ugh..they didnt fix that texture
Shield?
ugh..they didnt fix that texture
These Barbarian belts, haha.
How could they have not fixed the sounds yet? Still makes no sense that I have to turn sound effects down to like 10 (from a max of 100, default was like 80?) and then crank my PC volume just to be able to hear the music at an average level.
What's the best difficulty to pick when starting a new character?
Damn, that's awesome. Which class is this for?
Try out Demon Hunter. I think DH is easily the most fun class I've played from a pure mechanics standpoint (haven't yet tried Barb or Crusader). Great mobility and some fun abilities that keep you engaged.
My main is a Wizard but that's because he's far more powerful and well-equipped than my other chars. Three of the abilities I have on him are passives, so he's not nearly as fun to actually play the game with. Great farmer, though.
The music in Act V is superb.
I think I might try out Crusader simply because he's melee.
To be honest, my Act V wizard experience might've been the most dull thing to watch if I had recorded my playthrough: Disintegrate and Electrocute with Lightning Blast, left-click right-click build. Still, I had a great time and I couldn't really pinpoint why. Must be the big numbers.
The worst is Spirit Barrage because it quite literally drowns out every single other sound in the game. Music, dialogue, ambient? Forget about those, if you're a WD using sb all you're going to hear is: SSSSSSHHHHHWWWWWWWHHHHHHEEEEEE X 10,000,000. It doesn't matter if you turn the sound on the effects down either, it's going to override everything!
So good..the music in the expansion is amazing. I have the C.E with the music cd.
Diablo III : Reaper of Souls - Chains of Fate
My Reaper of Souls impression. Now, before any of you read this, please remember that these are just my views on the expansion, not yours.
So here we go. Lack of content. This is pretty noticeable. One new act, that takes 4½ hours for me on hardcore while playing on hard, listening to all conversations and exploring every nook and crany fully. That's just very short for a 40 euro game expansion. Heart of the Swarm has nearly as many campaign missions as wings of liberty. So Blizzard own other expansion help perpetuate that feeling of a lack of content with RoS. Then there's the (imo) big issue with the expansion only having. Don't think this is something blizzard has ever done before, and it comes off as a very sad surprise when you get to that point in the game.one proper cgi cutscene
Gem crafting + lvl 70 legendary crafting is much too expensive and much too boring. Anyone who didn't have litterally tens of millions ready to burn at the start of this expansion will not have gold to craft good gems for a long ass time. And I think anyone can agree that having to use a max lvl gem to craft a single piece of a specific legendary, especially for people who weren't multi millionaires at that start of the expansion. Then there's the problem with the other crafting materials, having to look for certain white items isn't that hard, because you can get them pretty easily by running a certain area for armor and weapon racks over and over, but that shit is fucking boring and feels completely silly. Then there's the specific legendary crafting mats, those are bad because they rely very heavily on rng, I got my angelic shard the second try on izual. But some of my friends have tried to kill the bosses they need for more than than ten times without getting anything, at which point they've said "fuck it, I'd rather play in groups with my friends".
Adventure mode, the much hyped new game mode that's going to save diablo 3 and yada yada yada. Been doing bounties for a few hours since yesterday, and Already I'm getting sick and tired of some of them, they are simply not fun to do. Having to find a cave, then enter it, then find level 2, then kill every mob in it get's real boring, real fast. This also applies to other bounties. Bounties being quite boring and repetitive also isn't helped by the fact that the horadric cache you get after doing all 5 bounties in an act drops pretty much nothing interesting, ever. It's like killing a treasure goblin...
The last I'll mention are the rifts. These pretty much do exactly what they were advertised to do, random everything dungeons. But it feels like some things that are randomized, shouldnt be. Quite often I'll hit a level, or entire dungeons, that just has very low mob density, and it just makes doing that level or rifts super boring. This is really hammered home when that rifts ends up taking 15+ minutes of you walking the majority of the rift, rather than fighting. A big problem I think, is that rift don't really feel like the "must play" feature in the expansion. There's not a really big incentive to do rifts, other than the change of scenery. The rift guardians at the end are nice and all, but almost all of them offer zero resistance, and they don't really drop much of note. I've done probably 20+ rifts by now, and gotten one legendary item and a handfull of forgotten souls from rift guardians. I really think rift guardians need to offer more incentive for players to do rifts, because I think people will grow tired of rifts very quickly once the initial expansion excitement dies down. (litterally as i was typing this part about rifts, a friend on mumble said "these rifts are really boring")
TLDR - not enough new content, crafting is not good, adventure mode is dissapointing
First leg weapon I get with the Crusader, and yummi.
I've now made it my goal to collect the Firebird set. That looks amazing.I woke up and thought positively. "All my legendary drops will not be garbage today," I said to myself. I get my first drop, and it's a set chest. My hopes are high.
Fuck. Over 25 legendaries in RoS now, still only two of them useable (not counting the three I put on my enchantress).
It would have been nice to have two new characters ala Lord of Destruction at least, but I think they're supposed to making at least 3 expansions?
Fyi there is some really great rifts that occur. One I was playing had like 150 elite packs. Some other people have run into over 100 goblins
Just like loot not every rift is going to be awesome and neither are you going to come out with something new and shiny every time. A loot run is a place that maximizes your potential of earning loot.
Bounties (horadric caches) -> loot run (blood shards) -> kadala(?) For your ultimate last chance
You can complain about bounties and loot runs all you want, but I'd rather do that than look! More hidden footprints!
It would have been nice to have two new characters ala Lord of Destruction at least, but I think they're supposed to making at least 3 expansions?
Yes only one new class is also very dissapointing, and another notch in the "light on content" feeling this expansion has going.
And I'm sure there'll be more than this expansion. But I would hope Blizzard's mindset these days don't restrict them to think "one act, one feature and one class per expansion". But with how light this expansion is, plus the extra money grab they're planning on doing with the new 50$ WoW expansion, I wouldn't be surprised if the one of everything thing is what's actually going to happen each diablo expansion
A character in Diablo 3 is so much more complex in terms of abilities (many, many more actives and actually unique passives [rather than "+% 2hand axe damage"]) and the sfx for every single rune combination, the armor models for male and female version (each piece of armor looks different per character and sex); then there's more voice acting, pre-rendered cutscene integration and overall a lot more background story to the class. A new spender-resource is there as well.
A lot of that is creative work that simply cannot be done twice as fast with more people and better software. It gets especially more difficult the more classes there already are and the more completely new stuff you got to think about.
Ultimately it's still easy to say "yeh but LoD had 2, period" but I personally know that the workload doesn't even compare. But I also don't think of Diablo 2 as highly as a lot other people do. LoD certainly didn't add as much to D2 as RoS did to D3. Whether that's enough or is good enough for standards nowadays, that's for each person to decide.
My problem with RoS is just the legendary mat stuff (for now).
Gold isn't an issue for me, I'm sitting at 290m. But the gold rewards are hilariously bad, so I see how big an issue it is for even people that are only sitting on 10m.
Not sure if it'd be a good idea or not, but they could make gold scale on crafting/rewards. Got a billion gold? Make it cost x% to craft this gem, etc.
While someone with less gold pays the x% of theirs as well. Crafting a gem that costs 1m is different to someone with 10m, and someone with 100m.
You can say whatever you want but Blizzard is really, really slow in terms of serving new content for their games..
They are probably one of the worst companies in that regard since they their philosophy is = all new content goes to exp. pack and what happens in between them is just cosmetic stuff. And judging by RoS even their expansions are getting worse...
c-come at me bro
Just got a legendary from Kadala
There's something wrong with the "smart" loot. I get nothing but barbarian belts and shitty crossbows/bows for my wizard. ;_;
To be fair, I think we really should include patch 2.0 as part of this expansion. It was the driving factor and most of those changes went along with the changes they wanted to make in this expansion. I know I may be apologizing for Blizzard a bit here, but thats my take on it.
To be fair, I think we really should include patch 2.0 as part of this expansion. It was the driving factor and most of those changes went along with the changes they wanted to make in this expansion. I know I may be apologizing for Blizzard a bit here, but thats my take on it.
Where are all the royal gem patterns!?!?
Drops. I got a Flawless Royal Topaz yesterday. Just no Royal Topaz. fuuuuuu