Wolfie5: Malthael now drops his legendary craft mat properly?
What legendary craft mat?
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Edit 3: On another note, I'm starting to wonder if they changed plan drop rates the past couple of days. I've gotten I think 7 or 8 now since yesterday morning doing normal difficulty bounty runs.
48% to lightning damage! My monk is acting a fool in T1
Next think I gotta work on is boosts to lashing tail kick
and I can't believe this exists lol
The material needed to craft that bracer
My first real good drop since RoS release. Just what a Cluster Arrow DH needs. Not only is the base item good but it actually even rolled rather well. Took 2 tries to reroll life regen into 3 Sockets.
My first real good drop since RoS release. Just what a Cluster Arrow DH needs. Not only is the base item good but it actually even rolled rather well. Took 2 tries to reroll life regen into 3 Sockets.
Hnnnngggg, so good.
What's everyone doing to farm now? Bounties/rifts?
I tried doing some Manglemaw runs, but he doesn't seem to drop anything - on T3 at least. He only drops a fucking legendary mat every few minutes.
Crusader is currently only sitting at lvl20 but I plan on levelling him pretty high tomorrow. Is this drop I just got any good? I got it from a chest that I got on my DH. Being able to use it at 44 seems pretty nice.
Haha. I have a weapon like that I got on my dh. Its essentially a level 70 weapon with a level 47 level requirement. I JUST got my crusader to 47 today and I went from 12k DPs to 60k. I smoke absolutely everything. 60k DOS is what my dh had at level 60 pre 2.0. I bumped it up to master and the levels are flying. I got up to 53 in the next 30 min.
LMAO @ people replacing the %fire damage on their Magefists!
Are you fucking serious? You people do not deserve that item!
LMAO @ people replacing the %fire damage on their Magefists!
Are you fucking serious? You people do not deserve that item!
Devil's advocate: maybe they're replacing it for a different elemental damage type? Otherwise yeah I agree, there's no fucking point.
Also hooooooooooly shit Barbs fucking suck now, goddamn. Getting mine up to 70, and I understand now why I literally have not seen a single Barb in group play since RoS came out. So incredibly slow. Seems like unless you get the perfect gear for a couple specific builds they're just slow as hell now.
RNG gonna RNG. You'll have a streak until you almost have them all.
Edit 3: On another note, I'm starting to wonder if they changed plan drop rates the past couple of days. I've gotten I think 7 or 8 now since yesterday morning doing normal difficulty bounty runs.
This is kind of true. I'm playing Barbarian, as I always have since the beginning of D3. There is one specific mighty belt that you can build a speed running Barb around, which is Chilanik's Chain. It gives a movement speed increase when War Cry is used and it lasts 10 seconds.
Here's my Barb:
http://us.battle.net/d3/en/profile/Begaria-1359/hero/6395374
I've got 12% movement speed on my boots, and another 10% from paragon points. That's 22% movement speed. When I use Sprint/Marathon, which adds 40% movement speed, that's 62%. Throw on War Cry whenever the cooldown is up, and I'm at 100% movement speed within those 10 seconds when War Cry is used. I've got cooldown reduction on my Paragon levels, which means I can use War Cry every "8 seconds" (20 cooldown - 10 War Cry movement Speed buff - 2 cooldown reduction = 8 seconds I have to wait until next movement speed). Oh and when I pop Wrath of the Berserker, that's another 20% movement speed. You should see how I fly around in Rifts when the speed pylon is activated. It's really hard to control.
Bounty bag running is pretty damn fast for me. When I do higher torment rifts, I replace Sprint/Marathon for Sprint/Forced March when playing in group, but I give it up when playing solo for either Revenge/Retribution or Rend/Bloodlust for more healing. Also, Pride's Fall + Illusuroy Boots + Unforgiving passive means I never lose Fury while running (due to the resource reduction on the helmet and unforgiving), and I can move through enemies. It's pretty amazing.
I like to joke that since I've built a Fire Barbarian around movement speed, I'm "blazingly fast."
Ha!...heh...oh god I'm such a loser.
Got the hungering arrow leg quiver, it's kind of a sideways upgrade, losing some vit, but it managed to roll +15% hungering arrow dmg and a socket. My crit is a bit low, down to like 48%.. wonder if spray of teeth is the best rune for that, and if the +25% pierce could benefit other runes.
Such crap, I just spent 7 souls trying to get CC on my new quiver. Got nothing! uuuggggh
This is kind of true. I'm playing Barbarian, as I always have since the beginning of D3. There is one specific mighty belt that you can build a speed running Barb around, which is Chilanik's Chain. It gives a movement speed increase when War Cry is used and it lasts 10 seconds.
Here's my Barb:
http://us.battle.net/d3/en/profile/Begaria-1359/hero/6395374
I've got 12% movement speed on my boots, and another 10% from paragon points. That's 22% movement speed. When I use Sprint/Marathon, which adds 40% movement speed, that's 62%. Throw on War Cry whenever the cooldown is up, and I'm at 100% movement speed within those 10 seconds when War Cry is used. I've got cooldown reduction on my Paragon levels, which means I can use War Cry every "8 seconds" (20 cooldown - 10 War Cry movement Speed buff - 2 cooldown reduction = 8 seconds I have to wait until next movement speed). Oh and when I pop Wrath of the Berserker, that's another 20% movement speed. You should see how I fly around in Rifts when the speed pylon is activated. It's really hard to control.
Bounty bag running is pretty damn fast for me. When I do higher torment rifts, I replace Sprint/Marathon for Sprint/Forced March when playing in group, but I give it up when playing solo for either Revenge/Retribution or Rend/Bloodlust for more healing. Also, Pride's Fall + Illusuroy Boots + Unforgiving passive means I never lose Fury while running (due to the resource reduction on the helmet and unforgiving), and I can move through enemies. It's pretty amazing.
I like to joke that since I've built a Fire Barbarian around movement speed, I'm "blazingly fast."
Ha!...heh...oh god I'm such a loser.
Edit: Oh, and I've got a Magefist, but I'm very unhappy with the rolls. I'd have to reroll something to get crit hit chance, but then I'd be lacking crit hit damage. I want to try to find out that has a reasonably high crit damage and high crit chance or one I can reroll to it. It also rolled the lowest fire damage %, sadly.
Good to see others are finally waking up to how shitty the Crusader really is. I couldn't believe the comment another Gaffer said about how their Crusader was doing the majority of the damage in their group. Yeah, blowing up elites every 45s really counts as "the majority" right?
There seems to be a general consensus on /barb on reddit and a few other places that there's no real in-between for Barbs right now; you either have specific gear setups that are good and bring you up to par with other classes speed to kill-wise, or you don't and you're slow as hell.
Yeah, this was more my point; looking around online it seems like there's a specific few builds based around certain gear that makes great Barb builds, and everything else kinda sucks and/or is really slow. My fresh level 60 DH with literally trash gear bought at a vendor kills shit way faster than my MP10 geared level 60 Barb, it's pretty ridiculous and a complete 180 from pre-2.0. Yeah, my Barb has over 2 mil toughness at level 60 and is practically invincible, but that's not really the point here. There seems to be a general consensus on /barb on reddit and a few other places that there's no real in-between for Barbs right now; you either have specific gear setups that are good and bring you up to par with other classes speed to kill-wise, or you don't and you're slow as hell. Most people seem to be arguing about whether or not Barbs or Crusader are the worst class right now. Salty barb tears lol. They really are going to need to do something about it though, unless they're going to just leave the class out to dry like they largely did with DH. I do like Avalanche as a skill though.
Played some more and got this set item:
Not sure if this is a good set or not. What does that 6th set bonus mean? I mean, I use Locust swarm with Creeping death passive(which makes locust last a long time). Will every enemy affected die instantly than or what? Sounds like a lot of dmg at once.
Yeah, this was more my point; looking around online it seems like there's a specific few builds based around certain gear that makes great Barb builds, and everything else kinda sucks and/or is really slow. My fresh level 60 DH with literally trash gear bought at a vendor kills shit way faster than my MP10 geared level 60 Barb, it's pretty ridiculous and a complete 180 from pre-2.0.
Finally got my 3 socket re-roll!!! :rools::
Can anyone beat 302 all-res on one item?
http://us.battle.net/d3/en/profile/RARBUSTO-1251/hero/40910978
....you know that the high end gems add 200+ stats right
....you know that the high end gems add 200+ stats right
My first real good drop since RoS release. Just what a Cluster Arrow DH needs. Not only is the base item good but it actually even rolled rather well. Took 2 tries to reroll life regen into 3 Sockets.
My first real good drop since RoS release. Just what a Cluster Arrow DH needs. Not only is the base item good but it actually even rolled rather well. Took 2 tries to reroll life regen into 3 Sockets.
I actually just reworked my entire build around a string of legs that dropped, including Maximus.
Current Build: http://us.battle.net/d3/en/profile/Gray-1737/hero/43836336
I had been following the somewhat standard bombardment wombo combo build and switched once I got both the maximus and cindercoat their sockets. Now, with all the pieces I have, I'm sitting at around 75% fire damage on top of 800k sheet dps.
I use punish with roar for as my generator, since the block dmg procs are fire. The Hold Your Ground and Renewal passives synergize well with this and both give me more survivability- which is much more important in this build than the purely ranged build I and many others had been running- and, in the case of the former, actually increase my dps through more blocks.
I use blessed shield-combust for the spender since it seems to have pretty decent damage, (at least, as far as Crusader spenders go) the Fire Sweep is bugged, and, most importantly, I have a Jekangboard. While the ranged ability is nice, it really shines when I pull a pack together with either condemn or provoke and get a ton of combust procs with all of them overlapping. At 20 wrath, the skill wasn't too expensive to begin with- although Wrath issues still made spamming it a bit hard- with the Cindercoat, however, and the occasional punish (which I need to do to refresh hardened senses anyway) I can pretty much spam it indefinitely. When I do run out, I can refill wrath with provoke anyways.
Condem-vacuum, provoke-hit me, and consecrate-shattered ground are all present to help me pull packs on top of me more easily, tank, and deal additional aoe dmg. Hit me works well for both mitigation and dmg again with roar, and condemn hits hard enough even as holy. (I had been trying out falling sword with superheated to both work within the fire build and enable me to just jump into the middle of packs, but it just can't compete with condemn) I'm a bit underwhelmed with consecrate at the moment, so I might be looking to replace it, but it does fulfill both the fire dmg/tank aspects I'm looking for in skills currently.
And, yeah, try as I might to work out a great, efficient, and powerful build, at the end of the day, that Maximus proc makes my skills look like a joke. The chain procs more than once a minute and crits anywhere from 5 - 7 million. You might wonder why I'm running Steed without Endurance, and that proc is the answer. While using steed to skip empty space/backtrack is useful, I found myself using it in combat as much as out to reposition- sometimes to break freeze or get out of things like waller, but mostly to put distance between me and the max demon as soon as it procced so that the chain was on everything. Since the duration wasn't really needed for such adjustments, I went with nightmare to both keep in them and get a little extra damage out of it.
I am enjoying running the build more than the wombo combo build, but it's definitely more likely to die (thinking of pulling my rubies for diamonds in the chest and legs to help with this) and cannot compete when it comes to wiping elite packs. It does kill trash faster and move around dead space quicker through actually having a slot for steed charge, but there are tradeoffs.
I know some have been down on the cd heavy builds, but I still think they're about as efficient as you can get on a newly geared to moderately geared crusader in torment 1, short of build changing legendaries. Once Blizz makes another pass on generator/spender ability damage and wrath generation, moving away from those makes sense, but right now our bread and butter feels so weak compared to other classes it's logical to focus on those.
In any case, I'm enjoying the build and I'll be tweaking it more as I play. Would love to see what other fire crusaders have been doing.
....you know that the high end gems add 200+ stats right