What does +rift legendary drop and +legendary drop mean?
The mystic definitely hurts things in this way. The reason it hurts things, though, is because they still didn't realistically fix the loot problem. Everyone's gunning for the same few affixes. So as you said if you only need 3 affixes and you can re-roll to the 4th, etc, then longevity is hurt. But everyone's gunning for those same 4 affixes pretty much. They added a ton of cool affixes that would have made different gearings possible and even had the ability to gather multiple sets of gear in order to do vastly different play styles. As of right now, though, I don't hear anyone at all saying "You should re-roll that to area damage" or "re-roll that to IAS" even.
In my previous post I talked about this too. Aside from buffing things like area damage, etc (and/or nerving crit stuff), they should take some of those legendary affixes and toss those out to the world or rares and stuff too. Then you could be aiming for vastly different things and really changing things up a lot. "Perfect gear" could be much more subjective.
Let's say on normal, there's a 0.01% chance an enemy will drop a legendary.
The 25% rift bonus means there's now a 0.0125% chance an enemy will drop a legendary.
119% means there's a 0.0219% chance an enemy will drop a legendary.
Obviously not the real numbers but that's how it applies.
Temporarily giving up on 2H shieldless because the struggle is too real. Also losing 200k DPS just because of a shield is ridiculous. Heavenly Strength go :/
Anyway, here's what I'm rolling:
That was YOU!I actually got a Thundergod's Vigor from Kadala last night while streaming, which was crazy since I was looking for that.
Then it dropped like 3 minutes after I left town.
That was YOU!
OMFG!
That was YOU!
OMFG!
LMAO Ashodin converting... yea I can't imagine playing Crusader without shield... it's too ingrained in the class. Maybe if they give him 30% mitigation it might be solid.
I don't think this is completely fair. For one, the game has been out less than two weeks. Area damage and reduced cooldown both will take more experimentation than apply elemental damage to the already known, CC, CD, IAS. I'm curious about builds that will utilize these and I personally think area damage is currently underrated. It's also going to take longer than before to test new build ideas. Before you went to the AH and bought what was needed. Now a full set of reduced cooldown gear needs to be farmed.
LMAO Ashodin converting... yea I can't imagine playing Crusader without shield... it's too ingrained in the class. Maybe if they give him 30% mitigation it might be solid.
That's fine, so long as you gloss over the fact that wizards also blow the other classes out of the water as well.
Crusaders are definitely bottom tier, no question. There are several levels, and we're firmly in the basement. Wizards are at the top of the Empire State Building. The rest populate the floors somewhere in between, probably in the upper half of the building.
Gloss over it? I already know wizards are the top of the world. But yet as I stated EVERY CLASS does more damage than the crusader; there really is no sugarcoating it.
It cannot be stated how much Area Damage is understated for some classes. Got a decent overall bonus and well things explode even more now.
I keep forgetting about this. Why in the world don't they get 30% mitigation, anyway? I don't understand that decision at all.
Pretty sure I'm over Barb damage.
So there's that.
Because they are more about range than Barbs and Monks.
guess you've never played with a well geared lightning barb. shard of hate takes them from skirting by in t1 to having the damage to solo t4 with very little trouble.
3 legendary's all crap...sigh
Gloss over it? I already know wizards are the top of the world. But yet as I stated EVERY CLASS does more damage than the crusader; there really is no sugarcoating it. You compared your lack of damage to wizard and blame the wizard when in fact you can switch that wizard for any other class and the result would remain the same with said class doing more damage than you. The fault isn't with any of these other classes. Your class just sucks at the moment, bottom line. You can point out the best class in the game but at the end of the day that's not going to change the issue with your class. Hell Blizzard could swing the nerf bat at wizards for weeks and they'd still do more damage than your class.
Because they are more about range than Barbs and Monks.
Shield makes up for the lack of DR when running Melee.
On one hand, that's a little disheartening.
On the other, I have a near perfect Thundergod's Vigor for this Barb if I ever get a good Shard of Hate.
I feel disgusting
I broke down and bought RoS.
Played it for an hour and it's already better than the entire vanilla D3.
Please make 2h viable Blizzard! Tired of seeing them drop. In other news here's my character! Seems like a happy fella.
\/\/
Alright nope, can't do it, not even for a second, WE 2H ALL THE WAY SON
yeah it's a bit silly. i regret sharding my level 59 tgods with a perfect roll now, because a 70 version doesn't get much higher rolls. my barb is sitting with 60% fire damage and a cindercoat so he can do a decent bit of damage with HoTA runed for fire, and i'm using earthquake and volcano avalance, so i immediately destroy elite packs. I feel tankier than my crusader with 5 million less toughness, and have relatively the same damage, just from overflow gear being passed down.
dat 128k dps
I wish Holy Damage was stackable in the same manner as Fire Damage was. The lack of the innate Damage Reduction makes itemization a bit awkward too. I'm at 20k+ Armor / 1k+ All Resist and that feels like a good amount for most the content. I'm not sure I can reasonably push that much higher, though, outside of Paragon points for STR/Armor% and a few more max rolls on AR to get it to 1100+. My damage is fine for the most part (15-20M Fires of Heaven crits without any +Heaven's Fury Damage and only ~25% Holy Damage @ right under 1M sheet DPS) but it's all pigeonholed into this one build without too much more room for massive "free" growth.
Well, we'll see what happens with some skill changes and itemization tweaks. I don't think the class is as bad as people say it is but I do recognize it needs a lot of help. As far as trivializing T1/T2/T3 goes, I'm pretty well off in that regard.
720k sir
Magefist + fire damage + sweep attack % + crusader buffs soon = new build???
literally double my monk dps.
i'm hanging out in the sewers underneath the Crusader clubhouse.
I sacrifice mitigation and 200k dps but I don't give a fuuuuuuuuuuuuck. Will keep trying to make this work.