Kacho
Member
When does this XP boost start for US?
The way I read that post it is only EU?
Probably around noon Pacific time.
When does this XP boost start for US?
The way I read that post it is only EU?
Been a week since I've found an upgrade.
one thing that is an easy fix with a mystics is sockets you need some sockets in your gear, they go a long way with dex and toughness.
RNG gonna RNG. Did 5-6 T2 rifts last night with Havok and got 1 leg. (2 plans though as well, but still)
Thanks for the info. I'll keep all that in mind, and try to re-roll some of my stuff today.I'm no wizard but you have a lot of room for growth.
Wait, Crusaders with 600k DPS in lvl 70?
I have been farming Torment 1 and I have 175k
WTF
well, guess I chose a good time to finally buy diablo 3 lol50% Exp Bonus for the Weekend!!!!!!!!!!!!! let's goooooooooooooooooooo
Wait, Crusaders with 600k DPS in lvl 70?
I have been farming Torment 1 and I have 175k
WTF
It has to be slow as hell with only 175k dps
Wait...so the extra XP weekend is just for EU?
Wait, Crusaders with 600k DPS in lvl 70?
I have been farming Torment 1 and I have 175k
WTF
Crusader changes? RIP Condemn
Oh god where are you seeing this and what is happening?
[worrying intensifies]
Profiles are still jacked. I have just over 800k base DPS and 5 million toughness.
http://us.battle.net/d3/en/profile/fenderputty-1180/hero/4022975
Mixed bag last night. I found my new ammy. Thanks Kalada! However I dumped my last 17 million into rolling fire on it and all I got was 12%. Each roll is well over a million currently.
Then I accidentally salvaged a bad ass fire axe I found after dumping 10 souls trying roll a soc. Still kicking myself ...
However, I'm really happy with my current monk build. I have about +80 to fire and another +30 to cyclone strike. The cyclones are doing 8 mill plus on the crits. For elites I can cyclone in for the strong arm bonus, lay out some EP, the hit Epiphany. My spirit gets to full and then I just spam CS. I usually get 3-4 in before I refill my spirit and get another 3-4 in.
There is no reward whatsoever for doing more difficult things.
Prepare yourselves....According to a blue post, lots of class tuning in the upcoming patch, most of the changes will be to the Crusader, but all classes will be tuned, oh boy dat Wizard nerf.
That Axe I'm sorry man.
I think I got a 2% ASPD upgrade throughout the night and got myself killed 5 times trying to watch my Krede's Flame Resource generation ;__;
I am also convinced that Torment does not actually increase your chance to get legendaries like it says.
I'm sorry but I don't believe in this concept of RNG. I am convinced that this game has some sort of "legendary find %" that it applies to your character either for a day or two at a time, or possibly dependent upon the session, like when you first start playing.
I am also convinced that Torment does not actually increase your chance to get legendaries like it says.
I say this for several reasons.
1. Myself and 3 friends have been testing a theory that Normal mode drops just as many legendaries if not more than Torment. For all of us, Normal mode has dropped over 35% more legendaries than Torment 2+. Essentially we log every time we get one, the time between drops roughly, and whether it was Normal or Torment.
2. A while back we started logging in, playing either normal or Torment and if nobody had found a legendary within 30 minutes of play, we would all log out, shut down D3, and then restart. What we found was that if we did find a legendary within 30 minutes, we typically would find as a group of 4 players between 6-8 legendaries in the course of a 2 hour session. For testing, we also play for a few hours if nobody finds one in the first 30 minutes. In those sessions, we would average about 1-2 legendaries.
I'm sorry but the loot rate or RNG is completely broken in this game. There is no reward whatsoever for doing more difficult things. In our group, over 50% of the legendaries we get are out of barrels or crates. We've been tracking this ever since the launch of Reaper. Has anyone else noticed the above?
Yeah we did well last night. My favorite death was standing in the middle of exploding elites after they died. I miss dashing strike sometimes ... Most of the time not so much. Epiphany is rad.
Prepare yourselves....
Nerfs are coming.
I'm sorry but I don't believe in this concept of RNG. I am convinced that this game has some sort of "legendary find %" that it applies to your character either for a day or two at a time, or possibly dependent upon the session, like when you first start playing.
I am also convinced that Torment does not actually increase your chance to get legendaries like it says.
I say this for several reasons.
1. Myself and 3 friends have been testing a theory that Normal mode drops just as many legendaries if not more than Torment. For all of us, Normal mode has dropped over 35% more legendaries than Torment 2+. Essentially we log every time we get one, the time between drops roughly, and whether it was Normal or Torment.
2. A while back we started logging in, playing either normal or Torment and if nobody had found a legendary within 30 minutes of play, we would all log out, shut down D3, and then restart. What we found was that if we did find a legendary within 30 minutes, we typically would find as a group of 4 players between 6-8 legendaries in the course of a 2 hour session. For testing, we also play for a few hours if nobody finds one in the first 30 minutes. In those sessions, we would average about 1-2 legendaries.
I'm sorry but the loot rate or RNG is completely broken in this game. There is no reward whatsoever for doing more difficult things. In our group, over 50% of the legendaries we get are out of barrels or crates. We've been tracking this ever since the launch of Reaper. Has anyone else noticed the above?
I only miss it in combat when I get locked somewhere. I also miss it when I want to dash around because I can't find a mob. But facetanking with IS:FP is just too awesome.
I'm at a good point with my build, but I'm going to try to start gearing up for a TR build to see if I can do it on torment 1. TR+Epiphany is just absurd fun.
maybe they buff crusader i would like them to increase the block chance of shields.
I'm sorry but I don't believe in this concept of RNG. I am convinced that this game has some sort of "legendary find %" that it applies to your character either for a day or two at a time, or possibly dependent upon the session, like when you first start playing.
I am also convinced that Torment does not actually increase your chance to get legendaries like it says.
I say this for several reasons.
1. Myself and 3 friends have been testing a theory that Normal mode drops just as many legendaries if not more than Torment. For all of us, Normal mode has dropped over 35% more legendaries than Torment 2+. Essentially we log every time we get one, the time between drops roughly, and whether it was Normal or Torment.
2. A while back we started logging in, playing either normal or Torment and if nobody had found a legendary within 30 minutes of play, we would all log out, shut down D3, and then restart. What we found was that if we did find a legendary within 30 minutes, we typically would find as a group of 4 players between 6-8 legendaries in the course of a 2 hour session. For testing, we also play for a few hours if nobody finds one in the first 30 minutes. In those sessions, we would average about 1-2 legendaries.
I'm sorry but the loot rate or RNG is completely broken in this game. There is no reward whatsoever for doing more difficult things. In our group, over 50% of the legendaries we get are out of barrels or crates. We've been tracking this ever since the launch of Reaper. Has anyone else noticed the above?
Is it just me, or is Loot 2.0 kinda slow with good drops? Started playing RoS with my lvl 60 Witch Doctor, got one legendary in first 30 minutes or so (and not one I can use, since I got better yellow dagger), and after that nothing in some 2-3 hours I've been playing around
And what's worse, I rarely get anything worthwhile from yellow upgrades. And I think I'm not that good geared for it to matter (lvl 64 currently, and got around 60-ish k dps).
According to a blue post, lots of class tuning in the upcoming patch, most of the changes will be to the Crusader, but all classes will be tuned, oh boy dat Wizard nerf.
Does anyone know if the more you enchant the higher the cost on everything you enchant becomes? Now every legend I get requires flawless imperials to enchant..I get the price going up on the same item trying to enchant but wasn't expecting that.
Dat min maxing addiction. The bitch will take your gold and your Souls.Yes. My stupid yellow ammy will cost me over a million to increase it's fire%. I blew 16 million last night trying ....
God bless.
May the wizard tears be glorious.
Block chance can actually get quite high pretty easily. I'm more concerned with block value. Shields should feel more powerful than being capped at 23k damage reduction for every shield that isn't Coven's Criterion.
TR + Epiphany is stupid fun. I've built a decent TR set. It's not T1 capable, but I melt expert currently. It will be my bounty rig. I cleared all 5 bounties myself in extremely short times.
Fleetfoot + TR rune that increases speed + bracers that increase MS on an item breaking makes for very fast runs.
I won't celebrate, but it's definitely been on the radar since the expansion went live. The fact that lots of wizard players don't recognize how much stronger their class is than all the others is honestly surprising, especially if they play other classes.
The class does by far the most damage, has top of the line survivability (all that int = crazy all res), top of the line mobility, and can regenerate a full resource globe in three attacks. No other class comes even close.
I've been maining a crusader since the expansion and am nearing 600K dps and I still am basically a glorified buff bot for rift runs. I see brand new level 70 wizards destroy stuff faster than me. :/
My gold standard is that I do the difficulties where I can crush a champ pack in under 10 seconds average. Of course I have that Fist of Az that explodes enemies for 85% of their health with Exploding Palm and if I get a good one off I can kill of a pack in less than 5 seconds in a big explosion but still.... most Wizards can clear packs faster than that anyway.Is there any point in doing T2 when T1 is faster? This is assuming of course that there is some increased benefits from doing Torment at all.
So, right now I can do a Rift in 15-20 minutes (solo) T2 but about 10 minutes in T1. Is the difference worth it? At what rate of speed are others determining what difficulty level they are doing?