Just dinged 70 on my DH and I have no idea what I'm doing. Tips pls! I know I know, I need to socket my weapon. No souls atm!
http://eu.battle.net/d3/en/profile/Noray-2106/hero/1184257
That Buriza was sitting in my stash for a while, dropped on my 'sader =\
So was hoping somebody could help me make a decision. I got Magefists drop today on my crusader which is awesome as I'm running a Fire Build at the moment and really like it. I've made a great deal of improvements on my gear since just a few days ago from getting the opinions of people who know their shit here, so was hoping for a bit more help.
My dilemma comes from the fact that the Crush Desire is pretty much the perfect roll for damage on the gloves. It's near max strength (622 of 625 max), Max IAS (6 of 6 max), CHD (48 of 50 max), and CHC (9.5 of 10 max). I mean its got primary and trifecta all near max for the item.
The Magefist in comparison has middling rolls for a good set of attributes. The + Fire damage is as low as possible (15 in a range of 15 to 20), 658 str out of a range of 626-750, 6 IAS in a range of 5-7, Max CHD which is very nice of the mystic after making me roll 20+ times to finally get a socket on Maximus, and 6% CDR.
Looking at raw values Magefist gives more strength, same IAS, slightly more CHD, and the increased CDR and fire damage while giving up 9.5% crit.
I know crit chance and damage are pretty much the holy grails of 2.0 so I'm wondering if the CDR and +Fire make up for what I'm losing in terms of sheet dps. I have +35% fire atm (20 from Maximus and 15 from bracers) and the rest of my stats are included in the picture.
So was hoping somebody could help me make a decision. I got Magefists drop today on my crusader which is awesome as I'm running a Fire Build at the moment and really like it. I've made a great deal of improvements on my gear since just a few days ago from getting the opinions of people who know their shit here, so was hoping for a bit more help.
My dilemma comes from the fact that the Crush Desire is pretty much the perfect roll for damage on the gloves. It's near max strength (622 of 625 max), Max IAS (6 of 6 max), CHD (48 of 50 max), and CHC (9.5 of 10 max). I mean its got primary and trifecta all near max for the item.
The Magefist in comparison has middling rolls for a good set of attributes. The + Fire damage is as low as possible (15 in a range of 15 to 20), 658 str out of a range of 626-750, 6 IAS in a range of 5-7, Max CHD which is very nice of the mystic after making me roll 20+ times to finally get a socket on Maximus, and 6% CDR.
Looking at raw values Magefist gives more strength, same IAS, slightly more CHD, and the increased CDR and fire damage while giving up 9.5% crit.
I know crit chance and damage are pretty much the holy grails of 2.0 so I'm wondering if the CDR and +Fire make up for what I'm losing in terms of sheet dps. I have +35% fire atm (20 from Maximus and 15 from bracers) and the rest of my stats are included in the picture.
Zero opportunity cost? I mean, if the socket is there then it could also be 23% Life or 12.5% CDR. It's possible for the latter to be irrelevant in some cases but I don't know as 23% Life falls under that category.
What is so complicated dude. You take the DPS loss from magefist X% remove that percentage from 100. Multiply that new number by the elemental bonus of Magefist. Now you know whether fire skills deal more damage after rather than before. If it's more you determine if its worth giving up non fire damage for fire damage. The end. Really. So if Magefist was a 15% dps loss, then 15% fire bonus is worse than you were before, not the same, because it's a 15% bonus to the new value of 85, which would be 97.75. The only other factor is how many skills/items you have that trigger "on crit". The value of this isn't really numerical most of the time, it typically is more in the real of sustain or cdr. You should be able to determine how impactful these are through experience.
Zero opportunity cost? I mean, if the socket is there then it could also be 23% Life or 12.5% CDR. It's possible for the latter to be irrelevant in some cases but I don't know as 23% Life falls under that category.
I was more just wondering if any complicated matters like additive bonuses versus multiplicative come into play with elemental bonus versus more standard dps boosts like Crit Chance. With things like +Dam % on weapons being less effective and what not I was just curious if there was some knowledge about elemental damage that was well known by more experienced players. I know Sheet Damage and Toughness are almost useless once you start getting into better gear so was hoping for some guidance, but you're right I should just take the time and play with both and see what feels better.
Thanks for your help.
Why can't i get one of these?, dammit Bliz - give me the fury of THUNDER!!!.
MOTHERFUCKING THUNDERFURY
http://us.battle.net/d3/en/profile/hellmonkey-1619/hero/2687745
That is my build, I was running all night doing T1 rifts. I think I did 6 or 7 and ran out of hatred/disc once when we stumbled upon a champ pack hanging out with 7-10 treasure goblins. It absolutely requires Cindercoat and Reap Wraps make it much easier. 1 Globe gives me like 62.5 or so hatred.
I know my RoV is not fire based, but the damage is much more consistent over a much larger area than any of the other runes. On T1, most packs die in less than 5 seconds and rift guardians take 5-10 seconds. I pretty much only use vengeance for rift guardians or when I get 2 packs at once. I have no idea if there is anything better to replace it with. I almost never use it, but its a great oh shit button and still works even if im out of hatred and just firing normal shots.
I finally broke 3M toughness, so I might try T2, maybe. T1 is getting pretty trivial with the damage I deal.
There used to be a Real Money Auction House in the PC version, but the auction stuff, both gold and real money, is all gone now with the expansion.
It's hard to call it pay to win though, there's nothing to win. Made for making a nice little bit of cash off some suckers though.
So if Magefist was a 15% dps loss, then 15% fire bonus is worse than you were before, not the same, because it's a 15% bonus to the new value of 85, which would be 97.75.
rnjesus has smiled upon me this day.
I hate you a little less now, reverence
rnjesus has smiled upon me this day.
This is very high on my list of desired items.
Firebird's Plume\Breast (for set bonus, I have pants)
Ice Climbers
Moonlight Ward \ Countess Julia's Cameo
Andariel's Visage
Witching Hour
Gesture of Orpheus
...
So many things I haven't seen drop yet =(
First 200 hours of Loot 2.0: No Thunderfury
Last 36 hours of Loot 2.0: Two Thunderfurys
Reaper of Souls for gameboy!
Reaper of Souls for gameboy!
I'd say the biggest opportunity cost is the fact their helm has a gem slot instead of another attribute lol.
Yeah now that helms can roll skill bonuses I don't look for sockets anymore. Helms are pretty crowded for affixes as is.
So what to change and what to leave under a pool table? (for a WD)..
So what to change and what to leave under a pool table? (for a WD)..
sexy. good damage roll.
but real talk: re-roll the vit into +%damge or +% attack speed.
I see a lot of people discussing pure DPS stats for item slots all the time. But T4-6 you really need to start stacking toughness.
I've been running with one and like it a lot. I still need a lot more gear for my wiz but it's a start.I want a Wand of Woh so bad. It's time like this that I miss AH.
Lottery. Ticket.
For what it's worth, it'll be fixed eventually.
I imagine resists in those tiers are hugely important like pre-nerf Inferno.
Besides that, people need to get the % mitigation options too and not just stacking more-and-more Armor/Resists/etc.
Yeah, given the blue post about it I would expect at least by the first major content patch.
On the other hand, in his case it wouldn't matter a ton really since he's rerolling into that stat and not out of it for a socket.
Mitigation in general, really. Toughness stat is really going to fuck people up as they try to increase Torments because they're going to see big gains off stupid shit and not understand why T4-6 seem so hard. I suspect most people will be particularly low on Armor and high on Vit which will blow up the value of both their healing and resists massively.
Don't do this. +%dmg is nearly useless om a weapon with elemental damage.
It's really difficult to get armor as a Monk player. I have been sub 10K armor forever but my resistances are now at 2000 with Mantra of Healing. I think I should start swapping my Paragon points here and there.
I wish there was a gem that added a ton of armor to gear. Like I would totally use that for my Monk.
Yeah that's what I am doing. I am saying that I should put more points in Armor than All Res (which are maxed out for me). Although I guess by the time I reach 400 they will be maxed out anyway so it's not like something I need to do right away.You should probably get Armor % in Paragon after AR. Even on my DH it is better than Life % there and you have about twice my resists (and probably more Armor to boot).
Yeah that's what I am doing. I am saying that I should put more points in Armor than All Res (which are maxed out for me). Although I guess by the time I reach 400 they will be maxed out anyway so it's not like something I need to do right away.
Can you explain? How does +% damage work?
First 200 hours of Loot 2.0: No Thunderfury
Last 36 hours of Loot 2.0: Two Thunderfurys
They should just take HP completely out of the toughness equation. In many cases, having really high HP is actually a bad thing.
Making those individual hit points more valuable is what it's all about.
Can you explain? How does +% damage work?