I wish greater rift type thing was normal.. Each floor is harder and harder. Challenge yourself to see how far you can get and adjust gear to see what floor you can get too and you get one death or something.
Thing I really don't understand with tiered rifts that get harder....how does this work with Torment. I mean, what gets harder? Do the mobs numerical stats keep going up? Density? What exactly? What do tiered rifts accomplish if all that happens is each 3 floors = + 1 torment level? I can already scale the difficulty to what torment level I like right now, so what is so compelling about this? I dont understand how this idea is actually going to play well. If you have a strong char, all the bottom tiers will be pure trash content and boring. Youll need to slog through this each time to get to the hard part? That doesnt sound fun at all.
I go back and forth on this. I've found stuff past the boss, but its all RNG. Who's to say that wouldn't have dropped from the next champion pack in a new rift? Maybe it's best to maximize the number of rift guardian fights.
The boss is more rewarding than a pack, and so is the reward for closing the rift, but its really not
that compelling. If the rift is "good" i.e. nice dense maps I think its 100% worth clearing. If you kill the boss and next floor is Pandemonium Fortress I'm gonna fucking bail immediately. If each floor is dense graveyard map I'm going till I hit rock bottom.
Basically the rewards for the boss and closing the rift are higher than random elite packs, but densely packed mobs and elites are more rewarding than a rift boss + rift closing. Its not worth closing a rift immediately post boss if the rift is good.