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Diablo III: Reaper of Souls |OT| Once again! The Sound of HAMMERS is GLORIOUS!

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jblank83

Member
How are you guys handling your gold? I started with 35m before RoS but I'm down to 27m now. Anything involving gems is so expensive. I stopped salvaging yellows to sell them.

I was down to 100k. Since then I've been more careful with gems and mystic. I won't combine anything less than Imperial and I set a limit on how much I'll spend trying to reroll an item, typically about 250k.

Now I'm back up to 4 million or so by running rifts and selling blues/yellows.
 

Radec

Member
How are you guys handling your gold? I started with 35m before RoS but I'm down to 27m now. Anything involving gems is so expensive. I stopped salvaging yellows to sell them.

Selling 80-90% of inventory full of yellows gets me 100-120k.

Then I burn 5mil a day to that fucking mystic because she always giving me a hard time about re-rolls.
 

Anbokr

Bull on a Donut
For Monk Shard of Hate and Moonlight Ward are kinda broke (probably for Barbs as well).

I expect these items to be nerfed (Shard of Hate more specifically) so I am not too worried about acquiring them.

I dunno, has blizzard EVER retroactively nerfed items in d3? Ever (I don't think changing lifesteal across all items in an xpac counts)?

Plus I like shard of hate being super strong, it's the only thing that makes WW/lightning viable for a barb and it's a nice carrot on a stick. I probably wouldn't be playing my barb at all if not for the allure of trying to find a shard.
 

Totakeke

Member
They just nerfed some items and stopped them from dropping recently to put internal cooldowns on them. They may not change the value on the item, but they nerf the procs quite often.
 

potam

Banned
Quick question: once I hit 70, how long will it take for me to actually be viable in T6? Am I looking at a few days? A week? Month?
 
Quick question: once I hit 70, how long will it take for me to actually be viable in T6? Am I looking at a few days? A week? Month?

ibnRZqnSFrsOo9.gif
 

Anoregon

The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
Woot I found a better Jeram tonight. Replaced 79% pet damage with 93%!
 
After playing around with an entire menagerie with 4p Marauder and the Garwulf cloak, the game decided to drop Marauder chest and helm for me tonight.

...wow that 6p is horrible. I didn't do any investigating prior, but the sentry appears to be damage capped, and on a pretty large c/d. Played around with different hatred spenders and it was all pretty mediocre. Pretty disappointing.

Going back ring farming to try getting the 3p Nat bonus w/ 4p Marauder. Hopefully I can either keep my Garwulf or Anderial's in the process.
 

Radec

Member
Quick question: once I hit 70, how long will it take for me to actually be viable in T6? Am I looking at a few days? A week? Month?

Once you hit 70, it all comes down to the amount of time you can spend on playing this game AND the random number generator of the game.

Most streamers I've watched are in paragon 300+ and they are still farming T4 and below. Mostly T1 since the faster you clear an area = the higher chance you'll get a legendary.
 

Dahbomb

Member
I dunno, has blizzard EVER retroactively nerfed items in d3? Ever (I don't think changing lifesteal across all items in an xpac counts)?

Plus I like shard of hate being super strong, it's the only thing that makes WW/lightning viable for a barb and it's a nice carrot on a stick. I probably wouldn't be playing my barb at all if not for the allure of trying to find a shard.
They have retroactively nerfed many times

IAS stat was nerfed retroactively, all values halved.

Moonlight Ward was nerfed retroactively with internal cooldown.

Gloves of Worship changed from 1 hour to 10 minutes.

Many items were nerfed retroactively in the beta as well.


That said items have been buffed retroactively as well. All Legendary itens that summoned a unit got a bug buff and it was retroactive.


Quick question: once I hit 70, how long will it take for me to actually be viable in T6? Am I looking at a few days? A week? Month?
That depends on what your definition of viability is.

Is it being able to take out a white mob without dying? An elite without dying? Killing elites in reasonable time (less than 30 seconds)?

Without obviously broken items... it would take you months before you can effeciently farm T6. Hell I don't know anyone who can farm it without specific items.
 

Radec

Member
So they ninja nerf SoH huh..?

Question... for an item like that cindercoat.

If you use it on a Witch Doctor and you re-roll the Black Hole Damage affix, can you get WD skills instead on the rerolls?
 
It was...

Going from 15% IAS on items to 7.5? Uggghhhh

It really wasn't. It was a sweeping change on IAS across the board because AS (from Blizz's perspective) in general were ridiculous; when people say item nerf they're talking about actual changes on specific items. Like did they take an item who's secondary had a 200% weapon damage proc and drop it to say 110% because they felt that item was doing too much damage comparatively to other items. I'd consider something like Moonlight Ward changes to be a nerf moreso than a general change in IAS distribution changes. Or at least that's how I see it.
 

th3dude

Member
So, I think I got a pretty good weapon to drop on my Crusader.

a0Uh5Dc.jpg


I've been running a Holy build with shields. What can I do with this weapon? Is there anything to reroll?
 

scoobs

Member
So they ninja nerf SoH huh..?


Question... for an item like that cindercoat.

If you use it on a Witch Doctor and you re-roll the Black Hole Damage affix, can you get WD skills instead on the rerolls?

yes if you give it to a WD, it will then re-roll WD abilities instead of Wizard.
 

Tom Penny

Member
T5 was absurd. One elite mob at a time is felt pretty doable in a group. If you some how pull in more than one mob though...incredibly difficult.
 
So my entire build is based on this level 60 wand. I haven't found any level 70s that give me more damage. Should I reroll a stat on this? Or should I give up the 4 Exlosive Blast dream and use a level 70 piece?


thinking to wipe out holy since I deal arcane damage but should I even bother with a level 60 piece?
 

TheYanger

Member
That depends on what your definition of viability is.

Is it being able to take out a white mob without dying? An elite without dying? Killing elites in reasonable time (less than 30 seconds)?

Without obviously broken items... it would take you months before you can effeciently farm T6. Hell I don't know anyone who can farm it without specific items.

Yeah, T6 is not like MP10, I feel like you either need a stupidly broken set of synergistic gear/build to have the required survivability and dish out enough dps at the same time (IE: a basic "I have fire damage" build with no weird skill interactions or anything, you'd have to probably sit at like 700k damage tops in order to not get smashed, in BIS levels of gear rolls).

I'm almost certain T6 is balanced around broken items/set bonuses/combinations of the above, OR group play. You can do it reasonably with one or the other basically, but just '8m toughness 800k dps' with a random build is going to get stomped.
 
So, every one of you bastards who has found a Royal Ring of Grandeur has done so from an Act I bounty bag, yes? I just opened 18 of them and nothing ><
 

tinantlu

Member
To eek, itainteasy, and xanathus, with whom I was running Malth to farm for the legendary crafting material. Sorry, my internet went down and I took it as a sign to go to bed, didn't mean to ditch out on yall. Good lucks
 

Raptomex

Member
So I beat the game on normal with a Demon Hunter, expert with a Wizard, now I'm working on Torment with a Crusader and my god the challenge is ridiculous. I find myself dying constantly whenever I'm up against an elite which, needless to say, is very annoying. Constantly running away, dying, respawning, dying. Takes about 20 min to finally kill it.
 

eek5

Member
To eek, itainteasy, and xanathus, with whom I was running Malth to farm for the legendary crafting material. Sorry, my internet went down and I took it as a sign to go to bed, didn't mean to ditch out on yall. Good lucks

No worries dude. I got none after you left lol :(
 

TheYanger

Member
So I beat the game on normal with a Demon Hunter, expert with a Wizard, now I'm working on Torment with a Crusader and my god the challenge is ridiculous. I find myself dying constantly whenever I'm up against an elite which, needless to say, is very annoying. Constantly running away, dying, respawning, dying. Takes about 20 min to finally kill it.

Torment isn't really meant to be conquered without ridiculous gear. It all scales with your level, so being a level say, 30, with mobs that are balanced around having Best in slot type gear is not exactly easy. The onyl way people typically do it is through tiwnking with reduced level requirement gear that is vastly higher, and even then you need decent stuff if you're looking at higher torments.

The highest I would say you could reasonably do untwinked without a ton of paragon levels is Master, and it's still hard/slow/inefficient.

No sense frustrating yourself doing stuff you're not meant to do. (This is why Torment is NOT an option for new accounts, because it's not meant to trap 'I want to play the hardest difficulty' type players who mistakenly think they can beat it - they can't).
 

Lesath

Member
Finally got another legendary sword to drop after after like a week, and it's a Gift of Silaria...my fourth one since I got back into this game. I want a Thunderfury and Shard of Hate because my lightning monk needs it to be competitive with fire, but that's looking less and less likely. The more I play, the more it feels like I'm playing a casino slot machine. Every time I want to walk away they throw a pity legendary my way (over half of which have no special properties or affixes), and as time passes I'm less and less inclined to stay.
 
What a fucking weekend. Made 3/5 Demon's set, got ring of royal grandeur, made a badass Spite, and ended tonite with this ridiculous roll from the mystic.

FtIvy4f.jpg


Hit 1.1mil damage. I'm exhausted.
 
I also have a Skycutter. I wonder if that would be better for me with a holy build.

(I'm working on rerolling that to a socket)

The Skycutters' proc dies to one hit from zombies in Torment I, unless they hotfixed it, plus its a 1H, 2H is where the meat is for crusaders.
 

scy

Member
The Skycutters' proc dies to one hit from zombies in Torment I, unless they hotfixed it, plus its a 1H, 2H is where the meat is for crusaders.

Eh, there's 1Hers that make for viable 1H/Shield builds. Skycutter is one of them as Holy Cause and the Holy Skill% on it help things.
 
D

Deleted member 325805

Unconfirmed Member
I don't usually buy into conspiracy theories but it really feels like the drop rate on bag legendaries has been nerfed. I used to get a "fair" amount but I've not seen a single one in the last 50+ bags.
 

Raptomex

Member
Torment isn't really meant to be conquered without ridiculous gear. It all scales with your level, so being a level say, 30, with mobs that are balanced around having Best in slot type gear is not exactly easy. The onyl way people typically do it is through tiwnking with reduced level requirement gear that is vastly higher, and even then you need decent stuff if you're looking at higher torments.

The highest I would say you could reasonably do untwinked without a ton of paragon levels is Master, and it's still hard/slow/inefficient.

No sense frustrating yourself doing stuff you're not meant to do. (This is why Torment is NOT an option for new accounts, because it's not meant to trap 'I want to play the hardest difficulty' type players who mistakenly think they can beat it - they can't).
Never thought of it that way. But good to know. I may lower it to master then. Save torment for adventure mode for later on.
 

Dahbomb

Member
Yeah, T6 is not like MP10, I feel like you either need a stupidly broken set of synergistic gear/build to have the required survivability and dish out enough dps at the same time (IE: a basic "I have fire damage" build with no weird skill interactions or anything, you'd have to probably sit at like 700k damage tops in order to not get smashed, in BIS levels of gear rolls).

I'm almost certain T6 is balanced around broken items/set bonuses/combinations of the above, OR group play. You can do it reasonably with one or the other basically, but just '8m toughness 800k dps' with a random build is going to get stomped.
T6 is really where the game shines (in terms of challenging combat) though if you play in groups. Because then you need teamwork, survivability skills and synergies. And everyone has to be top notch in their gear. The problem is that few people are at that level and even if they are it's not worth it to run it. The 15% increase per difficulty isn't enough, there is no incentize for pushing yourself. Why would anyone farm T6 in Hardcore? That's the real problem with T6.

One player has to be the tank, another has to be the crowd controller like a Monk stunning everyone and 2 pure DPS characters doing most of the damage. Even then you would need stuff like Monk popping Serenity/Inner Sanctuary to keep allies alive and a crap ton of auras/support abilities. Probably need that Unity ring too.

Right now if you are farming T6 efficiently you are probably using something broken which my guess is the real point of T6 just like in the beta. It's an easy way to balance.. I am pretty sure they don't want players to be killing off bosses in 8 seconds in T6 with Shard of Hate and suped up pets.
 
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