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Diablo III: Reaper of Souls |OT| Once again! The Sound of HAMMERS is GLORIOUS!

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joesmokey

Member
For wizards, how are you guys deciding whether to choose increased attack speed, crit hit chance, or crit hit damage on a mystic re-roll? It's rare when more than one of those is available, however I have difficulty deciding which would be best.
 

eek5

Member
iUq5MTD.jpg


Dat secondary. My god.

Does it work with the rift shrines??
 

Serick

Married Member
Fairly certain it's just more xp, although there are certain set items that only drop in Torment 1 and above. But that's it I think.

Torment 2-6 also net you more XP, more gold, higher drop chances of Legendaries, Sets items, higher quality gems, deaths breath, etc.
 

Dawg

Member
dawgp6j54.png


Started Act V on Master, a bit difficult when I face elites but nothing is impossible. Thank god for Akarat's Champion. Saved me more times than I can count. Heard it's bugged for some people but I've been fortunate enough to have it working every single time.
 

Raticus79

Seek victory, not fairness
Monk is actually a very strong support class. Great auras, Exploding Palm is godly, Cyclone Strike/LTK for crowd control, Inner Sanctuary, Breath of Heaven and Unity passive skill. Monks and Wizard together are INSANE!

For my high torment "dream team":

Monk's first. With area damage, nothing comes close to the DPS increase from cyclone strike. It also greatly increases the damage dealt by exploding palm. Pulling a crowd around an elite can be a huge time saver. Inner sanctuary: forbidden palace or the crowd control immunity is very useful as well.

Wizard's second. ~50% group DPS via "damage taken" debuffs with the "sleet storm turret" build I linked a while ago.

Third slot: barb. Potential for a big group movement speed buff with the new legendary belt. War cry is a stronger defensive buff than the remaining possible monk mantras. Sprint:forced march for more move speed. Tons of ways to generate health globes, which when combined with the reaver's wraps means HotA:birthright sustains itself. The item drop shout might be worth looking at too.

For the last one, I'm not so sure.

A second barb could work pretty well.

WD: potential for the best DPS in the game with the torment DoT set. Good uptime on the group-friendly cooldowns with the right legendaries.

Second monk: FoT:Static Charge is great in full groups, but in situations where it would be most useful they would already be getting clobbered by other area damage. Exploding palm boom stacks, but it's overkill since area damage is so strong with it that one monk is usually sufficient, especially with the ~100% palm Fist of Az'Turrasq. Inna's set gives the 4 base mantras, so additional monks just add runes and active effects.

Second wizard: could add a stretch time bubble, but otherwise doesn't stack.

DH: Marked for Death / Grim Reaper. Wolf pet's a strong cooldown. Seems like DH would be much better off in an all-DH specialist group where they can run at full speed.

Crusader: thinking this might be a solid choice when able to use the reaver's wraps to benefit from the barb's globes. Block-dependent effects unfortunately scale down in groups since attacks are distributed between targets. Condemn(?) for brief ~100% crit chance. Can help keep Nephalem Glory maxed out, although there are legendaries the other classes can use for that (e.g. Blind Faith + the one that gives NG globes on blind). Need to finish reading up on crusader legendaries and abilities.
 

GorillaJu

Member
Hearing you guys down on the Crusader, I just want to let you know, 2H Zeal spec is alive and kicking. And kicking MUCH ASS

almost 50% AS from gear alone, goes up to damn near 100% when popping everything, it's so satisfying to swing a 2H faster than a 1H

I have over 50% AS from gear as well. I have a decent setup, and I'm at 600k DPS now. It's a problem with the abilities, mostly their numbers, and it's not THAT bad. The game is still enjoyable it's just not like having a wizard that crushes everything with ease.

There are just too few upsides and too many downsides.

I like the class. But it needs improvements.
 

jersoc

Member
i don't even run frozen orb on my wizard. rocking a level 60 moonlight ward still and shit literally explodes in seconds. I don't like the FO style.

black hole packs then loot. pretty much how it goes.
 
Oh, I'm finally in! Judging from my Auction House data, I haven't logged in since the 21st of June, 2012 :D Just one month after the game's release

I still have a LV 60 Demon Hunter and a LV 49 Barbarian. So, tell me, would it be more fun to reuse them or start from scratch? I don't know how much has changed since the old days, so...

Edit: I'm ComputerMKII#2347, would someone mind adding me to the EU GAF clan? Thanks
 

lexi

Banned
I want to roll a crusader but it's been getting a lot of negative feedback so far, should I just wait for the inevitable buff patch?
 
Wow, downloaded this tonight, SUPER impressed so far. I've only played about 90 minutes of Act 5 (on my Monk), but it was the most fun I've had going through the story since launch. Maybe it's due to the newness of it all, but the world in Act 5 has been just so much fun to explore. I find myself going down all the streets and into all the buildings (There's a lot) to do the events. Haven't tried Crusader or anything else new yet, but ROS is off to a great start in my opinion.
 

TheYanger

Member
I'm tempted to drop my difficulty so that I DON'T get the Torment exclusive sets anymore. I've gotten two Firebird items so far and I'd rather maximize my chances of getting level 70 Tal Rasha replacements for my level 60 ones.

Legendary potions, though...

The old sets were made torment only as well I thought? was like last week.
 
Huzzah, Act 5 finished, almost lowered the diff from T1 but somehow managed to beat it after 4/5 tries with 130k damage and 5.6M toughness - so pleased I kept it at T1 for the whole Act.

Stats and loot - gave the Mace to my Templar and got a small upgrade from the rare gloves there, no idea if the plan is good
http://cl.ly/image/1g2u2A212r46/Screenshot006.jpg
Skills
http://cl.ly/image/34101a1e2w0X/Screenshot007.jpg

Not my usual Skill build for the Act at all, the Spectral Melee Wizard I was playing was not working at all in that fight!

Excited to play Adventure mode tomorrow after work, now sleep!
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Broke 2 mil with the regular wizard buffs + monk attack speed buff?

ez.

e5C4ot9.jpg
 
I posted this last night, thinking I'd gotten a great drop. But GAF didn't even flinch. Is this really standard for a DH? I don't have one, but I thought I may roll one just to use this:

d3crazycrossbow3oxdd.jpg
 
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