Angelus Errare
Banned
restart your client and if that doesn't work, wait a bit. Got this error yesterday
Already did that, I had to. I got a Battle.net update.
restart your client and if that doesn't work, wait a bit. Got this error yesterday
Awesome, got hit with some error code: 395002 can't load heroes. Oh well
/shrug
Crazy! Have you found any legendaries with properties that affect Spirit Barrage? I know it's probably passè, but I'm loving SB spam with Haunt. I tried other specs, but SB's damage is just so sexy. The main weakness of my build (I think) is that I don't really have AE abilities; it's all single-target. I might try Locust Swarm as an alternative to SB for a bit, though.
Yeah I think I'm gonna have too. Most of my gear will need retooling though. It's also putting me back into a scenario where all my passives become defensive passives with one for the LpSS.
OWE has been a source of frustration since like forever. They wanted to make it "not mandatory" and it getting back to "mandatory" status.
same
I think he meant to say "damage" instead of "toughness".
I think I need this explained.
Didn't say that 100 AR = 750 Main Stat, just that the item budget is such that 1 AR is greater than 1 Main Stat. It's harder to compensate for 78 AR than it is for 280 Main Stat.
I'm not sure I'm following the logic here but I was saying that the damage gain from, say, 7000 STR to 7280 STR isn't that big of a jump. Gaining more mitigation is generally just better here as it lets you remove those rolls from other slots and compensate with Damage% / DR% multipliers instead.
Can't retrieve Hero List. Can't play!!!!!!!!
It's not getting back into mandatory status... it IS mandatory.
First of all Monk isn't getting free armor/resistances from main stats like other classes do which means stacking resistance is all the more important. You might have 1800 resistances but you are still probably less tanky than a Barb/Crusader with 1200 resistances due to the difference in armor. We get dodge which is garbage, you need an extra skill like Mantra of Evasion or 6th Sense to make Dodge even matter.
Secondly... you get way more secondary resistance than all resistance (normally 150 vs 100 at max Rare values). In addition, secondaries are not competing with primaries. So a Shoulder that rolls Dex, Vit and skill of your choice is great for you because you can just roll a secondary into All Res (and most likely have like +Armor or +Regen or +% Life as the 4th primary). This allows Monks to be more flexible with their itemization.
Another stat that is underrated for Monks is health globe bonuses. It's not available on all gear.. it's available on Shoulders, Amulets/Rings, Chests and Boots. Along with getting the secondary resistances, try to get Health Globe bonus as well. This is because that stat scales up Transcendence (gives you more LPSS) and Mantra of Healing (makes your shield stronger) which pushes your survivability much higher. This is not reflected at all in your stat sheet so it's harder to judge but doing the math it's worth getting it. It's a secondary affix again so it's not a big to have it on gear.
So a perfectly rolled Monk chest for example would look like:
Dexterity
Vitality
Armor
3 Sockets
Secondary Resistance
Health Globe Bonuses or a Legendary affix
For Spirit Stones you can have:
Dexterity
Vitality/Socket/LPSS
Crit chance
Skill Bonus
Secondary Resistance
+Max Spirit or a Legendary affix
For Amuletss:
Dexterity
Attack Speed/+% Element bonus
Crit Chance
Crit Damage
Secondary Resistance
Health Globe bonus or a Legendary affix
I think he meant to say "damage" instead of "toughness".
Speaking of defensive skills/passives with monk.can we speak heresy of the monk's perfection?
I think the defensive section of skills for the monk should be reworked to remove some of the heals and include more damage skills. Monk's seem to have too much of a focus on defense right now and not enough offensive options. Blinding Flash and Breath of Heaven seem near useless now at Torment difficulties. Even with the rune to double BoH's heal you are only getting back 1/3 of your health and gaining no other advantages. BF's only rune that seems useful is Faith in the Light, but with the 29% damage increase only lasting 3 seconds with a 15 sec cooldown, it's hardly worth a slot.
What are others opinions on this?
Same here Ash... what we suppose to do w/o ROS?
Monks are among the best Hardcore class in the game BECAUSE of those healing/defensive skills. If you start taking away some of those skills to bolster their softcore play then their hardcore play suffers.Speaking of defensive skills/passives with monk.can we speak heresy of the monk's perfection?
I think the defensive section of skills for the monk should be reworked to remove some of the heals and include more damage skills. Monk's seem to have too much of a focus on defense right now and not enough offensive options. Blinding Flash and Breath of Heaven seem near useless now at Torment difficulties. Even with the rune to double BoH's heal you are only getting back 1/3 of your health and gaining no other advantages. BF's only rune that seems useful is Faith in the Light, but with the 29% damage increase only lasting 3 seconds with a 15 sec cooldown, it's hardly worth a slot.
What are others opinions on this?
The game will never be perfect until they fix this damn stuttering, come on! Everytime someone comes online, or loots more than one legendary, it's getting annoying.
Is battle.net having problems? Cannot load my hero list...
My game stutters all the time. When I use the tooltip for items on the ground or when I open my bag in combat. So annoying![]()
1. I meant to say diamonds dont also add to damage.
2. "compensating" just doesn't make sense as a concept. Neither does "x" item being a "defensive" item or a "damage" item. Like when people say to roll vit off mainweapons because weapons are a "damage" item. The only thing that's damaged is the user's brain. Stat's have no owner, they don't care where they come from. The only that needs to be compared is the value of the stat in comparison to the value of the other stats you could have.
4. Each point of mainstat or AR is worth the same as the previous point. They broth provide the same effective increase in toughness or damage, regardless of how high or low your current amount is. With that out of the way, obviously there are other stats who don't work linearly, and instead are percentage based. Just don't make the reverse mistake either, it's not "ok" to give up 3% crit because you already have "really high" crit. These stats don't work this way, maaaaaatthhhhs.
I have both a decent skycutter and the eberli charo, but I found a heaven's fury/holy build still a little underwhelming. What's the best one all the holy crusaders around here have been using? Just need to make sure I'm "doing it right".
My game stutters all the time. When I use the tooltip for items on the ground or when I open my bag in combat. So annoying
Yep, same problem here.
BF's dmg does scale with more attack speed, so you effectively get closer to +60%, but other than that, yeah - very underwhelming and I've yet to see anyone actually use it on higher torment levels.
Definitely could use some more +dmg passives
E: Plussity plus about OWE - go Blizzard! :/
Speaking of defensive skills/passives with monk.can we speak heresy of the monk's perfection?
I think the defensive section of skills for the monk should be reworked to remove some of the heals and include more damage skills. Monk's seem to have too much of a focus on defense right now and not enough offensive options. Blinding Flash and Breath of Heaven seem near useless now at Torment difficulties. Even with the rune to double BoH's heal you are only getting back 1/3 of your health and gaining no other advantages. BF's only rune that seems useful is Faith in the Light, but with the 29% damage increase only lasting 3 seconds with a 15 sec cooldown, it's hardly worth a slot.
What are others opinions on this?
Welp, consider my post irrelevant then.
Monks return to perfection.
Welp, consider my post irrelevant then.
Monks return to perfection.
Yes.Did they nerf Prodigy somehow? My arcane regen is slow as fuck.
Did they nerf Prodigy somehow? My arcane regen is slow as fuck.
Oh yeah, opening the character/skills page can cause stutter too (although not all the time thankfully), basically any action can cause stutter, it's so bad.
This
Right, so what's the best arcane power regen skill now?
Electrocute, surge of power + mykens
Have you checked blinding flash recently? It was changed from the old weapon damage buff with the 0.3*APS scaling into a flat 30% "damage increased by skills" bonus on the character sheet. Then again, I haven't checked again since the beta, so maybe I'm wrong.
Mykens?
Oh. I already salvaged that.
edit: nevermind, I have that equipped right now... it's still slow as fuck. Piece of shit class atm. Switching.
Go to the gym!Time to level up my own body
Here's the comic:
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is that treasure goblin ring actually worth it? it seems to take forever to get 12 whites.
I lost 2% damage with it, but gained 10% toughness, So I'll go with it for the time being
They really need to do something about sockets being the single most desirable (required) attribute of a weapon. Not sure what they could do, though. Crit damage % bonus is just too valuable.