Just did a bunch of reading about stats and such and finally realized that the general ratings of "Damage," "Toughness," and "Healing" are completely useless. Should have realized that before, but I guess it's better later than never. Wish they never tried to simplify the character sheet, but I'll just ignore these numbers for now and focus on the detailed view.
Correct
Stats you want:
Main stat of character
Vitality
Crit chance
Crit damage
increase attack speed (depends if you're bound by attack speed or weap dmg)
all resist
Some life regeneration (life on hit, life per resource spent or life regen, depending on build)
And then +elemental damage to cap it off
Always a struggle to achieve balance as most things are 4 primary and 2 secondary stats
Game over values life per resource spent abd life after kill. First one is useful though, second isnt if you take into account elites and bosses.
Game way over values vitality as toughness.
For damage, it's generally accurate bus IAS can be slightly misleading as it mainly makes your primary and secondary abilities more dangerous