Did the original classes get any new skills with the expansion or just a balance pass?
Orange dots aren't reflected on your damage toughness or healing numbers.
Parentheses numbers are paragon levels
No, I didn't luck out.
The more you play the game, the more shards you get. The more shards you get, the higher chance (technically) you'll be getting better items. I've spent a lot of blood shards - the point of the quote was to prove that it's far from "more garbage".
They reuse a ton of voice actors
No accents or anything, either.
Well slowly but surely my Wizard is getting upgrades. I managed to replaced my legacy triumvirate with a rare source. I never thought I'd replace it b/c of the % damage modifiers and how they scale so well...but I did.. and with a rare no less.
I'm sitting at like 750dps and 13m toughness right now which is pretty good for still having so many level 60 items.
Oh, and I hate leveling the crusader. I hated it during the beta and I still hate it now. I got to level 7 then stopped. Just don't like the class. Takes forever to kill things (or at least it feels like it does).
Wizard got Black Hole - sucks enemies in and can be runed to suck in (and remove) elite affixes (arcane beams, waller walls, etc)
Demon Hunter got Vengeance - for a short period of time you shoot off extra projectiles (kind of like the "Options" in Gradius)
Monk got Epiphany - every attack teleports you to your target and you get some healing and a lot of spirit gen..basically makes spenders almost free. Lasts for a short time.
Barb got Avalanche - call down a bunch of rocks from the sky
Witch Doctor got Piranhas - summon a pool of piranhas. Enemies hit by it take increased damage for X seconds.
They also added several passives for each class. Check the game guide for more info.
Why is this difficult to understand?
Still need to. Probably won't be able to play until sunday evening *ragefist*. Will legs drop guaranteed to be lv 70 items at master once I hit lv 70 with my DH?kill Adria
Oh, can we have some spoiler discussion about the ending?
So I'm guessing expansion 2 is gonna have us fight the angiris council, or at least Imperius and possibly Tyrael? I mean, he saw us as heroes until the end, then he saw us as a threat, possibly a menace. We saw the writing on the wall with that all through the blood marsh, with the Horadrim guy repeatedly asking us if we were planning to kill Adria. The moment we told him to wait outside, I was like "this is some 'btw your nephalem is a sociopath' style shit".
Thoughts?
Is hard a good difficulty for co-op? Me and my friend finished Act II on normal (two crusaders lvl 25) but it's too easy. Don't want the difficulty too high (yet) though.
Is hard a good difficulty for co-op? Me and my friend finished Act II on normal (two crusaders lvl 25) but it's too easy. Don't want the difficulty too high (yet) though.
I generally find one level below what I solo is a good level.
So I do Torment 1, in a co-op game I'd probably go Master.
Yes. Normal is a joke.
Is hard a good difficulty for co-op? Me and my friend finished Act II on normal (two crusaders lvl 25) but it's too easy. Don't want the difficulty too high (yet) though.
Normal is meant to be easy. I wouldnt recommend it if not to farm items. If its easy you can rise the difficulty, till the point you get the right balance. However I dont know how it may be for low level, 0 paragon, and no high gems, but if its too easy right now, do not worry to rise it.
Yeah, we're pretty much flying through mobs. Not even bosses give us any challenge. I've only died once in a huge pack of elites and they activated those purple lasers.
Does loot get any better on higher difficulties?
The loot get better (higher chance to drop stuff), but its more effective to loot killing fast at lower difficulty than loot killing slower at higher difficulty. For experience however, you should play where you can still kill fast, but at a more challangening level.
And you dont have to worry about farming loot right now, the gear you drop along the quests and some crafts at the blacksmith will be enough by now.
Gave this a shot and it's pretty decent, I haven't got much +physical gear, but with my Mask of Jeram my Sycophants crit for around 1.3m.
Surprisingly long, I thought. Despite there being very little to do, the maps are REALLY large.
Yeah .. Loving the build. Was struggling to find something when I first started but switched to Piranhado today and now I'm in love
Profile:
http://us.battle.net/d3/en/profile/PezRadar-1470/hero/41161133
I mainly spec'd a ton of my gear to have +Physical Damage and/or +Firebat Damage. My Fetish/Sycophants are my main attack along with Vampire bats. I use Piranhado to suck them all in and can vamp bat them down in seconds while spawning a ton of pets. I also Spirit Barrage for the DPS boost
My Damage is actually at 527k. Not sure why it shows less on the profile page but most of that stuff can be boosted if I want but I rather not lose my +35% Physical and +20-30% on Firebats that I have on some of those items. (Also profile isn't showing some of them as they were done by the Mystic and the profile doesn't show the enchant stuff)
Call me crazy but wouldn't it be better to have a emerald in your weapon? You have around 1/4 critical chance at least.
I will call you crazy.
Critical Hit Damage on pets are capped at 50%. Anything above it is excessive and a waste so Pet Builds for Witch Doctors use Ruby's instead.
Do all legendaries have an ilvl 70 version? My HC Crusader could really use a Justice Lantern ;x
If you lvl up a character from 0 directly through adventure mode, do you automatically unlock companions (and other NPCs) as you gain lvls, or do you have to do their respective quests in campaign mode?
That's fair enough, and certainly that would make Reaper of Souls look better as a whole. But the 2.0 patch hardly cured diablo 3 of all the problems it had.
It ruined 2 handers for everyone below lvl 61, whether they've bought the expansion or not.
Stats on items still rely very heavily on the str/dex/int/all res/cc/chd stats. Legendary affixes and skill dmg modifiers does help a bit to allow for some variance. Though a lot of legendary affixes won't allow the legendary item to replace a very good rare, unless the rare is as good, or almost as good, as the rare you want to replace. But in the end, the old stats still make or breaks virtually any item in the game.
No trading is almost as bad as ruining trading by having the AH. It means that the all decent legendaries you find, that aren't a direct upgrade for the character you find it on, won't be used for anything other than salvage.
D3 is certainly better now that it was when it originally released. But it still has a lot of problems, some of which have been attempted fixed by a bandaid, ignoring underlying problems in the game.
If you lvl up a character from 0 directly through adventure mode, do you automatically unlock companions (and other NPCs) as you gain lvls, or do you have to do their respective quests in campaign mode?
If you watch the "Making of" DVD/BluRay they say that originally you were going to fight Imperius this expansion (along with Malthiel), but they couldn't really find a way to make that work.
As we saw with vanilla it's not.I completely agree with your last point. Finding fat loot and then trading it, giving it or selling it away is at the very heart of Diablo.
I just want to say, this game is fantastic!
If I take my DH into Adventure mode for a bit to gain some levels will I lose my place in Act V? I assume not, but I don't know anything about Adventure mode yet.