Quick Big question how do properties that modify the damage of abilities work exactly.
By that I mean say you have a helm with 11% blessed hammer damage on them.
Since hammers do 200% does that mean they now to 222% or 211%? So then what happens when you have multiple things that boost hammer damage? How do they add up? Do they just stack on top of each other or do all the gear ones total up and then go off the base damage?
Like what would happen if you had 11% on your hat, 12% on your boots and 10% on your shoulders and then you had 20% from a passive? Would it just make the total be 53%? Then get added on to the 200% and be 253% hammer damage? or would it be calculated in a different way?
I guess I'm asking if this shit is multiplicative or additive. I'm leaning towards additive because multiplicative could be broken unless it was additive on gear then multiplicative when being calculated against the base skill.
Also I am considering trying this build out for T3/4 farming
http://us.battle.net/d3/en/calculator/crusader#aedliT!aVSe!aZYaYZ
Dropping Laws Valor for Laws of Justice will bump up my survivability by a good 2 mil toughness and divine fortress should also help because my shield has a base block chance of 19% without an additional block roll.
It will drop my DPS from 1mil to 950k but whatever.
Any critiques?