the idea of the AH going away.
Oh man Act 5 is really bad if you have Break-Everything-OCD, I probably could've progress 2x as fast if I didn't constant stopping to break shit.
I do agree that upping drop rates is a very short term solution and once people see their stats plateau, what's next? I have felt all along that the game has unmatched gameplay and its combat engine is so refined and polished that it should be enough to keep people satisfied for a while. However, that didn't seem to work for vanilla so I'm not sure it's going to work now.
I do agree that upping drop rates is a very short term solution and once people see their stats plateau, what's next? I have felt all along that the game has unmatched gameplay and its combat engine is so refined and polished that it should be enough to keep people satisfied for a while. However, that didn't seem to work for vanilla so I'm not sure it's going to work now.
This. It'd also be nice if they added Nephalem Rift and Bounty categories to the game types list.They need to fix the matchmaking so you don't get put into Adventure games that are cleared every single time.
Ladders and the new tiered rifts they just announced along with new content like new legendaries and sets among other things I suppose.
Adventure Mode and ladders could give a long term replayability.
But I feel the game is needing more on the Roleplaying side. More quests and random shit to do.
They should look how Guild Wars 2 is doing it in terms of constant world updates every 15 days.
I've been fine since they opened Australian servers, under 40ms at all times.I can't play this game with all the lag/freezing I'm getting. Any other Australian/NZ players getting this? It was okay a couple days ago in the morning (presumably because not many people were playing) but it's basically unplayable at the moment. I start a game and it's ok, and after about 5 minutes it's unplayable and I have to quit.
Pretty frustrating, I would probably get the expansion if I could play without lag.
So I was watching Kripp's D3 stream right now and I saw him look at piece of gear and it had +1% damage, and like .2% toughness, and I think +0% healing, and then he put a gem in it and the damage changed to +3%, yet he still DE'd it.
Have I not being playing right? Whenever I see an item like that (all green stat changes) I snap equip it. What could be the reason he DE'd it (I hope it's not too hard to answer without know what the items were, which I understand may play a role in the reason he DE'd it).
Maybe his piece had +% elemental damage? Or maybe it was a legendary with some cool effect?
In general, when you look at the affixes on an item, any number of them may have an orange rectangle next to it - that means it's not calculated in the 3 main stats. It's probably been one of those that made him keep the old piece.