All those people who went, "RoS is awesome. I found more legendaries in two hours than I did in three weeks of playing vanilla."
Yeah, their stats have probably plateaued and they got bored.
I have been playing hard for about two months now, with my friends. We are all beginning to feel bored with it.
I guess it's time to leave D3 for now.
It was a great expansion after all and a good ride. Gave me two months of reviving Diablo 3.
Should have been twice the size with twice the amount of legendary items.
I will be back if another expansion comes around. Not interested in ladders and stuff.
The Loot Fatigue is starting to kick in for me at this point. It's frustrating to find 10 legs a day and have none of them be side-grades or viable for different build types. RNG and all that, but at some point I would like another piece of my Akkhan set lol.
This happens to every MMO, and ARPG now, I suppose. But I'm not sure I agree with the "great expansion" part. Act V was pretty short, and didn't feel interesting. Everything was kind of tacked on, not really having anything to do with the events of Diablo 3. Loot 2.0 and Adventure Mode was the bigger change, and that part shouldn't have necessitated an expansion to kick-start.
That said, I think Loot 2.0 is a major contributor to the fatigue.
The improved legendaries and their drop rates are helpful initially by giving you more useful drops early, but the end-game part of finding specific items with specific affixes is harder now without the ability to trade. So the early-to-mid difficulties/character gearing are much easier, but the later difficulties/gearing are much harder to accomplish.
Smart loot also makes nearly any item roll with a character's primary stat, except rarely, which gives less incentive for leveling alts that might be driven by a stash of gear for the wrong class, or to be used as trade fodder.