Starts off well enough, we get a nice cutscene and immediately are brought into a disaster we have to fix. Reapers are introduced, reapers get old after about 10 minutes. We travel through ultimately a pretty uninspired city but it has some cool side mission lore with the king and populace. Mal bounces, gotta track down Adria. In my mind that that point I'm like damn, finally she gets to pay for what happened with Leah. Travel through some swamps and dungeon type areas, fight the spider lady with big breasts. She goes down and nothing happens. There's no final word on what she did or more importantly any discussion of setting Leah's soul at rest or what her fate was that was important just one act ago, we move on. Only way to get to Pandemonium is through High Heaven, yadda yadda, back with somehow an even flatter version of Imperius. "He's gotta be put down, follow the rule of three to get in there. I won't say thanks." Okay, later I guess. Collect some siege runes because reasons, have a legitimately cool moment on the ram. Get inside, great environment, cool lore moment. Somewhere around this time, we get a thrown together illustration of "Oh hey, this soulstone is now wiping out humanity." Now I have no problem with that being Mal's ultimate goal but presentation, pacing, and tension are important and none of these are firing correctly. How am I supposed to feel the situation is dire inside this lonely fortress? In all the previous acts you're engaged in what's going on when it matters. Belial is fucking shit up, people are screaming in the streets, Heaven is under siege etc. You see evidence of these things all around you previously, but not here. Outside of the very beginning of the act I felt very disconnected from what is supposed to be happening in the world and what the stakes are. Ultimately it took me out of the world and made me feel like I was running WoW instances.