Here are some of my items:
Basically I have a few items with LTK damage mod, a couple with Physical damage mod and a couple with Way of Hundred Fist mod. In addition I have the Fist of Az for the Exploding Palm action.
Most of my other gear has Lightning Resistance on it, some of these don't which I will change if I get the opportunity to do so.
Except for the two weapons shown ALL the items here were gotten from gambling. After that I re-rolled them with the Enchant to get a trifecta or Physical damage mod or the Lightning resistance mod. Some of the stats on these items are wrong... like the Boots are supposed to have Lightning resistance instead of Fire resistance (guess they weren't updated since yesterday).
I have 600K unbuffed DPS, 5 million toughness.
My build is:
Way of Hundred Fists - Fist of Fury. I have Physical damage mods plus WoH damage mod on gear so this is a no brainer.
LTK - NO RUNE. The only Physical rune for LTK is Armada which tosses enemies really far away. That's actually a big negative.
Exploding Palm - Flesh is Weak. Pretty standard stuff. The fist weapon makes this a no brainer include.
Dashing Strike - Quicksilver or Barrage. Depends on how I am feeling, the DPS from Barrage is not insignificant but I mainly use DS for the utility which Quicksilver provides the most of.
Sweeping Wind - Bladestorm or Inner Sanctuary Forbidden Palace or Cyclone Strike - This skill I keep rotating depending on the situation. Bladestorm is good in this build IMO.
Mantra of Healing (Time of Need) /Conviction/Retribution. Depends on who I am playing with and what difficulty. I really like MoC Intimidation... it's basically like getting a 10% damage buff while having 15% damage mitigation... none of these show up on your stats sheet which is why very few people use it but it's very good in practical application.
Passives:
Unity: I didn't believe it until I tried it and yes this passive is a bit broken in groups especially if someone in the group has pets/companions.
One with Everything: This should be standard on every Monk IMO. Right now many of my gear doesn't have Lightning resistance but once it does I will have really high resistances and still have a stat open for the 4 main stats.
Exalted Soul: I generally spam LTKs while tagging targets with Exploding Palm, requires a lot of Spirit.
Seize the Initiative: High Dexterity in RoS means even more Armor which is very much needed on a Monk for high Torment difficulty.
I use Resolve if I am against a boss fight instead of Exalted Soul like against Malthael. I remove Unity if I am alone of course and replace it with Chant of Resonance or Combination strike.
Edit: Damn some of those stats are really wrong. The first Ring is supposed to be a Dexterity trifecta ring and the 2nd ring is a +50-114 damage + Dexterity + IAS + Crit (no resource cooldown affix). Someone at Blizzard needs to fix this shit.