Found the full patch notes:
GENERAL
Greatly increased the survivability of pets summoned by several items and skills, including:
    Skycutter
    Maximus
    The Gidbinn
    Genzaniku
    Litany of the Undaunted
    Call of the Ancients
    Falling Sword - Rise Brothers
All Town hubs have had the placement of the Nephalem Rift Obelisk, Orek, and Kadala adjusted to help reduce the chance of accidental clicking
The Blacksmith's Belongings box in Act I no longer has collision
 CLASSES
Barbarian
    Philosophy
        Many skills that spend Fury feel great, but when it comes time to generate Fury the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of those single-target generators to be more competitive.
    Active Skills
        Bash
            Increased base damage from 170% to 215% weapon damage
            Skill Rune - Clobber
                Increased chance to stun for 1.5 seconds from 30% to 35%
            Skill Rune - Onslaught
                Increased additional damage from 80% to 100% weapon damage
        Frenzy
            Increased base damage from 120% to 155% weapon damage
        War Cry
            Bug Fix: Fixed an issue preventing the 5 seconds of paused Fury degeneration after casting War Cry from working.
        Weapon Throw
            Increased base damage from 150% to 185% weapon damage
            Skill Rune - Mighty Throw
                Increased damage from 210% to 270% weapon damage
            Skill Rune - Throwing Hammer
                Increased chance to stun from 30% to 40%
 Crusader
Philosophy
    Many of the Crusader's Wrath spenders are below where we would like, while Heaven's Fury - Fires of Heaven was over-performing. We are toning back Fires of Heaven while increasing the potency of most of the other Crusader spenders to encourage greater build exploration.
    The single-target Wrath generator spells, Punish and Justice, don't feel meaty compared to generators that can hit more than one target at a time. As a result, we are increasing the potency of Punish and Justice to be more competitive.
    We are making a few adjustments to improve Steed Charge. The cooldown and duration of the skill have both been reduced. Overall, this makes the total uptime for the skill slightly higher and, more importantly, you'll be able to hit the button more often. We're removing the ability for Steed Charge to break stuns, which allows us to focus on Steed Charge being primarily a mobility skill that can still get you out of root effects, such as Jailer. We still want Steed Charge to be useful in combat, so we're also increasing the damage on damage-focused runes.
General
    Crusaders now take 15% less damage from all sources
Active Skills
    Akarat's Champion
        Skill Rune - Rally
            Fixed an issue where Rally would not reduce the cooldown of Condemn
    Blessed Hammer
        Skill Rune - Burning Wrath
            Increased radius from 5 to 8 yards
            Increased pool damage from 95% to 150% weapon damage
        Skill Rune - Icebound Hammer
            Bug Fix: Fixed an issue where Icebound Hammer wasn't chilling enemies
            Icebound Hammer no longer goes away when exploding
    Blessed Shield
        Increased base skill damage from 280% to 340% weapon damage
        Skill Rune - Combust
            Increased damage from 105% to 270% weapon damage
        Skill Rune - Shattering Throw
            Increased damage from 50% to 333% weapon damage
                Known Issue: The tooltip for this skill rune does not reflect this change
    Fist of the Heavens
        Increased base skill's impact damage from 250% to 340% weapon damage
        Increased base skill's bolt damage from 210% to 340% weapon damage
        Skill Rune - Divine Well
            Increased damage from 14% to 80% weapon damage
            Increased bolt zap search radius from 12 to 18 yards
        Skill Rune - Fissure
            Increased area of effect damage from 80% to 400% weapon damage over 5 seconds
            Increased Arc capsule damage radius from 3 to 6 yards
        Skill Rune - Heaven's Tempest
            Bug Fix: Fixed an issue where Heaven's Tempest was not moving around in its intended pattern
    Heaven's Fury
        Skill Rune - Fires of Heaven
            Reduced damage from 950% to 735% weapon damage
    Justice
        Increased base skill damage from 175% to 240% weapon damage
        Skill Rune - Burst
            Increased damage from 25% to 30% weapon damage
        Skill Rune - Hammer of Pursuit
            Hammer of Pursuit now seeks targets more quickly after cast
            Increased damage from 200% to 300% weapon damage
    Phalanx
        Increased base skill damage from 295% to 380% weapon damage
        Skill Rune - Bowmen
            Increased damage from 85% to 160% weapon damage
        Skill Rune - Bodyguard
            Increased damage from 200% to 285% weapon damage
        Skill Rune - Shield Charge
            Increased damage from 75% to 180% weapon damage
        Skill Rune - Stampede
            Increased Stun chance from 25% to 30%
    Punish
        Increased base skill damage from 200% to 270% weapon damage
        Skill Rune - Retaliate
            Increased damage from 70% to 94% weapon damage
    Shield Bash
        Increased base skill damage from 325% to 370% weapon damage
        Skill Rune - Crumble
            Increased on death proc damage from 550% to 660% weapon damage
        Skill Rune - Pound
            Increased damage from 550% to 740% weapon damage
            Increased bonus damage from shield Block Chance from 150% to 500%
    Steed Charge
        Reduced base skill cooldown from 25 to 16 seconds
        Reduced base skill duration from 2 to 1.5 seconds
        No longer breaks Stun
        Skill Rune - Endurance
            Reduced duration from 3 to 2 seconds
        Skill Rune - Ramming Speed
            Increased damage from 475% to 515% weapon damage
        Skill Rune - Nightmare
            Bug Fix: Fixed an issue where the Fire pools were not lasting their full intended duration
        Skill Rune - Draw and Quarter
            Increased damage from 125% to 185% weapon damage
    Sweep Attack
        Increased base damage from 400% to 440% weapon damage
Passive Skills
    Lord Commander
        Now reduces the cooldown of Steed Charge by 25% and Bombardment by 35%
 Demon Hunter
Philosophy
    Many skills that spend Hatred feel great, but when it comes time to generate Hatred the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of a few single-target generators to be more competitive.
Active Skills
    Evasive Fire
        Increased base middle shot damage from 160% to 200% weapon damage
        Increased base side shot damage from 80% to 100% weapon damage
        Skill Rune - Covering Fire
            Bug Fix: Fixed a bug causing the side shot damage to be lower than the amount listed
            Increased the damage of the side shots from 160% to 200% weapon damage
            Increased the range of the side shots from 50% to 80% to match the range of the middle shot
    Hungering Arrow
        Increased base damage from 125% to 155% weapon damage
    Sentry
        Skill Rune - Guardian Turret
            The damage reduction from this rune will now be reflected in the Toughness display
 Monk
Philosophy
    Monks are working as intended and Dashing Strike is perfectly balanced.
    There are no Monk changes at this time. Monks are currently in a fairly comfortable place, but as with all aspects of the game, we will continue to monitor them and make changes as needed.
 Witch Doctor
Philosophy
    The Witch Doctor was lacking good options for when they were low on Mana. A lack of attractive Signature spells results in builds primarily focused on sustaining Mana for long periods of time. We are increasing the potency of a few single-target Signature spells to be more competitive so that there are still aggressive options while waiting for Mana to regenerate.
    Haunt has received some changes to provide a low-Mana option as well as to emphasize options for a damage-over-time (DOT) play style.
Active Skills
    Poison Dart
        Increased base skill damage from 155% + 40% to 185% + 40% weapon damage
        Skill Rune - Splinters
            Increased damage from 65% to 105% weapon damage per dart
        Skill Rune - Spined Dart
            Increased amount of Mana returned from 25 to 50
        Skill Rune - Flaming Dart
            Increased damage from 275% to 425% weapon damage over 4 seconds
            Damage over time from Flaming Dart can now stack with itself
        Skill Rune - Snake to the Face
            Stun chance increased from 25% to 33%-35%
    Corpse Spiders
        Increased base skill damage from 216% to 324% weapon damage
        Skill Rune - Leaping Spiders
            Increased damage from 238% to 383% weapon damage
        Skill Rune - Blazing Spiders
            Increased damage from 259% to 400% weapon damage
    Firebomb
        Skill Rune - Pyrogeist
            Increased damage from 560% to 880% weapon damage
    Haunt
        Reduced Mana cost from 200 to 50
        Increased base skill damage from 1465% over 6 seconds to 4000% over 12 seconds
Wizard
Philosophy
    Two skills on the Wizard, Arcane Orb - Frozen Orb and Electrocute, have bugs with their implementation. Unfortunately, these bug fixes do have the side effect of weakening these skills. Ultimately, this brings these skills back in line with other Wizard skills, which is why we chose to implement these fixes.
    Teleport is receiving some changes to allow it to work in more situations. The range is being increased overall for each cast of Teleport. As a result, the Wormhole rune is receiving a reduction in the number of successive casts that can be completed. Previously, you could cover 140 yards in 4 casts and now you can cover 150 yards in 3 casts. Overall, this is a buff.
Active Skills
    Arcane Orb
        Frozen Orb
            Bug Fix: Fixed an issue where Frozen Orb was chilling for longer than intended
            Bug Fix: Fixed an issue where the Frozen Orb bonus damage radius was hitting a larger area than intended
    Electrocute
        Skill Rune - Surge of Power
            Reduced proc scalar from 0.25 to 0.166
    Teleport
        Increased range from 35 to 50 yards
        Skill Rune - Wormhole
            Reduced maximum allowed teleports from 4 to 3
Passive Skills
    Arcane Dynamo
        Bug Fix: Arcane Dynamo now properly grants bonus damage to channeled spells
    Prodigy
        Bug Fix: Fixed an issue where Electrocute was granting double the intended amount of Arcane Power when used with Prodigy
 ADVENTURE MODE
The Nephalem Obelisks now have a short cast time before they activate
Nephalem Rifts
    Adjusted the potential layouts for Sewer and Aqueduct style dungeons to include more randomized options
 CRAFTING
Level 70 crafted sets no longer require Flawless Royal gems and instead now require Marquise gems
The drop rate of unique Legendary crafting materials has been significantly increased
    This matches the drop rate of Death's Breaths
Death's Breaths are no longer required for level 61-70 Rare crafting recipes
Bug Fix: Legendary crafted shields now provide the correct amount of Block Value for their level
 ITEMS
The treasure from Resplendent Chests has been improved to feel more resplendent
Bug Fix: Legendary Follower relics will no longer roll incorrect Primary stats
Malthael is now much more afraid, and will more consistently drop the Reaper's Fear Legendary crafting material
Bug Fix: Gloves of Worship no longer grant 60 minute buffs for Empowered or Fleeting Shrines
 MONSTERS
Damage from ghosts with the Soul Siphon ability has been reduced
Poison Enchanted
    Duration of each Poison Enchanted globule reduced from 8 to 6 seconds.
    Maximum number of Poison Enchanted globules has been reduced from 4 to 3 per cast
    Poison Enchanted is now triggered with more variation in timing from Champion packs
The "Kill Malthael" quest is now required to be completed before Malthael will drop loot
 QUESTS
The Crazy Climber event now requires players to kill the monsters spawned during the event to complete
The Jar of Souls event now spawns additional monsters in Torment I and higher
The Matriarch's Bones event now spawns additional monsters in Torment I and higher
In Campaign Mode, Manglemaw now only drops loot and gives XP before the player progresses to the Chancellor's Tomb quest
 USER INTERFACE
Bug Fix: Fixed an issue where game objects were prioritized over chat links in the chat window
Bug Fix: Fixed an issue where players were sometimes unable to click on chat links at the bottom of the chat window