Dead Prince
Banned
nooo. don't decrease chests. thats all i did for my loot lol. i got better drops there then actual monsters
This new Blizz team is great. I'm really liking what they are doing here..
bossruns/lootruns/farming spots have always been a large part of arpgs
they should find ways to make entertaining bossruns (not mangle) or challenging lootruns, not just remove everything the players come up with
They aren't forcing you to play that way. If you still want to do chest runs, go ahead.I'm glad they made rifts better and improved kadela to reduce some of the rng for finding key items for your build , but blizzard has a raging boner for deciding for people how they want to play
bossruns/lootruns/farming spots have always been a large part of arpgs
they should find ways to make entertaining bossruns (not mangle) or challenging lootruns, not just remove everything the players come up with
we were having a good time today doing the chest runs but blizz decides we should have their vision of a good time only
it's a stark contrast to a game like torchlight where you could play mods with the mob and elite density dialed up 20 fold and community designed fun allowed special sets with special setbonusses
They really take 'walled garden' to a whole other level
Idk why people always poopoo blackthorn's (unless you already have the 2set), the 2 set bonus is amazing
That's what this change is supposed to fix...nooo. don't decrease chests. thats all i did for my loot lol. i got better drops there then actual monsters
My Exploding Palm will carry all!rift groups, come to me and carry my Crusader
They aren't forcing you to play that way. If you still want to do chest runs, go ahead.
But they are the creators of the game, and if they feel the MOST EFFICIENT way to play should be rifts, that's their right.
agreed, its their game and their vision to that killing monsters in rifts should be the most rewarding. Like they basically said the chests should be uncommon but still drop good stuff, you just shouldn't be able to go to one area, open 15 of them without killing anything and get 2 legendaries for that.
After getting two or three total legendary drops from goblins - literally - since Diablo's 3 launch, I somehow managed to get a leg drop and a set drop from two consecutive goblins while grouping tonight. Couldn't believe it. The sheer luck there seems crazy to me.
The set drop was Firebird boots, which I gave away to a group member because I'm just that nice. And I already had it.
Leg drop was more interesting, this:
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Hopefully I can re-roll the damage value to high crit damage without a big fuss. My current amulet has excellent crit chance/crit damage values - 9.5% and 90% respectively - and it's been nice to have. But if I can get a high crit damage roll on this without wasting too many Forgotten Souls, it's gonna be sweet - trifecta + arcane invulnerability. Thank you... treasure goblin?
nooo. don't decrease chests. thats all i did for my loot lol. i got better drops there then actual monsters
I could just make a game where you run around and open up chests for loot if you want. Shouldn't be too hard I wont put any mobs in it at all.
It's a lot more entertaining than repeating bounty runs for some shitty gloves over and over or even farming t1-2 rifts
You actually have to work to survive with around 20m toughness which makes it endlessly more entertaining than zerging through the challengeless t1-t2 for the 200th time what with t3 and up rifts becoming tedious since you're just wittling down massive hp bars until everyone in your group has really good gear (which won't happen soon, been playing with the same people since launch, one has 1.9m dmg with azurewrath and a good stone of jordan, I had 1.5 with jordan, third guy still has 1.1m dps since all the key items to his build don't drop or have awful rolls)
It keeps me engaged, unlike core runs or mangle , neither of which I bothered with for more than 1-2 hours in total
Chest spawns have been thinned out across all acts of the game.
*Ideally chests become less common and something that players cant flip games to farm. It is our goal to make them feel exciting and rewarding when you find them.
That's what this change is supposed to fix...
So anyone want to break down the math on these new values? Like what old Torment value is going to be equivalent to the new values. Sounds like old T4 might be equivalent to new T1 although my math is ass.
My Exploding Palm will carry all!
But i already play to much, why blizzard, WHY do this to me!!!. Bring on the hotfix
What really needs to happen is there need to be less of them and for them to be very random in where they show up - as to stop farm spots, and the loot in them needs to be better to make up for the lack of them and the randomness of there location - so its nicer to find them.Chest spawns have been thinned out across all acts of the game.
*Ideally chests become less common and something that players can’t flip games to farm. It is our goal to make them feel exciting and rewarding when you find them.
I'm fine with them destroying chests and "manglemaws", if, and only if they buff other aspects of the game to be on par of expectations. I don't think 100% buff rate will be enough. We'll see.
The legendary bonus is +15% per level and the Rift bonus just got buffed from 25% to 100%.A legendary bonus for difficulty (t1+) and a rift bonus for difficulty (normal+).
any1 else keep getting kicked off battle net?
Yeah I know people will swear up and down that the 25% bonus didn't do anything but for me it made a difference. I got like 5-6 Legendaries today from a couple of hours of Rifting. Yeah I know this isn't split chest farming level of efficiency but I was getting Legendaries at a decent enough rate. Also got a really nice DH set weapon (Danetta) along with a trifecta (after enchanting) Tasker and Theo also for DH.It should be pretty nice. I was having pretty good success with leg drops in T1 rifts after the 25% buff.
Yeah I know people will swear up and down that the 25% bonus didn't do anything but for me it made a difference. I got like 5-6 Legendaries today from a couple of hours of Rifting. Yeah I know this isn't split chest farming level of efficiency but I was getting Legendaries at a decent enough rate. Also got a really nice DH set weapon (Danetta) along with a trifecta (after enchanting) Tasker and Theo also for DH.
Well I play in 4 man stack and usually T2... which does end up making a difference. If I did solo T1 then that would be my rate as well (one Legendary every 4-5 Rift as compared to 1 Legendary every 2 Rift).4-5 rifts in a row and got 1 legendary. after the legendary i have to wait 4-5 more rifts.
This new change is great. Farming for rift fragments will be pretty rough though, wish they also increased drop rate from bounty bags!
Yeah I know people will swear up and down that the 25% bonus didn't do anything but for me it made a difference. I got like 5-6 Legendaries today from a couple of hours of Rifting. Yeah I know this isn't split chest farming level of efficiency but I was getting Legendaries at a decent enough rate. Also got a really nice DH set weapon (Danetta) along with a trifecta (after enchanting) Tasker and Theo also for DH.
4-5 rifts in a row and got 1 legendary. after the legendary i have to wait 4-5 more rifts.