I'm off work in 45 minutes ><
http://us.battle.net/d3/en/forum/topic/12032813274
"There is now an additional bonus 25% chance to find a Legendary item while in a Nephalem Rift.*
The number of chests that spawn in the following zones has been reduced:*
Core of Arreat
Briarthorn Cemetary
Battlefields of Eternity
Crag of Eternity"
FFFFFFFFFkkkkkkkk Are any of the listed zones that one in Act 5 with all the circular portals that take you to the next platform? (Thats a bad description but surely you all know what I mean).
The Core runs can burn in hell, but I LOVE getting this particular zone in my rifts, because it spawns a total metric ton of chests and they are great for legs.
nerfed core runs?
AWWWWW YEAHHHHHHHHH
And 25% more leg chance in rifts? FUCK
Why is a higher leg chance in rifts a bad thing?
I think he means like SHIT SHIT SHIT NEED TO GO RIFTING
http://us.battle.net/d3/en/forum/topic/12032813274
"There is now an additional bonus 25% chance to find a Legendary item while in a Nephalem Rift.*
The number of chests that spawn in the following zones has been reduced:*
Core of Arreat
Briarthorn Cemetary
Battlefields of Eternity
Crag of Eternity"
FFFFFFFFFkkkkkkkk Are any of the listed zones that one in Act 5 with all the circular portals that take you to the next platform? (Thats a bad description but surely you all know what I mean).
The Core runs can burn in hell, but I LOVE getting this particular zone in my rifts, because it spawns a total metric ton of chests and they are great for legs.
Edit: Yes! None of those are it. But its surely to be nerfed eventually. I seriously squeel when I get that tileset in a rift, there are SO many chests in it.
I have close to 300 rift fragments since by doing bounties I received more gold, more exp and caches which could contain a legendary so I didn't see any point in doing rifts except for forgotten souls which I had plenty of. I usually did rifts when others wanted to so I just tagged along.
Now at least there's a very good reason to do rifts and those 300 fragments will come in handy
I think he means like SHIT SHIT SHIT NEED TO GO RIFTING
yep it's a "FUCK... YESSSSS"
Anyone want to go on chest/breakables runs in t6 rifts now???
Anyone want to go on chest/breakables runs in t6 rifts now???
Any idea when these hot fixes are going in?
What's the most rewarding thing to dump shards in hoping for a legendary?
I honestly wouldn't expect to get an upgrade for my weapon or source but everything else I see potential upgrades for.
Good. I hate myself for doing T6 Core runs, but can't help myself because it's just so damn efficient. That being said, if this isn't live yet, I'm chest running until it is.
Anything that is worth 5 shards I would imagine. That's the lowest price so you get more items and thus more chances for a Legendary drop.What's the most rewarding thing to dump shards in hoping for a legendary?
I honestly wouldn't expect to get an upgrade for my weapon or source but everything else I see potential upgrades for.
http://us.battle.net/d3/en/forum/topic/12032813274
"[UPCOMING HOTFIXES]
There is now an additional bonus 25% chance to find a Legendary item while in a Nephalem Rift.*
The number of chests that spawn in the following zones has been reduced:*
Core of Arreat
Briarthorn Cemetary
Battlefields of Eternity
Crag of Eternity"
Decided to record a T1 rift last night with Havik where we were just stacking speed boosts. Fun times, even got the 5min achievement.
https://www.youtube.com/watch?v=JHognkNcWpI
I have been rolling Gloves for that Magefist. 4K shards in no Legendary yet.
Sorry for taking so long to respond but I've been in meetings all day. As for your thoughts...Channeled abilities cost at "tick" intervals which is tied to your Attack Speed so those builds suffer at high IAS% as it drains faster than they can sustain.
Arcane Power on Crit works at whatever the proc coefficient is for the skill so how well it'll generate your resource varies from skill to skill.
Well for DH if you're spamming a hatred spender, the faster you spam it the quicker you run out of hatred = bad. So replacing IAS with some other +dps affix is better. Your sheet damage may look even, but you keep your hatred from hitting 0 longer.
Cool.http://us.battle.net/d3/en/forum/topic/12032813274
"[UPCOMING HOTFIXES]
There is now an additional bonus 25% chance to find a Legendary item while in a Nephalem Rift.*
The number of chests that spawn in the following zones has been reduced:*
Core of Arreat
Briarthorn Cemetary
Battlefields of Eternity
Crag of Eternity"
Maraudering intensifies
Come to me beasts, let none touch me!
Setbonus is the Bonus of every DH Companion. Thats Active AND Passive Effect.
Pretty fun. Now I need the Cloak that summons 3 wolves instead of one and my posse is complete
Why only core runs? Get 4 people and run each of the areas blizz listed independently then rotate waypoints to check map for legs. Drops from breakables/chests stay on the map even if you aren't in the area... lol
Nice!
Mind if I ask for the link to your gear/build?
Sorry for taking so long to respond but I've been in meetings all day. As for your thoughts...
I see. That makes sense. But if I understand correctly, even though those channeling abilities are draining resource faster it's also doing higher damage during that second and tick. So it's not that you're failing to get a poor return or dealing less damage, right?
I'm still not totally clear on this example.
infinite rift runs gogogogo
I just noticed they seemed to have fixed their website to properly reflect re-rolls:
http://us.battle.net/d3/en/profile/DreamVisions-1571/hero/3314095
I'm still not totally clear on this example.
Let's say your resource spender for DH was Elemental Arrow or Rapid Fire. In one build you have 1.10 APS (assume 2H Crossbow) and in another 2.20AS (assume dual 1H Crossbows). In the later, you burn through your Hate faster because you're getting off twice as many attacks. Assuming you land all of them on target and that your damage is the same for both setups, you should be doing 2x the damage with the APS version in a given amount of time, but running out of Hate 2x as fast, right? That doesn't seem like a drawback; rather an acknowledgement that if your goal is to get off as many resource-spending attacks as you can in as short amount of time as possible, AS is the way to do that. If you can't stand still and channel something like Rapid Fire for an extended duration of time or if you don't have the finger/wrist speed to attack-move cast Elemental Arrow, you're losing because you're not getting much damage out per second. With APS, if you're not constantly attacking, you're losing. In which case you are indeed better with a slower, high-damage weapon.
And keep in mind, with high APS, you can regenerate your resource with source generating primaries really quickly too. 4 or 5 seconds and you're right back to channeling from max resource. Seems more like a playstyle issue rather than a "better" or "worse" issue, no?