So here's my Guide for Act 5 Split Chest runs. I recommend looking at the doc as it has somewhat better formatting. Probably gonna put in on reddit tomorrow as well.
https://docs.google.com/document/d/167bUhM9GLM-3fNfqVEjGCWjaHHQwApilmEsJsZNrMwo/edit?usp=sharing
NaDannMaGoGo’s Act 5 Split Chest Run
How it works
- Campaign Mode Last Quest, ‘Kill Malthael’
- Torment 6 Difficulty
- Your Equipment and Skills should be suited for max. toughness (more importantly mitigation) and mobility
All players split up and run through certain areas thoroughly, openening every chest available. Once everyone is done all players just backtrack to the other areas and check their minimap for legendary drops (star indicators), a process that doesn’t take a lot of time.
This works because chests (and destructibles?) drop items for every player, whether they’re present in the area or not. At Torment 6 the chest drop rate is at its highest.
Benefits
- 10-15min runs, no need to constantly restart the game
- possibly the currently highest legendary/hour ratio (should be easily around 6-7 per hour on average)
- decently fun in comparison to other short chest runs (still less fun than proper play of course)
Areas with a worthwhile chest spawn rate
- Westmarch Heights (some chests can be under destructibles)
- Passage to Corvus
- Ruins of Corvus
- Pandemonium Fortress 1
- Pandemonium Fortress 2
- Abandoned Siege Camp (has no enemies and 2-4 chests)
- Paths of the Drowned
Caves in Paths of the Drowned
- Putrid Hovel (2 easy chests)
- Wretched Hole (2 easy chests AND turn over Maggot Brood corpse!)
- Bogan Warren (3 easy chests most of the time)
- (False) Passages to Corvus (two of these are short with few chests, one is large with many)
- Winding Cave
- The Hunters Den (2 Maggot Brood corpses to be turned around)
- Caverns of Luray 1 (level 2 not worth it)
- Perilious Cave 1 (level 2 not worth it)
Some more notes and tips
Clear the areas in their entirety, that is, visit every room. There are many rooms that could contain 2, 3 or even 4 chests and make an area worthwhile in the first placet.
The variance of chest numbers per area can be quite huge. So don’t be surprised if an area has deceptively few chests on some runs.
Make use of waypoints. If you ran through one area quickly and have a lot to left discover, it may be worth porting to the waypoint again instead of backtracking by walking.
The ‘Homing Pads’ shoulders that allow you to TP out in battle can prove really useful for this run.
Except for checking all the cave areas in the ‘Path of the Drowned’ you can simply visit each area quickly via waypoint, check the minimap for the legendary star-indicators and move to the next or pick up said legendaries. So this really shouldn’t take long.
Maggot Brood corpses seem to drop as much as chests..
This run works best with 4 players but even when you’re playing alone the drop ratio can be pretty high.
Warning
When running with three or four players the game session can become super buggy if you run through a lot of areas. Because the Corvus dungeons (incl. the fake Passage) and Paths of the Drowned spawn a lot of small enemies and the amount of item drops for 3-4 players is very high as well, there seems to be some kind of overflow issue. When that happens items that are dropped immediately disappear from the ground and entire areas reset, which means you cannot backtrack them.
For that reason, for 3-4 player parties it may be adviced to not do the Paths of the Drowned area and its caves while simulatenously doing the other areas.
---
Here's my skill and item build for my DH.
---
Thanks to teowind, Killroy and FixateDCraB for running and testing this with me.
I’m be interested in anyone trying this and recording their statistics.