prodystopian
Member
I don't understand why they give you a base rate of 1 for bounties. The 500 cap is also really weird.
What 500 cap?
I don't understand why they give you a base rate of 1 for bounties. The 500 cap is also really weird.
Is the apex doing damage from all 3 Rays? If so that is really absurd.
Not the greatest of stuff, but certainly nice to now have a few level 70 Legs.
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Aren't I a pretty fellow .
The off-hand is Gazing Demise.Fucking SICK. What off hand is that? I really could use a weapon and off hand with a legendary secondary effect like that.
http://us.battle.net/d3/en/profile/KINGofCRA5H-1868/hero/42079326
edit: mind linking your profile?
Anyone want to give me some ideas on how to increase my damage output? T1 is taking FOREVER to kill anything.
http://us.battle.net/d3/en/profile/Danexmurder-1488/hero/40649505
First, you need to get to 70. 70 items are just better.
You should investigate 1H weapons with shield, you should do more DPS, even if they're yellow 70.
You also seem to be very heavy in toughness. Perhaps more focus into strength, attack speed, etc? You should also try to focus on items that increase elemental damage and focus your skills on that element. My lightning is up +39% from two items, and pretty much all my damage comes from lightning.
Big difference between DPS and EDPS.
Fucking SICK. What off hand is that? I really could use a weapon and off hand with a legendary secondary effect like that.
http://us.battle.net/d3/en/profile/KINGofCRA5H-1868/hero/42079326
edit: mind linking your profile?
come on you slut game give me a shard of hate or thunderfury already
Does that 2H really put out 3 Heaven's Fury at one time?
That's fucking stupid. Also I would be cautious about if it works with every rune. The monk Fist of Az doesn't work with every Exploding Palm rune... only 3 out of the 5.
Thanks for the feedback. I went super heavy on Toughness because even on T1 I was just getting destroyed constantly. I've been having a lot of trouble with elites. I'll look into switching to some good one handed weapons. I have a socketed 1 hander I've been thinking about dropping an emerald into.
Some potential upgrades here.
Not sure if I should keep what I have or go for the "trifecta."
I really really really need gold....
Am I correct in thinking that % damage affix on weapons is actually good if the weapon itself rolled physical damage affix?
Some potential upgrades here.
I could end up spending millions of gold on gems (that I don't have) and countless forgotten souls trying to get a decent roll on crit chance. In which case, that could be a decent upgrade.
Not sure if I should keep what I have or go for the "trifecta."
I really really really need gold....
Hahaha, "Jondurr". I'm picturing Jondar's mentally challenged (and therefore uncorruptable) brother.
I agree that a lot of the excitement is that people are finally getting upgrades for their character via the new content. When people start hitting diminishing returns and have tired of AM/rift runs, the whinging begins.As much as I'm still loving RoS, I do have a few criticisms. Am I alone in thinking that a lot of what they did to get people back in was just inflation? People were excited to get upgrades left and right, but at some point that has to stop. The only reason everyone was getting so many upgrades was because the pre-patch loot was fucking useless since they inflated stats so much. They also turned legendaries into what used to be rares and rares are now like blues... sort of. I'm talking drop rate, excitement, and usefulness for them. They added some new stats and things to the items that are exciting, sure, but I don't think they fixed the fact that everyone is still gunning for mostly the same fucking stats on everything. Crit chance and damage are still way too powerful. As I posted before and as many others have posted: For the most part if you get a weapon and it doesn't have a socket, it's fucking useless. Not much other shit will make up for not being able to put an emerald in there.
They made a lot of cool item effects, though, but they're exclusively specific legendaries. It would have been more interesting to see some of those effects spread out.
They also failed a bit in not integrating some of the new states like the chance to do area damage. I'd love to do area damage, but the game isn't giving me any fucking clue if that would be better for me or not, so 9 times out of 10 I'll go with the thing the game says is better. People realize the elemental skill damage plus stuff is really good, too, but the game also doesn't fucking say that. We need a sheet dps per skill or something like that.
Also smart loot is cool and all, but it's in this weird middle ground. If I'm playing with my monk and I get a legendary that he shouldn't be using it's going to be this weird monk version of something. That means my crusader can't really use it without re-rolling. And that's aside from the fact that then he's probably re-rolling a main stat and sometimes you need to re-roll for a socket if it's a weapon or something... and then that brings me to the fact that the re-rolls for legendaries are completely fucking unreasonable. Give us another way to get the materials and jesus christ don't charge as much for gem upgrades if that's what we need for some re-rolls.
Just want to say, bought D3 day one. Have ROS now, and for the first time...I'm getting addicted to D3 where I just want to keep playing...at all costs.
Yeah. Aside from the first couple weeks from when Vanilla launched, I am the same way. Dat thirst.
I agree that a lot of the excitement is that people are finally getting upgrades for their character via the new content. When people start hitting diminishing returns and have tired of AM/rift runs, the whinging begins.
Also, no trading sucks.
Thinking of jumping in again, but I'm wondering if Elites are still a pain in the ass to kill? Do they still have random and annoying traits like in vanilla?
Thinking of jumping in again, but I'm wondering if Elites are still a pain in the ass to kill? Do they still have random and annoying traits like in vanilla?
2 legendary belts in 9 buys from blood shards. Great luck, actually using one of them for now.
His betrayal will never have to be forgiven!Hahaha, "Jondurr". I'm picturing Jondar's mentally challenged (and therefore uncorruptable) brother.
Anyone want to give me some ideas on how to increase my damage output? T1 is taking FOREVER to kill anything.
http://us.battle.net/d3/en/profile/Danexmurder-1488/hero/40649505
Wallers are absolutely the worst
This is why you need to have a gtfo ability that will let you get out.
Waller + Arcane + Frozen + Desecration = nopenopenopenope
Yes? And thats what makes the mobs "Elite"..
That's sort of their whole point.
Grossss. Waller, Mortar, Invincible. That's some terrible stuff.
jwbrown covered it pretty well but were I in your place, I'd immediately start sacrificing toughness for dps. I made the same recommendation to my monk duo partner who had over 10mil toughness and 200k dps. He's now rolling in 7mil toughness and 500k dps. Huge difference for him. He's loving it.
Also, I wouldn't even start T1 yet. Stick with master until you have more dps otherwise you're not really getting the most out it. Until your clears are faster you'll be better off sticking with master. Level 65+ mobs way outscale your dps.
I stayed in master until I broke 300k dps and 4mil toughness then switched to T1 and then when I hit 600k dps and 5mil toughness I switched to T2. Gotta keep those clear times up. No fun just beating on trash mobs for hours because they have way too many hp compared to your dps.
Invincible isn't a thing.
Invincible isn't a thing.
Invincible isn't a thing.
The game is very quickly, again, zeroing in on the question of what's the sweet spot in terms of loot drops.But if you only need 3 of those above-average rolls on specific affixes, and the fourth affix can be anything since you have the Mystic, you can find worthwhile items every few hundred drops.
Finally, my first cache legendary!
I think the really big problem for the game, longevity-wise, is the Mystic.
High-end items are super compressed relative to old Diablo 3 or Diablo 2. There's no meaningful difference between a Legendary that rolls everything perfectly and one that's missing an important affix. It just doesn't take very long at all to get a full loadout of rares that have exactly the primary affixes you want (with decent rolls to boot).
To put some ballpark numbers on the problem here, if you want four specific primary affixes with above-average rolls out of, let's say, 16 total affixes, your chance of finding that item as a drop are tiny. It's somewhere in the neighborhood of 1 per 50,000.
But if you only need 3 of those above-average rolls on specific affixes, and the fourth affix can be anything since you have the Mystic, you can find worthwhile items every few hundred drops.
This is why everyone is basically done with rares after a week. Smart loot exacerbates the issue because you have a very good chance to roll your primary stat and a very low chance of rolling some trash affixes, such that you're really only trying to get lucky with 3 primary affixes (2 with the mystic). Legendaries are necessary for progression very quickly because they can roll values higher than what the Mystic can get you on a rare, and the Mystic allows you to get nearly-perfect rares very easily.
This is what I'm doing with the wizard at the moment. Getting legendaries for every element and major skill is going to take a while. Definitely not enough stash space to do it with every class.The game is very quickly, again, zeroing in on the question of what's the sweet spot in terms of loot drops.
Too slow and people whine like they did pre 2.0 (justifiably due to the AH). Too fast and we'll be bored and / or hit that ceiling where you need perfect rolls to replace the loot.
Only solution, to me, is to make sure every class has multiple builds that'd require completely different sets of gear to fill out effectively....
Doesn't feel like we have enough stash tabs for that, though.
Too fast and we'll be bored and / or hit that ceiling where you need perfect rolls to replace the loot.
How do I farm forgotten souls? I need them badly!
Also, fuck opening 11 caches and not even get 1 legendary!!! Did that yesterday and was like, well... I'm getting off.
Can ppl who like to play in groups add me please? I really don't like playing by myself. It's boring as fuck.
Tag is Sigma#1440 NA.
ADD ME!!!
I think the really big problem for the game, longevity-wise, is the Mystic.
High-end items are super compressed relative to old Diablo 3 or Diablo 2. There's no meaningful difference between a Legendary that rolls everything perfectly and one that's missing an important affix. It just doesn't take very long at all to get a full loadout of rares that have exactly the primary affixes you want (with decent rolls to boot).
To put some ballpark numbers on the problem here, if you want four specific primary affixes with above-average rolls out of, let's say, 16 total affixes, your chance of finding that item as a drop are tiny. It's somewhere in the neighborhood of 1 per 50,000.
But if you only need 3 of those above-average rolls on specific affixes, and the fourth affix can be anything since you have the Mystic, you can find worthwhile items every few hundred drops.
This is why everyone is basically done with rares after a week. Smart loot exacerbates the issue because you have a very good chance to roll your primary stat and a very low chance of rolling some trash affixes, such that you're really only trying to get lucky with 3 primary affixes (2 with the mystic). Legendaries are necessary for progression very quickly because they can roll values higher than what the Mystic can get you on a rare, and the Mystic allows you to get nearly-perfect rares very easily.